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  • The Joystiq Indie Pitch: Serious Sam: Kamikaze Attack

    by 
    Jessica Conditt
    Jessica Conditt
    09.18.2011

    Indie developers are the starving artists of the video-game world, often brilliant and innovative, but also misunderstood, underfunded and more prone to writing free-form poetry on their LiveJournals. We at Joystiq believe no one deserves to starve, and many indie developers are entitled to a fridge full of tasty, fulfilling media coverage, right here. This week, in a three-part series we're featuring the creators of the Serious Sam indie series. Today, it's Brad Johnson of Be-Rad about his recent iOS and Android release, Serious Sam: Kamikaze Attack. Why be independent rather than try to work for someone else? Been there, done that. Bosses aren't for me, unless it's a boss battle. Being independent puts me in control of the whole development process so I can set my own schedules and create what I want to create. Sometimes I have flashbacks of working overtime for my old employers and I want to scream "FREEEDOOOOOOOOM!!!" like William Wallace did at the end of Braveheart, but then I snap out of it and realize where I'm at and am thankful I'm doing my own thing.