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Assassin's Creed 3 level design director Jamie Stowe recently joined Peter Molyneux's 22Cans studio. Stowe will assume the role of technical director for Godus, the developer's spiritual successor to Populous. Stowe worked at Codemasters as a QA lead and level designer prior to joining Ubisoft Sin...

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April 27, 2013 at 12:00PM
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Peter Molyneux's 22cans studio has completed its Kickstarter for Godus with £526,563 ($852K) in funding, from 17,184 backers. The game, which is a spiritual successor to Molyneux's Populous, reached its Kickstarter goal of £450,000 two days ago. If you'd like to check out some prototype...

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Peter Molyneux's studio 22cans has reached its £450,000 ($730K) Kickstarter goal for Godus, a spiritual successor to Molyneux's classic game Populous. The Project Godus Kickstarter reached its goal with a little under two days to go. The studio has been a PR kick the past couple of days, sum...

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Peter Molyneux sits down and plays some Godus multiplayer in this latest update to the Kickstarter project, which is entering its final two days. If you're a fan of Molyneux's classic game Populous, you'll recognize a lot of the ideas in Godus with prettier packaging. It also ends in the classic ...

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With three days left to go, and another £80,000 needed to reach its Kickstarter goal, Peter Molyneux's studio 22cans is throwing out a "hail mary" prototype video of Godus. 22cans also plans to post a second prototype video sometime today with commentary from Molyneux, detailing Godus featu...

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Peter Molyneux and his experimental game studio 22 Cans hope to have a prototype of project Godus available tomorrow, December 14, the famed creator tells Ars Technica. "I've seen the prototype, I've actually played it... I've got a few changes I'd like to be made, but the progress has been pretty ...

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It's time for a chat with another game industry luminary. On this Super Joystiq Podcast Special, Peter Molyneux joins Alexander and Sinan to discuss 22 Cans, Godus, Kickstarter and much more. Godus is currently on Kickstarter with 16 days left in its funding period, and almost £200,000 of its...

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22 Cans Kickstarter project Godus will hopefully have a downloadable prototype by Christmas, Peter Molyneux told us in a recent interview. The 22 Cans founder, who is painfully aware of his public persona of over-promising over the years, recognizes Kickstarter projects are currently in that same ...

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Curiosity: What's Inside the Cube, Peter Molyneux's first experiment with 22 Cans, will be updated with six big, new features, possibly added next week. Curiosity has players on mobile devices chip away layers of a gigantic cube in the hope of discovering what's at the center. Apparently, it's some...

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The last 48 hours have been tough for Peter Molyneux's new outfit, 22 Cans. After launching Curiosity: What's Inside the Cube? earlier this week on iOS and Android, the servers were overloaded by the sheer numbers of players participating. There is also another significant bug that seems to be era...

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22Cans is at work fixing connectivity issues with Curiosity: What's Inside The Cube. If your experience with the networked cube-tapping game is limited to error messages, it should be addressed soon. "I now understand what's going on," Peter Molyneux tweeted. "Basically we and our server are overwh...

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Peter Molyneux is curious about whether his new game works, and so he's opening a beta test for Curiosity: What's Inside the Cube. Anyone interested in trying the first of 22Cans' experimental games, and with "a spare hour at about 16:00 GMT Tuesday-Friday," can apply for the beta on Facebook. Curi...

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Curiosity, the first project from Peter Molyneux's neux company, 22 Cans, isn't even out the door yet and already the fabled designer is talking up the studio's second project. The next game from 22 Cans is currently called Cooperation, Molyneux told Polygon. Curiosity will see iPhone gamers slowly...

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Peter Molyneux confirmed the new title for his next project, formerly known as Curiosity, this afternoon. Earlier this week, Molyneux revealed that the name would have to be changed in order to keep it from colliding with the massive internet presence of NASA's identically named Mars rover. The new...

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We're surprised the issue didn't come up sooner, but according to tweets from Peter Molyneux, one reason his "experiment" Curiosity has been delayed is that the name is already in use, by ... some government program or whatever. "Humm there is a problem with the name Curiosity," Molyneux tweeted. "...

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