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Marvel Heroes features a bunch of firsts for me. It's my first prolonged exposure to the Marvel universe. It's the first ARPG I've enjoyed, and it's the first game that's kind of annoyed me with its promotional XP bonuses. Let me explain. I hate leveling in MMOs. I don't play MMOs for leveling or...

May 4th 2014 at 8:00am 0 Comments
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So what happens when when you reach the end of WildStar? You've got a while to think about it, obviously, the game isn't even out just yet. But it's an obvious concern. People are going to hit the level cap, and what are they going to be doing then? Staring at the walls, singing songs, perhaps cla...

April 11th 2014 at 7:30pm 0 Comments
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Over the past several years, Blizzard has been very attentive when it comes to making it easier for players to raid. Raid sizes have gone down, then they've moved over to a flex structure. The raid finder was added to the game. Mechanics were toned down, while getting drops has been made even easie...

March 27th 2014 at 12:00pm 0 Comments
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The archetypal themepark MMO model, as popularised by World of Warcraft, is a race to the level cap in order to unlock the best content on offer. New content is tacked onto the endgame regularly, accompanied by improved gear and perhaps a higher level cap. It's a system that's designed to keep peop...

February 11th 2014 at 2:00pm 0 Comments
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MMO players strive to obtain some kind of tangible progression each play session, but the method by which that progression is delivered varies greatly across the genre. Archetypal themepark titles frequently rely on level-based progression that culminates in climbing through gear tiers at endgame,...

February 5th 2014 at 4:00pm 0 Comments
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Quests are increasingly an MMO enthusiast's bread and butter, often becoming the staple component of a game's typical serving of progressive content. Over the years, developers have tried to serve up this familiar progression mechanic in many different ways: The modern themepark MMO makes us fetch,...

January 1st 2014 at 10:00am 0 Comments
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The latest installment of ZeniMax's "Ask Us Anything" question-and-answer feature is all about progression in The Elder Scrolls Online. Players from ESO's French and German fansites, Game-guide.fr and TESOnline.de, have submitted a great deal of questions which are added to the usual variety of in...

December 9th 2013 at 5:00pm 0 Comments
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A while back, I got a wonderful letter from a reader whom I'll simply call L for these purposes. L was curious why, exactly, I cared about housing in WildStar, not out of a desire to belittle but out of a genuine curiosity. From his standpoint, housing adds nothing to the game and takes development...

October 28th 2013 at 1:00pm 0 Comments