ShaneKim

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  • Microsoft Xbox turns X years old today, celebrates decade of console prowess

    by 
    Zach Honig
    Zach Honig
    11.15.2011

    One decade ago today, on November 15, 2001, the Xbox gaming console was born, hitting stores across North America on the same day. That Pentium III-based black box found its way into tens of millions of living rooms around the world, and wasn't discontinued until after its successor was announced in 2005. Now, halfway through its lifecycle, the Xbox 360 is still selling strong -- perhaps spurred by the company's release of Kinect in 2010 -- with about four years left to go before Microsoft is expected to unleash its nex-gen console. An updated system may be inevitable, but regardless of what's inside, we wouldn't be surprised to see Microsoft's blockbuster game machine don its familiar Xbox handle for decennia to come.%Gallery-139419%

  • Microsoft Xbox head honcho Shane Kim retires, declines to offer us a piece of cake

    by 
    Joseph L. Flatley
    Joseph L. Flatley
    09.15.2009

    Microsoft VP Shane Kim has been anything but a stranger to these pages over the years: we first had a sit-down with the man way back in the halcyon days of early 2006, and as recently as this summer he was discussing the probable-possibility of Xbox games making their way onto mobile devices. Now, after nineteen years with the company and a career spanning the original Xbox through the present day (and Project Natal), our man has officially announced his retirement at the end of the year. Apparently his duties will be split between Dennis Durkin, who's been named chief operating officer of the company's video game unit, and Phil Spencer, who will oversee Microsoft Game Studios. Kim has yet to proclaim any post-Microsoft plans, saying he intends to relax and spend time with friends and family. Now that that's out of the way, Microsoft, when can we expect to see Live Anywhere up and running?

  • Is Microsoft gearing up for Xbox Live on mobile?

    by 
    Joseph L. Flatley
    Joseph L. Flatley
    08.12.2009

    Are you a currently unemployed Software Engineer? If so, here's a recession antidote of an altogether different stripe: Microsoft is taking applications for a LIVE Community Director, whose job it will be to manage "LIVE community strategy and execution across a range of properties, from Xbox LIVE to Windows Mobile." The posting then goes on to discuss how the team will be tasked with constructing a next gen, LIVE-enabled platform across the web, the console, mobile and more... which, you know, sounds a little bit like the Live Anywhere concept. Either way, it sounds like the company might be doing a little more than merely contemplating its mobile strategy, Shane Kim's recent interview notwithstanding. What are you waiting for? Dust off that resume and hit the read link. [Via Ars Technica, thanks Adrian]

  • Microsoft acknowledges the mobile Xbox question, Live Anywhere due for a comeback?

    by 
    Joseph L. Flatley
    Joseph L. Flatley
    07.21.2009

    In an interview with Kikizo, Microsoft VP Shane Kim talks briefly about Xbox Live and the possibility of moving it into the handheld game space -- which could definitely / maybe / someday happen, as the company seems to understand the importance of mobile media for its users. While hard at work trying to devise a mobile device strategy, however, its apparently decided that its resources are best spent developing home hardware and "more inviting and innovative experiences for a broader audience, things like 1 Vs. 100, Joy Ride, Beatles Rock Band," not to mention social media and streaming 1080p HD, all of which "combine to broaden the brand perception" of the platform. Also dropped in the interview were hints at plans for "a service in Live that will extend to other platforms," which sounds an awful lot like Live Anywhere, doesn't it? Check out that read link for the whole megillah, and for the time being: if you really need an Xbox portable, give us a call. We know a guy.[Via Yahoo]

  • Microsoft's Kim lays out ten-year Xbox 360 lifecycle

    by 
    Donald Melanson
    Donald Melanson
    06.04.2009

    It's no secret that Sony's has a ten-year lifecycle (or longer) in mind for all of its consoles, but Microsoft has so far been a bit less clear cut when it comes to talking about its long-term plans. That now looks to be changing, however, as Microsoft Shane Kim has told VentureBeat that the company "firmly" believes that the Xbox 360 "has a life cycle through 2015," or exactly ten years since it launched. That minor revelation came in the same interview where Kim also discussed Project Natal at length, which, he notes, would fit "mid-cycle" into the Xbox 360's lifetime, so who knows what Microsoft has in store for the 360's twilight years.[Via gamesindustry.biz]

  • Microsoft exec touts HD streaming over discs, suggests Xbox 360 will outlast PS3

    by 
    Darren Murph
    Darren Murph
    11.17.2008

    Man, talk about talking tough. In a recent interview with Venture Beat, Microsoft executive Shane Kim pointed out that the impending New Xbox Experience would be the beginning of a "fascinating time as all of these different media evolve." Kim got rough when questioned about the value of a built-in Blu-ray player in Sony's PS3, stating that "Microsoft made the right decision by not including HD DVD or Blu-ray in its box and offering HD DVD as an accessory." Following up on that, he noted that "digital downloading of movies to the Xbox 360 over the online connection would likely prove more important than Blu-ray in the long run," and that it would continue producing the 360 "one day longer than the lifespan of the PlayStation 3." My, oh my.[Via GameDaily]

  • 1UP goes for two-fer, hints that Shane Kim is leaving MS

    by 
    Justin McElroy
    Justin McElroy
    11.19.2007

    Last week, Shane Bettenhausen caused an internet uproar, an e-debacle if you will, when he hinted that an anticipated Microsoft first-party title would soon be canceled. The title turned out to be Marvel Universe Online, and while it hasn't been officially canceled, it sounds like production is at a standstill. The second, less sexy part of the rumor: A top Microsoft exec is on the way out. The 1UP team tossed out another hint about the possibly-soon-to-be-departed on this week's episode of the 1UP Yours podcast.Towards the end of the show while the topic was being discussed, host Garnett Lee asked guest host N'Gai Croal, "Do you watch any Nickelodeon like Something Possible?". If you're not as adept with afternoon TV trivia as we are, allow us to drop some knowledge: He's talking about Kim Possible. And that points squarely at Microsoft Games Studios boss Shane Kim. We have no substantiation for the rumor save for 1UP's own credibility, but that's nothing to sneeze at. We'll keep you posted.

  • Shane Kim: RE5 was 360's 'big announcement' at keynote

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    07.24.2007

    This story about Shane Kim, VP of Microsoft Game Studios, has to be prefaced by saying this is one of those moments where you totally want to take the guy out for a drink afterward and, in your best Jeff Bell ghetto voice, say, "Tough break, my brotha'. You'll show 'em next time." In a recent interview with Game Informer, Kim – who should honestly know much better – was evidently unaware that Resident Evil 5 was announced for the Xbox 360 two years ago. Peep part of the cringe-inducing (though not nearly Jamie Kennedy bad) exchange after the break.

  • Shane Kim talks Japan, Peter Jackson, 2008

    by 
    Richard Mitchell
    Richard Mitchell
    07.24.2007

    Speaking to Game Informer, head of Microsoft Game Studios, Shane Kim, has a lot to say about the current state of the Xbox. The main focuses of the interview are Microsoft's 2008 lineup, the 360's performance in Japan, and the Games for Windows brand. Of particular interest is the discussion on games likely to be released in 2008. Microsoft's E3 keynote focused only on 2007. Addressing the question of 2008 and games like Alan Wake, Too Human, and Fable 2, Kim notes that these titles are not "way out in the future" and that Microsoft would not be talking about them if they were. Kim also tantalizingly applied this reasoning to Peter Jackson's Halo project.Another of the more bizarre moments of the interview occurred during the discussion on Microsoft's performance in Japan. According to Kim, Resident Evil 5 for the Xbox 360 was supposed to be "the big announcement." We're a little puzzled by this -- as was Game Informer -- considering the game was announced for PS3 and 360 just over two years ago. Read the full interview after the jump.

  • Microsoft plans on slashing 360 to "mass market price point"

    by 
    Paul Miller
    Paul Miller
    07.12.2007

    Hot on the heels of Sony's well received PS3 price drop and various rumors to this effect, Microsoft's Shane Kim has admitted in an interview that Microsoft needs to cut the 360's price to lure casual gamer types that are currently falling for the Wii. "We need to compete effectively for that customer and part of that is getting to the mass market price point for the console," said Kim. "We definitely are working on that area." He also mentioned that no such announcement will be made at E3, and there's always that hairy little problem of "profitability" that Microsoft's games unit has contended with for ages. Luckily, that new Falcon chipset should ease the pain a little bit. Kim also mentioned in the interview that Microsoft "feels very good with where we are at right now," and doesn't feel the heat from Sony's price cut, but we'll see how long that optimism lasts.[Thanks, Robert W]

  • Bloomberg: Microsoft planning 360 price cut

    by 
    Kyle Orland
    Kyle Orland
    07.11.2007

    Bloomberg is quoting Microsoft Game Studios President Shane Kim as saying that his company needs to lower the price of the Xbox 360 to attract more consumers. "We need to compete effectively for that customer and part of that is getting to the mass market price point for the console. We definitely are working on that area.," Kim told the financial news site.The article gives no indication of when or how much the reduction will be, so this is pretty much just confirmation that the price cut we all know will happen eventually will ... happen eventually. Still, it's nice to know that some Microsoft higher-ups are paying attention to the issue.

  • Halo animated series squashed, transcription error to blame

    by 
    Ross Miller
    Ross Miller
    06.08.2007

    Bungie and Peter Jackson plan to work together on a Halo animated series once Halo 3 is done, revealed Microsoft Games Studios' Shane Kim in an interview with GameSpy. When asked what the developer is working on after Halo 3, Kim replied that "they have the collaboration with Peter Jackson on the animated series."Update: We regret to inform you that the Halo animated series which briefly flitted about in your imagination solely came about due to a transcription error. We spoke to GameSpy's editorial director, John Keefer, and confirmed that Shane Kim only labeled the upcoming project as an "interactive" series. GameSpy "regrets the error" and has now appended an editorial note to the article.

  • Shane Kim on Shadowrun's $10 PC to 360 price difference

    by 
    Ross Miller
    Ross Miller
    05.14.2007

    Some men should be given a reward for giving eloquent and elongated responses to questions without ever really answering them. Take Shane Kim, for example. When asked by Newsweek's N'Gai Croal why Shadowrun on the Xbox 360 cost $10 more than the identical PC version, Microsoft Games Studios' corporate vice president could have simply said "because we can." (Remember, folks, before Gears of War, Microsoft was selling their first-party titles for the old standard of $49.99.)Nay, this wordsmith saw a canvas on which he could be poetic! "[These] price points are our standard pricing for each platform ... This pricing structure is not uncommon in the multiplayer-only first-person shooter genre, as numerous titles have seen success at this price point and gaming model." Do we have an answer as to how Microsoft can justify screwing console owners out of ten dollars? No. Have we witnessed a moment of linguistic triumph? Yes. Brilliant!

  • Kim "realistic" on 360's performance in Japan

    by 
    Richard Mitchell
    Richard Mitchell
    03.28.2007

    Speaking to Gamasutra, Shane Kim, corporate vice president of Microsoft Game Studios, says that Microsoft is "very realistic" about its prospects in Japan. Kim notes that Microsoft's approach was never to "win" Japan, but rather to do better than the original Xbox. Part of this strategy, of course, means recruiting Japanese talent like Hironobu Sakaguchi, who is creating both Blue Dragon and Lost Odyssey for the console. Kim says the importance of Japan is motivated by more than financial numbers, but also by the amount of talent in the Japanese development community. Titles like Dead Rising and Lost Planet, says Kim, are illustrating to Japanese developers that Japanese titles can be financially successful in the west. Finally, Kim asserts that Microsoft's aims in Japan remain "realistic," and while Blue Dragon and Lost Odyssey will be moderately successful in Japan, they will be successful in the west as well.

  • Microsoft's Shane Kim thanks Sony ... for screwing up

    by 
    Andrew Yoon
    Andrew Yoon
    03.20.2007

    Microsoft Game Studios' corporate VP, Shane Kim, spoke to Gamasutra about the current video game wars. Surprisingly, he thanks Sony, but only to insult the company in the process: "Sony has helped us with their own missteps, and I'd be foolish not to say that it's not helping us. That's fine. I feel better about our competitive position than when we launched the platform."It's true that Sony has made a lot of mistakes over the past few months, causing some to say the brand has been "killed." However, it's clear that Sony's not out of the game quite yet. GDC has proved to be a significant turning point for the ailing PS3, and the next-gen wars are certainly far from over.[Via Xbox 360 Fanboy][Image via Joystiq]

  • Shane Kim thanks Sony for all the help

    by 
    Richard Mitchell
    Richard Mitchell
    03.20.2007

    Speaking with Gamasutra, Shane Kim, corporate vice president of Microsoft Game Studios, is nothing but smiles when it comes to discussing the competition. Kim speaks openly about Sony's mistakes involving the Playstation 3 and notes that these mistakes have had a positive effect on the Xbox 360. Kim states that he's more confident in Microsoft's position now than he was when the system launched, noting that Microsoft has already shipped 10 million 360s, garnered 6 million Live customers, and will have 320 Xbox 360 titles by the end of the year.Kim states that Microsoft is leading the games industry and that the Xbox 360 has the best exclusive content. He notes, however, that Sony helped Microsoft along the way: "Sony has helped us with their own missteps, and I'd be foolish not to say that it's not helping us." Double negatives aside, we think we get the gist of Shane's comment.Concerning Nintendo, Kim lauds the Wii's success and is glad to see Nintendo bring more gamers into the industry, nothing that he believes "it's Nintendo and Microsoft that are really generating the excitement for the industry." Kim doesn't see Nintendo as a direct competitor, but admits that Sony and Microsoft both have to woo the demographic that Nintendo has captured with the Wii.Expect to see the rest of Kim's interview later this week.

  • Fancast Xtra: the Microsoft blogger's breakfast

    by 
    Richard Mitchell
    Richard Mitchell
    03.08.2007

    Microsoft has made the blogger's breakfast something of a tradition at GDC. Joystiq's Chris Grant attended last year, and this year I was proud to include myself in the same company. The blogger's breakfast is essentially a question and answer session for (you guessed it) bloggers. In attendance from Microsoft were Shane Kim, managing director of Microsoft Game Studios, and Chris Satchell, general manager of the Microsoft games group. In between bites of eggs and bacon, the two execs were bombarded with questions ranging from user created content and Xbox Live Arcade, to Peter Jackson and episodic content. We captured audio of the event for you all to hear. You can download the MP3 by hitting the "read" link. Subscribers to the Fancast will receive the audio automatically. Download and enjoy, but keep in mind you'll have to tune out the sounds of furious keyboard tapping, clinking plates, and the crinkling plastic of bloggers trying to unwrap delicious maple syrup.

  • Microsoft continues to support DS, but not PSP

    by 
    Andrew Yoon
    Andrew Yoon
    02.17.2007

    1UP asked Shane Kim, Microsoft Corporate VP, about the possibility of Microsoft games appearing on handhelds. His answer? "We do it today. We don't publish those titles directly ourselves, we are creating intellectual property that have great appeal to customers of handheld devices. Whether you're talking about mobile or the DS -- you probably won't see it on the PSP, though."Why the Nintendo love? Well, Microsoft wants to target the kids that seem to shy away from Xbox's older demographic. Get those kids hooked on their properties on the DS, and then hope to reel them over to the 360: "Nintendo's fine. Particularly when you talk about some of our titles from Rare. A Kameo or a Viva Pinata on a DS makes a lot of sense in a lot of ways from a franchise perspective."However, wouldn't one of Microsoft's more mature properties, like Halo, fare better on a handheld that not only has better tech, but has an audience that would be interested in such a product? Unless Microsoft has handheld ambitions of their own ...

  • Halo 3 beta primarily a server stress test

    by 
    Richard Mitchell
    Richard Mitchell
    02.15.2007

    Speaking with Game Informer, Microsoft Games Managing Director, Shane Kim, and General Manager, Phil Spencer, take some time to discuss the Halo 3 beta. Speaking of the Halo 3 beta, Spencer notes that it will scale over time. In other words, the beta will start out small and grow as time passes. In part, this is why MS chose to put the beta in copies of Crackdown. It's presumable that those who made it into the first two phases of the beta will be playing before those with a Crackdown disc. The idea behind this is to implement new systems on Xbox Live to insure that everyone has a good experience playing when the retail product finally launches. By slowly adding more people to the beta, Microsoft can gauge the stress placed on Live.Spencer adds that before Halo 2 launched, many were worried about the amount of stress it would place on the Live network. According to Spencer, "For us that's what the beta is about." While this doesn't confirm suspicions that the Halo 3 beta is more a stress test than it is an actual beta, it certainly adds fuel to the fire. We've discussed our own theories in recent posts and the latest Fancast, but we'd like to know what you think.Will the Halo 3 beta be an actual beta, bugs and all? Or, will it be nothing more than a glorified stress test (admittedly a kickass stress test that's fun to play)? Does it even matter?[Via HBO]

  • The Engadget & Joystiq Interview: Microsoft's Shane Kim

    by 
    Christopher Grant
    Christopher Grant
    05.16.2006

    If you haven't already watched the video, now you can read the transcription of our interview with Shane Kim, General Manager of Microsoft Game Studios. During E3, Vlad Cole and I got some time to sit down and ask him about some of the biggest questions facing Microsoft's early entrant into the next-gen console wars, like whether there are any more developer acquisitions lined up, which Xbox Live Arcade titles will show up on Vista with Live Anywhere, what are the plans for ad-supported gaming, and just how many paid subscribers does Xbox Live has. We're corroborating with several sources: is Peter Moore's [Grand Theft Auto 4] tattoo real?You know, I wasn't there when it was put on there, it's a very personal thing so I can neither confirm nor deny. Okay... so it's real. Prior to E3, people were really looking forward to actual demonstrations of the Wii controller. That was the big buzz coming into the show and, after they unveiled it, I think people were more or less satisfied with it. So how do you think you fared versus that intense excitement towards that controller?I think we fared extremely well.  One of the big things we talked about yesterday was all the momentum we're going to have this next generation. We're going to have 10 million units in consumers' hands before the competitor even ships unit one. We're well on our way to 6 million connected members on Xbox Live and we're going to have 160 games in the market by the end of the year. We've got great momentum. We had Bill Gates attend E3 for the first time ever to announce the vision of Live anywhere. Again, demonstrating leadership in the online space isn't just about what we've achieved to date, but also about how we're going to take that forward across multiple platforms and devices. And finally, first and foremost, it's about the games and the content. Yesterday we started with Gears of War and ended with Halo 3, and we sprinkled in a little bit of Fable 2, Forza 2, Alan Wake, and, oh by the way, the Grand Theft Auto 4 announcement as well. So I think from the content standpoint we're definitely doing great there. So, better online, better content, and better pricing than some of the competition; we feel good about where we're at. Do you think it's important to win E3?  I think most people say you have, at least in terms of the keynotes.  I think it's always great to be recognized for what you're doing, whether it's at E3 or any other point. Sometimes I worry there's too much importance placed on that but since people are saying we won this year, I'll say it's a great thing we won E3.