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The prominent PlayStation PixelJunk franchise went to Facebook with PixelJunk Monsters Online, and now the series' acrobatic trip-tastic platformer, PixelJunk Eden, is coming to Steam. Available next week, on February 2, the main game will include the "Encore" DLC expansion, and the full chemically...

3 years ago 0 Comments
January 27, 2012 at 9:30AM
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PixelJunk Monsters Online, the first entry in the PixelJunk franchise not to appear on PlayStation devices, is now in open beta on Facebook. Announced over the summer, PixelJunk Monsters Online is based on the PSN tower defense game, which has sold over 500,000 units. Now you can play it while wa...

3 years ago 0 Comments
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Q-Games' PixelJunk SideScroller will fly from left to right onto the North American PSN next week. The October 25 launch date comes from Q-Games' Twitter feed (which scrolls vertically). SideScroller is the latest downloadable title from the talented developer of PixelJunks Shooter, Eden and Ra...

3 years ago 0 Comments
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"You have to play it to understand it!" That's about as big a cop-out as I could possibly conjure up, but if I learned anything from my half-hour, hands-off demo of PixelJunk Lifelike during E3, it's absolutely true of this particular game. It's devoid of pretense, tutorial or any semblance of...

3 years ago 0 Comments
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You might have thought Q-Games' gestural PlayStation Move music generation and visualization game, PixelJunk Lifelike, couldn't possibly be any weirder. As if taking that unspoken feeling as a challenge, Q-Games just renamed it PixelJunk 4am. It's not necessarily so random. "4am represents t...

3 years ago 0 Comments
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We're of the firm opinion that your time is too precious, too valuable to be spent reading a full review for a game that was already reviewed many, many years ago. What's the point of applying a score to a game that's old enough to be enrolled in the sixth grade? That's why we invented Deja Review: ...

3 years ago 0 Comments
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Considering buying a Kinect for the express purpose of entering the techno-organic wonderland of Child of Eden? Microsoft has just made that process about $50 easier, by bundling a download code for the game with specially marked Kinect sensors. According to Major Nelson, the new bundle will be p...

3 years ago 0 Comments
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In case you frequently get confused by the series name, PixelJunk games often turn out not to be junk at all. In fact, in a bizarre twist, they're often quite good. They always look good, as you can see for yourself in this trailer for Q-Games' new PSN shooter, PixelJunk Sidescroller. Or Neon ...

3 years ago 0 Comments
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Yesterday, during the Casual Connect conference, Q-Games' Jesse Venbrux revealed the new browser-based PixelJunk Monsters game, the first PixelJunk game not to be tied to a PlayStation platform. A press release from Q-Games offered just a bit more information about the upcoming game, which app...

3 years ago 0 Comments
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As the nation's nerd and nerd-adjacent humans sully themselves with the masses at Comic-Con, attractive casual game developers are wining and dining at Casual Connect in Seattle. Sandwiched in between said wining and simultaneous dining are talks like the one today from Q-Games designer Jesse Ven...

3 years ago 0 Comments
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On July 21, during the Casual Connect conference, developer Jesse Venbrux will reveal a new project he's working on at Q-Games, creators of the PixelJunk series as well as X-Scape, Trajectile and other DSiWare games. Q-Games head Dylan Cuthbert teased the upcoming announcement on Twitter, sharing...

3 years ago 0 Comments
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Beyond founding Q-Games and helping to father the PixelJunk series, Dylan Cuthbert has done some other extraordinary things in his years working in the game industry. He recounts some of those adventures in a recent Iwata Asks column, woefully exclusive to Japanese readers for now, but thankfully...

3 years ago 0 Comments
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Though I wouldn't characterize any of Q-Games' titles as being especially easy, none possess the penchant for punishment boasted by the recently announced PixelJunk Sidescroller. That's fairly appropriate, considering the hellacious difficulty barriers that are customary for the shoot-em-up genre...

3 years ago 0 Comments
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The half-hour long uninterrupted PixelJunk lifelike preview shown to E3 attendees was prefaced with virtually no introduction or explanation, save for Q-Games founder Dylan Cuthbert explaining to the crowd that the game which was about to be demonstrated is not a game, so that we logically should...

3 years ago 0 Comments
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Well this seems like an odd omission. A new title from Q Games, PixelJunk SideScroller, is in the works but Sony didn't see fit to mention it during its otherwise pretty damn great press conference. What would "pretty damn great" plus "a new PixelJunk" have rated the presser? We'll never know. ...

3 years ago 0 Comments
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As consumers scramble to deal with the ramifications (identity theft!) of the PlayStation Network breach and subsequent outage, PSN developers are struggling with anxieties of their own. "PSN being out definitely affects our bottom line," Q-Games Dylan Cuthbert told IndustryGamers, "but as lon...

3 years ago 0 Comments
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Sequel design 101: Make your game bigger. Given one of the only complaints fans had with the original PixelJunk Shooter was its length, the explosion of content in the sequel makes sense. Over a year in the making, Shooter 2 has bigger bosses, bigger levels and a bigger feature set. But, bigger d...

4 years ago 0 Comments
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What are your thoughts on cheese? Seems like a strange question to ask a (fictitious) survivor rescued from deep within a planet in PixelJunk Shooter 2. Then again, this entire live-action clip -- filmed by Q Games boss Dylan Cuthbert -- is just plain strange, in the best possible sense....

4 years ago 0 Comments