skirmishes

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  • Lord of the Rings Online: "Solofication" is the word of the day

    by 
    Justin Olivetti
    Justin Olivetti
    03.08.2011

    Ever since Turbine modified the first volume of its epic storyline for Lord of the Rings Online, players have eagerly anticipated the same revamp of Mines of Moria's Volume II. With the upcoming Echoes of the Dead patch, this will in fact take place, and Turbine's ready with another illuminating dev diary to shed some light on the process on the "solofication" of Volume II. It turns out that reworking Volume II wasn't as simple as scaling down mob health or just slapping Inspired Greatness (a huge buff) on characters. Every stage of the journey -- which contained many large group instances -- had to be reconsidered, and Turbine's Bob Hess details how the content team broke down the journey, adjusted it and then reassembled it to be a more solo-friendly experience. "Overall, I feel as though the changes made will allow a great number of players who previously could not proceed through the epic to see the rest of the story unfold," Hess said. Volume II's solofication includes taking battle instances and transforming them into skirmishes, adjusting the levels of the different books and making quest objectives simpler. You can read the entire article over at LotRO's website, and don't miss out on five new screenshots from Echoes of the Dead below! %Gallery-101902%

  • The Road to Mordor: Just around the bend

    by 
    Justin Olivetti
    Justin Olivetti
    02.11.2011

    It's been a few months since the November Update in Lord of the Rings Online, and the natives are restless -- as usual. Some folks are despairing the long wait until Rise of Isengard while others are itching for more challenges to their currently level-capped characters. Then there are the players who are hopelessly lost in Moria and would give their eye teeth for a flashlight. Happily, a new update is just around the bend, code-named Echoes of the Dead. The actual name is Echoes of the Dead too, so I guess that's not such a great code. Over the past couple of weeks, we've started to get a feel for just how large this update is, and after reading through the Bullroarer test notes on Wednesday, I think we're in for a tsunami of a patch. Of course, these patch notes come in the middle of Turbine's carefully spaced dev diaries dealing with each major change or addition, which means that we're a little in the dark as to the specifics of half of this update. That's not going to stop me -- or any of you -- from analyzing, speculating and gesturing excitedly to no one in particular. So let's dig in to this hearty meal of mushrooms and patch notes to see just how deep LotRO's rabbit hole goes!

  • The Road to Mordor: Creating your roadmap

    by 
    Justin Olivetti
    Justin Olivetti
    02.04.2011

    I wish to preface this week's column by saying that I'm not advocating just one way to play a game. I think it's equally valid to explore at your own pace, team up as a duo, maximize TP revenue, or set whatever goals you like and pursue them. But after leveling one character to the cap and playing several others, I've begun to develop a roadmap, if you will, that helps guide my progress somewhat efficiently. It's this roadmap that I want to share with you today. The thing is, for all I love about Lord of the Rings Online, the game is definitely littered with timesinks of epic proportions. It already takes a long, long time to get your character up to 65 and through the two expansions, and that's only going to increase as the game grows. There are a lot of distractions and unnecessary grinds (such as virtues you will never use) that can bog you down too long and perhaps dishearten you. So when I created a Minstrel in LotRO a little while back, I decided to map out his progress from level 1 through 65 by creating a broad framework -- an outline, really -- that serves to keep me on track so I don't have to backtrack as much later on to get these goals done. I have a very "two birds with one stone" mentality, so if I'm doing one task in a zone, I'd rather be accomplishing two or three at the same time. So for example, if I'm grinding out a deed, I'd rather do it at level at which I'm getting XP than 20 levels later when I'm not (although the latter has its merits for rapid deed completion). Hit the jump and I'll give you the rundown of how to eliminate some of the confusion and speed bumps of leveling.

  • The Road to Mordor: Horton hears a patch

    by 
    Justin Olivetti
    Justin Olivetti
    10.29.2010

    Few things get me more excited than the promise of a big steak dinner and a big, beefy patch. Both get the mouth watering, the senses tingling, and the anticipation racing. However, the former comes and goes within minutes, while the latter is here to stay. I love devouring a good set of patch notes, chewing every morsel of information as my mind tries to picture it in action. Mental note -- I should not be writing columns when I'm hungry. I trust you were as pleased as I was when you woke up to the Lord of the Rings Online November update patch notes this past week (Standard Disclaimer: These are for the test server and are subject to change, void in Nevada). We knew that Turbine had a few substantial projects in the works for November, but this is far beyond what I'd speculated. It's one of those "There's something for everyone -- well, almost everyone" updates that has a little of everything, a buffet of sumptuous delights. Sure, it's not going to please folks looking for new dungeons, the promised LI and housing revamps, or the continuation of the epic storyline. That said, Turbine's first post-F2P patch is considerably bigger than anticipated, and if this is any indication of the course the company is setting with releases, I'm happy to be on board. Let's break down this LotRO update after the jump, and see just who this patch is for and what it has to offer, shall we?

  • LotRO dev diary dishes on scaled instance rewards

    by 
    Justin Olivetti
    Justin Olivetti
    07.28.2010

    Do you have a lot of questions about the upcoming scaled instances in Lord of the Rings Online? Good, because Turbine has a whole truckload of answers for you! In the second of a hefty five developer diaries devoted to the subject, LotRO's Joe "jwbarry" Barry tempts players with sweet, sweet candy. Metaphorical candy, that is, taking the form of instance rewards. The greatest problem that they had with rewards, Barry shares, is that itemizing a dungeon across a huge level range became a massive headache, requiring them to make "a prohibitive" amount of items. Instead, the LotRO dev team is taking a cue from its successful skirmish system, and reprogramming the scaled-instance mobs to drop tokens instead of loot. Players can then use these tokens to purchase armor sets, cosmetic items and even legendaries. Barry spends the rest of the article discussing the stat-tracking feature (again, similar to stat-tracking functions with skirmishes) and how the team went back through the dungeons to raise the quality of the entire experience where needed. You can read the full dev diary over at Lord of the Rings Online's site.

  • Newest LotRO dev diary explains instance scaling

    by 
    Rubi Bayer
    Rubi Bayer
    07.21.2010

    The skirmish system in Lord of the Rings Online brought a lot to the table, but one of the most popular new features was scaling. It was a big hit, and the developers are now adding it to the rest of the game in the form of instance scaling. If you're curious about how it will work, Content Designer Joe "jwbarry" Barry has written out a developer diary explaining the system. One concern was making these instances available to the widest possible number of players, while still maintaining quality, challenging content. Joining instances like you would join a skirmish was another detail to be worked out, as was the overall method of scaling. The full developer diary provides some great insight on how instance scaling will work, as well as the thought process behind the design -- it's a must-read for anyone interested in trying instance scaling.

  • E3 2010: Lord of the Rings Online Vol 3 Book 2 preview of Enedwaith [Updated]

    by 
    Dan O'Halloran
    Dan O'Halloran
    06.16.2010

    Massively sat down today with the Turbine team at E3 in Los Angeles to take a look at the new Lord of the Rings Online free-to-play content that went into closed beta earlier today. Along with the new cash shop, we got a look at the new playable area Enedwaith that will go live with the Volume 2, Book 3 launch this Fall. The blurred version of the new land map is for those of you who don't like spoilers. Full map and all the details about the next patch after the jump!

  • The Road to Mordor: The highs and lows of Middle-earth

    by 
    Justin Olivetti
    Justin Olivetti
    05.07.2010

    Every Friday, The Road to Mordor brings you the latest in Lord of the Rings Online news, guides and analysis. It was the best of times, it was the worst of times. It was also the most trite way to open an article, especially if you were to be submitting it to your English teacher. Still, I've never encountered a week in LotRO that's given me such a bipolar experience, and I'm going to need your help to work it out. You with me? Good, then grab a cup of red tea and let us spin such a yarn that cats all over the world will be attracted to it. The week began with a switch back to my Captain -- I like to juggle characters, but my cappy (Captain Crunch, thank you very much) is the flagship character of my account, the one in which I've poured the most time and interest. Crunch had just hit level 45, which meant she was eligible to start Volume II, Book I. This is generally recommended at level 45, because the book nets you your first legendary item (and your second, by the end of it). I figured, might as well get cracking on that infamous LI grind I hear so much about, so away I went!

  • The Road to Mordor: How skirmishes have changed LotRO

    by 
    Justin Olivetti
    Justin Olivetti
    03.12.2010

    Every Friday, The Road to Mordor brings you the latest in Lord of the Rings Online news, guides and analysis. In the last couple years, MMO developers have been addressing the problem of stagnant mid- and end-game play by giving gamers various forms of repeatable content. Warhammer Online proposed PvP scenarios, World of Warcraft launched their Dungeon Finder, City of Heroes added in Mission Architect, and with the advent of the Siege of Mirkwood expansion, LotRO invented skirmishes. While not identical in form or function, each of these systems is similar in a few ways: they are instantly accessible, they promote easy grouping, they encourage ad nauseum replay, and they offer an alternative way to gain XP and levels. Not to mention that while each of these features has seen criticism, they are greatly embraced by the playerbase and enjoyed by millions daily. One could argue -- and I guess I am that one -- that skirmishes were LotRO's hole card for Mirkwood, the big "hook" that grabbed players' attention and imaginations. While not a complete game-changer, skirmishes have undeniably altered the face of the game and impacted many players' experiences, for better or worse. So let's face this change head-on and see how skirmishes have fared since last December's debut. Pick up a lute and play me a merry song, for we'll need all the courage to hit the jump and come out on top!

  • LotRO releases new skirmish dev diary for Volume III: Book 1

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.11.2010

    You'd be hard-pressed to find news on Lord of the Rings Online these days that doesn't talk about skirmishes. Probably the single biggest feature added in Siege of Mirkwood, these scaling dungeon fights are both an excellent way of expanding the game's content availability and a now-integral component of the ongoing epicc story in the game. The first skirmish of the upcoming Oath of the Rangers (Volume III, Book 1) is detailed in a new developer diary on the official site, where Joe Barry of the content design staff walks players through what they can expect. The Rift of Nûrz Ghâshu is the setting of the new Skirmish, with players guiding the ranger Corunir to the Coliseum at the heart of the molten expanse. Fellowship Manoeuvers are slated to play a major part in the escort, as well as being instrumental in navigating the most deadly encounters with bosses. But that's hardly all coming in the near future -- new raid versions are being added to four Skirmishes, a duo mode is being added, and rewards for taking on the Skirmish as a larger group are being scaled up. Lord of the Rings Online players will want to check out the full diary on the official site, and get ready for even more time in the game's dial-a-dungeon feature.

  • The Road to Mordor: Vol III, Book 1 test realm notes analyzed

    by 
    Dan O'Halloran
    Dan O'Halloran
    02.05.2010

    Every Friday, the Road to Mordor brings you the latest in Lord of the Rings Online news, guides and analysis. Turbine's Lord of the Ring's Online has just announced the Volume III, Book 1: Oath of the Rangers free content expansion and the patch is already up on their test server, Bullroarer. And with a test patch, comes patch notes. I have to give the normal disclaimers about test notes changing before going live, but given that, let's dig in. Two highlights are listed in the notes right off the bat with little explanation other than a promise of a dev diary to come at a future date. Those two new changes are: Duo mode now available in Skirmishes Extensive changes to the original Shadows of Angmar Volume I epic quest line Players have been gimping the Small Fellowship (3-man) system by significantly dropping the level of the mobs when creating their Skirmish. That costs them Skirmish marks. Hopefully the new system will fix that. The changes to the original epic quest line are probably to make it more solo friendly. It's very hard to complete it now that most players have leveled past it. If you are new to the game, you are probably begging higher level guild members to help you or skipping it altogether. Skipping it, though, is cheating yourself out of some of the best lore-based content in the game. I hope Turbine is changing it to make it more accessible for newer players who don't have access to groups at their level. New level 64 player skills, Skirmish changes and new crafting after the jump!

  • LotRO announces Volume III, Book 1: Oath of the Rangers

    by 
    Rubi Bayer
    Rubi Bayer
    01.28.2010

    Lord of the Rings Online fans have been speculating for a while, wondering what the name of Volume III, Book 1 was going to be. Turbine's Sapience has been giving increasingly specific hints in a hangman-style game in the forums. Now the game's over, he's had his fun, and we have a title. Volume 3:Allies of the King, Book 1: Oath of the Rangers is on the way, bringing with it plenty of new additions to the game. Players will be returning to Dol Guldur for four skirmishes in the brand new twelve person mode, and a fifth skirmish in the Depths of Nûrz Ghâshu. Crafting will receive a some attention as well: players will be able to craft items up to level 65, and there will be crafting updates for Jewellers, Cooks, Woodworkers, Farmers, and Weaponsmiths. Of course, these are just a few of the highlights for the newly-titled Volume. All the current details are on the official site, so take a look, and we'll keep an eye out for more information!

  • LotRO: Siege of Mirkwood patch 1 now live

    by 
    Rubi Bayer
    Rubi Bayer
    01.19.2010

    Last week we brought you the preliminary patch notes for the first planned patch for Lord of the Rings Online: Siege of Mirkwood and noted that they were only preliminary, subject to changes and additions. Well, the patch notes are all settled and the patch went live today, bringing some surprises for players who may have preferred to remain unspoiled. For starters, players will find that all Legacy points on their Legendary items have been refunded with this patch, so they'll get an extra shot at redistribution without waiting for a reforge. As we mentioned before, Skirmishes got quite a bit of attention too, including the revival of the Barrow-downs Skirmish. In addition, non Siege of Mirkwood players will find that they are no longer limited to three Skirmishes. Of course, these are only a few of the high points. The full patch notes are available on the official site, or you can log into Lord of the Rings Online and explore them for yourself!

  • Preliminary notes for first Siege of Mirkwood patch released

    by 
    Rubi Bayer
    Rubi Bayer
    01.14.2010

    Just a month and a half after the launch of Lord of the Rings Online: Siege of Mirkwood, the first patch is almost ready. Preliminary patch notes were posted on the official forums by online community specialist Sapience, with a word of warning: "These should be considered a work in progress and incomplete. Final release notes will be posted when the patch is approved for release to the live servers." As expected, the patch so far focuses primarily on skirmishes and legendary items, with a few tweaks being made as needed to raids, instances, and quests. It looks like some significant and very welcome changes are coming, such as a correction to the tier 6 costs of certain legacies. General fixes here and there were also made, such as: "Hunter's Travel to Mirk-eaves skill now tells fellowship members you are travelling to Mirk-eaves. No more freaking out the other members of your fellowship." (Well, that was fun while it lasted, anyway.) The full patch notes as they stand right now can be viewed on the official forums.

  • Breakdown of skirmish rewards for Lord of the Rings Online

    by 
    Rubi Bayer
    Rubi Bayer
    12.29.2009

    The Lord of the Rings Online expansion Siege of Mirkwood has been out for almost a month now, and players are beginning to get a good feel for how things work in the new areas. However, some of the most enjoyable areas can also be the most complicated, and there's a lot to figure out. Merric from A Casual Stroll to Mordor is helping with this, and has started a great guide to the skirmish rewards system. The first two parts are all about cosmetic clothing and items, and we have to say it's a very thorough job. The first guide includes a quick explanation of skirmish marks and how they drop, and follow up with a chart including each type of mark, a screenshot of the tooltip, and where it can be found. Scroll down a bit more and you'll find a similar chart featuring each type of cosmetic clothing available and the requirements to acquire it. Part two, released this morning, carries the same format and covers items such as cloaks and backpacks. The guides are a must-read for any Siege of Mirkwood fan, and our thanks to Merric for the time and effort put into them. We look forward to more!

  • New skirmish screenshots from Lord of the Rings Online

    by 
    Rubi Bayer
    Rubi Bayer
    12.10.2009

    Lord of the Rings Online: Siege of Mirkwood went live December first, just one week ago. One of the most highly-anticipated features in Siege of Mirkwood was the new skirmish system. Skirmishes are scalable, randomized instances that you and your party can enter after setting a few parameters such as the desired level. They're designed to be relatively brief and fit easily into gameplay time, as well as keeping things interesting with the random elements. As with any ambitious new project, the skirmish system has the normal allotment of bugs here and there, but Turbine seems to be on top of them, and overall player response has been very positive. Today, Turbine released a new series of screenshots from the skirmish system in Siege of Mirkwood. The screenshots offer a sneak peek at several different foes you may encounter, as well as some familiar backgrounds. Enjoy them in the gallery after the jump, and if you haven't already, you can learn more about the skirmish system here.

  • Getting started with the LotRO Skirmish system

    by 
    Dan O'Halloran
    Dan O'Halloran
    12.04.2009

    With Lord of the Ring Online's Siege of Mirkwood expansion launch on Tuesday came the new Skirmish system. And with it also came a lot of questions. Though Turbine posted a number of Dev Diaries going over the various aspects of the new private instance system and its reward system, the same questions kept popping up in the game. We'll try to answer as many as we can here. How do I get started with the Skirmish system? What level do I need to be? If you are level 30 or above, you will receive mail with an attachment. Putting the attachment in your bags will start a quest that will send you to the nearest Skirmish Camps. The camps are in many places around Middle-earth. A complete list has been compiled on the new Skirmish forums by a generous player. You don't need to buy the expansion to use the Skirmish system, but your access will be limited until you do.

  • New developer chat transcript for Lord of the Rings Online

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.24.2009

    There's only a little time left until Lord of the Rings Online launches its next expansion, Siege of Mirkwood, but the players still have questions and the developers are thankfully quite happy to answer them. Not so long ago, WarCry had their first developer chat transcript up for fans of the game to digest. A fair bit of new information has come out since then, and so a new chat transcript is available with more information for the playerbase to mull over for the next week. Unfortunately, it's rather negative, since there are an awful lot of questions whose answers just so happen to be "no." In no particular order: there are no current plans for expanding the housing system, there are no plans to convert Lorien tokens to Mirkwood, no player-created content systems in the works, no way to send mail with more than one attachment. On the other hand, there's more discussion of the Skirmish mechanics and their comparison with Dungeons and Dragons Online's difficulty-tunable instances, talk about how levels and items will be affected, and the expansive amount of content promised within Mirkwood itself. The full transcript is going to be a bit of a read, but it should tide over anticipation for the fast-approaching launch date.

  • Developer diary covers Siege of Mirkwood's new skirmish instances

    by 
    Seraphina Brennan
    Seraphina Brennan
    10.09.2009

    The newest expansion to Lord of the Rings Online, the Siege of Mirkwood, will be introducing a new type of storyline instance for players to play in -- skirmishes. Skirmishes bring a new style of gameplay to LotRO, giving players the ability to participate in small military conflicts between the Free Peoples and the forces of Sauron while also being able to participate in small bits of content and still be rewarded.The first two parts, the overview and the instanced nature of skirmishes, go over what the new Skirmish system provides players, and how skirmishes put a twist on the old concept of instancing. Did you ever want to defend the Prancing Pony in Bree? How about fight along side Elrond's sons? Skirmishes will be opening up those options to players while still offering repeatable adventures for any group size.But we shouldn't talk our faces off here! Go on over and read Brian "Zombie Columbus" Aloisio's developer diary on the whole matter. He can describe it better than we can!

  • PAX 2009: Turbine tells us all about Siege of Mirkwood part 2

    by 
    Kyle Horner
    Kyle Horner
    09.08.2009

    Basically, Turbine is doing everything they can to make these just as fun on the hundredth time as they are on the first. There are limitations to how often you can do some of them, because Turbine doesn't want them to become too grindy. The first time you summon your horse after getting Siege of Mirkwood, the game will prompt you to turn it into a skill.