project-godus

Latest

  • Molyneux plays, shows off Godus multiplayer

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    12.19.2012

    Peter Molyneux sits down and plays some Godus multiplayer in this latest update to the Kickstarter project, which is entering its final two days. If you're a fan of Molyneux's classic game Populous, you'll recognize a lot of the ideas in Godus with prettier packaging. It also ends in the classic "have all your followers kill all the other God's followers" cataclysmic showdown.Project Godus has two days to go before its Kickstarter campaign concludes and it's looking on track -- as of this writing it's at £429,000 -- to hit its £450,000 ($730K) goal.

  • Star Citizen's Roberts supports Elite, Project GODUS, says you should too

    by 
    Jef Reahard
    Jef Reahard
    12.19.2012

    Star Citizen head honcho Chris Roberts may be busy heading up the revival of the space sim genre, but he's not too busy to make a case for a couple of high profile Kickstarter projects. In a lengthy post on SC's official site, Roberts shows his support for Elite: Dangerous and Peter Molyneux's Project GODUS and urges backers of Star Citizen to do the same. Roberts outlines a number of reasons why SC's overwhelming Kickstarter success has invigorated the dev team, chief among them the sense of satisfaction stemming from the ability to send a message "to the business and marketing machines that normally decide which games are made. You said they are not the taste makers for you, that you want your voice heard on what kind of game you play and you want to have a greater involvement and connection to the development of that game." Both Elite and GODUS are well short of their Kickstarter goals and nearing the end of their fundraising window. Roberts outlines what each game brings to the table and even touches on Molyneux's tendency to over-promise and under-deliver before ultimately concluding that Elite and GODUS are worthy of support for both gameplay reasons and the opportunity they're affording gamers to continue changing the industry. With crowdfunding you cut the middle man out. No retailer. No publisher driven by the demands of its shareholders for quarterly profits. Instead you build the game directly for the audience that wants the game for the right reasons -- because they want to play it. This is an exciting shift in the dynamic and something gaming needs unless everyone wants no other choice other than to buy yearly sequels to one of a limited number of gaming brands that the big publishers focus on. [Thanks to Ken for the tip!]

  • Super Joystiq Podcast Special: A chat with Peter Molyneux

    by 
    Jonathan Downin
    Jonathan Downin
    12.04.2012

    It's time for a chat with another game industry luminary.On this Super Joystiq Podcast Special, Peter Molyneux joins Alexander and Sinan to discuss 22 Cans, Godus, Kickstarter and much more. Godus is currently on Kickstarter with 16 days left in its funding period, and almost £200,000 of its £450,000 goal raised. Molyneux also touches on Curiosity, and how 22 Cans' first experiment has panned out so far.Don't miss this candid interview with one of the most charismatic people in games, Peter Molyneux.Listen to the Super Joystiq Podcast: Subscribe to the Super Joystiq Podcast in iTunes Super Joystiq Podcast is also available in the Zune Marketplace Add the Super Joystiq Podcast feed to your RSS aggregator Download the MP3 directlyDetails about each segment are available after the break.

  • Molyneux reinventing Populous with 'Godus,' calls on Kickstarter for help

    by 
    Jessica Conditt
    Jessica Conditt
    11.21.2012

    Peter Molyneux's next experiment with his new studio, 22 Cans, is a "reinvention" of his classic god game Populous, fittingly titled Godus. "Project Godus" is now live on Kickstarter, where 22 Cans is asking for £450,000 to develop this rebirth of god games for PC, iOS and Android."Godus blends the power, growth and scope of Populous with the detailed construction and multiplayer excitement of Dungeon Keeper, and the intuitive interface and technical innovation of Black & White," its Kickstarter description reads. It will be multiplayer, probably with up to eight players at a time (though it seems Molyneux would like more). 22 Cans expects Godus will take seven to nine months to develop.This is the second endeavor from 22 Cans, following Curiosity: What's Inside the Cube. Check out the Kickstarter video for Godus below.