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  • More adjustments to Final Fantasy XI jobs with the next version update

    by 
    Seraphina Brennan
    Seraphina Brennan
    07.09.2009

    More information pours in regarding the upcoming Final Fantasy XI July version update, and the news is all very positive. No nerfs are hiding on the horizon for the game -- instead it's just clear sailing with improvements to combat skill progression, circle protection spells, and blue magic.All players will be happy to see Square-Enix has noted that combat and magic skills are suffering while players level quicker via the Fields of Valor quests and level sync. Because players are spending less time in each level, their skills in combat and magic are simply not advancing fast enough. To combat this, the rate of advancement for skill in weapons and magic has been boosted for the low and mid levels of the game.

  • The Care and Feeding of Warriors: Small changes

    by 
    Matthew Rossi
    Matthew Rossi
    07.02.2009

    Each week, The Care and Feeding of Warriors looks at the warrior class, the dizzying highs, the devastating lows, and the agony and ecstasy of plate wearing, rage using toons everywhere in Azeroth, Outland and Northrend. Matthew Rossi is our slightly demented, hirsute guide to all things warrior. We're not kidding, the guy's really hairy. Like a sasquatch, really.Okay, first off, a confession: I'm cheating on my fury spec.I have been since the option to have dual talent specialization came out, actually. See, I tanked all through original WoW and The Burning Crusade (to be fair, I tanked as an arms or fury warrior because I could in MC and BWL) and so I figured, what the heck, I'll go prot for my offspec and tank some heroics. After an initial hiccough where I actually specced arms for some fights and fury for others, I settled back into a standard prot build for tanking heroics for friends. Then summer hit, and we all know what happens in summer: people suddenly want to go outside and froilic in the sunshine and you're sitting there waiting to raid with 22 people and no tanks. So what do you do?Well, you strap on all that offspec tanking gear you collected 'just in case' and you tank Ulduar, that's what you do. Over the past couple of weeks I've tanked more than I've been DPS That's not the problem, however. It's not that I've been tanking that has me bothered... it's that I liked it. A lot.

  • The Care and Feeding of Warriors: The Leveling Warrior in Wrath

    by 
    Matthew Rossi
    Matthew Rossi
    06.18.2009

    I promise we'll get back to our Ulduar guide for tanks and DPS warriors next week. For this week, however, since we're midway through the sixth month of 2009 and we've seen patches up to 3.1 released (and we're waiting on 3.2) I thought it would be a good idea to go back and cover some of the things a leveling warrior might want discussed. We get emails from all kinds of warriors, and so it's only fair to cover the concerns of warriors who aren't raiding Ulduar but rather just setting foot off of the dock in Howling Fjord.Before we get started, though, the upcoming Patch 3.2 changes for Warriors in their current entirety: Armored to the Teeth: This talent now provides 1/2/3 attack power per 108 armor, up from per 180 armor. Try not to get too excited, people.First off, I'm often asked about stats for up-and-coming warriors. We have covered some of these before back in the beta, but the beta was a year ago now and things have been changed and polished. First off, I'm going to link all the posts of interest to a leveling warrior and discuss how they may have changed, and then I'll try and cover some more general advice. Building Up To It covers some target numbers and stats to focus on. I should note that this was written before the changes to Armor Penetration made it much, much better as a DPS stat for warriors: the more ArP you have, the better it is as a DPS stat until you have enough ArP to reduce target armor by 100%. We covered Hit and Expertise in two posts, one for DPS warriors and one for Tanks. The tanking post is still accurate as of 3.1, but the talent changes to Arms and Fury mean that there is currently no talent that reduces chance to dodge for Fury Warriors and Arms has both Strength of Arms for passive expertise and Weapon Mastery. We discussed the dangers of overstacking a stat to the exclusion of other, also necessary stats. Finally, we covered gearing up in a four part post just before Wrath launched Parts one, two, three and four were all published before Wrath itself had actually come out, but they're still reasonably accurate to help your warrior get from 70 to 80, We covered weapons between 70 and 80 too.

  • The Care and Feeding of Warriors: Patch 3.1.3 and Ulduar Tips

    by 
    Matthew Rossi
    Matthew Rossi
    06.04.2009

    This week has been a heady one for me: I got my four piece Conqueror's Siegebreaker Battlegear on patch day, which was pretty sweet, and then in our second night of raiding this week we finally killed the big brain slug squid monster himself. Combine that with patch 3.1.3 dropping (which meant we had fun times like an announced server shutdown just as we were about to pull Thorim, leading to the fastest Thorim kill I've ever been on) and all in all, it's been quite a week. Heck, I even got to go prot and get some prot goodies like pants and a belt.It was a small patch all in all, so I wasn't expecting huge improvement and I didn't see it. I saw a marginal DPS increase as fury (2 to 300 DPS unbuffed, not too much more fully buffed) and I made sure to compare notes with the arms warrior in our raids, and his DPS was very close to my own. We're still below the other hybrids, but not by as great a margin, so that's nice at least. As for the PvP change to Juggernaut, well, it's painful. Before respeccing prot for my secondary spec for good this week I went out on a Wintergrasp jaunt, and I'll probably never do that again.At least with Heroic Fury I can make a choice about how long I will allow someone to kite me to death. To be fair the Juggernaut change isn't really all that bad, but over the years I've played warriors I've moved from prefering arms as my DPS/PvP spec to being a fury warrior so I'm easier to discourage from arms than I used to be.

  • The Care and Feeding of Warriors: More Ulduar gear

    by 
    Matthew Rossi
    Matthew Rossi
    05.21.2009

    One of the things that keeps messing with my head as we progress into Ulduar is, loot actually drops here. Gear that I want and, even better, that I actually get. I still look back with horror at our weekly Naxx clears and how, every single week, we could kill everything in sight only to have no weapons drop at all. Now, the danger of talking about Ulduar gear is that it keeps changing. Older items get revamped and newer items get discovered. This is the nature of the beast, so to speak, all you can really do is keep going.As an addendum to last week's post about DPS warriors, I've now switched to fury full time for DPS. My numbers are better now than they were as arms (most likely due to my greater sympathy for the spec and my upgraded dual wield set, 2 Rune Edges) and I'm happier. I do find it somewhat galling that I need two weapons better than a Betrayer of Humanity just to break even with an arms spec that used Sword Specialization, possibly the worst choice for arms DPS in PvE right now. I'm still not quite where I should be in relation to other melee hybrids (after all, their gear is improving too) but once fury gets its incoming buffs I should be very competitive with DK's and Druids and Retribution Paladins. (Now all we need is for shamans to get a health buff.)Rather than pile on more or changed weapons which we'll probably have to go back and update, this week I figured we'd talk about our Tier 8 sets from 10 and 25 man. We'll begin with the Valorous (10 man) Siegebreaker Battlegear and the Valorous (25 man) Dreadnaught Battlegear, then compare the Conqueror to the 25 Dreadnaught. I'm not going to compare the Heroes Dreadnaught because it's never even a question of an upgrade at that point.

  • Raid Rx: 10 clutch healing and tanking abilities

    by 
    Matt Low
    Matt Low
    05.10.2009

    Raid Rx has returned from retirement! Every week, Raid Rx will help you quarterback your healers to victory! Your host is Matt Low, the grand poobah of World of Matticus and a founder of No Stock UI, a new WoW blog for all things UI, macro, and addon related. This week, we examine the relationship between tank and healer. More importantly, we look at the raid saving cooldowns that can mean the difference between a boss kill and a wipe. I read a post last week on the Orly Factor. It was about communicating with healers. Now if you visit the blog, the first thing you'll discover is that it's a Warrior tanking blog! But Matt! Why on earth are you reading a tanking blog? Have you forsaken us? No, I have not. I've always been first and foremost a healer. However, this does not mean I do not pay attention to tanks. The relationship between tank and healer is a harmonious one. A tank places their lives in the arms of their healers. Healers have to pray to Elune (or whichever deity you happen to follow) that their tanks are exceptional at pissing off mobs. Two way communication between tank and healer is a must. If not cultivated or exercised properly, your team will face difficulties down the road. There is one particular topic I want to zero in on.

  • The Care and Feeding of Warriors: Weapons from Ulduar

    by 
    Matthew Rossi
    Matthew Rossi
    05.08.2009

    Ulduar has brought over 800 items within our grasp. While toying with specs (I'm actually raiding switching between arms and fury depending on the fight, although last night I actually tanked clearing up to Vezax) to try and squeeze the most DPS out I find myself wearing the half-and-hald set you always get when content is progressing. Naxxramas gear tends towards a screaming skulls motif while Ulduar gear has a more construct simulating appearance. As you can see in the screen shot, I've ended up looking somewhat like the gothiest Power Ranger ever. I don't mind the look myself, although I know some people really do. Then again, as I've said many, many times, I'd wear the Conqueror's Clownshoe Raiment if the stats were right.This week we're going to discuss the weapon drops for warriors in Ulduar - 10 and 25. This basically means tanking 1handers and 2 hand weapons. While I personally love fist weapons myself, The Masticator is not a tanking weapon, although it's certainly true that you could tank with a 2.7 speed weapon with no defensive stats. Heck, I tanked with a 3.4 speed weapon last night. I'm going to try and keep focused on the drops with the most utility first.Of course, more loot is being discovered even as I write this. So please keep that in mind.

  • The Care and Feeding of Warriors: The Luck Of The Drop

    by 
    Matthew Rossi
    Matthew Rossi
    04.30.2009

    It's been a remarkably grueling month for me, so I can't say I'll be sorry to see April finally end. As much fun as the new content is, a lot of personal issues (including a sick rabbit,vet trips and the like on the top as a kind of panic frosting to everything else) have made it hard to squeeze in the time to do anything but raid nowadays. I fell asleep trying to do the Argent Tournament dailies. I picked up the saddest ring ever last night (let the search for a sadder ring commence) and got to thinking about the peculiar way warriors have to rely on loot luck. (Yes, I'm aware all classes have to rely on luck for drops.) Since frankly I don't want to write the often threatened nerd rage post over fury (and I'm starting to be discontented by arms' performance, as improved as it is) I thought talking about gear less from a 'here are the stats of every drop you want in Ulduar' way could be interesting.We all know eventually I'll be doing that, too. But since the instance still hasn't revealed all of its goodies, Ulduar loot discussions are always an exercise in finding out you missed something. It seems worth it to me to wait for more things to be discovered before tackling that job.

  • The Care and Feeding of Warriors: Dual Spec Salvation

    by 
    Matthew Rossi
    Matthew Rossi
    04.24.2009

    Another week, another series of raids into Ulduar.I'm not going to talk about it this week... I'm waiting for more T8 level gear (just got my pants last night) but in general, I'm moving from 'mild discontent' to 'frothing nerd rage' at the state of fury right now. The main reason isn't even my own DPS, which is going up... it's that other classes and specs that aren't 'pure DPS' are now bumped up to where my spec was before patch 3.1, when the reason for my spec's nerfs was stated as that level of DPS being 'too good' for a class that had options besides DPSing. If a class can tank, heal and DPS why is it okay for them to do the damage I used to do when I can only tank and DPS?But that being said, I've discovered a unique joy in the past week, and that's the Dual Spec system. Ironically, I still respec about twice a week. In fact, I may even respec more now than I did before dual specs were available.

  • The Queue: Rested

    by 
    Alex Ziebart
    Alex Ziebart
    04.17.2009

    Welcome back to The Queue, WoW Insider's daily Q&A column where the WoW Insider team answers your questions about the World of Warcraft. Alex Ziebart will be your host today.Good afternoon, folks. I want to take a second to apologize for The Queue's absence the last couple of days. Patch days pretty much murder Adam and I, so we set this thing aside for a couple of days. We're much less busy now though, so it should be back on schedule!thatoneguy asked... "So is the Argent Tournament a one time thing or is it going to keep coming back? I'm kinda worried i'll miss it if I reroll with a friend."

  • TalentChic updates for patch 3.1, introduces GlyphChic

    by 
    Alex Ziebart
    Alex Ziebart
    04.16.2009

    TalentChic, the site that displays the most popular talent specs based on Armory data, has updated to reflect the most popular builds for patch 3.1. They've also added glyph functionality via GlyphChic, which should help those players that choose their glyphs just by checking what's on the auction house at that particular moment. Good glyph resources are pretty hard to find, so we'll see how this turns out!TalentChic won't be incredibly accurate for another few days considering the patch only hit two days ago, but it's pretty fun to see what the current most popular builds are. An Elemental Shaman build (57/14/0) seems to be the most popular spec overall right now, which is odd because Elemental glyphs aren't even the most popular Shaman glyphs right now, let alone overall most popular. Glyph of Chain Heal and Glyph of Water Mastery (which would be used by Elemental, I suppose) are tops for Shaman.

  • The Care and Feeding of Warriors: Waiting for the patch

    by 
    Matthew Rossi
    Matthew Rossi
    04.11.2009

    I had originally intended to talk today about changes to protection in patch 3.1, especially since we're coming closer and closer to it (I wouldn't be surprised if it dropped this week) but then I actually stopped and thought about it, and honestly there's really not all that much to talk about. Last Stand gets a reduced cooldown, which is good. Defensive Stance reduces the damage you do by 5% instead of 10%, which is also good. Glyph of Shield Wall will let you use Shield Wall every 3 minutes instead of every five (every 2 minutes with Improved Disciplines) which again, is nice. But none of this is going to change the way tanking works, so it seemed kind of odd to try and go in depth with so little to go in depth on. We could talk about how Deep Wounds will no longer gain bonuses from effects like the enrage from Improved Defensive Stance, but it still doesn`t change the fact that a lot of prot warriors are going to take Deep Wounds for the DoT when their Damage Shield, Cleave, Thunder Clap or even Shockwave crit. In the end, protection saw the absolute least changes of any warrior spec and for the most part, there`s almost no reason for prot warriors to alter their playstyle or gearing significantly.So then, if we`re not going to talk about that (well, I guess we just did) then what are we going to talk about?

  • Raytheon developing compact, inexpensive human microwaves

    by 
    Joseph L. Flatley
    Joseph L. Flatley
    04.08.2009

    As you know, if you like your weapons "less than lethal" (but much more than comfortable) the U.S. military is your go-to guy. So great is its love for tormenting folks on future battlefields that the Pentagon has spent a small fortune on devices meant to incapacitate through the use of sound, electricity, and microwaves -- including the Silent Guardian that Raytheon trotted out a while back. According to Wired, the company has recently been awarded a couple interesting contracts relating to their human microwave, including one for a "solid state source for use in non-lethal weapons," and another for gallium nitride development. Details are murky, but GaN -- a semiconductor for missile defense radars -- apparently "looks very promising for high-power microwave amplification," allowing the company to greatly reduce the size and cost of the device. The good news? Defense technology that once took up a whole shipping container and cost several million dollars might be getting much smaller, and cheaper, in the future. The bad news? It really really really hurts.

  • Paladin changes in WoW Patch 3.1 PTR build 9733

    by 
    Eliah Hecht
    Eliah Hecht
    03.27.2009

    A new build was pushed to the patch 3.1 PTR yesterday, and while the list of changes wasn't huge, there are a few significant ones for paladins: Seal of the Martyr/Seal of Blood now add 48% of weapon damage, up from 22%, to all your melee attacks as holy damage. However, the Judgment was changed from 16% of AP + 25% of spell power + 26% of minimum weapon damage to 11% AP + 18% SP + 26% min weapon damage. In other words, the bonus damage per attack was roughly doubled, while the coefficients of AP and SP on the judgment were cut by 30% (approximately). The general expectation is that this will keep overall damage pretty much the same, while reducing burst damage. This makes the seal play a bit differently in PvP – it's no longer going to hit like a truck when you judge, but you'll get more consistent damage out of it (edited). A benefit of the change is that you won't see quite as big hits on your health when you judge the seal: more survivability in PvE, which is something the blues have shown concern about with respect to this seal. There was one other change: a new talent called Divine Guardian was added, at tier 4 in the Protection tree. Note that this is not the same as the old Divine Guardian, which was reworked and renamed Divine Sacrifice. I do really like the icon, so I'm glad they're reusing it, but the naming is slightly confusing. Patch 3.1 brings us Ulduar, dual specs, significant changes to all the classes, and more! We've got you covered from top to bottom with our Guide to Patch 3.1.

  • Paladin changes in Patch 3.1 PTR build 9722

    by 
    Zach Yonzon
    Zach Yonzon
    03.24.2009

    A new Patch 3.1 PTR build went up earlier and while there aren't any official patch notes, our data-mining friends over at MMO-Champion have dug up some goodies as usual. There aren't too many changes for Paladins in this build, but there are interesting stuff in there, not least of which was the unintended revelation of the internal testing on Crusader Strike. The more down-to-earth changes are as follows:HolyDivine Plea - now only reduces the amount healed by your Flash of Light, Holy Light, and Holy Shock spells.This properly reflects Blizzard's intention of nerfing Divine Plea for Holy Paladins. The change allows healing from Seal of Light and Judgement of Light to go unimpaired, the latter particularly useful to Protection Paladins and Retribution Paladins. Considering that Protection is now designed to have maintain a 100% uptime on Divine Plea, this is an important distinction.Aura Mastery - tooltip has been modified to properly reflect its 10 seconds duration. The excellent new ability confused a lot of players who thought it was a permanent, passive ability. Don't freak out, people! It's an activated ability that lasts for 10 seconds and has a two minute cooldown. The tooltip should help dispel the cloud of confusion.The rest of the changes after the jump...

  • Select Tier 8 set bonuses updated in latest PTR build

    by 
    Alex Ziebart
    Alex Ziebart
    03.23.2009

    As I mentioned when the Tier 8 set bonuses were first revealed, some of them will probably change before patch 3.1 hits live realms. Better ideas come up, bugs are fixed, things are rebalanced, all of that. It's proven true so far, because tonight's PTR build has changed a few of them, most notably the ones that had incorrect or missing values in the tooltips. Here are the set bonuses changes we've seen so far in this build:Druid Balance 2Piece Bonus -- Increases the bonus granted by Eclipse for Starfire and Wrath by 15%. Paladin Protection 2Piece Bonus -- Increases the damage done by your Seals of Vengeance, Corruption, and Righteousness by 10%. Protection 4Piece Bonus -- Shield of Righteousness now increases your shield block value by 225 for that attack and for 3 sec afterward. Holy 4Piece Bonus -- Your Sacred Shield can now trigger its effect every 4 sec instead of every 6.

  • The Queue: Progression

    by 
    Alex Ziebart
    Alex Ziebart
    03.18.2009

    Welcome back to The Queue, WoW Insider's daily Q&A column where the WoW Insider team answers your questions about the World of Warcraft. Alex Ziebart will be your host today.I would have had this written and posted earlier in the day, but I was too busy refreshing the official World of Warcraft site and praying for more news regarding the WoW Mountain Dew. I guess when they say they'll have more information in the 'coming months' they don't mean 'tomorrow afternoon.' Disappointing, really.Taylor asked..."I am just getting back into WoW now that I have a bit of free time. I am trying to get to 80 on a relatively new character of mine. I am around 50 right now and I am wondering how end game will work when I eventually get there? There are heroics and raids and all these things I hear about, but I just don't understand the progression yet. Mainly, I am worried that once Ulduar launches, I will be woefully behind without gear from Naxx. I know the whole "gear doesn't matter" argument, but I can't be in quest blues/greens and keeping up in a raid."

  • The Light and How to Swing It: The Tankadin for Dummies

    by 
    Zach Yonzon
    Zach Yonzon
    02.21.2009

    I know a lot of you have asked for this, and I know I haven't been delivering on the tanking front, so here it is. Today, we focus solely on Paladin tanks, who in my very humble opinion make the absolute best tanks in the game. With dual specs looming on the horizon, many of you will be considering the Protection tree for the first time. Some of you might have been picking up the odd tanking piece here and there with your spare DKP or heroic drops that nobody else needs. This is good. Let's go over a few things that should help us know the tanking role a little better.First off, today we'll focus on the basics. Veteran tanks won't need all this information, but you're all free to read and nitpick because, well, I'm your whipping boy. Ok, so, you want to tank? The good news is that ever since 3.0, Paladin tanks share pretty much all gear with the other plate-wearing tanks. No more of that silly Spell Power nonsense. You're looking at gear with Stamina, Strength, and all those tanking stats like Defense, Block Rating, etc. This means it's easier to gear up. Actually, you should probably think about gearing up now before dual specs roll around and that Holy Pally rolls on your Red Sword of Courage for his "other spec". For today, let's take a look at some attributes that contribute to our survivability.

  • The Queue: How do you make that weird U thing?

    by 
    Alex Ziebart
    Alex Ziebart
    02.20.2009

    Welcome back to The Queue, WoW Insider's daily Q&A column where the WoW Insider team answers your questions about the World of Warcraft. Alex Ziebart will be your host today.Adam called yesterday's edition of The Queue 'the Extreme edition,' but I'm of the opinion he didn't quite follow through. So I'm posting something extreme to make up for it, which you can see in the video above. Extreme. If you don't feel it's extreme enough, feel free to post your extreme links in the comments below with your usual questions, as long as the links are safe for work (and sanity.)Eternauta asked... I have a question, too. I know it's pretty stupid and obvious, but here I go: Why is everybody DPS and why is it so hard to find healers or tanks?

  • The Care and Feeding of Warriors: Dual spec madness

    by 
    Matthew Rossi
    Matthew Rossi
    02.13.2009

    Dual specs. What will they mean for warriors? The short answer is, we'll all have two specs. However, I'm fairly sure if I try and stop there and go get a sandwich that Dan will come to my house with an army of trained marmosets. I don't want that, you don't want that, and Dan doesn't like to travel with the marmosets, so let's just spare everyone the trauma. It is my opinion that when dual specs are implemented, almost all warriors will be expected to spec prot for one of their specs. We don't really have a tank shortage anymore with tanking generally more fun for everyone and there being four classes that can do it, but since warriors have one tanking tree and two dps trees, it's unlikely (possible, but unlikely) that we'll see a lot of deep arms/deep fury dual specs. Those of us with more than one warrior might try this on one of them, mind you. Of course this is all complicated by the state of warrior talent trees at the moment. Since protection is one of our strongest talent trees for both PvE and PvP content and arms is underperforming in both, it changes what specs you might select. I'm going into this analysis of the feature and its uses assuming that arms will be buffed to be a valid option for a dual spec.