ShaneKim

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  • The Engadget & Joystiq Interview: Microsoft's Shane Kim [update 1]

    by 
    Christopher Grant
    Christopher Grant
    05.16.2006

    If you haven't already watched the video, now you can read the transcription of our interview with Shane Kim, General Manager of Microsoft Game Studios. On Wednesday (in the middle of E3), Vlad Cole and I got some time to sit down and ask him about some of the biggest questions facing Microsoft's early entrant into the next-gen console wars, like whether there are any more developer acquisitions lined up, which Xbox Live Arcade titles will show up on Vista with Live Anywhere, what are the plans for ad-supported gaming, and just how many paid subscribers does Xbox Live has. We're corroborating with several sources: is Peter Moore's [Grand Theft Auto 4] tattoo real? You know, I wasn't there when it was put on there, it's a very personal thing so I can neither confirm nor deny. Okay... so it's real. Prior to E3, people were really looking forward to actual demonstrations of the Wii controller. That was the big buzz coming into the show and, after they unveiled it, I think people were more or less satisfied with it. So how do you think you fared versus that intense excitement towards that controller? I think we fared extremely well.  One of the big things we talked about yesterday was all the momentum we're going to have this next generation. We're going to have 10 million units in consumers' hands before the competitor even ships unit one. We're well on our way to 6 million connected members on Xbox Live and we're going to have 160 games in the market by the end of the year. We've got great momentum. We had Bill Gates attend E3 for the first time ever to announce the vision of Live anywhere. Again, demonstrating leadership in the online space isn't just about what we've achieved to date, but also about how we're going to take that forward across multiple platforms and devices. And finally, first and foremost, it's about the games and the content. Yesterday we started with Gears of War and ended with Halo 3, and we sprinkled in a little bit of Fable 2, Forza 2, Alan Wake, and, oh by the way, the Grand Theft Auto 4 announcement as well. So I think from the content standpoint we're definitely doing great there. So, better online, better content, and better pricing than some of the competition; we feel good about where we're at. Do you think it's important to win E3?  I think most people say you have, at least in terms of the keynotes.  I think it's always great to be recognized for what you're doing, whether it's at E3 or any other point. Sometimes I worry there's too much importance placed on that but since people are saying we won this year, I'll say it's a great thing we won E3.

  • Who's got a Joystiq T-shirt?

    by 
    Christopher Grant
    Christopher Grant
    05.15.2006

    Our limited-edition Joystiq T-shirts are rolling out to our biggest (and speediest) fans right now. Then there's our not as limited-edition Joystiq E3 shirts that we were giving out at the show. Did you grab enough business cards from Joystiqers on the show floor, like the Joystiq luchador did? Did you make it to the AOL booth during our short, one-hour handout? Or were you gracious enough to grant Joystiq an interview, like Peter, Perrin, Shane, and Miyamoto-san? If you're sporting a Joystiq tee, let us know what you think. Didn't get one? We'll be giving away the orange shirts on the site so keep your eyes peeled. And if you see somebody sporting one on the street, stop 'em and say hi. They're either Joystiq readers or one of us.Big thanks to Philip and Yann for the incredible designs. Seriously, we're humbled.

  • In the back of the bus with Shane Kim

    by 
    Ken Weeks
    Ken Weeks
    05.13.2006

    I had a chance to chat with Microsoft Game Studios GM Shane Kim in the back of Microsoft's well-appointed Xbox 360 Blogger Bus. After three days locked in a PR room doing the same routine, Kim's answers are pretty standardized, so he didn't really reveal anything not covered in Joystiq's previous sit-down. (Then again, it's hard to ask clever questions when your mouth is stuffed with Red Vines). However, his mere presence in the backseat is evidence of Microsoft's commitment to building their online community via the blogosphere -- a commitment easily measured in the amount of Peanut M&Ms, sodas and pizza they shoveled our way during the course of E3. I asked Shane why Sony and Nintendo would risk alienating alternative media, and he said I'd have to ask them. I told him I surely would, as soon as I finished the Red Vines. Will MS's transparent, yet tasty, attempt to influence blogs pay off, or is this post evidence that it already has?

  • Joystiq Video: Shane Kim, General Manager, Microsoft Game Studios

    by 
    Christopher Grant
    Christopher Grant
    05.11.2006

    We got the opportunity to interview Shane Kim, General Manager of Microsoft Game Studios, and the man responsible for making sure that Microsoft produces killer games. Of course, we asked what we wanted answered, so you'll hear questions about: the Nintendo Wii, E3 dominance, Grand Theft Auto 4 on 360, developer acquisitions, Xbox Live Arcade, in-game advertising, Xbox Live subscription numbers, and more! Get the video[Video] Get the full interview[Cutdown1] Grab part one here[Cutdown2] Done with part one? Get part two here.[Cutdown3] You've made it to the final level.