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  • This weekend's golden in The Secret World

    by 
    Jef Reahard
    Jef Reahard
    10.09.2014

    Got MMO plans for your weekend yet? If not, you might want to check in with The Secret World, since Funcom is hosting what it calls a Golden Weekend with "massive bonuses" and a "gilded rage event." Yes, you can hunt down that rampaging golden Guardian of Gaia, and you can also enjoy double AP as well as 30 percent extra Funcom points on every purchase. Get all the event details via the links below!

  • The Nexus Telegraph Extra: WildStar's deafening silence

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.09.2014

    How many people are currently playing WildStar? I don't know. You don't know, either, beyond vague guesses based on things like Raptr numbers, which say more about what Raptr users like to play than about actual game popularity. But it seems like the sort of answer that could be used to at least deflect a great deal of criticism, doesn't it? If Carbine Studios is sitting on two million players at a reasonable level of activity, that wouldn't shut down all discussion of the game's myriad problems, but it sure as heck would demand some rethinking. That's precisely what I asked when I, at Carbine's behest, sent the team questions about the health of the game over a week ago. The bad news is that Carbine still hasn't answered my questions, nine days later. But the good news is that in the interim, Carbine was willing to tell another site that WildStar does not have a "player interest" problem, which seems like the sort of waffley question you'd answer if you really didn't want to be specific.

  • The Nexus Telegraph: Dribs and drabs of WildStar

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.06.2014

    The past few weeks have not been a fun time to be a fan of WildStar, and we still have heard distressingly little about what's coming in the next patch. Heck, the most I can think of hearing about in recent memory is the announcement that the game will not feature any sort of holiday content this year, and as those of you who know me will probably guess I kind of wanted a Halloween event. (I like October.) But let's talk about what we do know and where we are right now, since barring any further developments, there's not much more to be said about what isn't working. Either things get addressed or they don't. So let's talk about the next drop, what we will and won't be getting from it with any measure of luck, and about the complete lack of holiday content and why anyone should care. Yes, even if you normally don't care about holiday content!

  • The Secret World adds new mission for the Halloween season [Updated]

    by 
    Justin Olivetti
    Justin Olivetti
    10.02.2014

    The Secret World's Halloween offerings are expanding this year with a new mission chain called The Broadcast on October 20th that sends players to investigate mysterious radio signals affecting the dead. Funcom said that it will also be offering "a new loot setup" for the holiday as well as the return of the Cat God and Spooky Stories missions. Today's newsletter also announced a special double AP golden weekend starting on October 9th that will feature the encore of the golden guardian fight. Producer Joel Bylos spent some time in the letter discussing Issue #10, of which he said that the team is working on a nightmare monster section for Tokyo, postponing the release of the new auxiliary weapon, and allowing players more freedom to customize their user interfaces. [Update: Funcom has delayed the Halloween events but expects them to go live before Halloween itself.]

  • Skyforge will spawn multi-stage alien invasion events

    by 
    Bree Royce
    Bree Royce
    10.02.2014

    If you like random scripted events in games like RIFT, Defiance, and Guild Wars 2, you're going to love Skyforge's alien invasions. Announced today, alien invasions in the upcpming sci-fantasy MMORPG are huge events that will roll out to the open world in multiple stages and spawn waves of enemies full of loot and esclalating challenge. If ignored, invasions "will grow and defenders will be overrun by more dangerous creatures from the most distant corners of the universe." So maybe don't ignore them. Upon defeating invading hordes, players can rally the troops and board the enemy ships, where they will encounter bizarre alien monsters in various forms and vicious, unexpected traps. If these can be surpassed, parties must then defeat the avatar of an alien god; presenting a true challenge, staying alive on board an alien ship and defeating the enemies within will reap huge rewards and bring recognition to all victors. Players that deal most deftly with the alien god's avatar will be able to participate in a championship match. This is a special raid adventure with a new, stronger avatar. Here, even the slightest tactical mistake can deprive you of victory, but the winners will receive a unique reward. The outcome of this battle may have certain consequences for the entire server. After all, the gods are not just immortal heroes. Their actions have an impact on the whole world. Obsidian has posted a new video showing off the invasion system; we've included it below.

  • WildStar's Stephan Frost calls it quits

    by 
    Justin Olivetti
    Justin Olivetti
    09.30.2014

    In a new WildStar Nexus Report livestream, Design Producer Stephan Frost stunned listeners by announcing that he would be leaving Carbine Studios. "It really pains me to say this, but this will be my last show and my last week at Carbine," he said on the show. "I'm off to a new adventure; I got an offer that I couldn't turn down and so I'm going to take it. This is super-hard for me. This is one of my proudest achievements. A lot of my heart and soul is in this game." Frost assured fans that it had nothing to do with the game and the community, and he promised that he would still be playing WildStar even after his departure.

  • Casual escapists, Skyforge hasn't forgotten you

    by 
    Bree Royce
    Bree Royce
    09.30.2014

    A new MMOGames interview with Obsidian Executive Producer Eric DeMilt sheds light on inbound sci-fantasy MMO Skyforge, which he says is angling to provide a deep experience for players with tons of time -- as well as players with very little. As he put it, "We are striving to make a great high quality free to play MMO that would have action oriented combat and allow for short rewarding session time. We wanted to make something that could accommodate short session game play as allow for enjoyable longer play sessions. It's about escapism and being larger than life." DeMilt also discusses power creep, player retention, character progression, the Facebook-inspired social network within the game, and monetization; on the last, he's reluctant to give details, but he vows that Skyforge is "not going to be a flat-out pay-to-win game."

  • WildStar settles on megaserver names

    by 
    Justin Olivetti
    Justin Olivetti
    09.29.2014

    Players have cast their votes for the new megaservers coming to WildStar, and the decisions have been reached. In North America, the PvE server will be Entity and the PvP server will be Warhound. European players will soon be hanging out on Jabbit (PvE) and Luminai (PvP). WildStar previously announced that it would be merging all current servers onto these four megaservers to facilitate increased population density and player interaction (and, presumably, to clean up the desolated servers). Until megaservers are instituted, players may transfer to other servers for free within their region.

  • WildStar adopts quarterly update cadence: 'No more drops before their time'

    by 
    Bree Royce
    Bree Royce
    09.25.2014

    WildStar Product Director Mike Donatelli has penned a new state of the game post to address concerns about the themepark in the wake of Jeremy Gaffney's resignation as Carbine President and the announcement of server merges in the form of megaservers. Donatelli says that WildStar will now function under a quarterly cadence for major updates. In August, he told players that the team was adopting a "when it's done" approach to drops instead of its originally planned monthly cadence. "If it's not ready, we'll hold it until it is," he reiterates today, citing quality as his motivator. "This doesn't mean we won't have other activities available to experience on a more regular basis; we're just taking the necessary time to get the major drops right." The next drop, scheduled for November, will include both solo and world story content. He also promises improved elder game itemization, disincentives for toxic PvP behavior, attunement adjustments, and a new training dungeon to prepare players for WildStar's controversial raid content. "I want to stress that we're not nerfing raids," he writes. "We're just giving you the tools to succeed when tackling them."

  • Chaos Theory: New Sidestories show The Secret World's innovative side

    by 
    MJ Guthrie
    MJ Guthrie
    09.25.2014

    When I talked about 10 of the most compelling missions in The Secret World last time, I purposefully left out the new Sidestories mission packs. One reason is that I've already spoken a bit about Further Analysis; the other is that the third and latest pack was slated to arrive soon and I intended to talk about all of them together. As it turns out, it actually released the same day that Chaos Theory did! Since then, I've had the chance to dive in and experience some of those missions. As usual, I was not disappointed. Besides providing the expected interesting new characters and great stories, The Last Pagan highlighted something else: TSW continues to be innovative!

  • Skyforge teases retro skycar, seeks tester guilds

    by 
    Bree Royce
    Bree Royce
    09.23.2014

    If you had any fear that Skyforge is just a pure fantasy title -- and judging by our past comment discussions, I know this is a common assumption -- then you can put that fear to rest. Obsidian and My.com have released new vehicle concept art for the game, including these teasers of an almost-steampunk souped-up classic car with retro styling. In other Skyforge news, if you're part of a guild that might be interested in playtesting, the team wants to hear from you. "We're looking for everything from small groups of friends to big clans," says the post.

  • WildStar puts megaserver names up for a vote

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.23.2014

    Do you have strong feelings about the name of your server? Then you'll want to make sure to get involved with the poll for WildStar players that's running until September 24th at 12:30 p.m. EDT. While the megaserver system has not yet been rolled out, the team is nearly ready and is looking for feedback on just what to call the new PvE and PvP servers for each region. Both server types have five names to choose from. Currently, the North American vote is leaning toward Entity for the PvE server and Deadeye for the PvP server, but there's still enough time for players to change that trajectory. If you don't care about your server name, it's nothing to worry about, but if it matters a lot, jump on over and share your feelings.

  • The Nexus Telegraph: How to fix WildStar

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.22.2014

    It's been a quiet couple of weeks for WildStar, which could be taken as indicating the team is making major changes, or it could just be pre-patch preparations that are taking half of forever. It'd look the same either way. We know the next patch is coming, and we have some idea of what it's going to contain, but we still haven't gotten anything resembling a release date. Still, leaving aside the obvious shift in patch schedules, I'd like to think this is the start of a paradigm shift for the game's development as a whole. This ties into the last column's topic quite well. The game has issues at the moment; it's not hitting the notes or player numbers it wants. What can actually be done to address this? How can the game draw players back and keep them engaged, especially when it's in need of some pretty serious server consolidation so early in its life?

  • Like WildStar music? There's a concert for that

    by 
    Bree Royce
    Bree Royce
    09.18.2014

    If you happen to be in Poland on September 26th, make sure to grab tickets for the GameOn multimedia show, the first part of which will feature selections from the scores of popular video games, including MMOs like WildStar. Composer Jeff Kurtenacker blogged that he is "absolutely honored to announce that the GameOn concert in Krakow, Poland, will be premiering a new arrangement of Our Perception of Beauty (Drusera's Theme), which [he] composed for the MMO WildStar by Carbine Studios." According to Kurtenacker, this concert will mark "first time WildStar music will be played in a concert setting"; he also notes that flutist Sara Andon, spotlighted throughout the WildStar score, will again perform at the concert. Music from World of Warcraft, League of Legends, and other games will also be featured. Kurtenacker spoke to Massively's resident Jukebox Hero last year about his work on WildStar. He has since released several exclusive and free music tracks for players.

  • WildStar's housing gets huge with Drop 3

    by 
    Justin Olivetti
    Justin Olivetti
    09.17.2014

    Housing fanatics (including those eternal level 14s) in WildStar have great reason to cheer for the upcoming Drop 3. Carbine Studios is giving a ton of love to the player housing system, including a huge expansion of how many items can be placed. In yesterday's Nexus Report, the team answered many housing questions and outlined some of the big changes coming with Drop 3. When it hits, players will be able to place up to 1,000 decor items both indoors and outdoors, which is an increase from the current 300 exterior and 800 interior limits. Other improvements include musical selection, more lights, separate sharing privileges for gardens, and a blank housing choice. The team has also been discussing new base terrains and the ability to move FABkits around. We've got the full video for you after the break, so chow down! [Thanks to Greg for the tip!]

  • Skyforge eschews gank PvP, teases PvPvE battles

    by 
    Bree Royce
    Bree Royce
    09.17.2014

    "Fighting fair is the name of the game," say Skyforge's devs in a press release today, which is totally what the characters pictured here represent. (Sorry, that was a... low blow.) My.com says Skyforge will allow small-scale PvP in designated maps with varying team sizes; it will also include a matchmaking system to protect noobs and make it "almost impossible to gank someone." Large-scale PvP, known as Pantheon Wars, is another story, one the studio isn't telling just yet except to hint that it'll involve "complex PvPvE-battles where proper role assignment is crucial." Enjoy the new screenshots.

  • One Shots: Avian servitude

    by 
    Justin Olivetti
    Justin Olivetti
    09.14.2014

    Birds? I don't hate them, but I don't trust them either. Anything that can travel passportless with impunity is something to be wary of, especially if it has access to flight without clearing it with the FAA. And ever since the bird flu scare, I'm quite sure that our feathered "friends" are out to eradicate our entire race. That said, I'm happy for reader Bill because he's finally putting birds where they belong: under us in full service of their land-masters. "Luck has found me again on RIFT patch day when this 'Lovely Budgie" popped out of a box. I can't help but think there is evil hidden beneath pink feathers and those big black eyes!" Bill wrote. Oh, but there is evil, Bill. No doubt about it. Hopefully the rest of this week's player-submitted screenshots will not reek of foul intent the way that this cute birdie does.

  • Chaos Theory: Ten compelling Secret World missions

    by 
    MJ Guthrie
    MJ Guthrie
    09.11.2014

    One thing that The Secret World does extremely well is story. Few would argue that point: It's compelling, surprising, even chill-inducing, packing enough emotional punches to leave you stunned on occasion but always eager for more, which is what makes doing missions in TSW so much more enjoyable than many other MMOs. And it isn't just the overarching main story line, either. All the missions spread throughout the zones, from investigation to sabotage to even the piddliest of little side missions, tie into the story in some fashion. So missing a mission means you might miss some tantalizing tidbit. Fortunately, you needn't be a completionist to have a drive to seek out and experience every single mission. Instead of being faced with the usual desire to just move on ahead once you've "out-leveled" a zone, you literally scour to make sure you don't leave any task undone lest you miss out on any of the story. Now that said, there are some missions that are just jaw-dropping for one reason or another, ones that stop your heart or tear at it. All missions have merit, but some are just so amazing you wish you could do them for the first time over and over. There's even a grieving period when you know you can never relive that initial rush! Here are just a few of the missions that I'd personally recommend that all players experience (with as few spoilers as possible).

  • WildStar trims back attunement requirements

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.11.2014

    If you're still slamming your head against the wall of WildStar's raid attunement, the game's most recent small patch will make your life a bit easier. The medal requirements for Veteran dungeons have been lowered to only Bronze, achieved simply by clearing the dungeons. Players will also be required to kill only 12 out of 18 bosses to complete a step of the chain, with progress applied retroactively via achievements where applicable. It won't strip away the overall length and complexity of the process, but it will make it a bit less onerous. This patch also improves the process of acquiring new AMP and Ability Tier points, adding them to PvP vendors, including them in Path progression, and upping their world drop rates. Aside from a handful of bugfixes and balance changes, the patch doesn't contain any new content, but it should give players trying to get into content a little more incentive to keep moving.

  • The Secret World adds a new set of side missions

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.11.2014

    Are you ready for more Tokyo action in The Secret World? A sextet of side missions is now available for owners of the Issue #9 content, kicking off with a bank heist and moving on to handle rockabilly gangs, surveillance cameras, and a Flappy nest. It's a full dose of sabotage, investigation, and the usual joy of finding supernatural creatures and beating them down with your own supernatural powers. So what do you get for all of these antics? A free Deep Mystery Box, which is nice, but you also get the Lorenzian Fabricator, which allows you to move to Tokyo from anywhere in the world. That's quite useful if you've got places to be and problems to solve elsewhere. This update also allows players access to the new Efficiency and Proficiency skills to improve AEGIS mastery, so owners of the game's most recent major update will want to hop on board and start exploring the new missions.