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  • Chaos Theory: Five fantastic NPCs in The Secret World

    by 
    MJ Guthrie
    MJ Guthrie
    11.13.2014

    Before I was sidetracked by Sidestories and totally engrossed in the Halloween event, I talked about quests that I felt were top notch in The Secret World. At that time I also promised to give the NPCs of the game their due with their own spot. And here it is! Why would I devote an entire column to singing the praises of Non-Player Characters? Because it is the characters within the story that make the game so compelling! The characters' lives, their mannerisms -- they really bring TSW to life. From deep and perfectly quirky personalities to the top-notch voice acting, it's the NPCs that tie everything together and make missions so memorable. And while all of the characters play vital roles (even those who just pop in for brief appearance as supporting cast), these five stars steal the show.

  • WildStar slashes box prices by 33%

    by 
    Justin Olivetti
    Justin Olivetti
    11.12.2014

    In a day after releasing its third major update to the game, WildStar has gone on sale by reducing the cost of both editions by 33% if purchased through the official website. This brings the standard edition down to $40 and the digital deluxe edition to $55. Both editions come with a month of game time included. Earlier today we reported on an interview in which the studio said that its publisher was standing behind the game and that it had strong though unspecific box sales. Yesterday, WildStar released Drop 3, Mystery of Genesis Prime, a content patch with over a hundred pages of bug fixes.

  • NCsoft 'sees a future' for WildStar

    by 
    Bree Royce
    Bree Royce
    11.12.2014

    Eurogamer recently spoke to WildStar Creative Director Chad Moore and Product Director Mike Donatelli to counter concerns that WildStar is a "sinking ship." Fortunately for players, NCsoft, which controls Carbine, apparently doesn't think so. "They specialise in MMOs, that's what they do. And they see a future for WildStar," Donatelli explained. "And as far as NCsoft is concerned, they're going to support us, and I take them at their word for that when they've made a commitment to us for the future, so I feel very comfortable making that statement." Moore noted that Carbine still has "hundreds" of employees in spite of recent layoffs, and while he wouldn't outright condemn negative Glassdoor reviews, he did recommend they be taken "with a grain of salt." Regarding sales, Donatelli told Eurogamer the game sold "many, many, many times" the hoped-for 250,000 boxes, but he doesn't mention current subs. Back in October, he told Massively that the game had "hundreds of thousands of active players." NCsoft declined to clarify that ambiguous phrasing when asked. WildStar's Mystery of the Genesis Prime patch launched yesterday.

  • Global Chat: Why we blog

    by 
    Justin Olivetti
    Justin Olivetti
    11.11.2014

    Why an MMO player decides that he or she needs to take up an additional hobby of writing about these games isn't much of a mystery. We may all blog about a huge variety of topics, but the impetus behind it tends to be very common: We have so many thoughts about and so much love for these games that we can't hold it in. To blog is to open up and share experiences, observations, and hopes. It's to connect with others and to perhaps give another layer of meaning to the time that we spend in-game. We don't blog because we have to; we blog because we simply could not not blog. So let's see a few examples of what MMO bloggers couldn't keep inside of them! From spooky stories to rapturous tales of exploration, it's a testament to the power of words and goofy rejoinders.

  • WildStar's Mystery of the Genesis Prime is live today [Updated]

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.11.2014

    It's been a long road getting from there to here, but players who have been waiting patiently for the next WildStar patch can stop waiting. Mystery of the Genesis Prime adds two major new pieces of content: the Defile, a new zone extending off of Blighthaven; and Journey to Omnicore-1, a new solo instance that allows players to explore more of the story behind Nexus. The Defile includes the Black Focus (which we toured), the Siege of the Lightspire, and a variety of solo quest chains. Journey to Omnicore-1 kicks off the game's ongoing story, exploring more of the details behind what took place on Nexus and how the events on the planet could have long-lasting consequences for everyone on the planet and off. The patch also increases loot rewards from enemies fought in groups, adds rental mount vendors for low-level players, and increases money rewards from quests and junk items. You can take the patch for a drive today; it took a while to land, but there's a lot of new stuff therein. [Source: Carbine Studios press release] [Update: Carbine has posted a list of known patch issues on the official site; they include currency display issues, non-functioning gardens, and borky public events.]

  • WildStar Loremaggedon illuminates the Mordesh, Draken

    by 
    Jef Reahard
    Jef Reahard
    11.10.2014

    WildStar's Loremaggedon is down to its final two races. This week's installment features the Mordesh and the Draken, and it's required reading if you're curious about how the former lived "before they because quasi-undead space zombies." Carbine's Chad Moore says that Loremaggedon isn't quite finished, either, even though it's now covered all of WildStar's races.

  • Skyforge's first technical beta weekend begins November 13th

    by 
    Bree Royce
    Bree Royce
    11.07.2014

    The conglomerate of companies building Skyforge -- Allods Team, Obsidian Entertainment, and My.com -- have announced that the MMORPG's first technical beta weekend will kick off on Thursday, November 13th. What's a technical beta? The technical beta weekend is a "technical test" in that the purpose of the beta will be to test Skyforge's core systems such as server infrastructure, client distribution system, login services and more. Therefore, we are only inviting a relatively small number of players to participate in this phase of testing to ensure that our core systems are operational, fully functional and able to withstand the stress of many players all logging into the game simultaneously. The developers are also hoping to provoke feedback about core gameplay systems such as classes, quests, combat, and character progression. This weekend's beta winds down on November 16th, but more tests with more invitees are planned.

  • The Secret World's Issue 10 characters, locations, and shield upgrades

    by 
    Justin Olivetti
    Justin Olivetti
    11.06.2014

    First things first: Funcom's Joel Bylos is still not revealing the release date of The Secret World's Issue 10, so don't get your hopes up when you read through today's October game director letter. However, if you can get past that disappointment, you'll find a treasure trove of information about Issue 10 details, such as the descriptions of four key NPCs that players will meet and four fascinating locations that players will explore (love palace, anyone?). Bylos also discusses how players will be able to wield AEGIS technology to create protective shields of their own. The Secret World's Halloween event will continue through November 13th and be followed by a scenario bonus weekend.

  • A tour of WildStar's upcoming Black Focus area

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.06.2014

    The next update for WildStar has some pretty big shoes to fill. Arriving on November 11th, it's the first update the game has seen since August, when the game abruptly peeled back from monthly updates to quarterly ones. It comes after a round of server merges. It needs to prove to fans who are still subscribed to the game that there's good reason to keep playing and that more content is on the way in the near future -- that there's a reason to hold out hope. Earlier this week, I toured the Black Focus, the five-person group content releasing in the new region of The Defile in the upcoming patch. Not all of my questions about the zone as a whole were answered since I didn't get to go through all of the quests leading into this particular encounter. However, I did get a chance to form at least some first impressions and see how well this bit of content holds up. And there's a new trailer past the cut if you just want to watch that.

  • WildStar shows off the Mystery of the Genesis Prime

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.04.2014

    The nature of the Genesis Prime is one of the major elements of WildStar's story as presented to players on the road to level 50. Even once you get there, though, you still have questions, ones that will hopefully be answered by the end of the game's next update. Lucky for you, a new trailer for the Mystery of the Genesis Prime update is now available, along with a look at the Defile region that should help bring much of this storytelling to a conclusion for the time being. Inside the Defile, players will be exploring solo content in the Sonic Plaza and the Strain Maw, taking on five-person tasks in the Black Focus, and fighting through large-group challenges with the Siege of the Lightspire. Carbine intends to have content in place for you no matter what your preference is. The update was originally scheduled to launch in November, but no formal date has been announced. Check out the trailer past the break, scope out the locations available, and get ready to find some answers to one of the game's biggest mysteries. [Source: Carbine Studios press release]

  • WildStar's Loremageddon focuses on Cassians, Exile Humans

    by 
    Jef Reahard
    Jef Reahard
    11.03.2014

    WildStar's Loremageddon continues this week with an installment focused on the Cassians and the Exile Humans. These two groups have a healthy dislike for one another, and if you'd like to know why, you should head to their respective web pages and do a bit of reading. You'll learn about Jarec the Vigilant, Exile cologne, and the reasons behind the Cassian Civil War, among other tidbits.

  • Skyforge's adepts do your dirty work, bear gifts

    by 
    Jef Reahard
    Jef Reahard
    11.03.2014

    There's a new Skyforge blog post on the game's official site. It's all about adepts, which in case you've forgotten are the loyal followers of your avatar who further your personal power and assist you on the road to godhood. Adepts distinguish themselves from your regular followers by way of a profession: Engineer, Templar, Sorcerer, Mystic, Preacher, Healer, Envoy, or Agent. Some adepts are better suited for particular missions (send a Healer on an epidemic curing mission, for example), and adepts who successfully complete missions will bring you gifts and additional followers for your trouble. Adepts also help you gain reputation within the game's provinces, so it's in your best interest to develop their power as efficiently as possible. How do you do that? Well, you can start by reading the dev diary which we've linked below.

  • Employee reviews blast Carbine Studios management

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.03.2014

    Whenever you hear of a studio laying off 60 people, you have to think things aren't going well. Sometimes it's a matter of bad luck and circumstance, but sometimes it's a case of bad management and poor decisions. Current and former employees of Carbine Studios attribute it to the latter, with the company holding a 41% rating on Glassdoor.com as reported by The Escapist. The reviews uniformly emphasize that WildStar is an excellent game, but they also point out universal flaws with management, decision-making, and communication. Several employee reviews characterize the studio as a "boy's club" with only the top decision-makers given leeway. There are also criticisms of the studio's overall implementation of strategies and willingness to adapt. As the reviews come from both present and former employees, the negativity speaks to some underlying problems at the studio and certainly does little to alleviate the sense of general anxiety for players regarding the state of the game.

  • Chaos Theory: Exploring the Halloween that almost wasn't in The Secret World

    by 
    MJ Guthrie
    MJ Guthrie
    10.31.2014

    Funcom just about blew it. I have cut The Secret World plenty of slack for hiccups and bumps over the years (and I am willing to do so in the future because it just doesn't have an equal in the MMOverse and it does what it does so well), but this last one can't be brushed off. This latest misstep could have cost TSW dearly in good will, patience, and even players. You don't take the holiday that the game is essentially based on and not celebrate it! Luckily, TSW's much-anticipated Halloween event did finally show up, albeit 10 days late -- barely in time for the holiday. I am betting that the delay has cost the company some cash. The build-up to this holiday is a huge part of the excitement; the weeks preceding All Hallows' Eve is the perfect time to get people who are in the Halloween mood to return to the game or dive in and try it for the first time> Not to mention it's the time when folks are more apt to buy costumes! Funcom squandered that. And why the delay, anyway? During my Issue #8 tour last year, Creative Director Joel Bylos teased, "Our Halloween next year is going to be amazing! I wrote it for this year, but we didn't get done in enough time." Wasn't 12 more months enough time? We've been waiting with bated breath! So after all that wait, and then even more, is the event worth it? My answer is...

  • WildStar opens up free, indefinite megaserver transfers

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.29.2014

    How's your server's population in WildStar since the switch to megaservers? Does it still feel a little empty? Community manager Tony Rey says that the team has heard the complaints that the PvP servers are quiet, and the team is responding by opening up indefinite free transfers between the PvE and PvP megaservers in both directions. You can move your PvE character to the PvP megaserver as you wish, and vice versa. Rey says that while the team was initially happy with the stats on the PvP realms, the EU PvP megaserver in particular had certain difficulties with player numbers after PvP-to-PvE transfers were opened up but before the megaservers went live. Having free transfers in place does carry the risk of allowing people to level on a PvE server only to transfer over at the level cap, but players are assured that the team is watching for shenanigans and will shut down untoward transfers. These transfers are currently open for an indefinite period of time; Carbine will decide whether or not these free transfers will remain in place after monitoring the health of the server system.

  • Layoffs hit WildStar's Carbine Studios

    by 
    Justin Olivetti
    Justin Olivetti
    10.23.2014

    Word is bubbling up from several sources that layoffs are impacting Carbine Studios and WildStar today. NCsoft confirmed the rumors in an official statement: "While decisions like this are always hard, they are necessary as we begin the implementation of a new strategy designed to strengthen our footing as a leader in global entertainment. Again, the decision to reduce staff was not an easy one, and we sincerely wish everyone well in their next endeavors." Community Manager Tony Rey said that the remaining team would soldier on: "Today NC West announced staff reductions across its Western operations. While this impacted several colleagues, the teams here at Carbine are committed to supporting WildStar to ensure you get the experiences you want well into the future. We wish all of our friends well and hopefully our paths will cross again in the future." Polygon reports that an unnamed source claims that 60 employees were let go. One employee affected was Chief Client Engineer Bitwise, who said farewell on Twitter: "My amazing time at Carbine has come to an end. I can't adequately express my appreciation to the company and players. Thank you!" The WildStar developer recently saw several high-profile members of its team depart. Massively sends its regards to those impacted by the decision.

  • Leaderboard: Which 2014 MMO will be the most financially successful?

    by 
    Jef Reahard
    Jef Reahard
    10.22.2014

    2014 is winding down, and when it comes to big triple-A MMO releases, it's basically over already. The Elder Scrolls Online, WildStar, and ArcheAge all debuted this year and apart from their differing premises, mechanics, and reception, they also differed in terms of their business models. One thing they had in common, though, was expensive production values as well as the pressure of carrying the financial flag for their respective development studios. While it's hard to accurately predict the future, that's exactly what we're going to do in today's Leaderboard. Which of 2014's big three do you think will be the most financially successful in the long run? Vote after the cut and don't forget to explain your vote in the comments! Ever wish that you could put to rest a long-standing MMO debate once and for all? Then welcome to the battle royal of Massively's Leaderboard, where two sides enter the pit o' judgment -- and only one leaves. Vote to make your opinion known, and see whether your choice tops the Leaderboard!

  • WildStar's Nexus Report on megaservers and the state of the game

    by 
    Jef Reahard
    Jef Reahard
    10.15.2014

    WildStar's latest Nexus Report has been posted to YouTube. Carbine's Chad Moore, Tony Rey, and Craig Turner are your hosts for a 35-minute show that delves into the specifics of megaservers as well as the current state of the game. You can watch the full clip just past the cut!

  • WildStar's megaservers deploy this week

    by 
    Bree Royce
    Bree Royce
    10.13.2014

    Carbine has just announced that WildStar's megaserver implementation, first revealed in September, will deploy this Wednesday. Megaservers are intended to increase server capacities and deal with fading populations without disrupting players, though they have the side effect of muddying server communities and eliminating the ruleset servers on which players originally rolled. The servers will go offline on Wednesday, October 15th, at 8 a.m. EDT, for up to 24 hours. To make up for the extended downtime, Carbine is giving all players a month's worth of in-game Boom-Boxes and a free day of game-time. Characters level 3 and up, as well as guild, arena teams, circles, mail, and auction items, will move intact, but characters under level 3 that haven't been played in the last month will be nuked. The team is simultaneously introducing surnames to avoid duplicate name conflicts.

  • WildStar's state-of-the-game missive promises new content, quality-of-life adjustments

    by 
    Bree Royce
    Bree Royce
    10.10.2014

    Carbine Studios has just posted another WildStar state-of-the-game letter to fans. In it, the studio says that an upcoming content update will provide two content chapters: The first, Mystery of the Genesis Prime, will introduce a new level 50 zone and tie into the plot from The Strain. The second, Journey to OMNIcore-1, opens up the "galaxy-spanning Nexus Saga," which the devs say includes "content for players of all stripes, from lore-filled immersive solo content, to fast and furious 5-player quests and massive 20-player public events." Carbine also mentions sweeping bug fixes, ELO tweaks, housing remodeling, extensive quality-of-life adjustments for lowbies, and tutorial-skipping for alts. The studio does not provide a date for the release; Carbine has previously floated November for the patch's likely arrival. The devs do say they're putting more into this release "than [they've] put into any update so far."