richard hofmeier

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  • Richard Hofmeier

    The magnificent reappearing act of Richard Hofmeier

    by 
    Jessica Conditt
    Jessica Conditt
    06.05.2019

    Richard Hofmeier was an early superstar of modern indie games. In 2010, he released Cart Life, an unassuming, grayscale title that he described as, "a retail simulation for Windows." In actuality, it was a poignant and powerful portrayal of modern existence. Cart Life captured the loneliness, triumphs and hopeless frustration of maintaining friendships, providing for a family and dreaming big in the capitalistic rat race, all tenderly animated in a sharp noir palate. Cart Life became an underground hit, and then a mainstream success. It landed on Steam in 2012, and in 2013, it was nominated in three categories at the Independent Games Festival Awards, where it battled giants of the day, including Hotline Miami, Kentucky Route Zero, Gone Home and FTL. Cart Life won all three categories. Hofmeier was the first-ever winner of the Excellence in Narrative prize, plus he secured the $5,000 Nuovo award for innovation and the $30,000 Seumas McNally Grand Prize. And then, he vanished.

  • Trespassing at the IGF awards: Cart Life dev directly after his big win

    by 
    Jessica Conditt
    Jessica Conditt
    03.29.2013

    Half an hour after winning three IGF awards, including the $30,000 Seumas McNally Grand Prize, Cart Life developer Richard Hofmeier stepped backstage, stripped off his suspenders and over-the-shoulder gun holster, and said he wished his game would drop dead."I want it to die, frankly," Hofmeier told Joystiq. "I can't wait for it to die. People keep resuscitating it."Don't get it wrong – Hofmeier was cripplingly humbled by the praise from the IGF, but he wasn't convinced he deserved any of it. After a big win, passionate creators usually speak of the post-awards high, of feeling unreservedly ecstatic. After picking up the IGF's grand prize, Hofmeier rode a different wave."Highs and lows I guess," Hofmeier said. "I had high opinions of the other nominees and I kind of want to share this with them. I feel like I've already overstayed my welcome with this game and I'd like it if maybe some of this esteem and elevation could go to some games that deserve it more. I already got so much more out of this game than I ever thought I would. I thought it would just be my friends and me playing this thing. The other games are so well-made."

  • IGF grand prize winner gives his booth away to 'Howling Dogs'

    by 
    Jessica Conditt
    Jessica Conditt
    03.28.2013

    IGF Seumas McNally grand prize winner Richard Hofmeier, the man behind Cart Life, vandalized his own booth on the GDC show floor and handed it over to Porpentine, the developer behind text adventure Howling Dogs.Hofmeier hit up Porpentine on Twitter on Thursday morning, to kindly request he show Howling Dogs at his "booth thing." Oh, you know, just that booth for the awards that Cart Life totally swept last night. No big deal. Porpentine responded in the affirmative, and Hofmeier got to work tagging his own sign."IM REALLY EXCITED ABOUT HOWLING DOGS WINNING THE IGF," Porpentine later tweeted. For those at GDC, check out Howling Dogs in the IGF booth roundup in Moscone South. You can't miss it. Everyone else, play it here.

  • Cart Life follow-up, Blood of the Ortolan, sets the table in a few weeks

    by 
    Jessica Conditt
    Jessica Conditt
    03.28.2013

    Cart Life developer Richard Hofmeier wants to launch his follow-up game, Blood of the Ortolan, in the "next few weeks or so" on PC, he told Joystiq during Wednesday's IGF awards. Blood of the Ortolan is, perhaps unsurprisingly, inspired by the humanity behind obtaining, consuming and interacting with food."It's about food," Hofmeier said. "It's a food-themed murder mystery in the way that Cart Life is a retail simulation. I haven't said much about it yet because I don't want to over-promise and under-deliver, which I did with Cart Life."That last part is debatable – at the IGF awards, Cart Life picked up the Seumas McNally Grand Prize, the Nuovo Award for innovation, and the Excellence in Narrative award, for a cash total of $38,000. Blood of the Ortolan streamlines Hofmeier's development approach: It uses only mouse and touch interfaces. Yes, touch, since he has an "explicit interest" in getting Blood of the Ortolan onto mobile devices and consoles. First he'll see if Steam is interested in putting another one of his games on its service.Blood of the Ortolan, if it flows in Cart Life's vein, will be about food only on the surface, while the true tale unfolds within the interpersonal relationships and emotional, introspective tensions of real life."Money is of concern to everyone, much more so than, say, ammunition or military fundamentals or the vocabulary of racing," Hofmeier said. "We all worry about money. Also we all have to eat and we all confront the neuroses of food. It's one of those things that mainly when we're alone we feel that we are especially perverse in our relationship to food and then we find, maybe through catharsis, through art, that other people have these experiences too and maybe we have more in common than we might have thought otherwise."Don't expect Blood of the Ortolan to take it easy after Cart Life's positive public reception."If people put up with Cart Life, I feel like I've gotta try harder to upset them," Hofmeier said.