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  • Blizzard reviews World of Warcraft raiding history

    by 
    Justin Olivetti
    Justin Olivetti
    04.28.2014

    A new raiding game will be coming to World of Warcraft with this fall's Warlords of Draenor, and as part of this transition Blizzard is penning a series of dev blogs looking at the past and future of raiding design. The first one is up on the site, covering everything from launch through Wrath of the Lich King. "In many ways, that was the most challenging aspect of classic WoW raiding: the logistics of assembling and maintaining a sufficient roster with sufficient gear," the studio posted. Blizzard said that reducing the maximum size of raids in The Burning Crusade had two objectives: to improve the gameplay experience for members of raid groups and to make raiding more accessible in terms of requirements. But it was Wrath of the Lich King's many patches that really shaped the raiding scene into what it's become today, the studio said.

  • The Elder Scrolls Online expounds on Craglorn's 12-man trials

    by 
    Bree Royce
    Bree Royce
    04.23.2014

    ZeniMax has just published a dev diary about the brand-new 12-player trials en route to The Elder Scrolls Online with its upcoming Craglorn patch. Trials, the studio stresses, are more than your average raid experience: One of the first things you'll notice about Trials is that they bring a new experience to ESO designed to test even the toughest veterans. You'll need a group of 12 to take them on, but they're not just dungeons that require a large group-we're applying additional pressure. Your team will only have a limited number of resurrections available, and additional rewards will be granted to those who defeat the weekly challenge with one of the top times across the megaserver. What makes 12 players the sweet spot for these encounters? ZeniMax hopes to downplay the organizational hassle of putting together groups, to telegraph fights without too much distraction, to keep them to about 90 minutes in length, and to appropriately rely on player skill rather than zerging. Another bonus raiders will welcome? No lockout timers! Scope out the video below for a first-hand look at the new trials.

  • RIFT sends players back in time to fight dragons

    by 
    Justin Olivetti
    Justin Olivetti
    04.16.2014

    Set your time machines back 1,500 years, RIFT players, because Patch 2.6.1 is flinging Ascended heroes into the past to help round up a few rowdy dragons. The patch, which landed today, opens up a new Tier 3 raid called Bindings of Blood. In this raid, players are experiencing the binding of the dragons from a first-hand perspective, and in so doing they actually change the "present" history of their personal game. Trion Worlds told us on the phone that the 20-person raid contains four portals to four instances, each with its own mini-boss, dragon, and unique theme. The instances are on separate lockout timers, and currently two are open with two more scheduled for next month. The bosses are reworked versions of Greenscale, Akylios, Laethys, and Maelforge, and will drop best-in-slot gear and weapons.

  • PAX East 2014: WildStar's panel is all about the endgame

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.11.2014

    So what happens when when you reach the end of WildStar? You've got a while to think about it, obviously, the game isn't even out just yet. But it's an obvious concern. People are going to hit the level cap, and what are they going to be doing then? Staring at the walls, singing songs, perhaps clawing desperately at the metaphorical walls in the hopes of getting the next major patch somewhat sooner? According to the WildStar panel at PAX East, the development team is hoping to launch with a fairly robust endgame no matter what you're hoping to do. The panel went through pretty much every part of the game, from items to PvP to solo story questing, all of which is intended to work together to create an environment wherein you don't run out of things to do and don't find yourself forced out of what you find fun. How well it will work remains to be seen, but there's certainly a lot on the table to start with.

  • WD unveils a truly portable Thunderbolt drive for performance junkies

    by 
    Jon Fingas
    Jon Fingas
    03.27.2014

    There are already a few portable hard drives that take advantage of Thunderbolt's brisk performance, but they have to plug into a wall outlet -- not very convenient when you're in the field. Western Digital is fixing that discrepancy today by unveiling the My Passport Pro, the first dual-drive Thunderbolt storage that takes its power solely from Intel's high-speed port. The drive isn't the fastest we've seen at about 233 MB/s, but it's still quick on its toes; it can copy that giant video project to your MacBook Pro in roughly half the time it would take on USB 3.0. If you're the sort who would rather not go hunting for power sockets while editing outside of the office, you can grab the My Passport Pro right now for $300 with 2TB of capacity, or $430 in 4TB form.

  • Kim Dotcom gets into politics with launch of an 'Internet Party' in New Zealand

    by 
    Matt Brian
    Matt Brian
    03.27.2014

    While he's still considered to be a dangerous internet pirate by the world's law enforcement agencies, Kim Dotcom is using his notoriety to branch off into politics. With the emphatic tagline "this is going to be awesome," the giant German today launched the Internet Party, promising faster and cheaper internet, new high-tech jobs and increased privacy for all New Zealanders. Dotcom hopes to become a prominent political figure ahead of the country's September general election, all the while US authorities fight to extradite him to face piracy charges linked to the now defunct file-sharing service Megaupload. Following the flashy raid on Dotcom's New Zealand mansion in 2012, the internet mogul focused on launching a new cloud storage service, Mega, which is set to go public later this year. By recruiting through the party's website and mobile apps (with a $0.99 membership fee for three years), Dotcom hopes to sign up 500 members in order to register with New Zealand's electoral commission and then gain a 5 percent share in the opinion polls in September's elections. If it doesn't reach the target, Dotcom has said previously that he may close the party and move on.

  • How to get started in LFR whether you're a new 90 or a boosted 90

    by 
    Elizabeth Harper
    Elizabeth Harper
    03.14.2014

    If you've just gotten your first character -- or your second or third -- to level 90, you might be looking to check out the raiding game. Fortunately, the looking for raid (or LFR) tool makes it easier than ever to jump into raid content without a lot of complicated scheduling and planning... but that doesn't mean LFR is easy mode. It's true, LFR has simplified versions of boss fights compared to flex or heroic raids -- but when you're gathering up 25 random players who might not even speak the same language, simplifying things is a must if the group is going to progress. However, despite their relative ease, there's still some work to be done to do your best in LFR -- and in the process make the raiding experience easier on you and your group mates. We'll walk you through the game's LFRs and what you need to do to get there.

  • Coping with the new raid realities of level 90 boosts

    by 
    Elizabeth Harper
    Elizabeth Harper
    03.12.2014

    The above image is not remotely a reflection of what raiding in World of Warcraft is like, but wouldn't it be great if it were? The addition of the level 90 boost to WoW means that we're seeing a lot of players leaping to max level where they can jump immediately into raids. Their ilvl of 483 is high enough to let them into LFR raids for anything outside Siege of Orgrimmar -- and let me tell you, it's kind of a nightmare. No, I don't mean that the influx of new 90s in itself is a nightmare: it's the fact that now anything going wrong in LFR results in 10 minutes of bemoaning the boosted characters who are keeping everyone else from progressing. It's drama city out there. It's not that the moaning is entirely off-base: boosted players don't necessarily know how to play their boosted class at 90... but none of us were class experts as soon as we hit 90. And, come on, a random LFR group doesn't need boosted characters to mess things up and wipe. So what's a player to do with this new LFR annoyance?

  • Exploring WildStar's endgame raids and dungeons

    by 
    Miguel Hernandez
    Miguel Hernandez
    03.12.2014

    For those who like endgame PvE content, Carbine's upcoming MMO WildStar is hoping provide not just lots to consume but a variety of ways to consume it. I'm no longer the type of gamer who has to race to max level, and fortunately for me, WildStar plans to give us that "raid feeling" even while we're leveling via adventures and shiphand missions and world bosses and even public quests. But there's much more to PvE than that. At last week's press event, I sat down with Lead Combat Designer Chris Lynch and Lead Dungeons and Raids Designer Brett Scheinert to talk about endgame and PvE in the next big themepark.

  • Level 60 vanilla guild 5-mans Razorgore

    by 
    Elizabeth Harper
    Elizabeth Harper
    03.06.2014

    Yes, we know -- level 90s can solo Blackwing Lair's first boss, Razorgore, with ease, but we still think it's an impressive feat for five at-level players. The guild Molten Core Veterans is focused on vanilla-era raiding, with no death knights or monks; no characters above level 60; and no gear or enchants over level 60, either. With the mechanics of the fight -- more about managing adds than damaging the boss -- Razorgore may be one of the only vanilla fights that can be done with such a small at-level group. The next boss, Vaelestraz, takes a lot more DPS to down -- and so a lot more players. As someone who fought through learning this fight during vanilla, I salute these guys. For all that vanilla raids have gotten easier over the years -- and power creep has even hit players trying their hardest to get the vanilla WoW experience -- the Razorgore fight isn't easy to master.

  • Funcom's financials take a sharp blow

    by 
    Justin Olivetti
    Justin Olivetti
    03.04.2014

    The earnings report for Funcom's fourth quarter 2013 is in -- and it doesn't look pretty. The studio reported that revenues are down both year over year and quarter over quarter due to deferred billings with The Secret World and increased competition. However, Funcom said that a better business model and new marketing programs are resulting in a stronger first quarter for 2014 and that its MMOs are "cash-flow positive and will remain so in the foreseeable future." Funcom said that it is taking steps to turn around the business with a new strategy to focus on more mid-core online games with smaller budgets and shorter development time. It's also continuing to invest in LEGO Minifigures Online and the Dreamworld technology. The latter is important so that the studio can release games across multiple platforms including Android and iOS tablets. LEGO Minifigures Online is scheduled for open beta testing this summer. The Økokrim charges regarding possible market manipulation between August 2011 and August 2012 were mentioned. Funcom said that no employees have been charged, and the company is cooperating fully with the ongoing investigation.

  • World of Warcraft aims to restructure currencies in Warlords of Draenor

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.26.2014

    World of Warcraft has been running for a decade, and that means a lot of changes have taken place over the years. One of those changes was the addition of the special currencies like Justice and Valor points, designed to ensure that bad luck on raiding loot drops doesn't lock people out of getting upgrades. But according to lead encounter designer Ion Hazzikostas, this system may well be on the chopping block when Warlords of Draenor comes around. Hazzikostas explains that the bonus roll system can be expanded and refined to ensure that players wind up with appropriate loot from encounters, replacing the current currency system altogether. The developers are also hoping to simplify the game's PvP currencies, giving players fewer things to keep track of while providing a more organic system of rewards. While nothing has been finalized yet, it's a fair bet that by the time the expansion comes out, you'll have fewer currencies to track on your character sheet.

  • 5TB hard drives are here, shipping now in select LaCie products

    by 
    Zach Honig
    Zach Honig
    02.20.2014

    25 terabytes of storage in a single standalone cube? That's now possible, thanks to Seagate's new 5TB hard drive. You can pair the LaCie 5big Network 2 five-bay NAS Thunderbolt series with up to five individual 5-terabyte drives for a maximum of 25TB of storage for less than two three grand. Based on the $300 price difference between the 15TB kit ($1,299) and the 10TB version ($999), we imagine you'll be able to max out the RAID device about $1,900, once these gigantic drives become available for purchase individually. For now, you'll need to settle for one of the two above configurations, available directly from LaCie beginning today. The 5big is available in a 10TB config (two drives) for $999, while doubling the storage will also double the price. You can even max the thing out with five drives for 25TB of storage for a cool $2,500. If smaller capacities are what you're after, LaCie's 2big is available with a pair of the new 5-terabyte drives for $899, or in a single configuration with the $449 d2. Update: We never like to strikethrough any content, let alone four full lines, but after hearing from LaCie, we have a bit more clarity when it comes to the company's new product offerings. The 5TB drive will be available in three products (outlined above), but not the aforementioned NAS. Ultimately, that's great news for consumers -- you can opt for a single-drive (5-terabyte) config for just $449.

  • Finish off Flappy and the filth in The Secret World's massive raid event

    by 
    MJ Guthrie
    MJ Guthrie
    02.11.2014

    Flappy's time has come! The Secret World fans can now exact some long-overdue payback on the filth-flinging winged nemesis that has been tormenting players throughout The Whispering Tide event. The final phase of the event -- a 40-man raid against Flappy himself -- has now started, and players of all strengths and skill levels can take part in taking this black behemoth down. The instanced raid will open every three hours for 30 minutes, and offers the chance to collect epic raid loot. Once the filth is completely eradicated from Agartha, the portal to Tokyo will open and usher in the long-awaited Issue #9. [Source: Funcom press release]

  • Dungeons and Dragons Online allies with Ed Greenwood to revive Haunted Halls of Eveningstar

    by 
    Justin Olivetti
    Justin Olivetti
    02.10.2014

    Along with the names Gary Gygax and Dave Arneson, Ed Greenwood is a keystone figure in the Dungeons & Dragons franchise. It was from his mind that the Forgotten Realms and Elminster sprang, and it's to his mind that Turbine has turned to make DDO's next update something truly memorable. So to celebrate D&D's 40th anniversary, Turbine and Greenwood have collaborated to bring the players an online version of the classic Haunted Halls of Eveningstar module. Even if you've played Haunted Halls as a pen-and-paper adventurer, you'll be in for a new treat this time around. Turbine's created two versions of the dungeon, one that mimics the original module and an extended version that uses Greenwood's unpublished notes. Plus, for the first time in DDO, Greenwood himself will provide the narration and optional commentary as the module's DM. We sat down with Turbine to take a look at how Update 21: The Legendary Halls is shaping up and what players will be in for when the past of pen-and-paper meets the present of online gaming.

  • The Mog Log: Final Fantasy XIV's Crystal Tower

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.18.2014

    Let me be up front with you, dear readers: The Crystal Tower in Final Fantasy XIV is one of the most well-designed dungeons I have had the pleasure of playing through, ever. Not just "in Final Fantasy XIV" but anywhere, ever. It's fun, it's clever, it's clean, it's engaging, it's freaking spectacular. If not for one minor wrinkle, it'd be a nearly unambiguously perfect bit of bliss. But I'll cover that part later; the important point is that right off the bat, this dungeons is something that I consider absolutely stellar. Longtime readers will also know that large group content is generally not my thing. I dislike a big raiding endgame, and I'm not a fan of the style of play, so the idea that my current favorite dungeon in the game is a 24-man rush through the tower probably seems a bit odd. So let's talk about boss strategies, progress through the tower, and the one blemish on what is otherwise unambiguously great.

  • Siege of Orgrimmar nerfs incoming

    by 
    Matt Low
    Matt Low
    01.17.2014

    Watcher has announced that several bosses in Siege of Orgrimmar will be adjusted starting with next week's raid resets. The affected bosses include Galakras, Thok the Blood Thirsty, Siegecrafter Blackfuse, and Paragons of the Klaxxi on various difficulty levels. Watcher's post is a long one, so check it out behind the break.

  • Vanguard's Cave of Wonders releases today

    by 
    MJ Guthrie
    MJ Guthrie
    01.14.2014

    What once was lost is back again: Vanguard's Cave of Wonders, present back in beta but nixed from the launched version, has returned! And devs have not only excavated this long-buried cave but reworked it to fit the current lore and add all-new raid mechanics. In this next step in the City of Brass plot, players will enter the first wing of the Cave of Wonders and take on four new bosses in 24-man raids. This cavern reopens today, filled with treasures (and all-new raid gear) for those willing to brave the dangers. For a peek into the cave, check out the six new screenshots in the gallery below.

  • Age of Conan director's letter talks achievements and PvP

    by 
    Mike Foster
    Mike Foster
    01.07.2014

    Age of Conan senior designer Matthew Bennett stepped in to author the game's most recent director's letter, and in doing so offered updates on AoC's long awaited achievement system as well as some valuable intel on the state of PvP items. According to Bennett, the Age of Conan team has a rough design in place for achievements that centers on broad categories like PvE, exploration, and dungeons, with sub-categories being designed for each. Bennett also explained that the dev team is taking a hard look at Tier 3 PvP gear by working to re-balance stats on key items to make them more useful and up their damage output to an appropriate level. The PvP team is also working on Tier 4 PvP items. Finally, Bennett reminded players that starting in February, Portents will return to their normal cycle of starting on the first Wednesday of the month and lasting until the following Tuesday. As for the big things like The Palace of Cetriss raid and Age of Conan's new tradeskill system? While not the focus of this particular letter, those key game elements are still in development.

  • The Problem of Raid Clutter

    by 
    Matthew Rossi
    Matthew Rossi
    12.13.2013

    What is raid clutter? Well, it's that mess of stuff that goes on during a raid encounter. It can be a boss, it can be trash, that's not really important. What is important is that absolute mess of spells going off, that can make it almost impossible for you to see anything. As fights get more complex with more encounter mechanics that need to be observed and reacted to, the clutter of modern raiding becomes more and more difficult to deal with. To use one example, the Dark Shaman fight is an absolute bonanza of raid clutter, especially on heroic - even separating the two shaman only means that half the raid gets to deal with tombs falling from the sky and ground effect cones while the other half of the raid has big red circles and purple cyclones. And that's just the boss mechanics - it doesn't take into account every member of the raid casting some form of spell or using some attack or ability, most of which have a visual component. But don't take my word for it. Blizzard knows this is a problem. @MysticalOS @evangel666777 We 110% recognize the problem that is visual clutter, especially in raids, and want to make it better, not worse. - Celestalon (@Celestalon) December 9, 2013 This issue gets frustrating for players because it's not one they have much control of aside from just turning down their graphics settings. It can certainly cause graphical slowdown when fights get really busy, it can prevent you from being able to react to mechanics in time or even prevent you from seeing them. It exacerbates the need for raiding addons that call out mechanics for you.