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  • Netflix

    Thom Yorke's new album comes with a Netflix short film

    by 
    Christine Fisher
    Christine Fisher
    06.20.2019

    The same day Thom Yorke's upcoming album ANIMA comes out, he'll release a short musical film directed by frequent collaborator Paul Thomas Anderson. The one-reeler will be set to three ANIMA tracks, and Yorke is expected to both score and star in the production. Netflix, which released a trailer today, calls the film a "mind-bending visual piece" and says it's best played loud.

  • Quixel

    Short film created in Unreal Engine showcases a photorealistic world

    by 
    Kris Holt
    Kris Holt
    03.21.2019

    A short film that premiered at GDC highlights the photorealism potential of Unreal Engine, and it would be easy to assume Rebirth is a live-action short given how life-like it looks. The video depicts an atmospheric environment full of craggy rocks, hills and fog, along with an imposing, industrial structure. We then see a futuristic car speeding across the landscape towards the building.

  • John Keeble via Getty Images

    Disney’s first VR short ‘Cycles’ debuts next month

    by 
    Mallory Locklear
    Mallory Locklear
    07.20.2018

    Walt Disney Animation Studios is set to share its first VR short, a film called Cycles that took four months to create. The short will make its debut at the Association for Computing Machinery's annual SIGGRAPH conference in August and the team behind it hopes VR will help viewers form a stronger emotional connection with the film. "VR is an amazing technology and a lot of times the technology is what is really celebrated," Director Jeff Gipson said in a statement. "We hope more and more people begin to see the emotional weight of VR films, and with Cycles in particular, we hope they will feel the emotions we aimed to convey with our story."

  • Bithell Games/Steam

    'Thomas Was Alone' developer launches another sci-fi text game

    by 
    Rob LeFebvre
    Rob LeFebvre
    05.22.2018

    Here we go again. In August of last year, developer Mike Bithell, responsible for popular games Thomas Was Alone and Volume, did something rather unique. He released a small, $5 narrative game called Subsurface Circular -- first on PC and Mac and then on iPad. It was apparently successful, as Bithell just announced its sequel: Quarantine Circular, which has similar mechanics but a entirely new cast and story.

  • Gunpowder & Sky / Dust

    George Lucas' student film, 'THX 1138,' will stream soon

    by 
    Steve Dent
    Steve Dent
    12.05.2017

    Gunpowder & Sky has announced that its Sci-Fi channel Dust will stream Electronic Labyrinth: THX 1138 4EB, the short USC film that helped kickstart George Lucas' career. The film is about a man trying to escape an oppressive society constantly monitored by security cameras, and was later developed into a feature film by Warner Brothers and Francis Ford Coppola.

  • BioShock fan film tells the tale of The Brothers Rapture

    by 
    Danny Cowan
    Danny Cowan
    05.15.2013

    Following up on an intriguing teaser released last week, director Shaun Rykiss and a team of Vancouver film students have produced The Brothers Rapture, a BioShock fan film about a pair of siblings and their experiments with genetics-altering Plasmids in the underwater city of Rapture. If you've played the BioShock games, you might imagine that things don't turn out well for these guys, but the film provides an interesting look at what life may have been like for Rapture's citizens in the years before its fall. The lighting and Plasmid effects are quite nice, too. Director Rykiss has published a commentary track here.

  • Student film 'Brothers Rapture' revisits BioShock's underwater city

    by 
    Mike Schramm
    Mike Schramm
    05.09.2013

    The Brothers Rapture is an upcoming short film put together by a group of Vancouver film students with a bit of Indiegogo funding, and this teaser should give you an idea of what it has in store. Plasmids, audio diaries, and the philosophical battle between art and commerce, oh my!

  • Future Panasonic G camera's 72Mbps movie-making prowess teased through speedy drama (video)

    by 
    Jon Fingas
    Jon Fingas
    09.16.2012

    If Panasonic didn't have attention from movie producers before, it just might as of this week. Joining the quickly developing tradition of camera makers producing elaborate short movies as technology demos, the company has let cinematographer Philip Bloom wield (and tease) a "brand new G camera" to record Genesis, a fast-paced mini-drama showing a man's race to meet his love before it's too late. While Bloom can't talk much about the hardware in question until the 17th, he's allowed to confirm that the upcoming Micro Four Thirds body relies on a "superb" 72Mbps All-I codec for video -- letting it capture a sprint through the streets without the compression artifacts of the AVCHD format used by most mirrorless cameras. Panasonic's upcoming shooter also touts "much improved" results in the dark, Bloom says. It all sounds very tempting, especially if it turns out that Panasonic's inadvertent leaks are for the same camera we see in action here. The full movie is available after the break, and Bloom has the behind-the-scenes details at the source link.

  • The Joystiq Indie Pitch: Process

    by 
    Jessica Conditt
    Jessica Conditt
    02.24.2012

    Indie developers are the starving artists of the video-game world, often brilliant and innovative, but also misunderstood, underfunded and more prone to writing free-form poetry on their LiveJournals. We at Joystiq believe no one deserves to starve, and many indie developers are entitled to a fridge full of tasty, fulfilling media coverage, right here. This week, Denis Tambovcev of Russian developer TrainYard Interactive asks for 20 minutes of your time with his free game, Process, and all you have to do is step foot on a speeding train bound for certain disaster. Interested? What's your game called and what's it about?The game is called Process. It's a game project in the adventure genre; its story takes place in several subway train cars. In 20 minutes a disaster will happen -- the train will jump the tracks at full speed. The gameplay takes exactly the time designated before the crash. During this period in grim, dimly lit interiors, combining cyberpunk and industrial aesthetics, the player is to figure out the situation, try all possible means of rescue and in the end take a brand new look at the portrayed events. It's a game about predetermination of events and the subjectiveness of perception of the surrounding world.Technologically it's a classic first-person adventure: panoramic locations with the capability of free, 360-degree view and discreet movement between the panoramas through a point-and-click interface.

  • AT&T unearths Jim Henson's 1963 Robot short for Bell

    by 
    Donald Melanson
    Donald Melanson
    01.25.2012

    AT&T has released some real gems from its videos archives over the past year, but it's truly outdone itself this week. It's dug up a rarely-seen short film titled Robot that Jim Henson made for Bell in 1963, which was intended to explain computers and data communications to business owners at "elite seminars." It does so with phrases like "Correction: the machine does not have a soul. It has no bothersome emotions. While mere mortals wallow in a sea of emotionalism, the machine is busy digesting vast oceans of information in a single, all-encompassing gulp." Enjoy.

  • Faction leader short stories continue with Sylvanas Windrunner

    by 
    Mathew McCurley
    Mathew McCurley
    09.27.2011

    The leader short stories continue with Sylvanas' own tale of vengeance, loss, and coming to terms with the death of Arthas in Edge of Night. Finally, we get to see Sylvanas ascend the Frozen Throne and come face to face with the broken and empty armor of the former Lich King, her pact with the Val'kyr, and the war front in Gilneas. There are lots of unexpected twists and turns, especially involving Sylvanas' pact with the Val'kyr, that may not be exactly how we imagined things had actually commenced between the former allies of the Lich King and the leader of the Forsaken. Personally, I think this is one of the strongest leader short stories, delving into answerable questions and giving us real, solid lore to fill in the holes in the story. Seeing Sylvanas' grief and lack of focus after Arthas' death was something I had hoped would be addressed, as well as the Val'kyr, both of which were discussed and explained. Check out the story, written by non other than Dave "Fargo" Kosak, and marvel at a new chapter in the Dark Lady's story. Brace yourselves for what could be some of most exciting updates to the game recently with patch 4.3. Look at what's ahead: new item storage options, cross-realm raiding, cosmetic armor skinning and your chance to battle the mighty Deathwing -- from astride his back!

  • Baine Bloodhoof leader short story now available

    by 
    Mathew McCurley
    Mathew McCurley
    07.12.2011

    The tauren have witnessed great change within their own society and culture with the coming of the cataclysm, from political upheaval and great sadness to unbearable loss. With the death of Cairne Bloodhoof, the tauren people turned to his son, Baine, with reverence and hope that he would lead in his father's footsteps and be as great a high chieftain. With the ascension of Garrosh Hellscream to warchief and the bonds that held the orcs and the tauren together stretching thinner, Baine must work through his troubles and the troubles of the tauren people and help hold the Horde together. Baine Bloodhoof: As Our Fathers Before Us by Stevie Nix (not Stevie Nicks) begins with Durotar in dire straights. The goblins, now fully members of the Horde, have gummed up the Southfury river and made the water undrinkable. Garrosh has come to Mulgore to work with the tauren to begin water shipments to Durotar of fresh, clean water. Attacks on these water caravans, now frequent, pose a huge threat to the survivability of Orgrimmar. Hamuul Runetotem does not let his emotions get in the way as he confides in Baine that his love for Garrosh is lax. Baine insists that despite Garrosh's foolishness, the tauren are to remain as members of the Horde, just as his father had wanted. Check out the full story, Baine Bloodhoof: As Our Fathers Before Us, for some intriguing and action-packed new lore about our favorite tauren's son and his rise to chieftain.

  • Blizzard's short story series continues with Vol'jin: The Judgment

    by 
    Mathew McCurley
    Mathew McCurley
    04.27.2011

    Patch 4.1 is all trolls, trolls, trolls. You know what? I love the trolls. With the emergence of the Zandalari trolls as stewards of a new troll empire, the rearming of the Gurubashi and Amani tribes, and Vol'jin's staunch opposition to the direction of the troll peoples of Azeroth, we've got a lot on our plate in terms of lore. Blizzard's leader short story series continues with "The Judgment," written by Brian Kindregan, which chronicles Vol'jin from his years as a young, would-be shadow hunter to his exodus with the orcs across the sea. The series has been a success with WoW lore buffs, adding to the various faction leaders' histories and canon. Hit the jump for a spoiler-filled summary, and be sure to read the whole ordeal.

  • Filmmaker says Motorola's Super Bowl ad bears some striking similarities to his short film

    by 
    Donald Melanson
    Donald Melanson
    02.14.2011

    He's not going as far as to say that Motorola (or its ad agency) blatantly swiped his idea, but L.A.-based filmmaker Mike Sarrow thinks that the company's recent Super Bowl ad bears a few too many similarities to one of his short films to simply let slip by without a comment. That film, "Do Not Disconnect," was shot back in 2009 (and shopped around for a few years prior), and involves a world filled with "drones" wearing white earbuds who are oblivious to the real world around them and incapable of human interaction. Now, that in and of itself obviously isn't the most original of ideas, but Sarrow notes that there a few "striking" similarities beyond the general concept between the ad and his short film, particularly when it comes to the ending (which we won't spoil for you here). Adding a bit of meta-ness to the whole thing is the fact that Motorola's ad is of course a reference to Apple's famous "1984" commercial, and we all know Apple is no stranger to accusations that it's borrowed some ideas for its ads. Contrary to what you might think, however, Sarrow isn't seeking any compensation from Motorola (or even an attribution), he just wants people to see his film and make up their own mind. Judge for yourself after the break.

  • The Daily Grind: What's your briefest MMO dalliance?

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    06.24.2010

    There are some games that we play for months on end and never even bat an eye at the timing. And then there are games that we are given for free and never pick up after two days of play, even if we have no particular reason for leaving them behind. Usually we talk about the games that suck us in and transport us to a new realm, but it's wrong to ignore the games that don't make it very far out of the shrink-wrapped bundle. Maybe you always wanted to like City of Heroes, but after four trials that didn't grab you it just wasn't worth the effort. Maybe you had pre-ordered Star Trek Online and decided after the pre-order early launch that you didn't actually want to play it any longer. Or perhaps you'd played on World of Warcraft for one night, then heard about the endgame and walked right back out without looking back. What game has had the shortest lifespan for you as an active player? If it was a game that you did pay for, did you do anything to try and recoup the loss?

  • Cataclysm: For Gnomeregan!

    by 
    Mike Schramm
    Mike Schramm
    10.08.2009

    Our very own Michael Sacco actually got his hands on a copy of that PC Gamer full of Cataclysm details, and there was apparently one that we missed: Gnomes may be coming back to Gnomeregan. The little tidbit above is frustratingly vague, but it appears that as long rumored (and long hoped by the shorter denizens of Azeroth), Deathwing's return may break the whole war for the Gnomish capital wide open, and they might finally reclaim their mechanical homeland.We say "might," because, according to this blurb, it could be anything at this point -- a questline that begins a takeover, a questline that represents a failed takeover, a new phased experience that leads to a takeover, or some kind of questline that brings Gnomeregan up to Heroic status (we know Shadowfang and Deadmines are already getting that treatment, so it wouldn't be too far off to expect other old instances to come around in future content patches).Then again, let's not kill hope: maybe the Gnomes are finally heading back to Gnomeregan to have a capital city of their own, in all of its Gnomish engineering glory. We can dream, right?

  • Fan-created documentary about BlizzCon: An event for fans

    by 
    Mike Schramm
    Mike Schramm
    09.11.2009

    Reader Encifer sent us a link to this excellent fan-directed documentary short about BlizzCon. Just a few days ago, I kind of panned the LA Times for treating BlizzCon as such an alien thing, but this video kind of takes a different look at the same event -- instead of coming at it from an outsider perspective and treating it as if it's something 20,000 crazy people do over a weekend, it's much more about how exciting it is to be a part of an event this big. I don't know, maybe the difference is just something I see, but this fan documentary, I think, does a really great job of showing just why BlizzCon is so great, while the LA Times piece, in my view, kind of dismissed its subjects even as it was portraying them.At any rate, Chris Nguyen did a terrific job on this -- he says that he created the short film to prepare for a few doc film classes he's going to be taking, as well as challenge his doc-making skills, and it seems like he did just that. He interviewed two of his former guildies, as well as the winner of this year's costume contest, as you can see in the video. And he says the whole thing was shot over the two days at BlizzCon and then took about eight more days to edit. Definitely a fun little film to watch, and if you've never been to BlizzCon before, it'll give you a nice look at just what it's like to show up in a hall with thousands of people who play the same games that you do every day.

  • Sackboy comes to life in LittleBigRevenge machinima

    by 
    Griffin McElroy
    Griffin McElroy
    04.17.2009

    Aww. LittleBigPlanet's textured protagonist sure is adorable, right? Wrong. Behind those glassy eyes lies the cold, calculating brain of a trained killer. Behind his crude stitches sleeps the twisted, Stygian heart of a madman. We've had the impression for some time that Sackboy possessed the capacity for terrible violence -- and a new LBP machinima masterpiece titled LittleBigRevenge only strengthens our fears.Produced by a Belgian amateur filmmaking crew named Seakitten Collective, LittleBigRevenge (which we've posted after the jump) shows us why one should never summon this incorrigible bastard into the physical realm -- and why one should never, ever mess with his ladyfriend. It's also one of the best pieces of machinima we've seen in a while. If this ain't crown-worthy, we don't know what is.

  • Rob Janoff and how he made the Apple logo

    by 
    Mike Schramm
    Mike Schramm
    03.31.2009

    ZLOK has re-posted an article (originally meant for the defunct Sync Magazine) about Rob Janoff, a designer who's credited with coming up with the iconic-as-they-come Apple logo. It's actually a really short piece, but he does talk pretty candidly about where he got the idea: by buying a bag of apples and slicing them up in different ways.And the original design was just a single color Apple (which, of course, Apple has used versions of since), but Jobs thought the design should be more colorful, so the logo got its familiar colored bands. Janoff says he just threw the colors in where he thought they might fit, which makes sense -- they don't match up with the physical spectrum at all, they're just sort of in there.Cool to see that something now so well known started off so simply. Janoff did the work for a design firm, and says that nowadays, he gets "not even a holiday card" for his invention. Apple does take their time recognizing inventors, though -- maybe the card's in the mail.[via Cult of Mac]

  • The Guild available for free in HD on Xbox Live's Independent Video channel

    by 
    Richard Lawler
    Richard Lawler
    11.24.2008

    The second season of Internet MMO comedy short The Guild is ready to debut in high definition tomorrow (according to Major Nelson Seasons 0 & 1 are available right now) on Xbox 360, MSN and Zune. Sponsored by Sprint, Reuters reports this is due to appear on the Independent Video channel, with 12 4-7 minute episodes plus a holiday special appearing first on Microsoft platforms, and later on the series website. Also appearing tomorrow is Dr. Horrible's Sing-Along Blog starring the legen -- wait for it -- dary Neil Patrick Harris. Best of all? They're free, however with friends needing one more for that next Left 4 Dead run through and The Thing queued up on Netflix, our time might not be.[Via Evil Avatar]