shadowgate

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  • Death keeps tally of your failures in Shadowgate trailer

    by 
    S. Prell
    S. Prell
    08.17.2014

    For those who brave Shadowgate​, there are plenty of reasons to fear the reaper. The game (which should not be confused with Shadowrun, Shadow Realms, Middle-Earth: Shadow of Mordor or film masterpiece The Shadow) will put adventurers on PC and Mac six feet under on August 21. [Image: Zojoi]

  • Shadowgate opens the doors August 21 on Steam

    by 
    Jessica Conditt
    Jessica Conditt
    07.25.2014

    Shadowgate, the Kickstarted and revamped first-person adventure game, launches on August 21 on Steam for PC and Mac, and it's due to hit iOS and Android devices in the fall. The shiny new Shadowgate comes from the creators of the original MacVenture game, and it features updated and new puzzles, hand-painted illustrations, fresh cutscenes, and a Retro Mode that turns the game into its 1989 NES version. There's also a dynamic soundtrack and more than 50 Steam achievements to unlock. Shadowgate is up for pre-order at three reduced-price tiers, ranging from $15 to $25. [Image: Zojoi]

  • Shadowgate creators revive sadistic adventure classic

    by 
    Earnest Cavalli
    Earnest Cavalli
    05.07.2014

    Following a successful crowdfunding effort in 2012, the creators of MacVenture classic Shadowgate are once again inviting players to explore their decrepit, wildly dangerous castle, only this time the eerie adventure will feature modern graphics and sound. "When we created the MacVenture series, we knew we had something special on our hands - the initial response from gamers around the world was overwhelming," wrote Shadowgate co-creator Karl Roelofs in a recent press release. "The past few years we have been hard at work re-building and updating the Shadowgate experience and cannot wait to inspire, challenge, and terrify an entire new generation of players." For those too young to recall Shadowgate, we can best describe the game as a first-person, point-and-click adventure, not unlike the recent Legend of Grimrock. What sets Shadowgate apart, however, is the seemingly cruel joy the game takes in dispatching players. Open the wrong door and suddenly a ghost has melted your face as if you were a Nazi eyeing the Ark of the Covenant. In an era when nearly all on-screen action was depicted by brief boxes of text, Shadowgate managed to instill real terror in players - a feat that many developers struggle with to this day. Though this revived incarnation of Shadowgate won't be released until this Summer, the developers have already opened pre-orders on their official site. There are a number of pre-order options available, from the $15 Wayfarer edition which solely offers access to the game, to the $25 Hero edition which offers the game alongside a soundtrack, calendar, entry to the ongoing Shadowgate beta test and quite a bit more. For full details, see the Shadowgate pre-order page. [Image: Zojoi]

  • Steam approves Depression Quest, Manos, 7th Guest 3 in latest Greenlight batch

    by 
    Danny Cowan
    Danny Cowan
    01.07.2014

    Valve has approved a selection of 50 new games via Steam Greenlight, ensuring the future Steam release of Kickstarter-funded projects like 7th Guest 3, Manos: The Hands of Fate, and a remake of the classic adventure game Shadowgate, among other featured titles. Today's Greenlight update also spotlights Zoë Quinn's Depression Quest, marking the first time a work of interactive fiction developed using the Twine framework has been approved for a Steam release. Quinn is currently documenting the conversion process for fellow Twine authors who seek Greenlight approval. A full list of today's Greenlight-approved releases is available here.

  • New Shadowgate navigates the wilds of Kickstarter

    by 
    David Hinkle
    David Hinkle
    10.26.2012

    Zojoi, a new development studio composed of the creators of seminal point-and-click adventure Shadowgate, has started up a Kickstarter to bring the series back. This Shadowgate reboot is a "re-imagining" of the original game, not a remake.The original Shadowgate tasked players with navigating treacherous rooms in a vast castle as they hunted down key artifacts to battle an evil sorcerer. The new Shadowgate will include 60 rooms, both familiar and new, and be available on Windows and Mac, and iPad and Android tablets.The goal for the Kickstarter campaign is $150,000, and right now Zojoi has already raised over $10,000 with 30 days left to go. Pledging $15 will get you the game on PC or Mac, and $60 will get you the game on iPad and Android too. The mobile versions will be available a few months after the initial Windows and Mac launch, if all goes according to plan.The top pledge amount of $7,500 will book you a flight out to Charlottesville, VA to hang out with the developers, play a few board games and round out the day with some wiffle ball in Shadowgate creator Dave Marsh's backyard.[Thanks, Anthony B.]

  • Virtually Overlooked: Shadowgate

    by 
    Alisha Karabinus
    Alisha Karabinus
    01.03.2008

    Welcome to our weekly feature, Virtually Overlooked, wherein we talk about games that aren't on the Virtual Console yet, but should be. Call it a retro-speculative.While replaying a little Resident Wiivil Evil 4 over the holidays with the man of the house, a great realization came unto me, and I demanded the right to take JC's place on the Virtually Overlooked soapbox this week. The inability to do silly things like jump into the river, shoot the drivers, and stab random people at the beginning of the game really bugged me, even moreso than on my first outing with the title. I need free reign for suicide and a little friendly fire! I need to be able to do all the things you're not supposed to be able to do, and if I have to start over, hey -- that's okay. It's about freedom, baby, yeah. And I was reminded of a game that allowed just that: Shadowgate.%Gallery-12582%

  • DS Daily: Inspiration

    by 
    Alisha Karabinus
    Alisha Karabinus
    10.25.2007

    We love game-inspired art of all kinds, from crafts to drawings and paintings, and for good reason -- they're usually executed with an unparalleled passion ... or at least a deep understanding of things which are dear to us. Whether they're funny or serious, brilliant to sorta crappy, there's usually something to appreciate in most of the gaming-related projects we stumble across. This revamped Shadowgate screen from deviantARTist stalk-chan is a great example; it not only shows off one of this blogger's most beloved moments in gaming ever, but it's also a plea for a reappearance of the game on the DS. Shadowgate would be such a great fit, after all, and hey, it was a game, which means it's automatically qualified for the remake craze.But that's just one example. What we'd like to hear about are some of your favorite examples of game-inspired projects, from Tetris shelves to cakes to paintings. What kinds of things do you like best? For extra credit, roll out the links.

  • Virtually Overlooked Week: Alisha's picks

    by 
    Alisha Karabinus
    Alisha Karabinus
    06.12.2007

    Virtually Overlooked has taken over Wii Fanboy! All this week, members of the staff will be outlining their personal picks for future Virtual Console releases.My path through gaming history is very haphazard and filled with missed turns. Somehow, I managed to skip several really amazing titles that I probably would have played for hours and hours, until they were imprinted in the deeper layers of my brain. I guess I just got really attached to the games that I played and loved, and as a kid with limited resources, I couldn't or wouldn't go hunting for new games. Even so, looking back at the avalanche of titles that shaped my early gaming "career," I can't help but think -- could anyone have played everything? Who were those people, and why wasn't I borrowing all their games?But I didn't miss everything, and the games I played were games I loved. I swear, after I finally put it aside, I could have probably played the original Legend of Zelda using only my toes and a half-working controller. Well, through the Octoroks and Tektites near the beginning screens, at least. Even now, the sight of those guys makes me smile. And did anyone else have one of those awesome Zelda watches? During school hours, those things were a lifesaver. But we've already got the inaugural Zelda on the VC -- so let's look at a few of my loves that are as-yet unavailable.