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We create a lot of digital content each day. Not all of it is important, but there are a few things we want to keep safe -- you know, things like financial documents, vacation selfies, MP3's from when we played in a hair-metal garage band. But what happens if your hard drive dies and takes your mo...

August 19th 2014 at 4:23pm 0 Comments
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WildStar is on the ground at Gamescom 2014, and it's got something new for players to explore. Specifically, it's got the game's newest dungeons. The Protostar Academy and the Ultimate Protogames are intended for level 10 and level 50, respectively; the former is meant to help introduce players to...

August 15th 2014 at 11:00am 0 Comments
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The team at Bungie has been talking a lot about Destiny's systems, but there hasn't been a great deal of discussion about the long-term game. What's going to keep players going in the long term? According to a recent interview with the designers, it's raiding. They'll be focused six-person runs tha...

July 31st 2014 at 11:00am 0 Comments
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A Destiny community Q&A posted today on IGN is quite illuminating as to Bungie's approach to this upcoming online shooter. The studio is "very cagey" on releasing any details about its raiding system pre-launch, is struggling to figure out whether the game will have a chat system, and is again...

July 29th 2014 at 5:30pm 0 Comments
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If you live and breathe big battles with lots of friends in MMOs, then you're going to be delighted when Firefall launches next week. The retuned sci-fi shooter will feature not one, not two, not four, but definitely three 20-person raids from the beginning. A new dev diary posted today talks abou...

July 22nd 2014 at 3:30pm 0 Comments
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It's certainly not a new concept that raids make up one of the smallest player populations in MMOs while sucking up a considerable amount of development time. Turbine's essentially given up on them for Lord of the Rings Online, while WildStar is double-downing on them from the get-go. In the inte...

July 9th 2014 at 8:00am 0 Comments
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If you've wondered why Turbine has decided to forgo developing new raids for Lord of the Rings Online (at least for the time being), it all comes down to numbers. According to CM Rick Heaton, raiders make up the smallest portion of the playerbase even if they are quite vocal on the forums: Raiders...

July 3rd 2014 at 3:30pm 0 Comments
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Ubisoft's latest dev blog for open world racer The Crew is worth a read if you're partial to cars, MMO-style groups, and boss fights. It describes a takedown challenge mission called A Little Nudge that "wouldn't be out of place in a Driver game." It also mentions the Raid spec, and that's not "ra...

June 22nd 2014 at 12:00pm 0 Comments
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Do you like to gamble? Do you like video games? Do you like to gamble in video games? If so, you'll be super happy with the latest event coming to Star Wars: The Old Republic today, giving players a chance to spin the wheel and win on Nar Shadda. Yes, that's sort of what you do when downing a boss...

June 10th 2014 at 2:00pm 0 Comments
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Continuing with our series of pre-WildStar interviews, Eliot and Justin grapple with the (ahem) "hardcore" endgame of raiding as we welcome Brett Scheinert and Mike Donatelli onto the show. Hey, 36 more people on this podcast and we could actually get a group going! Get all of our opinions and ana...

May 20th 2014 at 4:00pm 0 Comments
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WildStar's raid team has just completed a Reddit ask-me-anything about -- you guessed it -- raids in the upcoming sci-fantasy themepark. Lead Dungeon and Raid Designer Brett Scheinert (aka CRB_Timetravel) was joined by an array of Carbine Studios developers to answer player questions about the larg...

May 15th 2014 at 7:00pm 0 Comments