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  • SimCity sales reach 1.6 million, 50% of sales online

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    05.07.2013

    Electronic Arts announced as part of its year-end financials that SimCity has sold 1.6 million units since its launch in March. The company noted that 50 percent of sales were "digital downloads." Since the city-builder is only available through EA's Origin digital distribution network, we deduce that to mean 800k sales through there. The company previously mentioned the game had sold 1.1 million copies in two weeks despite the title's launch complications, which are still being worked out. %Gallery-179241%

  • SimCity 3.0 update out this week, attempts to fix traffic again

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    05.07.2013

    SimCity will receive the 3.0 update this week, which will hopefully go down smoother than 2.0 released in late April. The 3.0 update (listed after the break) tweaks traffic routing, phantom air pollution, stuck school buses and university students crossing roads. Apparently SimCity grammar schools didn't implement the "buddy system" as a road-crossing teaching tool. The SimCity update is another piece on the pyre of good news EA blasted out yesterday in preparation for today's financial call, where the company is expected to deliver bad news (harsh enough to make a CEO stand down). Yesterday's news included a Plants vs. Zombies 2 release window, the announcement of The Sims 4 and EA's Star Wars exclusivity.

  • SimCity 2.0 fixes bugs but adds new ones, users complain

    by 
    David Hinkle
    David Hinkle
    04.24.2013

    The big SimCity 2.0 update dropped on Monday and even though it fixes its fair share of bugs, the update seems to have introduced new issues. Players have taken to Reddit and the EA forums, complaining of increased sewage levels and spontaneous pollution.Taxis are crowding cities and some SimCity players have found their production rates slowed when in Cheetah Mode. Others are complaining of impotent firetrucks, unable to combat fires across the city, while others are reporting their cities are reverting to older saves. For some, buildings are endlessly mired in construction and never finish.EA has yet to comment, so we've contacted the company to find out how it plans to address these complaints. SimCity currently has over 1.1 million players and is slated to launch on Mac in June.

  • SimCity 2.0 update on April 22, mayors getting mansions

    by 
    David Hinkle
    David Hinkle
    04.20.2013

    EA will issue a patch for SimCity on Monday, April 22 at 4pm ET. SimCity v2.0 will be the game's first substantial update, adding mansions for mayors, fixing issues with Colorblind mode and squashing some of the bugs scurrying around in the game code. EA Maxis says players should expect server outages "for a few hours" while the update rolls out.Some of the issues surrounding city processing will be resolved, as will problems with spontaneous fluctuations of tourists, school buses getting stuck, sudden air pollution creeping in, and more. The full list of changes is published on the EA Maxis forums.Meanwhile, SimCity for Mac is still set to arrive in June.

  • SimCity Cheetah Speed returns, Mac version in June

    by 
    Richard Mitchell
    Richard Mitchell
    04.10.2013

    After several "non-critical" SimCity features were disabled over a month ago to improve server stability, one of the most significant is finally back online. SimCity players can now enable Cheetah Speed once again, invigorating their tiny Sims to work harder and faster than ever. Maxis is also working on "Update 2.0," though no date was offered regarding its expected release.In other virtual city planning news, the Mac version of SimCity will be released on June 11. The Mac release will be available exclusively via Origin, with no plans for a retail version. As a nice bonus, those who own the PC version will automatically have access to the Mac version. Likewise, Mac players will be able to download the PC version at no extra cost. Cross-platform play between each version will be supported.

  • SimCity DLC is a Nissan Leaf ad

    by 
    JC Fletcher
    JC Fletcher
    04.03.2013

    SimCity might be best known for its massive logistical problems, but, well, alternate sources of revenue are not among those problems. That part is locked down. By visiting this Origin page and then restarting the always-online game, you'll get access to the "Nissan Leaf Charging Station," which lets your Sims charge little Nissan Leafs (Leaves?), making them and neighboring businesses happy.The Leaf Charging Station creates no garbage or sewage, highlighting the "green" qualities of the electric car ... but it somehow also doesn't use any power. If you want to volunteer to be advertised to, you have six months; the item won't be available after that.

  • Buy Dove products, get $20 off Dead Space 3, SimCity, or Most Wanted

    by 
    JC Fletcher
    JC Fletcher
    03.25.2013

    Soften the financial impact of Dead Space 3, SimCity, or Need for Speed Most Wanted, while you soften your skin, with an entirely random Amazon deal. Right now, through some totally nonsensical co-marketing, you get the $20 discount off of one of those three EA games if you buy $15 worth of "Dove Men + Care" products, including deodorant, soap, or shampoo.The limited edition of SimCity is currently already discounted to $40, so this deal takes it down to an effective $20, provided you also need some unnecessarily gender-specific hygiene products.

  • Metareview: SimCity

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    03.18.2013

    Well, it's been two weeks since the calamitous launch of the SimCity reboot and the game currently has a Metacritic score lower than the abysmal Resident Evil 6. A small blessing for developer Maxis? SimCity dodges being the highest profile stinker of this still burgeoning year thanks to the dishonor of the utterly broken Aliens: Colonial Marines. GameTrailers (80/100): "Aside from some issues with its online requirements, bugs, and restrictions on city size, it's still a satisfying and addicting simulator that will grant dozens of hours of entertainment with one well-designed city alone." GiantBomb (60/100): "And while I expect many will fall head-over-heels in love with this SimCity's cooperative design, at its best, the game feels more like a really thoughtfully designed multiplayer mode for a larger, single-player capable game that, sadly, doesn't exist." Gamespot (50/100): "The bugs will probably be fixed, the wrinkles smoothed, and the online problems sorted out. What hurts most, though, is that it didn't have to be this way. SimCity's makers looked to MMOGs for ideas on how to bring players together, but didn't absorb the lessons MMOG developers learned long ago on how to implement practical online play." Eurogamer (40/100): "There was a time, perhaps eight or nine hours in, when I wondered why SimCity was so easy. Nobody ever complained about the air pollution, while using my depot to sell my recycling netted me endless profits. I kept playing because, back then, I kept having fun, I kept trying new things and I kept convincing myself that I was a good Mayor. Now I know that it was never really down to me." Destructoid (40/100): "I wanted to like this game, I really did. At first I started to enjoy it, but soon all I found was frustration. I can't recommend this game to anyone, and I don't want to play it anymore myself because I am afraid of seeing all my efforts lost due to server issues."

  • SimCity sales surpass 1.1 million in two weeks

    by 
    David Hinkle
    David Hinkle
    03.18.2013

    Despite all of its launch complications, EA Maxis' series reboot SimCity has managed to sell over one million copies since launching two weeks ago. EA reports this is the biggest launch for the franchise, the majority of players – 54%, EA says – choosing to download SimCity. In fact, EA says 44% of total SimCity sales went directly through the publisher's digital distribution platform, Origin.Two weeks ago, EA disabled some "non-critical" SimCity features in the interest of improving server issues. Also, EA added more servers and sought to quell dissatisfied customers with a free PC game. If you purchase and register SimCity before next week, you can choose between a free copy of Mass Effect 3, Battlefield 3, SimCity 4, Need for Speed: Most Wanted or one of several other eligible games.

  • EA offers choice of Mass Effect 3, SimCity 4, more for SimCity players

    by 
    Jessica Conditt
    Jessica Conditt
    03.18.2013

    As part of its efforts to re-endear customers to the new SimCity, EA is handing out one free Origin game to all players, from a choice of Battlefield 3, Bejeweled 3, Dead Space 3, Mass Effect 3, Medal of Honor Warfighter, Need for Speed Most Wanted, Plants vs. Zombies and SimCity 4 Deluxe Edition. To be eligible for a free game, players must register their copies of SimCity before March 25 at 11:59 p.m. PDT, and must claim a free game before March 30 at 11:59 PDT.Underage players will automatically receive a copy of Bejeweled 3 and SimCity 4.Many players worldwide were unable to connect to Maxis servers following SimCity's launch in early March, locking the game completely since it requires an always-on connection. In the weeks after its release, EA and Maxis dropped "non-critical" features from the game and added servers to allow players to connect, and are now in the process of re-adding these lost features. This fiasco frustrated many players, as did the game itself.

  • Maxis: SimCity's internet requirement not a 'clandestine' DRM strategy

    by 
    Jordan Mallory
    Jordan Mallory
    03.15.2013

    Following claims yesterday that SimCity had been modified to run offline in a limited capacity, Maxis/EA general manager Lucy Bradshaw has since updated EA's official blog with a bulleted reiteration of Maxis' always-on design philosophy for the game.In the missive, Bradshaw dismisses claims that SimCity's internet connectivity requirements are in reality "a clandestine strategy to control players" while listing a few of the ways in which server connectivity is essential to the design of the game, though she does not directly address whether the game can be played completely offline in its current form."So, could we have built a subset offline mode? Yes," Bradshaw added. "But we rejected that idea because it didn't fit with our vision. We did not focus on the 'single city in isolation' that we have delivered in past SimCities. We recognize that there are fans – people who love the original SimCity – who want that."

  • Upcoming SimCity patch to resolve traffic jams, features returning

    by 
    Richard Mitchell
    Richard Mitchell
    03.15.2013

    Server issues aside, SimCity players have noticed some other problems with Maxis' latest simulation game. One of the more obvious ones involves SimCity's traffic, as vehicles tend to take the shortest possible route between destinations. As a result, shorter roads wind up with traffic jams, even if there are wider roads available.Maxis is working on a patch to solve this problem, as detailed by lead designer Stone Librande on the SimCity blog. The patch will essentially force cars to choose different routes as other routes become more clogged, which should help cities to run more smoothly. Furthermore, multiple service vehicles (fire trucks, etc) will no longer crowd around a given event, addressing one of the complaints from our review.Finally, Librande noted that many SimCity features – recently disabled to lighten the server load – are "slowly" returning. Regional achievements have been reactivated on "a select number of servers," and leaderboards are now active on the Test server. Librande asks willing players to join the Test server in order to "expedite the timeframe in which [leaderboards are] brought back to the rest of our servers."

  • Rumor: SimCity modded to disable disconnection timer, open debug mode

    by 
    Jordan Mallory
    Jordan Mallory
    03.14.2013

    Reddit user AzzerUK claims to have enabled SimCity's debug mode and to have disabled its disconnection timer, both of which imply that there is more to the game's inner workings than EA and Maxis originally stated.Currently, a user that loses their connection to the server during gameplay will be logged out of the game after 20 minutes. This is supposedly because the client must sync simulation data back to the server on a regular basis, in order to ease the computational load on the user's machine and to ensure the simulation as a whole runs smoothly.Though not demonstrated in the video above, AzzerUK claims to have disabled that disconnection timer, and that playing an offline city for extended periods of time resulted in no issues with the simulation itself. Since SimCity does not support local saves in any way, it is not possible for AzzerUK to actually save anything that happens in his offline city, but the important thing is that the simulation reportedly did not come to a screeching halt after being unable to sync with the server.The modder/hacker also claims to have enabled SimCity's debug mode, which allows for cities to be edited beyond their typically imposed borders. Though clipping and texture mapping issues are easily visible in the above clip, the traditionally impossible highways created at least appear to function properly. This supposes that, at least theoretically, the game is capable of supporting city sizes that are larger than what is currently available.

  • SimCity review: They built this city to shock and troll

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    03.13.2013

    I've written five different openings to this SimCity review over three days. Some felt ignorant of the game's disastrous launch, an element I openly wrestled with before writing this review. Others were too aggressive and awkwardly angry. I fired blindly with some fluffy paragraph about the fun of building, but that seemed disingenuous. I'm unlikely to go back to SimCity for some time. The game simply isn't fun.Like 2003's SimCity 4, this new SimCity uses a regional map divided into playable zones that interact with one another, transporting commuters and allowing for a level of specialization in particular zones. Unlike SimCity 4's sprawling megalopolis created from a massive grid of connected tiles, the new SimCity's region zones are separated by gaps (think of a subway map where you play the stations but not the lines between). The current region selection supports as little as two and up to 16 zones.SimCity is very user friendly and a hallmark of modern interface design and simulation transparency. I must stress that I'm speaking specifically about when players are in their particular zone, not when they are trying to discern anything from a regional perspective. Pipes and electricity now run along roads, removing two dull mayoral duties seen in previous games. Crime, pollution, education, and just about every other chart is no longer presented in some tiny pop-up window, but is instead delivered in full graphical glory as an overlay on the main game screen. It's also great that players can now expand on buildings, like giving the police more cars or adding classrooms to schools, but this also begins to highlight the cramped size of the zones.%Gallery-179241%

  • Rumor: Maxis insider claims SimCity servers not essential

    by 
    Mike Schramm
    Mike Schramm
    03.12.2013

    Though EA's official stance on SimCity's persistent Internet connection has been that it's absolutely required for the core game to function, a report from Rock, Paper, Shotgun claims that is not the case. An inside source who asked to remain anonymous told RPS the online servers are "not handling any of the computation done to simulate the city you are playing."According to the source, the servers are coordinating social messages between cities in a region, as well as "cloud storage of save games, interfacing with Origin, and all of that. But for the game itself? No, they're not doing anything."Even when the servers go down, certain cities have stayed online and playable for a period of time, suggesting off-site computation is not entangled in the main gameplay loop. The RPS source claims servers are also being used to repeatedly check for instances of hacking and cheating – and the game's verification messages to servers are creating queues and hampering responsiveness.Finally, the source casts doubt on EA's claims that a single-player version of this SimCity would be impossible to produce. "It wouldn't take very much engineering to give you a limited single-player game without all the nifty region stuff." EA's current public reasoning about why the game needs to stay online has done little to quell frustration voiced over the game's tremendous launch issues.Joystiq has contacted EA for comment regarding the source's claims.

  • SimCity receives official server status page

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    03.12.2013

    Electronic Arts and Maxis have created an official SimCity server status page.The status page comes a week after the game's disastrous launch, which saw servers overwhelmed and players unable to access the game with any regularity up into the weekend, when developer Maxis added more servers.Maxis General Manager Lucy Bradshaw noted on Sunday that the core problems plaguing the game were "almost behind" them.

  • NMA summarizes SimCity woes, sort of

    by 
    JC Fletcher
    JC Fletcher
    03.11.2013

    The SimCity servers may still be having problems, but good news: NMA's video rendering servers are working just fine.

  • EA: Core problem preventing SimCity playtime 'is almost behind us'

    by 
    Jessica Conditt
    Jessica Conditt
    03.10.2013

    SimCity developer Maxis says it has reduced game crashes by 92 percent since day one and players have connected and clocked more than 8 million hours in-game."I'm happy to report that the core problem with getting in and having a great SimCity experience is almost behind us," Maxis General Manager Lucy Bradshaw writes. Bradshaw says the improvements stem from adding new servers, tinkering with their network and issuing client updates, such as Thursday's removal of "non-critical" gameplay features."I had hoped to issue an 'All-Clear' tonight, but there are still some elements coming together," Bradshaw says. "Tonight and tomorrow we'll be monitoring each server and gameplay metrics to ensure that the service remains strong and game is playing great. We need a few more days of data before we can assure you that the problem is completely solved and the game is running at 100 percent."Bradshaw reports "tens of thousands of new players" join SimCity every day. We hope to be one of these players some day soon.

  • Maxis: SimCity offline mode is 'just not possible'

    by 
    Jessica Conditt
    Jessica Conditt
    03.10.2013

    @azbiker72 The game was designed for MP, we sim the entire region on the server so this is just not possible - SimCity (@simcity) March 9, 2013The issues barraging SimCity stem from its requirement that players are always online and connected to EA's servers, even if a player wants to experience the game alone. Making the game available offline could solve many players' issues, but that's "just not possible," developer Maxis General Manager Lucy Bradshaw said during a Twitter Q&A session."The game was designed for MP, we sim the entire region on the server so this is just not possible," Bradshaw said, in response to a question about offline modes. Previously Bradshaw responded to another question about an offline patch: "We have no intention of offlining SimCity any time soon but we'll look into that as part of our earning back your trust efforts."Making SimCity offline would be a significant undertaking, if it were in the cards at all. Bradshaw further reiterated the sentiment of a leaked internal memo, noting that EA wasn't responsible for SimCity's issues; Maxis was."Hey, this is on Maxis," she wrote. "EA does not force design upon us. We own it, we are working 24/7 to fix it, and we are making progress."Recent progress included increasing SimCity's server capacity by 120 percent, disabling "non-critical" game features, and a report that EA asked SimCity affiliates to stop actively promoting the game.

  • EA: SimCity server capacity increased by 120%, company to offer free PC game for troubles

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    03.09.2013

    SimCity developer Maxis' senior vice president and general manager Lucy Bradshaw gave a brief update last night of the game's unstable condition, noting the company is "committed to fixing" the game. Would have been better if the game had been working in the five days since its North American launch, but what can you do at this point?How about a free game? Sure. As recompense, on March 18, SimCity players who have activated their game will receive an email (likely the one tied to their Origin account) explaining how to redeem the free game."In the last 48 hours we increased server capacity by 120 percent," wrote Bradshaw. "It's working – the number of people who have gotten in and built cities has improved dramatically. The number of disrupted experiences has dropped by roughly 80 percent."She went on to say, "So we're close to fixed, but not quite there. I'm hoping to post another update this weekend to let everyone know that the launch issues are behind us."As of this writing (8:46AM Eastern), we are still unable to access SimCity. We are told by the servers that it is either unable to load a city or we receive an endless loading screen – which is exactly what we stared at while writing up this post.