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City State Entertainment President Mark Jacobs has a few promises to make to players -- 11 of them, to be exact. He's put together an updated list of subscriber promises that he and his team will follow when developing and running Camelot Unchained. The promises include being responsive to pla...

1 year ago 0 Comments
April 16, 2013 at 4:00PM
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Anarchy Online is still going strong several years after release, due in no small part to several rolling upgrades from the development team. The latest monthly developer update makes it clear that the team is nearly done with another major update -- after spending April through June getting the ...

2 years ago 0 Comments
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Video game adaptations generally make for pretty bad cinema. Whether its Mortal Kombat, Resident Evil, or Tomb Raider, films that originate on a PC or gaming console aren't normally mentioned in the same breath as Citizen Kane or The Godfather. Duncan Jones, director of 2009's indie smash Moon (and...

4 years ago 0 Comments
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Last week, Badass News posted an article detailing an interview with director Duncan Jones in which the Warcraft movie was one of the main topics of discussion. Jones is the son of David Bowie and director of the impressive science fiction flick Moon, as well as Source Code, another sci-fi title be...

4 years ago 0 Comments
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MMORTS Mytheon has hit a development snag: True Games is suing developer Petroglyph, claiming that the company has failed to deliver what was promised -- a working game -- and is preventing True Games from doing so as well by refusing to release the source code. According to the court documents,...

4 years ago 0 Comments
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In a sense, script memory limitations aren't coming to Second Life; they already exist. What's going on is the process of Linden Lab making those limits predictable, and setting things up in such a way that script memory usage doesn't cause simulator processes to thrash madly (from paging memory to ...

4 years ago 0 Comments
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The Imprudence project has released version 1.2 of their Second Life viewer. Imprudence is one of our favorite after-market Second Life viewers, and after some months in beta (and a couple of false starts), the latest release version of this viewer is available. There are some user-interface changes...

5 years ago 0 Comments
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The Imprudence project has reached the end of the second release cycle for their Second Life viewer. Imprudence is now in official release. Imprudence is one of our favorite Second Life viewers. Context (pie) menus have been reorganized again, there's improved support for sound and streaming media ...

5 years ago 0 Comments
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Linden Lab founder and chairman, Philip Rosedale, yesterday announced changes to the open-source Second Life viewer program that would enable the fast-tracking of user-contributions to the code-base. The viewer source-code was originally released just a little over two years ago on 8 January 2007, a...

5 years ago 0 Comments
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Over the last few months, there's been an increasing amount of talk about the modified Second Life viewer being used with Open Life Grid (a third-party virtual environment based on reverse-engineered and open-source systems and protocols). Most of the talk centers around copyright infringement -- or...

5 years ago 0 Comments
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The Imprudence Project has a release new candidate viewer for Second Life available. Imprudence 1.1 RC2 (unlike Linden Lab, the Imprudence Project counts starting from one, not from zero) features a number of improvements and fixes over RC1. This release candidate has a new storage allocator for Wi...

6 years ago 0 Comments
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The Imprudence Project has a release new candidate viewer for Second Life available. Imprudence 1.1 RC1 (unlike Linden Lab, the Imprudence Project counts starting from one, not from zero) features a number of substantial improvements over 1.0, including openAL and Gstreamer support for general sound...

6 years ago 0 Comments
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The Imprudence project has reached the end of the first release cycle for their Second Life viewer. Imprudence is now in official release, and will soon show the first of their 1.1 series of viewers, sporting sound and more extensive modifications. As is proper, there's very little difference betwee...

6 years ago 0 Comments
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The Imprudence project now has its second release candidate viewer for Second Life available. Building on the feedback from RC1, Jacek Antonelli, McCabe Maxsted and team have churned out a whole slew of bug-fixes for the already tasty RC1. Crashes when clicking on some hyperlinks have been fixed (th...

6 years ago 0 Comments
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The Imprudence project now has its first release candidate viewer for Second Life available, and far sooner than we expected. It's impressive work for a first release candidate as well. We've not had such a fast and smooth viewer experience since Nicholaz "The Mad Patcher" Beresford's series of Seco...

6 years ago 0 Comments
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Avatar puppeteering has unexpectedly turned up as a source-code branch in the Second Life viewer source repository. This is still a largely abandoned feature, but the code is being put in front of open-source developers to see if they can actually do anything with it. It is important to stress that ...

6 years ago 0 Comments
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Jacek Antonelli has released a new version of her Blender animation exporter that allows use of Blender's sophisticated (and free) animation suite to create animations for Second Life. This release focuses primarily on the user-interface, improving the layout to make things a whole lot easier for t...

6 years ago 0 Comments
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Linden Lab is tinkering with a set of Second Life graphical improvements for high-end graphics hardware. Dave Parks, software engineer at Linden Lab has been working on a set of features tailored to the Geforce 8 set of GPUs. Users without the required hardware would not suffer any performance reduc...

6 years ago 0 Comments
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One of the more sophisticated animation tools out there is Blender, a cross-platform, free suite of 3D creation tools. Blender allows a lot of animation tricks that are normally only found in packages costing hundreds or thousands of dollars. The eclectic, artistic, and highly-animated Jacek Antone...

6 years ago 0 Comments
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Ever log in to Second Life, run around awhile, and then shake your head and think, "this place is nothing but a glorified chat room! And that's what I like! I don't care about all this graphics stuff!" Well, frustrated, graphics-hating Second Life user, METAbolt has what you crave. When we heard s...

6 years ago 0 Comments