rage

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  • RAGE and RAGE HD for iOS now free for a week

    by 
    Michael Grothaus
    Michael Grothaus
    08.18.2011

    As a result of receiving over 100,000 Facebook "likes," iD Software is giving away its first-person iOS shooters RAGE and RAGE HD for free until next Wednesday, August 24. Both games are universal apps with RAGE HD offering enhanced graphics for Retina displays and the iPad. The games have you role-play as a contestant on a post-apocolpytic TV game show whose goal is to waste angry mutants. RAGE is fun, though unfortunately "on rails," meaning you can't wander around and explore the 3D environments freely. Instead, the games dictate your movements through the levels. But hey, you can't argue with free, right? Click the links above to grab the games from the App Store now. But be warned, they'll take up a fair amount of space. RAGE is a 540 MB download, while RAGE HD clocks in at 747 MB. [via Phone Arena]

  • Rage and Rage HD (iOS) free for a week

    by 
    Justin McElroy
    Justin McElroy
    08.18.2011

    We tend to give Facebook a lot of guff for its many, many menial labor simulators, but today, the social network gets a pass. As a way of thanking the 100,000 users that "Liked" the official Rage page on the service, id has made the iOS versions of the game (both classic and HD) free for the next week. Our temporary Facebook armistice will, of course, be rescinded the moment someone invites us to join their mafia.

  • We put Steam in your Rage so you can Rage while you Steam and not use Origin

    by 
    Jessica Conditt
    Jessica Conditt
    08.13.2011

    Bethesda is putting the Rage back in cloud storage, announcing yesterday that id Software's FPS will use Steamworks on PC. Confirmation came via the Bethesda Twitter, which simply stated, "Since folks are asking... we can confirm that RAGE will use Steamworks on PC." Steamworks will allow Rage developers to take advantage of the Steam client, including DRM, voice communication, multiplayer hosting and achievement features. This was all almost an impossible dream -- in 2008 id Software and EA had a publishing agreement to release Rage through the EA Partners program, which, today, would mean a release on Origin and no love for Valve. In 2009 id was purchased by ZeniMax Media, Bethesda's parent company, ending the EA agreement and landing us with Steamy love for Rage. Or Rageful love for Steam. Either way, it's hot.

  • Buy Rage new and get free ... sewer access?

    by 
    Justin McElroy
    Justin McElroy
    08.12.2011

    Sewer levels are frequently some of the most maligned in any action game, but in Rage they're a bonus. In an interview with Eurogamer, id creative director Tim Willits said that sewer hatches scattered across the landscape would be open for those who bought the game new, a perk those buying used will have to pay for. It's bound to irritate some fans, but Willits tried to soften the blow by downplaying the significance of the sewers, saying, "Most people never even see it. I can tell you, some people will buy Rage, download that, and still never set foot in those things. They just won't. I think that's fair. It's cool. It's outside the main path. We're not detracting from anything. But I know some consumers, when you can't avoid it, then you get a little touchy subject." Used buyers, we know your inclination is to start fuming, but just look at those guys in the above image. Do you honestly want to poke around the sewers underneath their house?

  • Rage dev diary introduces the superhero John Goodman

    by 
    JC Fletcher
    JC Fletcher
    08.12.2011

    "You can imagine, if there was an actor from Hollywood that could survive an asteroid destroying the earth, he would be on that list." That's how Id Creative Director Tim Willits explained the choice to cast John Goodman for the voice of "Dan Hagar" in Rage. Goodman's immortality has, until now, been only rumor.

  • id Software looking to shorten dev cycles, stop building new engines for every game

    by 
    Christopher Grant
    Christopher Grant
    08.09.2011

    id Tech 1: Doom(1993), Doom 2 (1994) id Tech 2: Quake (1996), Quake 2 (1997) id Tech 3: Quake 3 Arena (1999) id Tech 4: Doom 3 (2004) id Tech 5: Rage (2011) Notice a trend? With the exception of the earliest id shooters, which evolved very quickly, id has been in the business of developing one game per technology platform for the last eleven years. Sure, they licensed that technology to other developers to create other id titles like Wolfenstein: Enemy Territory to Quake 4 but when strictly talking about the work being done internally at id, technology and game development have gone hand in hand. But id's Todd Hollenshead knows that has to change. "We need to get to shorter cycles," Hollenshead told VG247. "And I think part of that is that we can't be doing a revolutionary technology with every game we develop." To that end, the studio's upcoming Doom 4 will use – you guessed it – id tech 5! "We have to go to a bit more of an iterative technology approach," he admitted, adding, "I think it's a completely doable thing, but I don't think it just happens without putting some effort into it." Luckily, with Bethesda's deep pockets backing the studio now, id is able to work on two games in parallel, without risking everything. "The capital required to put both those games in production – the means and size to do them at a triple-A level – would have been a literal "bet the company" sort of thing," Hollenshead explained. So, after Rage ships does that mean id can finally get to work on that Commander Keen reboot we've been waiting for all these years?

  • These Rage screens warn of a grizzled, bald future

    by 
    David Hinkle
    David Hinkle
    08.09.2011

    id has sent along some new screens for Rage and they're quite grizzled. Meeting its quota for dirty bald dudes, this bundle of screens also packs a nice post-apocalyptic vista and a taste of future fashions. Deer horns as shoulder pads? Crazy!

  • Team Fortress 2 gets to play with classic QuakeCon weapons

    by 
    Jessica Conditt
    Jessica Conditt
    08.05.2011

    Team Fortress 2 just had a futuristic weapons update with Dr. Grordbort's Infallible Aether Oscillators, and now Valve is going old-school. To celebrate QuakeCon 2011, which kicked off yesterday in Dallas, TF2 is getting a bevy of Bethesda and id Software gear as part of the QuakeCon Steam Sale (a different deal each day!). The following items correspond with different daily deals, but are all available through 10 a.m. EDT August 8: "The Original" Quake rocket launcher (Soldier), free with Quake IV purchase The Wingstick, based on a RAGE weapon (Engineer), free with RAGE pre-order The Dragonborn helmet from Skyrim (Heavy), free with Skyrim pre-order The Anger hood from Brink (Sniper), free with Brink purchase/ownership A Fallout Pip-Boy (Engineer), free with Fallout: New Vegas purchase/ownership

  • Rage's 'Uprising' trailer kicks off post-apocalyptic rebellion

    by 
    Ben Gilbert
    Ben Gilbert
    08.04.2011

    Remember when we told you about John Goodman's major voice role in id Software's upcoming shooter, Rage? Now we've got a trailer to prove it, fresh from QuakeCon 2011.

  • Doom 3 source code going free after Rage launch

    by 
    JC Fletcher
    JC Fletcher
    08.04.2011

    You've been waiting to get your mitts on the source code to Doom 3 (how do you type with those mitts on?), and your time is almost here. First announced at QuakeCon 2009, John Carmack confirmed plans today, during QuakeCon 2011, to release the source to the 2004 FPS following the launch of id's new hotness, Rage. The code will be released this year. According to VG247's liveblog, Carmack said in his keynote that these releases of Id code are a "challenge to other developers," and are beneficial to both Id and "the community." They're also a QuakeCon tradition -- last year, Wolfenstein: Enemy Territory and Return to Castle Wolfenstein were opened up. In related news, the Doom & Quake Complete Pack is on sale on Steam right now for $30.

  • Rage preview: On the road again

    by 
    Ben Gilbert
    Ben Gilbert
    08.02.2011

    There are some very important things I want you to know right away about id Software's long-in-development id Tech 5 showcase, Rage. It is, unequivocally, a first-person shooter first, everything else second. The car handling is fine, as is the RPG-esque quest delivery. But it's clear that the shooting is top priority. It's absolutely gorgeous, but not in the Sherilyn Fenn kinda way. The destroyed landscape is rich with detail, strewn with settlements and towns that look appropriately lived in, full of weather-beaten characters that show more life than those found in other Bethesda-published games. The combat and RPG elements come across in an engaging mixture. I was excited to explore each "dungeon" for loot, carefully making sure not to alert any dangerous gangs while killing strays with my silent blade. In short, despite being another first-person shooter -- named "Rage," no less -- and despite the post-apocalyptic setting, I'd describe the three hours I spent venturing through this version of "The Wasteland" as a breath of fresh air.%Gallery-129768%

  • Meet the colorful inhabitants of Rage's wasteland in latest dev diary

    by 
    Ben Gilbert
    Ben Gilbert
    07.28.2011

    When they're not busy charging you with clubs and screaming, or taking aim with their bizarre future weapons, the denizens of the world of Rage are quite a cultured group of folks. As you'll find out in this latest dev diary, they truly run the gamut of disfigured humanoids.

  • Rage developer diary wastes some time in the Wasteland

    by 
    Griffin McElroy
    Griffin McElroy
    07.21.2011

    So much of Rage's promotional materials have focused on the game's over-the-top weaponry, but the latest developer diary instead shows the environments you'll navigate while compulsively collecting said armaments. Check out the video above to take your first steps into the Wasteland.

  • Rage 'The Dawn' trailer breaks over the horizon

    by 
    Mike Schramm
    Mike Schramm
    07.10.2011

    Most of what we've seen from Rage so far has looked like your typical post-apocalyptic world: Lots of dust, freaks trying to kill you, and plenty of junk laying around some redneck encampment. But this behind-the-scenes segment for the game, called "The Dawn," changes the tune a little bit; it turns out there's more to it than just the Borderlands-style dust fields. There's some really good-looking city environments, for example, and a world savaged by an asteroid, of which you're a "special" survivor. There are dune buggies to race around, and a little bit of open world to explore. And yes, the freaks are still there, but there's also a group called The Authority trying to put the shackles on the world, and a Resistance trying to keep them off. There's lots and lots of guns, too. We still don't see, however, just where Blake Griffin fits into the picture.

  • Age of Conan's hardcore PvP ruleset releasing tomorrow

    by 
    Jef Reahard
    Jef Reahard
    07.06.2011

    What's a good encore for the week following a huge, game-altering freemium revamp? How about a new and much-anticipated server ruleset. Yep, Funcom is gearing up to release Age of Conan's hardcore Blood and Glory PvP shards tomorrow according to an update on the official boards. The American and European servers are scheduled to receive four hours of maintenance, after which time two new shards, Deathwish (US) and Rage (EU), will be brought online. These aren't just any servers, either. The Blood and Glory ruleset features free-for-all PvP throughout the game world, corpse-looting, and one character per account. Age of Conan's PvP community has been very vocal in its disdain for the game's turn towards the PvE side of the MMO street in recent years, and the new ruleset will finally give the die-hards an opportunity to put their money where their mouth is. For more on the ruleset, check out our exclusive interview with Funcom's Craig Morrison as well as our Blood & Glory opinion piece. [Thanks to Blasius for the tip!]

  • The Care and Feeding of Warriors: Rage in Cataclysm, part 2

    by 
    Matthew Rossi
    Matthew Rossi
    06.11.2011

    Every week, WoW Insider brings you The Care and Feeding of Warriors, the column dedicated to arms, fury and protection warriors. Despite repeated blows to the head from dragons, demons, Old Gods and whatever that thing over there was, Matthew Rossi will be your host. Last week, we talked about rage as a DPS and tanking mechanic. This week, we're going to talk more about it as a mechanic, period. What are its defining characteristics? Rage is self-generated. There's no predictable rate of return, and even if you geared for rage generation, you're at the mercy of encounter design. (A fight that forces you to break off of your target for any reason is bad for rage generation.) Rage never inflates. An ability that costs you 15 rage to use when you learn it will forever cost you 15 rage unless a talent or ability discounts you in some way. Rage also never inflates in terms of how much you have. You will always have a maximum of 100 rage; there is no talent or ability that increases the size of your rage bar. It's 100 forever. You can generate rage via specific abilities when it is absolutely necessary. The most common are Battle or Commanding Shout, or perhaps Charge. With the exception of white attacks and some special cooldowns (Berserker Rage, Recklessness, Shield Wall, Retaliation, Rallying Cry), almost anything that doesn't generate rage costs rage. Damage taken also generates rage, but for most DPS warriors, it's not worth courting death by deliberately taking damage for rage. Tanks make heavy use of this aspect of rage generation, since they take damage anyway. Rage is alone among all other resource systems in that it starts at zero. While Runic Power also technically starts at zero, unlike a DK, a warrior has no secondary resource system like runes to allow him to still use major abilities in the way DKs can.

  • Rage delayed until October 4

    by 
    JC Fletcher
    JC Fletcher
    06.10.2011

    The last known release date for iD Software's apocalyptic FPS Rage was September 13, as announced last year. Apparently, however, iD needs a bit more time to get things nice and apocalyptic (and, um, to get out of the way of Gears of War 3, we're guessing). The official site now lists the release date as October 4. The European release date has been bumped to October 7. We don't know how to react to this news that the game has been delayed. Like, we don't know what emotion to feel. [Thanks to everyone who sent this in]

  • The Care and Feeding of Warriors: Rage in Cataclysm, part 1

    by 
    Matthew Rossi
    Matthew Rossi
    06.04.2011

    Every week, WoW Insider brings you The Care and Feeding of Warriors, the column dedicated to arms, fury and protection warriors. Despite repeated blows to the head from dragons, demons, Old Gods and whatever that thing over there was, Matthew Rossi will be your host. We should talk briefly about two nerfs to warrior DPS in the most recent patch 4.2 PTR. They're not earthshaking in and of themselves, but I would be remiss if I didn't address them. Warriors Recklessness and Deadly Calm can no longer be used at the same time. One cannot be used while the other is active, but using one does not put the other on its full cooldown. Talent Specializations Arms Two-Handed Weapon Specialization weapon damage increase has been lowered to 12%, down from 20%. Fury Dual Wield Specialization weapon damage increase has been lowered to 5%, down from 10%. If I thought warrior DPS was through the roof or overpowered in any way right now, I guess I'd understand these nerfs. It more seems to me like, "Well, we nerfed some other classes ... We might as well nerf them, too -- it's protocol." I'm going to assume it's a change similar to the one we saw when Ulduar went live aimed at keeping warrior scaling from getting out of whack with the higher amounts of hit, crit and mastery that will be available.

  • QuakeCon registration opens at 8 p.m. ET tonight

    by 
    Griffin McElroy
    Griffin McElroy
    05.26.2011

    If you're positively jonesing to try out some of Bethesda Softworks' upcoming titles before the hoi polloi get their filthy hands on them, you'll want to stick around your computer at 8 p.m. ET tonight. That's when registration for QuakeCon 2011 opens up, letting people ensure their place at the PC gaming-centric event which will be held August 4 through August 7 at the Hilton Anatole hotel in Dallas, Texas. Basic registration will be free, though three premium tiers of tickets will be available in limited quantities for the diehards. These include a $20 "Select-a-Seat" package, which gets you quickly into the BYOC arena, and the $35 "Swag Pack," which gets you some free merch. There's also the $50 "QuakeCon Done Quick" package, which includes both speedy entry into panels and a metric ton of merch. Check out more details about these super ritzy premium packages after the break.

  • LA Clippers' Blake Griffin is all about Rage, apparently

    by 
    Ben Gilbert
    Ben Gilbert
    05.26.2011

    Perhaps you'll be able to make sense of Los Angeles Clippers star Blake Griffin trying desperately to get a role in id Software's upcoming FPS, Rage? We certainly can't. Logical or not, we'll admit it: we chortled.