potential

Latest

  • EVE Evolved: Has EVE Online boxed itself in?

    by 
    Brendan Drain
    Brendan Drain
    09.09.2012

    When I was first introduced to EVE Online in 2004, it was an empty shell of a game. There were only three classes of ship, no alliances or starbases, and neither exploration complexes nor level 4 missions existed yet. EVE consisted of 5,000 systems of almost completely empty space populated by less than 50,000 players. The user interface was an order of magnitude worse than it is today (if you can imagine that), and the tutorial just dropped you in the middle of space with the ship equivalent of a pea shooter and a less-than-enthusiastic "good luck!" Though much of the game was empty, it sat before players like a blank galactic canvas. Not only could players paint their own stories into the game world, but EVE's highly active development team was updating the game at lightning speed. Players instinctively filled the voids in the game with their hopes and dreams, projecting all the things that EVE could be into the gaps. People shared ideas on the forum directly with the developers, and practically anything was possible. Things aren't quite the same today, as new ideas have to be compatible with over nine years' worth of updates, and developer CCP Games really can't afford to rock the boat and potentially lose subscriptions. In this week's EVE Evolved, I consider whether the past nine years of development has boxed EVE in, forcing the gameplay down an ever-narrowing branch of choices.

  • Apple could face huge potential loss if Motorola wins in German court

    by 
    Mike Schramm
    Mike Schramm
    11.18.2011

    So far, Apple has been faring pretty well on the various patent disputes it's currently fighting against Samsung and other companies, but Apple's own lawyers agree that stakes are higher than usual in a German case that Motorola has filed against the company. If a German court upholds the order that's trying to halt sales of Apple products in that country because of the patent dispute, Apple says it might lose as much as US$2.7 billion in potential sales. Apple's legal team is arguing that if the order does indeed go through, Motorola should have to put that money up in a bond while the case is still under investigation by the courts. But a lot of this is legal posturing -- as the judge in the hearing says, he's "not yet entirely sure that amount adequately mirrors the commercial value of this dispute." Obviously Apple wants the bond to be as high as possible; if Motorola flinches and can't put up the bond when asked, the case could be weakened. At any rate, there's plenty of time to decide, since the court's ruling isn't due until February 3. It seems unlikely that Motorola could stop Apple's sales in Germany completely, but it sounds like if Motorola pushes to do so, Apple will try to make it pay.

  • Upload and browse screenshots at WoW Screenshots

    by 
    Mike Schramm
    Mike Schramm
    09.01.2009

    From the makers of WoW Achievements comes a new site that's designed to collect and catalog nothing but screenshots from the game. WoW/Screenshots (clever) is a new site that's super barebones right now -- all you can do is view a few different uploaded screenshots or jump in and upload your own. But obviously, there's a lot of potential there -- if they can assign a rating system to screenshots, then you could have a Wowbash-style Top 100, with extra cool shots to check out from around the game. The website also says they're planning to put together monthly contests as well, so right now the idea just seems to be to populate the database, with the best entries coming to the top later.Of course, this isn't the only project designed to archive some of Azeroth's beauty -- we talked about the wallpaper project the other week (though that's more a project designed to hit every individual zone), and of course our great Around Azeroth daily feature has collected tons of great pictures from the game. But this seems like an interesting crowd-sourced way to do it, and with the WoW-Achievements folks behind the idea, it'll be fun to see what they come up with.

  • Metaio brings more augmented reality promises to the iPhone

    by 
    Mike Schramm
    Mike Schramm
    08.06.2009

    I can't get enough of this augmented reality stuff -- we've seen a lot of location-based text rendering already, but a German-based company named Metaio has released this video showing actual 3D images and models projected into the world through a phone (like the iPhone, one of the devices they say they're planning to support). Of course, this is still all just tests and demos -- not only is the company likely still trying to see partners and funding (like so many other development companies in this field), but until Apple actually lets developers at a clear, unedited stream from the videocamera, AR is still in the theoretical phase.But once again, the potential here is staggering. As I said, most of the things we've seen so far are based on text: hold your phone up, and have signs or other location-based information displayed to you. But when you start including 3D models into the mix, then things get really nuts: instead of just seeing tourist information, you could have a virtual guide show you around the museum. Or have a virtual hide and seek session with a creature that moves around the environment as you look for it. Other companies have been experimenting with AR on their own hardware, but Apple's combination of a video camera, a GPS/compass system, and a powerful handheld computer takes the possibility farther than we've seen it yet.[via Venturebeat]

  • ngmoco's Neil Young speaks at GDC keynote

    by 
    Mike Schramm
    Mike Schramm
    03.24.2009

    Neil Young (not that Neil Young, the other one), former EA exec and head of ngmoco, fresh from his appearance at the Apple iPhone 3.0 event the other day, showed up on a keynote stage at the Game Developers' Conference in San Francisco to talk about the big, wrapped present that the iPhone and the App Store are to game developers. The platform is "better than the DS, better than the PSP," he said, referring to Nintendo and Sony's handheld gaming devices, because not only is tops in terms of usability (it's "always on, always with you"), and not only is it easier than any other platform to develop for, but the market is gigantic and growing -- unlike Sony and Nintendo's markets, there are no first party titles to compete with.Which makes a lot of sense (and Young should know -- his company is poised to become one of the platform's early big developers). Other game developers agree, too -- according to a survey at Games Beat 2009, the iPhone has beaten out social networks, web-based content and even consoles as the area that has the most potential for gaming. There's no question at all: the future is extremely bright for gamers on the iPhone.

  • Epic approaching tech ceiling of Xbox 360

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    09.02.2008

    Epic's Rod Fergusson tells Gamasutra that the developer is approaching the "upper end" of what the Xbox 360 can do, but that consumers won't notice for a few more years. The senior producer on Gears of War 2 explains that the company is much further along with optimizing the console than it expected to be at this point. He believes that trend will continue over the next few years, with "room to grow" on titles shipping two years from now.Of course, Fergusson's comments are pretty much a tale as old as the industry. Studios get really good at optimizing for a console, only to have the next one thrown their way, which involves stumbling through development and potential for a couple years. God of War 2 in particular is a good example of the type of title possible at the end of a console cycle, just when every last drop of blood is wrung from the stone.

  • Ubisoft still 'strongly supports' PSP

    by 
    Jason Dobson
    Jason Dobson
    06.10.2008

    While some may be giving Sony's handheld the cold shoulder, Ubisoft has come forward to give the old girl some love, caressing the PSP's supple buttons and running fingers down her sexy back ... lit display. The company recently told GI.biz that it views the portable as an important component of the video game market, reaffirming that it "strongly supports the PSP."The comments were made as part of thinly veiled damage control following criticisms by Ubi's UK managing director Rob Cooper last week levied at Sony for its "directionless" PSP strategy -- particularly compared to the gangbusters success enjoyed by the DS. Even so, it's a course the publisher is keen to keep following, confirming that it plans to publish 12 or so games for the portable this fiscal year. What names exactly will make the leap to the PSP remain unknown, though Ubi notes that at least some of these will include the company's "top-selling brands," giving us reason to think that Sam Fisher and that cel-shaded Prince may be unbuttoning the PSP's potential very soon.

  • DS Daily: Unfulfilled potential

    by 
    Jason Wishnov
    Jason Wishnov
    01.26.2007

    The DS has a myriad of unique features, and as developers quickly learned, it isn't necessarily wise to throw them all into a game as cheap gimmicks. Many titles have used these features as essential elements of gameplay (see: Trauma Center, Kirby's Canvas Curse), but in many cases, we can't help but feel that developers are missing out on the some of the opportunities afforded them by the DS.Where is our hockey game, in which the stylus is used as a mini-hockey stick to accurately handle the puck? Why don't games with magically-based battle systems allow you to shout a short incantation to activate a spell? Lost Magic had a player draw runes, which was creative, but we've been wanting to bust out dramatic Latin phrases for quite some time.Do you have any ideas that you think developers should implement? Has the true potential of the DS been fully reached? Only time (and your comments) will tell.

  • Cheaper PS3 loses HDMI, slots, Wi-Fi, 40GB

    by 
    Dan Choi
    Dan Choi
    05.09.2006

    As you can see above, there are a few things different between the two PS3 SKUs planned. (Hint: the obvious alterations concern high-def output and wireless connectivity -- though Bluetooth controllers should work just fine with both, with or without any chrome case highlighting.)So what's HDMI, built-in multimedia card-reader slots, wireless internet connectivity, and an extra 40 gigabytes' hard disk space worth to you? $100? Now that Sony's gone with the 2-SKU approach with its next-gen hardware (a la the Xbox 360's premium and "Core" systems), we can expect some tough consumer choices after six months -- with console shortages possibly for another six months after that -- as $100 separates the base $499 and premium $599 versions of Sony's "Clear Black" hope.HDMI is important to those who want to take full advantage of Blu-ray high def and have the new screens to use it; MemoryStick, SD, and CompactFlash slots would be nice for the PS3 memory-card users and those will run multimedia on the system; Wi-Fi's the only way to avoid stringing ethernet cables for online access; and 360 owners might appreciate the full 60GB available to potential buyers of the premium PS3 model. Neither model comes with a second HDMI port; thankfully, one should hopefully be all most users need. The details are laid out in a feature-comparison table at the end of Sony's official PS3 hardware press release, available in both Adobe Reader and Microsoft Word formats. Determine what's most important to your PS3 ambitions there.[Image pieced together from the PlayStation.com forums; thanks, Guru]