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[Update: Looks like 1UP was off by just about 100 emm bees ... alright, exactly 100 emm bees. The official XBLA file size limit has been raised to 150MB, not 250MB.]It seems that the upcoming Castlevania: Symphony of the Night will no longer be the exception to the rule -- 1UP's Luke Smith reports t...

January 19th 2007 at 7:15am 0 Comments
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In a new Postmortem article on Gamasutra, RoboBlitz developer, Naked Sky, speaks of the trials and tribulations of creating a new IP from the ground up with a relatively inexperienced team -- something they managed to do in only 11 months. Naked Sky discusses the things they did right, what went wro...

January 17th 2007 at 4:30pm 0 Comments
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RoboBlitz has had a lot going for it from day one. Since it was first announced, it was something special. Oddly enough, the hype surrounding RoboBlitz had little to do with gameplay, but rather the fact that the game uses Unreal Engine 3. Of course, that's a huge claim coming from an Xbox Live Arca...

December 26th 2006 at 7:00pm 0 Comments
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What the geek raised an interesting question yesterday: is the 50MB size limit for Xbox Live Arcade games a bad thing? The first and obvious answer is yes. After all, more space equates to bigger, better games, right? Conventionally, the idea makes sense. Look deeper though, and the question isn't q...

December 14th 2006 at 4:30pm 0 Comments
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The third original title to hit Xbox Live Arcade in less than a month, Assault Heroes, will arrive on Wednesday (for 800 points). Wanako Studios' top-down shooter (à la Commando, Ikari Warriors, etc.) will follow closely behind two insipid releases, Small Arms and Roboblitz, which have appear...

December 11th 2006 at 7:45pm 0 Comments
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Enjoying RoboBlitz? No? Are single player, physics based puzzles not doing it for you? If multiplayer is more your bag, it may interest you to know that Naked Sky will be releasing a free multiplayer expansion in 2007. We don't know much about the multiplayer, but we can assume it will involve robot...

December 11th 2006 at 9:30am 0 Comments
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So, my 360 automatically downloaded the trial version of RoboBlitz this morning, and I finally got a chance to sit down with it around lunch time. The first thing you will notice about RoboBlitz is that it looks gorgeous. It looks like an original Xbox game and is even decent as a 360 title. Squeezi...

December 6th 2006 at 5:15pm 0 Comments
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Boy, oh boy, do we love fresh, new content on Xbox Live Arcade. Today is a landmark day for the service, as it's receiving its first game powered by the Unreal Engine. We've covered all the RoboBlitz we could stand since we first learned of its existence, and now we finally get to try it out. If you...

December 6th 2006 at 10:30am 0 Comments
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Another new franchise is arriving on Xbox Live Arcade this week, one that notably boasts robots, explosions, and in certain circumstances, exploding robots. Developed by Naked Sky Entertainment, RoboBlitz sees you guiding a charming little contraption through all manner of gear-grating, cog-crunchin...

December 4th 2006 at 8:45pm 0 Comments

With all the Halo 3 news today, we almost lost this week's Live Arcade release in the shuffle. It looks like the new content stream that started with Small Arms is still flowing, as this week we get the Unreal-powered, physics based RoboBlitz. We've just about covered RoboBlitz to death, with cove...

December 4th 2006 at 5:00pm 0 Comments
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Sadly, all good things must come to an end. The Xbox 360 Fanboy RoboBlitz T-shirt contest is over. Before we say goodbye, let's crown our final winner. And the winner one one extra special, extra large men's T-shirt is ... Tony, who will wisely use this brand new shirt to put off doing his laundry f...

November 16th 2006 at 9:30am 0 Comments