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Have you wondered how Minecraft can produce massive worlds that are still chock-full of little details, like elaborate cliff faces and waterfalls? PBS' Game/Show is more than happy to explain in a new video. As you'll see below, Mojang's game relies on procedural generation, which automatically cr...

1 month ago 0 Comments
March 4, 2015 at 7:16PM
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SOE has dropped another EverQuest Next Landmark dev diary video. Senior producer Terry Michaels and senior art director Rosie Rappaport are your hosts for a three-minute look at the creation of the world. "We didn't want to create the world for Landmark the way we did in previous games. It needs...

1 year ago 0 Comments
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If you've found every little piece of news about Eskil Steenberg's weird, pretty, procedural MMO Love completely scintillating, you'll be pleased to know the game is now available. The game client is free to download, but players have to pay for a 10-Euro voucher which allows them to access the gam...

5 years ago 0 Comments
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What does it say about our industry when one man and a laptop can create a game arguably more artistically ambitious and breathtaking than anything to come out of SOE, Mythic, Funcom, Turbine, Cryptic, or Blizzard? We were left to ponder that question after watching the first trailer for Love, an M...

6 years ago 0 Comments
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Four-letter racing game news now, with developer Asobo talking up the tech it's concocted for its open-world racer, Fuel. The in-game map, a blend of satellite information and procedurally generated data which stretches across 5,000 virtual square miles, would reportedly be a couch potato's worst ...

6 years ago 0 Comments
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MMOs don't have to all be about orcs, elves, and level-grinding. Case in point: Eskil Steenberg's Love, an art-house MMO that defies every conceivable expectation of what the genre is about. There's been a lot of talk lately about how there isn't enough innovation anymore. Quiet down, folks; Love i...

6 years ago 0 Comments