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An overlooked feature for Intel’s 14th-gen chips boosts gaming performance with one click
Intel’s new Application Optimization feature can provide significant gaming performance boosts for the company’s new 14th-gen processor. However, the feature currently only supports two games.
November's PS Plus Extra and Premium games include 'Skyrim' and 'Kingdom Hearts III'
Subscribers are getting 'Skyrim,' several Tom Clancy and Kingdom Hearts games, five more Ratchet & Clank titles and much more this month.
Ubisoft’s Rainbow Six series heads to mobile later this year
It's what Tom Clancy would have wanted.
Ubisoft's game subscription service is coming to Xbox consoles
'Rainbow Six Extraction' will hit Game Pass on its launch day, January 20th.
Amazon’s ‘New World’ is among the year’s biggest money makers on Steam
Battlefield 2042,' 'Valheim' and 'Destiny 2' are some of 2021's other high earners.
Ubisoft delays 'Rainbow Six Extraction' to January 2022
Ubisoft has delayed both Rainbow Six Extraction and Riders Republic.
Ubisoft will reveal whatever 'Rainbow Six Quarantine' is now at E3
It will have a new name, for obvious reasons.
Amazon recruits 'Rainbow Six Siege' developers for its new game studio
The Montreal studio is making an original online multiplayer game.
'Rainbow Six Siege' has a 4K 120 fps mode on PS5 and Xbox Series X
On Xbox Series X and PS5, performance mode will target 120 frames per second at a dynamic 4K resolution.
The latest 'Rainbow Six: Siege' character is the hero of 'Splinter Cell'
The third season of 'Rainbow Six: Siege' will feature 'Splinter Cell' hero Sam Fisher as a playable character.
Ubisoft sues Apple and Google for selling a 'Rainbow Six: Siege' clone
Ubisoft has sued Apple and Google for selling 'Area F2,' a title that's allegedly a knockoff of 'Rainbow Six: Siege.'
'Rainbow Six Siege' will be ready for PS5 and Xbox Series X at launch
Rainbow Six Siege will be available to play on the PlayStation 5 and Xbox Series X consoles as soon as they launch, Ubisoft game director Leroy Athanassof told Windows Central. On top of that, cross-generation multiplay will be supported, meaning next-gen console buyers will be able to play the game with friends that own current-generation PS4s and Xbox Ones, he added.
'Death Stranding' and 'Control' lead Game Awards nominees
The Game Awards takes place in less than a month and voting is now open after Geoff Keighley announced the nominees. Hideo Kojima's sprawling epic Death Stranding leads the pack with nine nominations, including game of the year, game direction, score/music, narrative and performance for both Norman Reedus and Mads Mikkelsen.
Ubisoft plans to improve ‘Ghost Recon Breakpoint’ with a month of bug fixes
By most accounts, Ghost Recon Breakpoint, the latest game from Assassin's Creed publisher Ubisoft, is a broken mess. Thanks to its unfinished state, the game performed so poorly in its first week of availability that Ubisoft recently delayed most of its major 2020 releases. However, in a blog post published on Monday, the publisher detailed how it plans to fix the game.
'Rainbow Six: Siege' adds a 'Fortnite' style Battle Pass
Ubisoft can't resist the siren's call of introducing Fortnite-like Battle Passes in Rainbow Six: Siege. On top of unveiling the details of Year 4's third season (more on that in a bit), the company has outlined plans for Battle Passes in its tactical shooter. The first phase will be a free "Mini Battle Pass" that has players earning Battle Points to unlock tiers and all-important rewards, such as a Harry Chibi charm if you complete the Pass. The real focus, of course, is the paid tier arriving in the fourth season.
Watch Ubisoft's E3 keynote live stream here!
If you're reading this, chances are you're waiting for Ubisoft to shed more light on its upcoming titles: Assassin's Creed Syndicate, Tom Clancy's Rainbow Six Siege, Tom Clancy's The Division and possibly several virtual reality games as hinted by the company last month. To get the latest sneak peek (you know you want to), feel free to tune in here at 2:45PM PT / 5:45PM ET today to watch Ubisoft's E3 conference live stream, courtesy of Twitch. Don't worry if you can't make it, though, as we've got you well covered for E3 this year. You're very welcome.
Xbox One 'Rainbow Six Siege' will come with both 'Vegas' games
To accompany today's news that Xbox One will soon be backwards compatible with Xbox 360 games, Ubisoft just announced that Rainbow Six: Vegas and Rainbow Six: Vegas 2 will be free for anyone that buys the latest game in the franchise, Rainbow Six: Siege. Although no one has explained exactly how this'll work, all Xbox 360 games will need to be downloaded (rather than played by disc), so you'd assume Seige will arrive with download codes for both titles. Ubi is the second developer to announce such a deal today, as Bethesda is giving away Fallout 3 with Xbox One copies of Fallout 4. Hopefully this becomes a trend of sorts -- it'd make a nice change from having to buy all those "definitive" editions, wouldn't it?
How a green hostage named Gary shaped Rainbow Six Siege
In developing Rainbow Six Siege, with gameplay centered around protecting or rescuing a hostage, Ubisoft looked to the real world for inspiration and guidance. That's the subject illustrated by the latest edition of "Behind the Wall," a series of behind-the-scenes looks at the game, published by Ubisoft. "We actually had some GIGN (French special forces outfit Groupe d'Intervention de la Gendarmerie Nationale) members come visit the office to meet with us and play the game first-hand to verify that we were shaping the experience accurately," the post reads. "While a lot of people on our team are veteran FPS developers, at the end of the day we're just gamers and consulting with the real operators helps make sure that we're doing it right. We get to ask them a lot of questions and get great feedback." Siege's developers tested this early with a dummy model - a muscular male with a flat green texture referred to as Gary. "[Gary] became the new focal point of each round and people seemed to actually care about him. As the matches would proceed, dev team members would rally for Gary's sake, and speak about him after the rounds as if he were another player in the game," the Behind the Wall article states. "The objective became central to the memories and stories created while playing a round, something that had never happened before." We'll see how attached players become to the final product when Rainbow Six Siege launches next year. [Image: Ubisoft]
Latest Rainbow Six: Siege trailer nearly blows the roof off
Ostensibly a showcase for E3 hype, this Rainbow Six: Siege trailer depicts all the neat ways in which police can wreck a suburban home in the pursuit of truth, justice and a few more points on the multiplayer leaderboards. [Image: Ubisoft]
Rainbow Six: Siege to include male hostages, too
Rainbow Six: Siege was the surprise finale of Ubisoft's E3 conference, featuring a team of players descending on a suburban home where a woman was held hostage by a group of heavily armed bad guys. The woman cowered while the house exploded around her, and she was referred to as "The Hostage" throughout the demo, passed back and forth between enemies and rescuers as if she were a flag to capture. The apparent objectification of the woman didn't sit well with many viewers – but the game will also feature men as hostages, Technical Artist Oliver Couture told RPS: "We're also gonna have male hostages. That's part of the plan." Ubisoft decided to use a woman hostage in the E3 demo for a specific reason, Couture said. "I know some people asked about the hostage in the demo. I mean, when we did that design we felt a lot of empathy with the hostage. We wanted people to want to protect her. If the hostage gets killed a team loses the game, so we wanted players to care about the hostage so that's the design we chose." Men aren't worthy of empathy, apparently. Couture described the technical aspects of the hostages in Rainbow Six: Siege as the epitome of next-gen. "We're trying to define next-gen with the hostage," he said. "We call that a 'living hostage.' So she'll react to explosions and things like that. It's pretty cool. She'll cough because of the dirt in the air, she covers herself when there's shooting – those sorts of things. We want the player to be able to move her into different positions, for there to be fluid controls. It's a balance between player comfort and reality." [Image: Ubisoft]