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In the past, Star Trek Online devlogs have been light on gameplay information. Perpetual's Mike Stemmle usually writes about the development team, concept art, and things of that nature. But this time it's different. Not only does Devlog #5 include juicy details about interacting with NPCs, but it ...

7 years ago 0 Comments
December 4, 2007 at 11:30PM
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Now that the Star Trek Online nerf scare has passed, it's time to take a few deep breaths of anticipation and soak in STO-related news again. The first news-worthy bit to pop up post-scare is a post by Steve Mason (the lead UI designer) at the startrek-online.net forums. Mason is dedicated to preser...

7 years ago 0 Comments
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There has been a lot of confusion with regards to the fate of Perpetual Entertainment and Star Trek Online over the past few days. First, an SEC report was filed by Gravity that appeared to say that Perpetual Entertainment was liquidating all assets and would cease to exist as a company. Then, Shack...

7 years ago 0 Comments
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The word casual gets thrown around a lot in gaming these days. In particular, Massively Multiplayer Online Games have become a steadily larger genre to pump full of squishy casual fluff. Just recently the development studio Perpetual Entertainment was sold off to a company looking to insert said cas...

7 years ago 0 Comments
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There was some crazy financial news recently for Perpetual, the publisher of long-in-development Star Trek Onine. The practical upshot is that the company is in new hands, and, according to Shacknews' source, they're taking the game in a new, more casual direction. That doesn't necessarily mean yo...

7 years ago 0 Comments
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South Korean company Gravity was forced in a mandatory SEC report to spill the beans that Perpetual Entertainment is seeking liquidation of all its assets and will soon cease to exist as a company. Gravity had to disclose this information in compliance with US law to inform its shareholders that it ...

7 years ago 0 Comments
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Where are my friggin' virtual hover craft? Where are the energy swords and teleportation devices? I'm not talking about botched attempts and broken promises. I know that redemption is a possibility and that my childhood dreams could come to fruition. I'm also very sure that anyone who gives two tu...

7 years ago 0 Comments
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Star Trek Online news is still sparse. We've heard nothing since we read the third devlog over a month ago. Now the fourth devlog is out, and it completely lacks new information about the game itself. However, it does eliminate any fears you might have had that the team at Perpetual Entertainment we...

7 years ago 0 Comments

We know almost nothing about Star Trek Online's ground combat. We haven't even seen any screenshots of it yet. However, we do know that Star Trek fans are a passionate bunch. In this case, they were passionate enough to make their very own concept video of what Star Trek Online's ground combat migh...

7 years ago 0 Comments
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As the holiday season approaches and our favorite videogame genre bulges with new titles, it seems like many of them are intellectual properties (IP) that have been made massive: that is, an IP that somebody, somewhere thought would be cool (or profitable) to turn into an online experience. Past M...

7 years ago 0 Comments
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I'm still lamenting a loss, Gods & Heroes: Rome Rising sacked in the Forum. It was right there, so close to the finish line, it wasn't perfect but it could've shipped. Other MMOGS have shipped in such states to go on and perhaps perform well enough to linger around and improve down the line....

7 years ago 0 Comments
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Perpetual Entertainment officially announced that they were putting Gods & Heroes: Rome Rising on "indefinite hold" in order to pool all of their resources into developing Star Trek Online. Chris McKibbin, Co-Chairman and President of Perpetual Entertainment posted a good bye letter/thank you no...

7 years ago 0 Comments