Post Thumbnail

Last week I looked at EVE Online's upcoming Rubicon expansion, which aims to kick off CCP's long-term vision of deep space exploration with a series of new deployable structures. Until now, most structures have come in the form of modules that can only be added to starbases anchored at moons. Starb...

1 year ago 0 Comments
October 6, 2013 at 6:00PM
Post Thumbnail

Back in April, EVE Online Senior Producer Andie Nordgren delivered an incredible long-term vision for the game's future that included deep space colonisation, player-built stargates, and players controlling practically everything that's currently run by NPC empires. This vision sets the tone and di...

1 year ago 0 Comments
Post Thumbnail

The past four EVE Online expansions have mostly focused on adding small features and overhauling old game mechanics and content that were beginning to show their age. Crucible delivered dozens of small but highly-requested features and gameplay improvements, and Inferno and Retribution continued wi...

1 year ago 0 Comments
Post Thumbnail

If you were watching the news coming out of this year's EVE Online Fanfest, you no doubt heard Senior Producer Andie Nordgren's incredibly ambitious five year vision. The past few expansions have been mostly filled with bug fixes and improvements to existing gameplay, but the goal is now to begin d...

1 year ago 0 Comments
Post Thumbnail

With its exploration-focused Odyssey expansion on the way, EVE Online is about to be hit with a deluge of players (new and old) venturing into the unknown. The expansion will introduce the yet-to-be-revealed Discovery Scanner and will add a ton of new exploration content all across New Eden. Odys...

2 years ago 0 Comments
Post Thumbnail

Themepark MMOs and single-player games have long dominated the gaming landscape, a trend that currently seems to be giving way to a resurgence of sandbox titles. Though games like Fallout and the Elder Scrolls series have always championed sandbox gameplay, very few publishers seem willing to thr...

2 years ago 0 Comments
Post Thumbnail

This summer's lackluster Incarna expansion and the ensuing microtransaction drama took a massive toll on EVE Online's player community and development staff. Players were quitting in droves, and CCP eventually had to lay off 20% of its staff worldwide. Two years of half-implemented expansions, br...

3 years ago 0 Comments
Post Thumbnail

For much of EVE Online's life, warfare has revolved around player-owned structures of one sort or another. When conquerable stations were released at the end of 2003, they became flashpoints for PvP and goals for corporate territorial warfare. This continued even after the release of player-owned...

3 years ago 0 Comments
Post Thumbnail

It's often said that EVE Online is 99% endgame, with only the tutorials and epic mission arcs really providing directed gameplay. Once you get out into the open world, the game is dominated by sandbox laws and social interaction. This is most clear in the lawless nullsec regions where alliances w...

3 years ago 0 Comments
Post Thumbnail

In years gone by, exploring the unknown far reaches of the EVE Online universe meant setting a course for nullsec. With no way to install a permanent residence in the most lucrative far-off systems, players would launch dangerous expeditions into the deep with the hope of striking it rich. Nullse...

3 years ago 0 Comments
Post Thumbnail

The EVE Evolved column has been home to dozens of in-depth guides on various aspects of EVE Online. Over the past two years, I've written multi-part guides to many industrial and PvP-oriented topics. On the topic of research and development, we've covered tech 1 research, invention, reverse enginee...

4 years ago 0 Comments
Post Thumbnail

When it comes to the battle for sov in EVE Online, players will use just about every trick in the book -- including making your POS (player-owned station) look like some fairy space castle, such as the one we see in today's One Shots. This image, captured for us by Jeff, offers an interesting sight...

4 years ago 0 Comments
Post Thumbnail

Prolific games journalist Jim Rossignol is an avid EVE Online player, who has made regular contributions to Eurogamer focused on this particular sci-fi MMO. His latest piece, "EVE Online: Battle Reports", is a brief account of how his PvP-focused corp (EVE's version of a guild) fared in a conflict ...

6 years ago 0 Comments
Post Thumbnail

Massively has been watching the issue of a significant starbase exploit in EVE Online, through which some players reaped vast financial rewards, as it went from rumor to confirmation from the developers themselves. Unlike your average run-of-the-mill exploit in most massively multiplayer online gam...

6 years ago 0 Comments
Post Thumbnail

In the wake of last week's revelation of a market disrupting exploit in EVE Online, a growing number of players have been calling for increased transparency on the situation. EVE's developer CCP Games has stated they've discovered seven player-run corporations taking advantage of the player owned st...

6 years ago 0 Comments
Post Thumbnail

Alliance warfare in EVE Online is a defining aspect of the game. EVE's setting of New Eden is a sprawling galaxy of over 5000 solar systems, where players are free to build empires, establish vast enterprises, and do whatever is necessary to maintain dominance over their competitors -- be it financi...

6 years ago 0 Comments
Post Thumbnail

Band of Brothers fields the largest capital ship fleet in the game. Obviously this provides your alliance with an advantage, but how do you respond to what many players feel is a problem of capital ship proliferation? Do you miss the days before capital ships and POS warfare became the norm? EVE i...

6 years ago 0 Comments