only-human-studios

Latest

  • The Joystiq Indie Pitch: Ensign 1

    by 
    Jessica Conditt
    Jessica Conditt
    12.18.2011

    Indie developers are the starving artists of the video-game world, often brilliant and innovative, but also misunderstood, underfunded and more prone to writing free-form poetry on their LiveJournals. We at Joystiq believe no one deserves to starve, and many indie developers are entitled to a fridge full of tasty, fulfilling media coverage, right here. This week, we take the Indie Pitch to the magical world of Kickstarter, to Brandon Smith and Only Human Studios' in-progress space-combat masterpiece, Ensign 1. What's your game called and what's it about? The game is called Ensign 1, and it's a multiplayer space-combat game where players won't be limited to piloting just one fighter during the course of a battle. They will have the freedom to dock and pick up another ship, or to join another player and man some turrets while the other pilots. Players will even have the option of commandeering large space frigates and capitol ships. What's the coolest aspect of Ensign 1? With Ensign, I really wanted to capture scenarios like being in the midst of a huge battle, and finding a derelict ship hidden behind an asteroid, and then being able to bring it back into the fight. Or perhaps being able to land on a pirate base and take control of some ground turrets while your buddies fight in the sky.

  • The Joystiq Indie Pitch: Helena the 3rd

    by 
    Justin McElroy
    Justin McElroy
    05.24.2011

    Being a giant, beloved video game site has its downsides. For example, we sometimes neglect to give independent developers our coverage love (or loverage, if you will) as we get caught up in AAA, AAAA or the rare quintuple-A titles. To remedy that, we're giving indies the chance to create their own loverage and sell you, the fans, on their studios and products. This week we talk with Brandon Smith of Only Human studios about his Blaster Master-inspired Helena the 3rd. How did you or your company get started in development? I first started the game as a hobby, on an airplane flight to Colorado. I found the current team members through various internet forums, and I want to say they've been more helpful and dedicated to the project than I ever could have hoped for.