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We expect a stream of quality downloadable content post-launch for Borderlands 2, if DLC for the first game is anything to judge by. Gearbox CEO Randy Pitchford teased fans at a panel during Gearbox Software Community Day in Dallas, saying the team is channeling Star Wars: Return of the Jedi for on...

September 16th 2012 at 9:00pm 0 Comments
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"The game has evolved, I think people are going to be surprised by what they'll see, and it's still evolving," Gearbox president Randy Pitchford told CVG about Brothers in Arms: Furious 4. "One of the reasons why we're not talking about it now is that it's evolving and we need to make further chang...

July 9th 2012 at 10:00am 0 Comments
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Gearbox Software president Randy Pitchford is excited about the possibility of Borderlands 2 on Vita, a version able to share characters with the PS3 version. He's not excited enough to make Borderlands 2 for Vita, however.Speaking at the Rezzed conference today, Pitchford asked fans to bug Sony to...

July 6th 2012 at 12:40pm 0 Comments
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"You can see this pocket on the pants," Brian Burleson, senior producer of Aliens: Colonial Marines says as he points to a promotional image behind him. It shows one of the Colonial Marines standing over a Xenomorph while another alien leaps at him from behind. "When we released this [image], someo...

April 4th 2012 at 11:45am 0 Comments
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Randy Pitchford's Gearbox Software (currently working on Borderlands 2) has entered into a lease for a 61,000 square foot space in Dallas, Texas, part of a new $61 million "mixed-use" space called Frisco Square that will also host other businesses, "220 apartments, 50,000 square feet of retail sp...

November 19th 2011 at 7:30pm 0 Comments
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"With sales data, it seems like *customers* love Duke. I guess sometimes we want greasy hamburgers instead of caviar..." - Gearbox CEO Randy Pitchford If Pitchford is right, the upcoming Mac version of Duke Nukem Forever, being readied for August by Aspyr Media, may require a marketing strategy...

June 27th 2011 at 4:20pm 0 Comments
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Shoot Many Robots is Boston-based Demiurge Studios' first original game, and my hands-on with it at GDC was the first time that anyone at the developer ever gave a press demo. Studio head Albert Reed was, unsurprisingly, excited to delve into the studio's origins. "We got our start doing mods for...

March 14th 2011 at 3:00pm 0 Comments