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City State Entertainment President Mark Jacobs has a few promises to make to players -- 11 of them, to be exact. He's put together an updated list of subscriber promises that he and his team will follow when developing and running Camelot Unchained. The promises include being responsive to pla...

2 years ago 0 Comments
April 16, 2013 at 4:00PM
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Raven, the studio behind beloved PC games Jedi Knight 2: Jedi Outcast and Jedi Academy, has released the source code for both games – partly in tribute to yesterday's closure of LucasArts and partly to thank fans for playing. "We loved and appreciated the experience of getting to make Jedi Kn...

2 years ago 0 Comments
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Maybe when the industry and players panned Aliens: Colonial Marines for being a hot mess, it was only because we all approached it from the wrong angle. Perhaps Colonial Marines' true gameplay value lies in its modding opportunities, specifically those that would fix the game's graphics, lighting, ...

2 years ago 0 Comments
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The film adaptation of Blizzard's Warcraft universe, simply titled Warcraft, is moving ahead with director Duncan Jones, The Hollywood Reporter says. Jones, whose previous work includes Moon and Source Code, is an award-winning English director and the son of music icon David Bowie. Joystiq has als...

2 years ago 0 Comments
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Anarchy Online is still going strong several years after release, due in no small part to several rolling upgrades from the development team. The latest monthly developer update makes it clear that the team is nearly done with another major update -- after spending April through June getting the ...

2 years ago 0 Comments
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Imagine if you happened upon a set of floppy disks containing the original source code for Prince of Persia. Chances are, you'd be pretty excited -- even if you'd already seen the code when you were writing it. Jordan Mechner, who did write Prince of Persia, received a box from his father containin...

3 years ago 0 Comments
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You've been patiently awaiting your crack at id Tech 4, the engine powering Doom 3, ever since id Software announced its intention to release the source code. Now, the wait is over! You can download it for yourself from GitHub right now. And remember, id Tech 4 isn't obsolete just yet. A modif...

3 years ago 0 Comments
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You've been waiting to get your mitts on the source code to Doom 3 (how do you type with those mitts on?), and your time is almost here. First announced at QuakeCon 2009, John Carmack confirmed plans today, during QuakeCon 2011, to release the source to the 2004 FPS following the launch of id's n...

3 years ago 0 Comments
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Bossa Studios lead designer Mike Bithell, whom you may remember as the creator of the 24-hour project Thomas Was Alone, knows a thing or two about coming up with compelling game concepts. We're not surprised that he recently turned his sights on gameifying one of our favorite movies of 2011 so fa...

4 years ago 0 Comments
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Video game adaptations generally make for pretty bad cinema. Whether its Mortal Kombat, Resident Evil, or Tomb Raider, films that originate on a PC or gaming console aren't normally mentioned in the same breath as Citizen Kane or The Godfather. Duncan Jones, director of 2009's indie smash Moon (and...

4 years ago 0 Comments
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Last week, Badass News posted an article detailing an interview with director Duncan Jones in which the Warcraft movie was one of the main topics of discussion. Jones is the son of David Bowie and director of the impressive science fiction flick Moon, as well as Source Code, another sci-fi title be...

4 years ago 0 Comments
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MMORTS Mytheon has hit a development snag: True Games is suing developer Petroglyph, claiming that the company has failed to deliver what was promised -- a working game -- and is preventing True Games from doing so as well by refusing to release the source code. According to the court documents,...

4 years ago 0 Comments
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In a sense, script memory limitations aren't coming to Second Life; they already exist. What's going on is the process of Linden Lab making those limits predictable, and setting things up in such a way that script memory usage doesn't cause simulator processes to thrash madly (from paging memory to ...

5 years ago 0 Comments
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The Imprudence project has released version 1.2 of their Second Life viewer. Imprudence is one of our favorite after-market Second Life viewers, and after some months in beta (and a couple of false starts), the latest release version of this viewer is available. There are some user-interface changes...

5 years ago 0 Comments
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The Imprudence project has reached the end of the second release cycle for their Second Life viewer. Imprudence is now in official release. Imprudence is one of our favorite Second Life viewers. Context (pie) menus have been reorganized again, there's improved support for sound and streaming media ...

5 years ago 0 Comments