Siege

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  • Age of Conan interview on Uberguild podcast

    by 
    Chris Chester
    Chris Chester
    10.30.2007

    In the latest episode of Uberguild's "Grenade" podcast, the boys sit down for a chat with Age of Conan designer Jason Stone. While we were prepared for a bit of a puff piece, you'll be happy to know that they actually take Mr. Stone to task, taking listener questions and generally raking Stone over the coals for specifics about the hotly-anticipated title. Of particular interest was Stone's discussion about Funcom's choice to de-emphasize the role of healing classes in the traditional sense, moving away from the chain-healing prevalent in games like World of Warcraft. Their plan to achieve this involves proliferating cheap, readily-available healing potions, and giving the game's hybrid healing classes more heal over time abilities instead of spam heals. They also go into depth about the guilds, large-scale PvP, the siege system, and more. If you're anticipating AoC as much as we are, it's probably worth throwing on the iPod.

  • Siege SOCOM's new maps

    by 
    Andrew Yoon
    Andrew Yoon
    10.17.2006

    A month ago, we showed you the graphical improvements of the upcoming Fireteam Bravo 2 over the original. The two games share many maps, but Fireteam Bravo 2 expectedly adds a slew of new multiplayer maps to the mix. The game features twelve maps in total, and IGN has secured screenshots and details about every single one of them. Getaway and Siege (pictured above) are my favorites, as they appear to provide the most dramatic backdrop for killing.