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  • Cataclysm Beta: New talent trees for paladins

    by 
    Gregg Reece
    Gregg Reece
    07.14.2010

    With the Light as his strength, Gregg Reece of The Light and How to Swing It faces down the demons of the Burning Legion, the undead of the Scourge -- and soon, an entire flight of black dragons. Last night, Blizzard released the new talent tree system onto the beta realms for people to take a gander at and test out. Each class is at various stages of done-ness, with some needing pruning, others needing tuning and still others just need another iteration or two before truly being ready. Paladins fall into that last category, along with three other classes. Here are a couple of excerpts from the beta patch notes, with bold added for emphasis: Cataclysm Beta Patch Notes - Build 12479 While this is a first pass on all of the talent trees, death knight, druid, paladin, warlock, Arcane mage, and Assassination rogue trees are not as far along as other specializations. ... Paladins * We are in the process of overhauling many paladin talents, spells and abilities. Expect updates in upcoming patches. source Things like more healing abilities for holy, Holy Shield moving from a maintained ability to a tanking cooldown, and three new planned but unimplemented attack abilities for retribution are all in the pipeline, as well as a shakeup of the talents we've already been provided. So, without further ado, I present a first draft of the paladin talent trees. [ Holy ] [ Protection ] [ Retribution ] The Light and How to Swing It tries to help Paladins cope with the dark times coming in Cataclysm. See the upcoming Paladin changes the expansion will bring. Wrath is coming to a close and the final showdown with the Lich King is here. With Cataclysm soon heating things up, will you be ready?

  • TUAW review and giveaway: iSkin Duo iPad skins

    by 
    Steve Sande
    Steve Sande
    07.03.2010

    TUAW's holiday weekend giveaways continue, this time with protection for your iPad. We first talked about the iSkin Duo iPad (US$49.95) in a post a couple of weeks ago; it's the iPad skin with built-in Microban® antimicrobial protection. iSkin was kind enough to send three of the units to review and then give away to TUAW readers. The Duo gets its name from the two-tone color scheme applied to each of seven different models, but the fact that it protects your iPad two different ways (from scratches and from bacterial buildup on the skin) could have also factored into the product naming. Made of silicone, the Duo skins provide a non-slip surface. The bezel cover (which is black on all of the models) and the back of the lower back panels (about where you'd grip the iPad in your hands in portrait mode) are given a slight texture to make them even more easy to grip. The silicone is thick enough to protect the iPad from day to day bumps and scratches, and even covers the volume, power, and home buttons to keep moisture or dirt from getting in.

  • Cataclysm: Reaching uncrittable

    by 
    Gregg Reece
    Gregg Reece
    07.02.2010

    For those of you who don't know much about tanking, we're going to talk quickly about a stat that won't exist in Cataclysm. This lowly stat is called defense rating, and it's something that tanks need quite a bit of. The nice thing is that it's on just about everything that tanks wear, which means at higher gear levels, we've got it coming out of our ears. The primary point of this stat is to reduce the critical strike ability for incoming melee hits from the standard of 6% to 0%. Druids currently don't need this stat, as they've got a talent called Survival of the Fittest, which means that bosses don't need to drop defense leather. All in all, the stat is kinda boring, as while it does still do nice things after you reach the defense cap of 690 rating (or 540 skill), most people don't bother with it and stack stamina or other avoidance. So Blizzard decided that they're going to get rid of it. Around BlizzCon 2009, we were told that the crit reduction we formerly got from defense rating was going to be tied into things that were available to all members of each tanking class. Examples used were baking it into Bear Form for druids, Righteous Fury for paladins, Defensive Stance for warriors and Frost Presence (or rather, Blood Presence in Cataclysm) for death knights. That means that if a retribution paladin or arms warrior wanted to tank, all he'd need to do was swap to vaguely appropriate gear (or just over to a sword and shield), pop his respective abilities, and away he'd go. That's not how it appears things went down, though.

  • Dear Aunt TUAW: Should I buy anti-virus software for OS X?

    by 
    Erica Sadun
    Erica Sadun
    06.03.2010

    Dear Auntie, I am relatively new to the Apple desktop world. I just bought my first iMac a little over six months ago and I love it. My question concerns anti-virus software. All of my friends who have Macs say you don't need any. Even the folks at the Apple store said I don't need it. Now that I see Google is switching away from PCs and Apple's market share is growing... is this something I should be investing in? Thank you, Your loyal nephew Ken

  • The Light and How to Swing It: Gearing a new level 80 tankadin, part 3

    by 
    Gregg Reece
    Gregg Reece
    06.02.2010

    With the Light as his strength, Gregg Reece of The Light and How to Swing It faces down the demons of the Burning Legion, the undead of the Scourge, and soon an entire flight of black dragons. First up, I'm looking for action screenshots of retribution and protection paladins. They can be any level between 1 and 80. I'll be using these for header graphics like the one above. Please send those as well as any other comments to my email at gregg@wow.com. Secondly, this is it. We're almost done. We're finishing our final installment of how to gear your new level 80 protection paladin. If you've been reading our previous weeks of this guide, you know that we talked over reputation and profession gear as well as all of the various dungeon gear you can nab. This week we're going to be taking advantage of all of that dungeon running and spending our badges with a look at all of the badges from Frost to Heroism (and yes there are exactly 7 useful items that you can trade Emblems of Triumph down to Emblems of Heroism for ... and 6 of them are epic gems).

  • Splinter Cell dev defends Ubisoft's 'always on' DRM

    by 
    Griffin McElroy
    Griffin McElroy
    04.16.2010

    Though public opinion is almost unanimously against Ubisoft's current DRM solution, which forces players to have a constant internet connection in order to play the PC versions of the company's games, Splinter Cell: Conviction creative director Max Béland recently voiced his support for the anti-piracy protocols. "We consider that protecting our PC games is vital to our business and will allow us to continue investing in the development of creative and innovative games on the PC platform," Béland explained in an interview with VG247. To Béland's credit, Ubisoft's new DRM scheme -- which Conviction will implement when its PC iteration hits store shelves April 27 -- has proven very effective at "protecting" the company's PC games. Seriously, we hear they're hard to get into. Like, really hard. Really, really hard. [Via Big Download]

  • Enter to win a Fallen Earth item from TUAW

    by 
    Mike Schramm
    Mike Schramm
    04.06.2010

    Fallen Earth is a pretty popular post-apocalyptic MMO, and as we announced at GDC, not only have they released a Mac client, but they've got a pretty impressive iPhone app to go along with it coming later this year. To celebrate, they sent us a special code for some virtual in-game Brass Goggles -- we're not sure exactly what they do, but we're told that they're a third level item with the stats of a seventh level item, and that they'll provide some protection against piercing, fire, cold, and ballistic damage. So they've got that going for them. Which is nice. Anyway, if you're a Fallen Earth player and want a chance at some groovy in-game gear, just leave a comment on this post before Friday at 5pm, making sure to use a real email (so we can contact you if you happen to win). If you need something to comment about, tell us how you'll use your favorite Apple product after that apocalypse goes down. We'll choose one random winner to get the code, which you can then redeem in-game for your Brass Goggles. Good luck to everyone who enters! We'll keep an eye out for the Fallen Earth iPhone app, and let you know when it shows up in the store.

  • Pimp My Profile: Derongar, protection warrior

    by 
    Matthew Rossi
    Matthew Rossi
    01.27.2010

    Welcome to Pimp My Profile, the column in which the WoW.com staff turns zeroes into heroes. Don't think you're performing where you should be? Not sure how your class/spec is supposed to be gearing up? E-mail us with your Armory link, and you might be next to receive our help! I WANT TO RAID GOOD. Please, teach me to raid gooder than I already raid. -Derongar While I believe that your gear is pretty solid (at first I was confused by the lower stamina but then I realized you'd logged out in arms spec but tanking gear) there are a few places that can be adjusted.

  • WoW Rookie: Leveling a paladin tank

    by 
    Lisa Poisso
    Lisa Poisso
    01.14.2010

    New around here? WoW Rookie points WoW's newest players to the basics of a good start in the World of Warcraft. For links to all our tips, tricks and how-to's, visit WoW.com's WoW Rookie Guide. Want to level your paladin as a tank? You got it! Before the Dungeon Finder tool was launched in December, finding level-appropriate instance groups was well nigh impossible. Occasional knots of newborn death knights might putter about in a favorite Burning Crusade instance to scoop up some gear. The rest of the pre-Northrend instances remained ghost towns, populated only by speed-running level 80s who were farming or running low-level buddies through some quick levels. But the Dungeon Finder has re-invigorated the instances of Azeroth, Outland and beyond. What does that mean for leveling players? If you love to play in groups and instances or if you're looking ahead to raiding and want to lay down your skill base now, you can.

  • Dragon Skin body armor gains piezoelectric sensors, keeps bullet-stopping abilities

    by 
    Vlad Savov
    Vlad Savov
    11.25.2009

    This Dragon Skin armor has been knocking about since 2007, but now that piezoelectrics and intelligence have been thrown into the mix we couldn't stop ourselves from taking a peek at it. The armor's strength is derived from a reptilian arrangement of overlapping ceramic and titanium composite discs, which simultaneously block incoming rounds and dissipate the impact to a wider area. What's interesting about the new design is the two piezoelectric sensors attached to each end -- one of them transfers a low voltage of power through the armor in the form of vibration, which the other picks up, and the reported energy loss is interpreted as armor degradation. Gnarlier still is the ability of these sensors to generate electricity from bullet impacts, which can then themselves give you an indication of what sort of bullet hit you. Capable of being applied to soldiers and vehicles alike, this could make the real act of soldiering a whole lot more like a video game (minus the whole "infinite respawn" thing), with HUDs showing you how much "shield" you have left. You can see an old(ish) video of the original armor after the break.

  • Patch 3.3 PTR: Ghostcrawler explains Paladin changes

    by 
    Zach Yonzon
    Zach Yonzon
    10.28.2009

    You know how it goes. Blizzard nerfs Paladins, Paladins shake their heads in disbelief, then break out the pitchforks and scream bloody murder for a bit, beg Blizzard not to push through with the changes, and eventually run home and cry into My Little Pony sheets and staining pink underwear. Sure enough, when the recent PTR patch notes hinted at nerfs to the Paladin class, the pitchfork-wielding and bloody murder-screaming ensued. We're now about to enter the stage of bargaining. It's still on the PTR, after all. For those wondering what the bed-wetting ruckus is all about, Sacred Shield was nerfed to proc only once every 30 seconds (essentially proccing only once every cast of the spell unless augmented with talents), Aura Mastery was nerfed to 6 seconds down from 10, and Lay on Hands is being primed to be uncastable on one's self. Ghostcrawler said that he didn't "want to promise (they) won't change the spell for 3.3," but that players also shouldn't "worry too much on the Lay on Hands change at this point" since it didn't make it to the latest PTR build. He explains in the forums that Paladins are no longer just a support class (as they were for quite a long time), but that all the abilities over time have contributed to making the class feel like a "one-man army" that is able to play offensively, defensively, and essentially take on more challenges without having to change stances, forms, or even specs. In a rather snippy response to a troll crying (with My Little Pony blanket in hand) in the forums, Ghostcrawler simply said, "Dear OP, Bye. Hugs, GC."

  • The Care and Feeding of Warriors: Just like it used to be

    by 
    Matthew Rossi
    Matthew Rossi
    10.16.2009

    This week, The Care and Feeding of Warriors chronicles a turn. After 11 months as fury, Matthew Rossi has changed gears and transitioned his role once more. Sometimes you can go home again.I've given fury up for dead. Not because it actually is dead. You can do good DPS with it if you have best in slot gear in every slot, which is par for the course with fury, really... I'm sure we'll see some nerfs heading into patch 3.3 to soft reset fury DPS to keep it below everyone else the same way we did going into Ulduar. But for me, it's not even the fact that you have to gear with a spreadsheet and compete with every other physical DPS class for those few drops that actually have the stats you want, it's the fact that when you do this, you get to follow the exact same stultifying rotation we've had since forever. Fury may or may not be fine, but frankly, it's gotten boring.Bloodsurge can only make up for so much. At least with an Arms spec, while the DPS is slightly less, you get to do fun things. And so my DPS spec is now arms all the way since I have Trial of the Crusader/Grand Crusader gear to support it, a honking great 2h sword (and so far I'm liking the retooled sword spec) and plenty of things to swing it at. Arms is active. You're constantly using abilities, and while it's ultimately almost as predictable as fury when you get right down to it, it doesn't feel like it is. Between keeping your Rend active (letting it fall off then reapplying it for maximum Overpowers), hitting Sudden Death Executes and Slam in between MS and Overpower feels less like a clunky, hit this key then that key then this key rotation and more like you're weaving in attacks.

  • TUAW Review & Giveaway: OtterBox Commuter / Commuter TL iPhone cases

    by 
    Steve Sande
    Steve Sande
    10.05.2009

    After the debacle earlier this year when I lost my iPhone 3G, I decided to not only protect the new phone -- my lost 3G had been "naked" -- but make sure that whatever I used to protect it had a bit of heft. My choice of case was the locally-grown (Fort Collins, CO) OtterBox Defender, which fit the bill perfectly. It has what OtterBox refers to as a 3-layer design, including a thick screen protector, a hard shell that encloses the iPhone, and a rubberized exterior jacket that cushions shocks and keeps ports covered. While it has been an awesome case in terms of protection, it's pretty chunky and I've often wished I had something a bit skinnier. OtterBox came to the rescue last week with a new line of protective cases called the Commuter. There are two models -- the Commuter (US$34.95) and Commuter TL (US$29.95). Like the Defender, these cases work with both the iPhone 3G and 3GS. Read on to hear more about the OtterBox Commuter cases, and a chance to win either a Commuter or Commuter TL case from TUAW and OtterBox.

  • Patch 3.3 PTR: Undocumented Paladin changes

    by 
    Gregg Reece
    Gregg Reece
    10.02.2009

    Late last night while we were all in bed Blizzard left a patch on the PTR. For those of you who haven't read the patch notes yet, both documented and not, Blizzard is still trying to ease the level up experience for newer characters. This includes changing where certain skills and abilities are gained as well as changing what gear characters start with. For paladins, they've reduced the cost of the lower skill ranks of several skills. All of this seems to be preparation for Cataclysm when they expect people to level some of the new class/race combinations as well as the playable Worgen and Goblin races.HOLYHoly Shock/Holy Light/Blessing of Wisdom/Consecration/Exorcism/Greater Blessing of Wisdom/Holy Wrath/Flash of Light/Blessing of Wisdom: Mana cost of their lower ranks reduced.While this is something that won't be noticed by those of you raiding Ulduar and the Argent Tournament, it should help out those trying to do Wailing Caverns or Scarlet Monastary as mana can sometimes be an issue at lower levels. As Holy Shock, Holy Light, and Flash of Light are all included, this should make it easier on those of you trying to level as an instance healer.More after the break.

  • Mobile Authenticator back in the App Store

    by 
    Mike Schramm
    Mike Schramm
    10.01.2009

    After getting yanked off of Apple's App Store a little while back, Blizzard's Mobile Authenticator app is now back in business, and ready for a free download. Version 1.0.2 is out now [iTunes link] and the description says it contains UI improvements with a streamlined and enhanced interface.Unfortunately, the issue that originally got the app pulled off the store hasn't actually been fixed: the official blurb is now saying that you should definitely remove the authenticator from your account before you upgrade, and then re-apply it again to your account after you've upgraded (and presumably gotten a new key installed). If you install this new version of the app and then try to access your account, it won't work (and you'll have to call Blizzard support at 1-949-955-1382 to help them remove the old authenticator).Small hassle to go through, however, to have an account protected against hacking. If you have an iPhone or an iPod touch and haven't picked up this application yet, now's the time to do so for sure.[Thanks to everyone who sent this in, especially Eric!]

  • Patch 3.2.2 changes for Warriors

    by 
    Matthew Rossi
    Matthew Rossi
    09.23.2009

    Are you ready for big, exciting changes? Are you all set to be floored, destroyed, blown away even by all the tweaks and adjustments to the Warrior class in Patch 3.2.2? I hope you're ready for a tectonic shift all told. Here we go! Please, brace yourselves, I can't be responsible for your safety once you digest this critical new information. Warriors Talents Arms Sword Specialization: Now has a 2/4/6/8/10% chance to proc an extra attack, up from 1/2/3/4/5%. Protection Critical Block: This talent now grants a 20/40/60% chance to block double the normal amount instead of 10/20/30%. As I said to a friend recently, you paid for the whole seat, so I suggest scooting back there. You've got lots of room. To any with heart conditions or delicate constitutions, I apologize if you just weren't prepared for a mind altering paradigm shift like the one these patch notes provided. Such senses shattering power wasn't meant for mortals.Should I keep going or was that enough sarcasm? I honestly can't tell. I know that these are both buffs, really I do. And the Critical Block change is nice: I mean, you're going to take the talent anyway in your prot build, so having it be twice as likely to proc is pretty sweet. Of course, even if you stack all the block value you possibly can, block's still a fairly weak tanking stat against bosses who hit for 27k.

  • Requiring authenticators for guild bank access

    by 
    Mike Schramm
    Mike Schramm
    09.03.2009

    m0rtis has an interesting question over on WoW LJ: should guilds require authenticators on the accounts of everyone in the guild with bank access? Authenticators are relatively cheap, if not free (and still in stock most of the time nowadays), so if you're running a guild and in a position where your bank is important enough to protect, should you be able to require authenticators to keep guildies from getting hacked?There are a few caveats here that m0rtis doesn't mention, but we will: first of all, there's no way to guarantee whether someone is using an authenticator or not, so while you can make guildies promise, there's no real way to check up on them. Second, not all guild banks get emptied out due to hackers -- many guild banks get ninja'd by someone within the guild, and there's no authenticator that can protect against that. So having authenticators on bank members (or at least having them promise they've got them) isn't 100% protection. But it is something.

  • Raytheon sells its first 'pain ray,' and the less lethal arms race begins

    by 
    Joseph L. Flatley
    Joseph L. Flatley
    08.06.2009

    As you are no doubt aware, one of the perks of being in the corporate security field is that you get to try out things that would come across as, well, unseemly if put in the hands of the government. While there's been some controversy over the possible use of Raytheon's 10,000 pound "portable" Silent Guardian by the military, it appears that at least one private customer has no such qualms. We're not sure exactly who placed the order -- news of an "Impending Direct Commercial Sale" was just one bullet point of many at Raytheon's recent presentation at a NATO workshop on anti-pirate technologies. The company itself is being mum on the subject, saying that it would be "premature" to name names at the present time, but rest assured -- this is only the beginning. As soon as these things are small enough to fit in your briefcase or glove compartment, every nut in your neighborhood will want one. In the mean time, looks like you're stuck with the Taser. [Warning: PDF read link][Via Wired]

  • The Care and Feeding of Warriors: Where the Action is Not

    by 
    Matthew Rossi
    Matthew Rossi
    07.16.2009

    The Care and Feeding of Warriors once more shuffles forth clad head to toe in clanking metal, devoid of holy light, harnessed death magic or any of that fancy stuff, to bash things about until they cough up shiny pixels. Matthew Rossi has been bashing things about for their loot since January of 2005. He'll be doing an analysis of the Warrior Q&A soon, he promises, please don't stab him with pitchforks.Honestly, I'd like to rant more about how Warrior DPS is still way too low in PvE. Especially since I keep seeing posts on the forums from the blues telling me classes with equal or better DPS are in fact too low. It's sort of maddening, really. But as much as I'd like to go on a written rampage about encounter design serving as an arbitrary limiter to warrior DPS in Ulduar, and how paradoxically my DPS is at its best on fights that are supposed to be hard mode fights (this week, for instance, my personal highest DPS numbers were recorded on XT - 002's Heartbreaker mode, where two Warriors including myself finally managed to break the top four and were ahead of the other hybrids) due to the mechanics of those fights actually allowing the warrior some uninterrupted DPS time.But unfortunately, a whole lot has been said about tanking this past week. So as maddening, vexing, downright baffling as I find the encounter design limitations of Warrior DPS in some cases (really, not much can irritate me like knowing my DPS time was broken up by big chunks of having to run away, run around, get out of the way of lightning or exploding seeds or any of the sixteen things Mimiron does that make me unhappy to be alive) that rant's going to have to stay confined to these opening paragraphs. (For a simulation of what I sound like during a raid, get four angry woodpeckers and have them attack your keyboard while you scream "Oh, COME ON" every few seconds and imagine you're the Gravity Bomb again.)So what happened with tanking this week, you ask? Well, more was said about block, about avoidance, and about tanking specced players as DPS and in PvP. So let's go over what was said.

  • Warrior Q&A Analysis

    by 
    Matthew Rossi
    Matthew Rossi
    07.16.2009

    Well, the warrior Q&A is finally here. if you play a warrior and you were hoping that this would be the beam of sunshine that would fix your issues with the class, I'm sorry to tell you that it probably won't be. This isn't a huge surprise... so far the entire Q&A series has been fairly conservative and this one's no different... but let's go over it anyway.First off, of course, we have the intro to the class, which contains this interesting sentence: The warrior class has been a very tricky one to balance, largely due to the way rage converts into damage (which converts into rage, which converts into damage...), and we haven't completely nailed that design just yet. I think it's fair to say that anyone who remembers Rage Normalization trembles just a little bit when they see sentences like that. It's so very easy to render warriors absolutely impotent by tinkering with our rage generation, so I'm going to say right now that I desperately hope they test whatever changes they make very, very thoroughly.