plagiarism

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  • FatCamera via Getty Images

    Google’s ‘Assignments’ tool flags plagiarism and missing sources

    by 
    Amrita Khalid
    Amrita Khalid
    08.14.2019

    Google is setting out to make plagiarism harder than ever. The search giant today announced the launch of Assignments, a new grading software for higher education instructors who use G Suite for Education. Formerly known as Coursework, Assignments will allow instructors to create, assign and grade coursework with Google Docs and Drive. To boot, all student work turned in through Assignments and Classroom (its K-12 counterpart) will receive its own "originality report", a new feature that is essentially a litmus test for plagiarism.

  • Jordan Strauss/Invision/AP

    ‘Stranger Things’ plagiarism lawsuit heads to trial

    by 
    Amrita Khalid
    Amrita Khalid
    04.18.2019

    A lawsuit that accuses Stranger Things creators Matt and Ross Duffer of stealing the idea for the hit Netflix show is headed for a jury trial. A judge for the Los Angeles Superior Court this week denied a motion for summary judgment from the Duffer Brothers. The trial is scheduled to begin on May 6th.

  • Getty Images/Hero Images

    Machine learning can 'fingerprint' programmers

    by 
    Jon Fingas
    Jon Fingas
    08.12.2018

    Programmers tend to have their own distinct styles, but it's not really feasible to pore over many lines of code looking for telltale cues about a program's author. Now, that might not be necessary. Researchers have developed a machine learning system that can 'de-anonymize' programmers, whether it's through raw source code or compiled binaries. As explained to Wired, the approach trains an algorithm to recognize a programmer's coding structure based on examples of their work, and uses those to pinpoint common traits in code samples. You don't need large chunks of a given program, either -- short snippets are often enough.

  • Sean Buckley, Engadget

    Jerks are plagiarizing 'Fallout 4' PC mods on Xbox One

    by 
    Timothy J. Seppala
    Timothy J. Seppala
    06.08.2016

    Maybe the team at Bethesda should've seen this coming: Now that mods are available for Fallout 4 on Xbox One, the more unscrupulous among us are apparently stealing creations that originated on the game's PC version and uploading them for Microsoft's latest console. Some flagrant examples noticed by Reddit users include in-game mods there were hosted exclusively on modding emporium Nexus Mods being added to Bethesda.net as original creations, with uploaders even copying and pasting the PC-centric installation instructions into the mod description.

  • Monsters Ate My Birthday Cake dev accused of stealing artwork [Update]

    by 
    Mike Suszek
    Mike Suszek
    06.27.2014

    Monsters Ate My Birthday Cake has been accused of copying its map artwork from another artist, Athens, Greece-based Ilias Sounas. The illustrator posted a blog comparing art they completed in 2012 for Karios Games' MonsterUp Adventures to that of SleepNinja's game, which was funded on Kickstarter to the tune of $26,096 in February 2013 and just launched this week on iOS and Android. "My dispute is over the game map, not the mechanics and overall style, which is identical to the world I had created for MonsterUp Adventures," Sounas told Joystiq. The blog compares the two games' monsters and overworlds, each being an island with markedly similar features such as trees, hills and shadows. Sounas began uploading his creations for the game to the Dribbble design community site in April 2012 as well as the Behance portfolio site in July 2012. Sounas said he contacted both SleepNinja and publisher Cartoon Network regarding the allegations and "their replies are pending." Likewise, Cartoon Network replied to an inquiry from Joystiq, noting the publisher is "looking into this" and "will be in touch with a response."

  • Chinese MMO developer accused of plagiarizing Torchlight backs down

    by 
    Bree Royce
    Bree Royce
    07.19.2012

    Faced with ongoing allegations that it stole assets from Torchlight, Chinese developer EGLS has now agreed to modify "some parts" of its mobile MMO, Armed Heroes Online. Our sister site Joystiq reports that while the mobile company continues to deny any wrongdoing, it will alter the game "rather than go on arguing." In a formal statement, EGLS said: "We did great efforts to do each modeling, mapping, bone construction and action by our own on our self-developed 3D engine . . . We want to make clear, if necessary, that we would like to submit the documents, files, and other materials related to the game developing to Apple to prove the originalities of the game and the efforts we devoted into the game developing." Torchlight developer Runic Games appears mollified by the outcome though not convinced of EGLS's innocence. "We're really just trying to get the thing pulled down from the App Store and to have them use their own assets," studio president Travis Baldree told Joystiq. (Apple has apparently removed the game already.) In happier news, Runic announced that oft-delayed Torchlight II is still slated for a summer launch, though Baldree joked, "The end of summer is September 25th or something like that, right?"

  • Torchlight assets allegedly stolen by Chinese MMO [Updated]

    by 
    MJ Guthrie
    MJ Guthrie
    07.18.2012

    There are times when things in one game seem eerily similar to another game, and then there are times when the items are actually the same. While watching the announcement video for the Chinese MMO Armed Heroes Online, Runic Games President Travis Baldree noticed that many of the assets used in that game seemed to come directly from Torchlight. Baldree brought the asset theft to light in an allegation posted in a forum discussion. He stated, "All of the monster assets and every dungeon tileset, as well as voices, and most sound effects, are direct rips from Torchlight... I didn't see ANY monsters that weren't ours." A side-by-side comparison of many models made by another forum member demonstrates the likenesses. Baldree also provided more evidence including the fact that many of Torchlight's sound file names are identical to Armed Heroes', including typos. Instead of seeking monetary damages or royalties, Baldree is simply asking that Armed Heroes Online be removed from Apple's app store in Canada and not appear in the US stores. [Update: An alleged employee of EGLS, the maker of AHO, has denied the theft and suggested the similarities are a result of similar source material.]

  • Blatant Hero Academy rip-off on App Store is the laziest yet

    by 
    Jessica Conditt
    Jessica Conditt
    04.26.2012

    It's astoundingly easy to make an app and have it published on the App Store, a fact that has helped the dreams of many developers blossom into reality and is largely regarded as A Good Thing. However, as previous, blatantly plagiarized apps have proven, some people will take A Good Thing and use it to make a quick, dirty buck.The latest scam may be the laziest yet: "Knights Fight" has stolen the screenshots, icon and dignity of Hero Academy, and is selling it for $0.99 on the App Store. Hero Academy itself is an intricate, free title from established indie developer Robot Entertainment, while "Knights Fight" is from Idea House, which exists only as a stark website and is apparently based in suburbia, Wisconsin. At least Idea House got the second half of its name correct.Robot Entertainment told Game Informer it is aware of the fake title and is waiting on a response from Apple, who we assume is too busy counting its money to respond right away, or to thoroughly check the apps it puts in its store.

  • Ask Massively: Thieving on the fast track edition

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.02.2012

    One of our readers was kind enough to point us to two sites that, once again, were stealing our posts without crediting our authors or anything like that. (I don't mean "this post looks suspiciously similar"; I mean abusing copy and paste.) Unfortunately, while we're aware of these things, there's not a whole lot we can do other than request that the sites get taken down. Sometimes it works, and sometimes it doesn't, but it's all we can do. I guess it's nice to be good enough that your work is worth stealing without credit? That's something. This week's installment of Ask Massively isn't going to focus on that, however. Instead, we're going to focus on the recent spate of MMO litigation and the potential for a boxed RIFT expansion. If you have a question you'd like to see answered in a future installment of Ask Massively, mail it along to ask@massively.com or leave a comment in the field below. Questions may be edited slightly for clarity and/or brevity.

  • Mortal Online plagiarizes EVE Online's terms of service

    by 
    Justin Olivetti
    Justin Olivetti
    11.09.2011

    There's always that temptation in high school and college to simply copy someone else's work to get out of writing really boring papers. Still, no matter how great the temptation, it's good to abstain from such activities. While it's not only wrong, it can be extremely embarrassing if you're found out by the teacher and penalized for plagiarism. We guess that someone over at Mortal Online really didn't want to work up an original terms of service (TOS) for the game, as a few sharp-eyed players noticed that the document not only was extremely similar to one in another MMO but failed to replace mentions of its source game. It appears as though Mortal Online took EVE Online's TOS and reworked it slightly -- and imperfectly -- for its own nefarious purposes, as you can see in the graphic above. The TOS has since been changed to eliminate the mention of EVE. This recalls a similar misstep from last year, when Alganon was caught with its pants down after "borrowing" a press release from BioWare. [Thanks to Jokkl for the tip!]

  • Alganon steals press release from BioWare

    by 
    Jef Reahard
    Jef Reahard
    05.08.2010

    var digg_url = 'http://digg.com/gaming_news/Alganon_plagiarizes_press_release_from_BioWare_s_SWTOR'; The comedy train that is Alganon just keeps on rolling. Ethic over at Kill Ten Rats alerts us to a press release for the newly relaunched fantasy MMORPG that copies, nearly word for word, the verbiage used by Bioware to promote Star Wars: The Old Republic almost two years ago. "'Traditionally, massively multiplier online games have been about three basic gameplay pillars – combat, exploration and character progression,' Derek Smart continued. 'In Alganon, in addition to these we've added the fourth pillar to the equation; a story. We delivered a fun, immersive adventure that gamers expect in a top quality massively multiplayer online game. To top it all off, we're not done yet. A whole new adventure with new updates will follow soon, starting with a consignment house, new classes, PvP and much more,'" proclaims the offending release. Sound familiar? That's probably because it was posted a while back on The Old Republic's official site: "Traditionally, massively multiplayer online games have been about three basic gameplay pillars – combat, exploration and character progression," said Dr. Ray Muzyka, Co-Founder and General Manager/CEO of BioWare and General Manager/Vice President of Electronic Arts Inc., "In Star Wars: The Old Republic, we're fusing BioWare's heritage of critically-acclaimed storytelling with the amazing pedigree of Lucasfilm and LucasArts, and adding a brand-new fourth pillar to the equation – story. At the same time, we will still deliver all the fun features and activities that fans have come to expect in a AAA massively multiplayer online game. To top it all off, Star Wars: The Old Republic is set in a very exciting, dynamic period in the Star Wars universe," reads a BioWare release dated in October 2008. Check out Ethic's post over at Kill Ten Rats. Additionally, Massively has contacted Quest Online for comment and will update the story as information becomes available. [Update: Quest CEO Derek Smart has responded with this post over on Alganon's official boards.]

  • Metal Gear Solid theme unused in MGS4 due to plagiarism claims

    by 
    Randy Nelson
    Randy Nelson
    12.12.2008

    Why wasn't the iconic Metal Gear Solid theme used in Metal Gear Solid 4? Because, as Gamasutra reports, EGM learned in an interview with series composer Norihiko Hibino that unnamed Russian composers claimed Konami "stole their music."A video posted on YouTube (viewable here) shows series creator, Hideo Kojima, being presented with a recording of Georgy Sviridov's "Pushkin's Garland," a 1979 classical work which contains a similar-sounding passage. The MGS theme was first heard in the original PlayStation game, circa 1995 1998. It was written by Konami's Tappi "TAPPY" Iwase, and has subsequently been reworked and remixed, most notably by film composer Harry Gregson-Williams, who scored MGS2-4. Speaking to EGM, Hibino flatly denies that the MGS theme was "stolen," but admits that "Konami was too sensitive about the situation and just decided not to use that music in the game."

  • Fan Art bears resemblence to work of Michael Turner

    by 
    Michael Gray
    Michael Gray
    09.03.2008

    On the left is a piece of art by the late Michael Turner, who passed away in June of this year. On the right is a submission in the Blizzard Fan Art Program, by Emiko Setsuna (or Dênakê). Tipster Ron pointed this out to us, figuring it was worth a mention. If you notice the two pictures look very similar, you're right. If you're not convinced, look very closely at the ladies' left hand, and how the fingers and thumb are placed. I'm not ready to scream "plagiarism" here (or Laaaaaaaand!, if you're familiar with comics). The idea of "inspired art" and "homage" is very common, and there are only so many ways you can pose the humanoid body. The Blizzard Fan Art Program doesn't have a commentary feature, so it's possible Setsuna intended on crediting Michael Turner for the inspiration. If you consider the timing, especially, it's likely Setsuna was memorializing Turner, as he only passed away a few months ago. Still, it does make me wish that the Fan Art section did have more information from the creator, so we could draw a conclusion more easily.

  • Crystal Castles rips off chiptune artists

    by 
    Eric Caoili
    Eric Caoili
    05.12.2008

    For those of you who don't follow indie music, no, we're not throwing plagiarism accusations at Atari's Crystal Castles arcade game, nor are we denouncing She-Ra's headquarters of the same name. Crystal Castles is a Toronto-based, two-man group generating a lot of buzz on the strength of its "new sound" and favorable reviews from tastemakers like Pitchfork.Though the band claims to have no connection with chiptune artists, their songs don't venture far from the micromusic genre. As fans of the chiptune scene, we were irritated to see Crystal Castles snub the community in a recent Exclaim! interview: "It was only to create annoying sounds. That keyboard was made back in 2004 and then we learned about this whole 8-bit scene, which we don't really have anything to do with. It's a completely different world."Attentive ears, however, have noticed that the group has a very direct connection with several chiptune artists, such as Lo-Bat and Covox, two artists whom Crystal Castles has sampled without credit or compensation, disregarding the Creative Common License the original songs were released under. Crystal Castles' response? They're denying it. Listening to the juxtaposed tracks in the video above, the similarities seem obvious ... [Via Gameboy Genius, GameSetWatch]

  • Square wins plagiarism case against Korean music video

    by 
    Kyle Orland
    Kyle Orland
    12.11.2007

    Imitation isn't only the sincerest form of flattery, it's also the most legally actionable. At least it is to Square Enix, which recently won a plagiarism case against South Korean music video producer Fantom to the tune of 16 million won (approx. $17,400).The case centers on the video for the song Temptation Sonata, in which live actors recreate a scene from Square Enix's animated movie, Final Fantasy VII: Advent Children. According to a judge for the Seoul Central District Court, the video "illegally used 80% of the storyline, setting, characters and their styles of dress and their demeanors," from the movie scene. We're not sure how the judge came to such an exact statistic, but who are we to argue with such an official sounding pronouncement?A comparison of the videos (both viewable below the break) shows much more than a passing similarity between the two, and Square was definitely within its rights taking legal action. That said, we have to wonder what Square Enix felt it had to gain from a court case. Is this video really hurting the company's ability to milk insane amounts of money out off the Final Fantasy franchise? Does seeing the video makes someone less likely to buy a copy of Advent Children? What's next, a legal case against the makers of College Saga? We just hope the negative PR associated with this case is worth the massive $17,000 pay day Square Enix made off of it.

  • Plagiarism follow-up

    by 
    Erica Sadun
    Erica Sadun
    02.28.2007

    Last week, Mike posted about the curious case of Joyce Hatto, the famed pianist who after retiring in the 1970's, released many new recordings in the 1990's. A Gramophone magazine writer found that the Gracenotes database used by iTunes matched a supposed Hatto recording to another performance by a pianist named László Simon. The Washington Post now reports that William Barrington-Coupe, Hatto's widower, has confessed to plagiarizing recordings. Wikipedia's entry on Hatto currently lists a couple of dozen alleged copies from performances by artists including Dubravka Tomsic, Yuki Matsuzawa, Konstantin Scherbakov, and others. Barrington-Coupe says he has now destroyed all of his labels' recordings, but given that there are more than a hundred performances attributed to Hatto, it will take time for the music historians to sort out the actual from the borrowed.