Post Thumbnail

Last week I looked at EVE Online's upcoming Rubicon expansion, which aims to kick off CCP's long-term vision of deep space exploration with a series of new deployable structures. Until now, most structures have come in the form of modules that can only be added to starbases anchored at moons. Starb...

October 6th 2013 at 6:00pm 0 Comments
Post Thumbnail

Back in April, EVE Online Senior Producer Andie Nordgren delivered an incredible long-term vision for the game's future that included deep space colonisation, player-built stargates, and players controlling practically everything that's currently run by NPC empires. This vision sets the tone and di...

September 29th 2013 at 6:00pm 0 Comments
Post Thumbnail

The past four EVE Online expansions have mostly focused on adding small features and overhauling old game mechanics and content that were beginning to show their age. Crucible delivered dozens of small but highly-requested features and gameplay improvements, and Inferno and Retribution continued wi...

August 4th 2013 at 6:00pm 0 Comments
Post Thumbnail

If you were watching the news coming out of this year's EVE Online Fanfest, you no doubt heard Senior Producer Andie Nordgren's incredibly ambitious five year vision. The past few expansions have been mostly filled with bug fixes and improvements to existing gameplay, but the goal is now to begin d...

July 28th 2013 at 6:00pm 0 Comments
Post Thumbnail

With its exploration-focused Odyssey expansion on the way, EVE Online is about to be hit with a deluge of players (new and old) venturing into the unknown. The expansion will introduce the yet-to-be-revealed Discovery Scanner and will add a ton of new exploration content all across New Eden. Odys...

April 7th 2013 at 6:00pm 0 Comments
Post Thumbnail

Themepark MMOs and single-player games have long dominated the gaming landscape, a trend that currently seems to be giving way to a resurgence of sandbox titles. Though games like Fallout and the Elder Scrolls series have always championed sandbox gameplay, very few publishers seem willing to thr...

November 18th 2012 at 6:00pm 0 Comments
Post Thumbnail

This summer's lackluster Incarna expansion and the ensuing microtransaction drama took a massive toll on EVE Online's player community and development staff. Players were quitting in droves, and CCP eventually had to lay off 20% of its staff worldwide. Two years of half-implemented expansions, br...

December 4th 2011 at 6:00pm 0 Comments
Post Thumbnail

For much of EVE Online's life, warfare has revolved around player-owned structures of one sort or another. When conquerable stations were released at the end of 2003, they became flashpoints for PvP and goals for corporate territorial warfare. This continued even after the release of player-owned...

November 27th 2011 at 6:00pm 0 Comments
Post Thumbnail

It's often said that EVE Online is 99% endgame, with only the tutorials and epic mission arcs really providing directed gameplay. Once you get out into the open world, the game is dominated by sandbox laws and social interaction. This is most clear in the lawless nullsec regions where alliances w...

August 28th 2011 at 6:00pm 0 Comments
Post Thumbnail

In years gone by, exploring the unknown far reaches of the EVE Online universe meant setting a course for nullsec. With no way to install a permanent residence in the most lucrative far-off systems, players would launch dangerous expeditions into the deep with the hope of striking it rich. Nullse...

August 21st 2011 at 6:00pm 0 Comments