Siege

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  • Darkfall siege revisions, dungeon reworking, and more

    by 
    Matt Daniel
    Matt Daniel
    05.06.2011

    Aventurine has posted its most recent Darkfall activity report, and it covers quite a bit of ground. The first highlight is on the studio's worldbuilder team and its recent work remaking dungeons and clan cities and testing a new lighting system which should allow you to see yourself getting ganked in a brand-new light (rimshot). The art team, meanwhile, has completed numerous new assets including some truly towering trees, flags and banners, and ruins. On top of this, Darkfall players will have some new enemies to slay in the form of newly created monsters like the Imp. To finish this off, players will soon be able to pretty up their characters with the addition of fabulous new hairstyles. The key piece of information offered is about the new siege system, which has been entirely revamped and is ready for testing. For the full onslaught of information on all this and more -- including interactive map changes, blood spatter behavior (oh boy!) and racial/capital quests -- head on over to the full piece on Darkfall's official site.

  • Hold the gates: Dawn of Fantasy dev diary gives an overview of stronghold defense

    by 
    Justin Olivetti
    Justin Olivetti
    05.03.2011

    We haven't heard from 505 Games' Dawn of Fantasy for a while, but it looks as though the MMORTS is coming along quite nicely. In a first of hopefully several developer diaries, Lead Writer and Associate Producer Gordon Farrell shows one of the game's modes: stronghold defense. Dawn of Fantasy players will be encouraged to take control of pre-built villages, towns, and castle fortresses and defend them from the enemy as the situation warrants. In the video, Farrell shows how these strongholds can be built up and defenses laid out prior to the enemy's assault. The diary goes on to show a sample scenario of a player attempting to hold on to a multi-tiered fortress against the combined assault of Elves and Orcs. Each faction looks to have its own style and special units -- for example, the Elves wield giant Treants as siege weapons, whereas the Orcs have mobile towers and battering rams. Even though the cavalry comes to the rescue, the defending player is soon overwhelmed. However, Farrell speculates about what you might have done differently instead. You can watch the full dev diary after the jump!

  • Wings Over Atreia: As the Forts Turn

    by 
    MJ Guthrie
    MJ Guthrie
    05.02.2011

    Today's episode is brought to you by the letter QQ. The remnants of battle could be seen wafting in the currents of the Abyss -- feathers both dark and light tumbling about. The victors shouted, drunk on the energy of conquest. The defeated limped off the battlefield, returning home to mend their wounds. Meanwhile, safely back in town, eyes glance at the chat box... "OMG!1! We lost our fort! The world is ending, there is nothing for me to live for -- I am canceling my subscription!" Speedylips throws herself to the floor, body convulsing with sobs as she cries out in utter agony at the unfairness, the pure torture of it all, while all around her others are kicking and screaming. "WAAHHHHHH!"* Not to be confused with Warhammer Online's trademark cry of battle "Waaaaaaggghhh," this cry* is the sound of desperation among the Daevas of Aion. Or -- in truer words -- infantile tantrums. Yes, tantrums. What else would you call it when people bemoan the change of fort ownership with vicious verbal attacks on others, excessive blame-placing, and numerous announcements of quitting that scroll by in LFG so quickly your head spins trying to catch the actual snippets of relevant chat? Yet this is the common sight whenever one faction starts losing some Abyss real estate to the enemy. And to be perfectly honest, I don't get it. In a game that is built on the give and take of battle, why do people get so put out when they suffer a setback? This is exactly what Aion needs to thrive. I will admit, I cheer when the opposing faction turns out and succeeds in conquering a fortress. Why? Before you brand me a traitor, cut a swath past the cut and I will explain.

  • Wings Over Atreia: What's in it for me?

    by 
    MJ Guthrie
    MJ Guthrie
    04.04.2011

    That does it. No more Ms. Nice Wings. This time I am just going to unleash! Let my rant all hang out. Admittedly, I am not normally one to complain; I can see the good in most every situation, and I can roll with the punches like it's an Olympic event. But even my feathers get ruffled sometimes. It's true! And sometimes you just can't bite your tongue anymore or all you will have is a very sore tongue. Now I know I am not a rant-master like Jef, but even fledgling ranters must begin somewhere. And this week, I found just such a place: immature, self-serving, can't-pull-their-thumbs-outta-their-ears-unless-there-is-something-in-it-for-them-gamers in Aion. You know the type -- those who think the world revolves around them. Those whose spoiled-rotten antics ruin groups and legions alike and who are the reason why many a block list is so full. They without whom drama would die a quick death and be a forgotten plague. They're the bane of chat channels everywhere -- they are the trolls. Throw yourself past the cut for a look at some recent Aion tantrums and sure-fire ways to minimize the effects of blatant immaturity. Careful, though -- I cannot be held responsible for any resemblance to gamers near you.

  • Wings Over Atreia: AP bakery

    by 
    MJ Guthrie
    MJ Guthrie
    03.21.2011

    Get yer hot, fresh, AP cookies folks, right here! MMmm mm. For those who are not as familiar with Aion or haven't participated in much PvP combat, AP (Abyss Points) are the currency by which special gear and items can be bought. AP can be gathered a number of ways, through both PvP and PvE. This week, Wings Over Atreia takes a stroll through the AP bakery to share with you many of the tasty morsels available. While I had already planned on discussing AP this week, NCsoft's introduction of two new events (For War and Glory and Behind Enemy Lines) brought a new angle to it -- specifically, more enthusiasm and enjoyment! I've got to say that of all the recent events that have been held, these two more fully capture the essence of Aion and encourage participation in core elements of the game; small-scale skirmishes are cropping up all over. This is what the game is about -- clashes of light and dark wings throughout all of Atreia. I haven't had more fun in PvP in a very long time, and I am not even a PvPer! How can you, too, take advantage of these great events and fill up your AP coffers? Grab a plate, join me past the cut to check out the selection, and prepare to gorge on some yummy AP goodness!

  • Wings Over Atreia: Daevas of Our Lives -- The siege

    by 
    MJ Guthrie
    MJ Guthrie
    11.01.2010

    The battle was sore. The sound of wings beating the hot air of the Abyss filled the ears of all of us, soldier and commander alike. Singed feathers, both black and white, floated about, as fireballs flew between factions, pelting any who could not dodge fast enough. Shadowy forms dove, weaving between the raining arrows, looking for targets. Sounds of steel clashing rang out as spies tried to sneak past enemy lines in search of kisks. The battle was immense, a sea of red crashing against us, trying to claim what was rightfully ours! We knew we must give our all to repel the enemy onslaught. In the heat of battle, immediate decisions had long-reaching consequences; the tide of battle could turn on a single kinah. All voices hushed as the Commander, MrAwesumPants, issued the order that would bring victory, that would bring us closer to eradicating this threat upon true Daeva. One force was dispatched to take the artifact and activate it. "Do it. Do it now. Do it. Do it. Do it now. Do it do it do it do it now do it do it do it now... now... now... now... get it. DO IT NOW... come ON! Are you paying attention? NOW NOW NOW!! DO IT DO IT DO IT! NOWNOWNOWNOWNOWNOWNOW!!! Do it. Don't do it. OMG you *expletive* I can't believe you just did that!" Everyone could hear the spittle dripping from his mic, spraying against his monitor. The hush continued. Have you ever sat in a faction Ventrilo server and heard the siege leader repeat an order like a rapid-fire machine gun for what seemed like five minutes straight, then right as it is being accomplished, immediately rescind the order, demand his followers stop, then totally berate whoever followed the order? No joke -- true story. If you thought drama was just for individuals or legions in Aion, think again! There is a seemingly endless supply of siege drama to keep Daevas entertained -- or disgusted. Settle back and tune in past the cut for the latest episode of Daevas of Our Lives.

  • Waging WAR: Coming soon, to a theatre of WAR near you

    by 
    Greg Waller
    Greg Waller
    10.02.2010

    We interrupt this week's scheduled career spotlight on Waging WAR to bring you Greg's impressions of the latest and greatest news from the floors of GamesDay: UK regarding Warhammer Online: Age of Reckoning and the new RvR content coming soon to a theatre of WAR near you. OK. So. Take everything you know about the Tier 4 RvR Campaign in WAR and press the "Delete" button right now. In fact, press it a few times. Actually, keep going. Keep pressing it until all you're left with is three pairings with three zones each, each zone containing four battlefield objectives and two keeps, and two cities as the capstone for each realm. OK. Now access that part of your brain that stores silly words and euphemisms regarding "the problem with WAR." See that entry for "Waithammer?" Delete it. "PvDoor?" Press the button. Actually, just go wild. Take every criticism you've ever had for WAR's endgame and just throw it out. We're talking total tabula rasa here (and not the ill-fated game). OK, stop. That should do. With an open mind and absolutely no knowledge of in-game mechanics, you're now primed to understand what I'm about to describe regarding the changes that are on their way, and more importantly, why I believe those changes are so critical to the glorious future of WAR. If your curiosity is even remotely piqued, click the "Read more" button.

  • Aion: Assault on Balaurea zone trailer -- Gelkmaros

    by 
    MJ Guthrie
    MJ Guthrie
    08.31.2010

    Last week, NCsoft gave us a peek at one of the new zones in Aion's upcoming Assault on Balaurea expansion; today, we tour the Asmodian occupied land -- Gelkmaros. With fissures ripped in the very land itself and areas devastated by ancient battles (including the ancient city of Maravas), the Asmodians will find their stronghold treacherous, but not without surprising new allies. Stranded in Balaurea since before the Cataclysm, the Reian tribe knew nothing of the war between the Asmodians and the Elyos until recently. These Daevas who stand watch over Subterranea, home of the evil Dragonbound, enter into a tentative alliance with their lost brothers and sisters from Asmodae. As hostile as the land and creatures may be, the Asmodians must be ever vigilant to defend both the Vorgaltem Citadel and Crimson Temple against the assaults of the Balaur and Elyos forces, lest they lose the ability to travel with in their enemy's stronghold. Once again, Massively asked Chris Hager, Producer of Aion, NCsoft West, a few questions about this new area. Fly past the cut and through a video tour of Gelkmaros, then check out Chris' answers.

  • The Game Archaeologist and the Quest for Camelot: Your journeys

    by 
    Justin Olivetti
    Justin Olivetti
    08.17.2010

    These days just about everyone thinks he has what it takes to be a Knight of the Round Table. It takes more than a shiny shield and a sharp sword, as the Game Archaeologist discovered. It also requires a $14.95 credit card charge. Former and current knights poured out of the woodwork to offer up some of their very favorite memories of Dark Age of Camelot. It is, in a way, a better testimony to the game than an objective history and developers' opinions. For some, DAoC was their first MMO love, and more than a couple people said it was the single best MMO experience they've ever had. While many players have moved on, these memories burn bright, and it didn't take much prompting for DAoC vets to wing a quick word of praise our way. Blink twice to clear out any eye irritants, and prepare yourself for a marvelous trip back in time to an era of hodgepodge PvP and fierce realm rivalries.

  • Wings Over Atreia: A whole new world, sorta

    by 
    MJ Guthrie
    MJ Guthrie
    07.19.2010

    Mergers have come and gone in Aion; the fabric of existence was ripped asunder, then rewoven. In North America, five new worlds now sit where once there were fourteen, and eight replace eighteen in Europe. Using the mergers as a springboard for their apocalyptic rants, naysayers cried out that the end of Aion was nigh, fervently waving their assertions and jeering at current players. NCsoft, on the other hand, quietly offered promises of a better world, catering to the desires of players for more conflict. To my knowledge, there were no Daevas flinging themselves from the spires of Pandaemonium or Sanctum, nor did any economy crumble and collapse. Fatalities were nil -- well, not counting any local qooqoo sacrifices made in the name of server harmony and stability. So, here we are now at "doomsday plus five." How did things fare? Let's glide past the cut and take a look at the aftermath.

  • Uncharted 2 multiplayer adds new mode with 'Siege Expansion Pack'

    by 
    Andrew Yoon
    Andrew Yoon
    04.09.2010

    Click to expansion-size. Naughty Dog continues to expand the online multiplayer modes of Uncharted 2. The "Siege Expansion Pack" is its second premium gameplay add-on, following February's patch. The new pack adds a brand new co-op game type, two new multiplayer maps, six new skins and eleven new Trophies. "Siege" mode is an expansion of the "Survival" game type, in which a team of two or three players must defend a territory and survive against an ever-increasingly difficult set of enemies. In addition to the new mode, two new maps will be added for competitive play: "The Highrise" features a series of destroyed and under-construction buildings, based on the Nepal map from the single player campaign. "The Museum" is based on the tutorial level from the story, featuring a number of secret climbing routes to get a better vantage point. The add-on will be available on April 22nd on the PlayStation Store. For a list of all the new Trophies, check past the break.%Gallery-90166%

  • The Daily Grind: What's the one feature you can't live without?

    by 
    Seraphina Brennan
    Seraphina Brennan
    12.10.2009

    So many different systems in MMOs, so little time. From crafting to combat, PvP to PvE, housing to sieging, many MMOs offer a wide variety of features to their players. Yet, there's always that one feature that really makes us love our game of choice. It's that one thing that we all read on the back of the box that really ignited our imaginations and made us stick the game on the counter and pull out our wallets. Today's question is quite simple: What's the one feature that you can't live without in your MMOs? When you narrow it down to one, throw it into the comment box below and share it with your fellow readers. Now, discuss!

  • The Daze of Darkfall epilogue: The Siege of Andruk

    by 
    Seraphina Brennan
    Seraphina Brennan
    08.10.2009

    So I thought I was done with my whole "month long investigation of Darkfall." Best way to end out the series was to include some PvP being lead by Wardragon Drow (*gasp*, a last name, and I'll get to that in a second) and then close it off there.Well, sadly, Darkfall had one more surprise left for me. Or, should I say, the Blackrock Clan had one more surprise for me. A siege.A complete accident lead me to logging on during the first contestation of our city, the orc themed Andruk. A siege stone had finally been dropped, sides were quickly formed, and our first war was on. No more drills, no more pathetic defense attempts -- this one was for real. We liked our city and we were not interested in losing it.But with the siege came a conundrum. If I report the siege, it will be pretty obvious who I've joined up with. It doesn't take a genius to look at all of the sieges and come up with, "Which one was at an orc city?" So, as this is truly the last article in the Daze of Darkfall series -- the one where I get to participate in what many say is the capstone of the Darkfall experience -- I think it's time to drop the worries and be specific. This is my view of the Battle of Andruk that took place between the Blackrock Clan and the Brotherhood of the Spider.

  • The Daze of Darkfall epilogue: The Siege of Andruk pt. 2

    by 
    Seraphina Brennan
    Seraphina Brennan
    08.10.2009

    The keep, the keep! "Fall back to the keep! Fall back to the keep!" called General Zodd Drow over Ventrilo. The outer walls were abandoned as everyone began rushing back to the keep to make a stand. While this would normally sound like suicide, as we'd leave our citystone undefended, we had placed the keep perfectly next to the stone. From there, people on the roof of the keep could easily fire downwards and destroy anyone who would come close to the stone, while the stairs inside served as the world's best choke point. Think 300, only with less spartans, more lolz, and inside of a keep. From there our most armored men began to hold the steps while I stayed up top, picking off people's mounts and keeping casters at bay with my bow. We had an impressive grouping of archers and spellcasters, all doing their part to keep people below at bay or injured as they entered the keep. Meanwhile, in the keep, the enemy losses accelerated while our losses dropped. Fighting was packed into close quarters with shields and one-handed weaponry becoming the focus. I peeked my head down to see what was going on and only found chaos. Attempting to shoot a bow in all of that was more dangerous than good, so I found myself back up top firing downwards. Then, oddly, people began spilling out. Enemies began to retreat, firing one last wave of spells as they left. Our forces ran out after them, chasing for the moment as they left our city. Everyone relaxed on Ventrilo, happy over our win for the time being. The second assault -- not as interesting as the first Sinister relayed a message to us -- "We don't like to retreat." I'd feel that way too if I had just gotten halted inside of a keep and I was paid lots of money by a clan to make sure they won the battle. Plus then there's that whole reputation thing... eh... yeah, I'd be angry. Half an hour later, they came again. There was one hour left in the battle as they came up the hill, and we were better prepared for what they had to offer this time. We also had a plan -- do the same thing we did before, but now in complete unison instead of panic. They rounded the walls and started in on the wall towers, but we held faster this time around than last time. The force seemed smaller to me, but I couldn't truly tell with all of the insanity going on. When the walls looked too overrun, we moved back inside the keep again, doing what we did before. It worked a second time, and perhaps even better than the first. The attackers backed out of the keep, fearing a repeat, and began to stick to the towers. That was, until, our forces rushed the towers. It was a bit silly to watch from my archery perch above. Three of our people ran in, then 10 of theirs would all rush out the other side. I filed it under, "things that made me laugh and shake my head." Soon enough, they were driven back for the second time. It was at this point that our generals got word from Sinister that they wished to thank us for the challenge and the fun battle. The other clans stayed silent, for the time being. There was still 45 minutes left in the challenge, and we still remained prepared. Finally, the clock slowly rode down. Our guards began to loosen up and joke -- more talking over Ventrilo and silly conversation. Then, as the clock hit zero and the game displayed "DRAW" in huge letters on our screens, everyone breathed a collective sigh of relief. Air guitars were played (you can type /air_guitar to make your avatar play the electric guitar, yay anachronism) and congratulations were swapped over Ventrilo. The siege was done. One final look back I sat atop the keep for a while more as everyone disappeared, talking with some of the others about writing this up as a final feature for Massively on my time in Darkfall. I was trying to get a handle on the whole moment, as it came so unexpectedly, and I was still trying to decide if I liked it or not. The siege felt like a giant game of deathmatch, not really a siege. It felt uneven at times, as when I got caught in a fire AoE I almost died via that one spell. It felt fun, of course, as everyone dodged around and was being assaulted on all sides. There wasn't any lag or hangups, save for a few spikes here and there. The game performed to expectations regarding performance, but I'm just not sure how I felt. I didn't stand up and cheer, I didn't feel awe struck. I felt successful, but I didn't feel like a winner. It's hard to explain, so I don't think I will attempt it. I will simply leave the question, "Is it fun?" to you, the readers, as I have in the last column. It's not my place to tell you what you enjoy, and I don't think I'm about to start now. As for me... I owe Kend Drow some warbanding, so if you see Seraphina Azureveil, have the decency to wave before shooting an arrow through my heart.Update: Apparently, Scarce Xrul has uploaded parts of the siege in his YouTube video, convincing his friends to join Darkfall. You want to watch exactly what happened? Well, now you can, and in HD!

  • Earthrise reveals information on building damage and offensive structures

    by 
    Seraphina Brennan
    Seraphina Brennan
    07.29.2009

    A small note of neat news has come out of the Earthrise camp regarding building defensive structures for your guild and the options available to attackers who might wish to destroy said defensive structures.In the forum's question of the week, the developers have revealed that base structures will have durability meters, as buildings just don't "break apart" the minute they're hit by something. However, these durability meters will slowly decline over time, representing wear and tear from the elements. This will require guilds to make sure that they upkeep their buildings, much like a real mechanic needs to check up on a building's machinery every so often. This "durability decrease" is currently set to a very infrequent amount, so busy guilds don't have to be repairing buildings constantly.Attackers will also have combat options, but these will come in the form of mechs and temporary structures that can be placed on the map. These options have nowhere near the permanence of what defenders can produce, and that makes a large amount of sense to us, at least.

  • EVE Evolved: Just another week in the Sleeper's den

    by 
    Brendan Drain
    Brendan Drain
    07.26.2009

    Following last week's reassuringly popular article "Untangling the mystery of the Sleepers", our little expeditionary alliance has had an extremely action-packed week. In addition to several PvP encounters with roaming gangs, there's been a POS siege, a system invasion and a lot of drama. At the end of it all, I'm left with a renewed sense of awe for the unique experiences EVE Online can deliver if you're just willing to seek them out and actively involve yourself. At times I can truly immerse myself in EVE and feel like I'm taking an actor's part in a kind of intergalactic play scene, an experience I've never come close to in any other MMO. Taking part in these events is almost like being painted into an illustrative chapter of some historic record. In this article, I hope to solidify that record and share a glimpse of what it's like to immerse yourself in this part of EVE. What follows is a storytold account of Total Comfort alliance's deadly week in the Sleeper's den.

  • Guildwatch: Paydirt in the drama mine

    by 
    Mike Schramm
    Mike Schramm
    07.01.2009

    Picture it: you're raiding along with a PuG run by a guild called, say, Logos et Ethos. Things are going well -- your first piece of loot drops, and people start rolling on it. But then the master looter from the guild throws this in guild chat: "we will begin the bidding at 100g." Yes, apparently it's an auction run, and they didn't tell anyone. The scene above unfolds -- people curse out the guild, leave the raid, and Poemaster pulls out the caps lock to try and keep his guild's secret fundraiser going.That drama and more in this week's Guildwatch, along with stories of downed bosses and recruiting from around the realms. Send us your tips (especially drama, we always love a good chat screenshot) to guildwatch@wow.com, and click through the link below to read more.

  • Siren server breaks 2,000 Aht Urhgan defenses on Final Fantasy XI

    by 
    Seraphina Brennan
    Seraphina Brennan
    06.10.2009

    The city of Al Zahbi, the jewel of the East, is besieged on all sides. Her enemies build their reinforcements, storm through the outlying regions, and then beset their rage upon the walls of the city itself. But there is one hardened group of adventurers who will not let them pass -- who will not let the city fall. The Siren server.Congratulations to the Siren server of Final Fantasy XI for having over 2,000 successful defenses of Al Zahbi without losing the city once! Yes, that's right, Siren is undefeated when it comes to stopping the hordes of beastmen from tearing the city apart. In fact, out of all of FFXI's 32 servers, they are the only undefeated server.This also means that Siren has never lost the city in over three years of gameplay. Al Zahbi was released in the Treasures of Aht Urhgan expansion pack, which arrived to all territories in 2006. So cheers to you, Siren, for three years and 2,000 defenses of Al Zahbi. Keep that Astral Candescence safe!

  • Siege jeopardy in Darkfall

    by 
    Seraphina Brennan
    Seraphina Brennan
    06.01.2009

    Nobody likes server crashes. They always seem to come at the most inopportune times. However, there is no greater inopportune time than during a city siege in Darkfall.Sadly, an ill-timed server crash right after a city siege finalized in Darkfall. This lead to data not being properly saved inside all of the systems, putting the siege result into jeopardy.Tasos Flambouras, Darkfall's producer, took a moment to relate the announcement to the community, and outline that the siege results will be corrected during the server maintenance. As a result, the city ownership will be finalized during the maintenance, and the game will move forward from that point.For Tasos's full remarks, check out his post on the official Darkfall forums.[Via MMORPG.com]

  • Darkfall details their plans for the future and North American servers

    by 
    Seraphina Brennan
    Seraphina Brennan
    05.29.2009

    Developer Tasos Flambouras of the Darkfall team stopped by the official Darkfall forums again with a lengthy update concerning pretty much everything under the sun for Darkfall -- from cheating to future updates -- all in one large swoop.One of the big notes of the post is the acknowledgement of a North American server coming down the pipes, but coming with restrictions to character transfers. Original plans detailed that characters from the European server could transfer off onto the American server (as North American players are certainly playing the European version right now) but this transfer will now be delayed by several months. So, if you're itching to get off of EU-1, looks like you might be waiting for a while unless you wish to create a new character on NA-1.Past the new server, Tasos has outlined some of the priorities for the Darkfall team, including an enhanced newbie experience, improvements to the economy, upcoming improvements to the solo and group experience, and improvements to the game's PvE system to name a few. While exact details haven't been given, it's nice to know that things like this are on the developer's "to do" list for future updates.The full post containing all of the juicy details can be read over at the official Darkfall forums.[Via Hardcore Casual]