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This past week saw a couple of interesting developer quotes surface regarding ArcheAge and The Elder Scrolls Online. I don't know about you guys, but I filed them away for future reference, both because I'm cynical and because the topics covered are high on my personal pucker factor list. First up...

March 17th 2014 at 8:00am 0 Comments
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As you probably saw last Thursday, the 1-15 beta experience in WildStar had its NDA lifted for us schlubs in the press, allowing us to chatter on quite a bit about the game. We've seen articles discussing the early levels, we've seen streams, and we've been treated to a surfeit of information on th...

December 16th 2013 at 1:00pm 0 Comments
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Free has become the entry point for a lot of games on both mobile devices and the computer. If you enjoy the game, you spend money, but it costs nothing to try it. But what about free-to-play on consoles? War Thunder is on the PlayStation 4 and is looking to the future, but as Gaijin Entertainment...

December 4th 2013 at 2:00pm 0 Comments
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I'm going to address the allegations of "feature creep" in Star Citizen this week before misperceptions get further out of hand. If you haven't been following the sci-fi space sandbox in recent weeks, note that Chris Roberts and Cloud Imperium unveiled the title's $20 million stretch goal several d...

September 15th 2013 at 2:00pm 0 Comments
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One of the major design goals of The Repopulation is a sense of a world in motion, shaped by players but also influencing player actions. August's updates to the game included the implementation of the Area and World Event systems, facilitating just that sort of gameplay. According to the most rece...

September 2nd 2013 at 9:00pm 0 Comments
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A little under a year ago, I wrote a column about how Final Fantasy XIV needs to generate a wow factor. It needs to surprise people, have something unique and special to offer. There was a lot of stuff that felt distressingly rote, and that wasn't good. So what's changed since then? Well... not a...

June 29th 2013 at 4:00pm 0 Comments
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MMO players eagerly awaiting a taste of Black Desert Online will be waiting just a bit longer than expected; the closed beta phase has been delayed from sometime this summer to sometime this fall. Apparently, Pearl Abyss wanted a little bit of extra time to add some polish and shine to the beta, th...

June 18th 2013 at 3:00pm 0 Comments
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The first few details of Techland Hellraid have been revealed to Eurogamer's Polish site. The game is a horror/fantasy-style first-person RPG using Techland's Chrome Engine 5 to portray melee and spell-based fights with various demons, skeletons, and other bad guys. Just like Dead Island, the game...

May 8th 2013 at 5:00am 0 Comments
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Chillingo COO Ed Rumley had a chat with GamesIndustry, and said that the iOS publisher (which is owned by EA) is more needed than ever by developers. Yes, he admits it's easier than ever for anyone to make and publish a game on the App Store, but the hard part comes after that. "We always remin...

November 28th 2012 at 5:00pm 0 Comments
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I've had it up to here, ArenaNet. We, your community, are dying for some real information. You can't keep putting out flimflam posts and expect us to be happy. We've given you our money, for goodness' sake, we deserve a -- Release date, you say? August 28th, you say? Well then.

July 3rd 2012 at 4:00pm 0 Comments
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One of the challenges facing sandbox developers is the fact that recent themepark MMORPGs have raised the bar in terms of smooth launches and relatively bug-free experiences. Aside from EVE Online, most of the current sandboxes on offer are small indie affairs known as much for their rough-around...

May 17th 2012 at 8:00am 0 Comments