Star-Wars-Battlefront

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  • Star Wars Battlefront week: Andrew's impressions

    by 
    Andrew Yoon
    Andrew Yoon
    10.01.2007

    All this week, the writers of PS Fanboy will share their impressions of Star Wars Battlefront: Renegade Squadron. Make sure you come back every day, as we'll be giving away five limited edition Darth Vader PSP-2000 systems.When I first heard that the next Star Wars Battlefront game was coming exclusively to PSP, the first thing I asked was "why?" It's not that I don't love my PSP -- but I found it surprising that the biggest Star Wars gaming franchise of all time would make Sony's diminutive handheld its home, rather than a console powerhouse. Certainly, a game that's all about online connectivity would benefit from the additional horsepower that's demanded from a game of this kind. So, when the first footage of the game was released, I was admittedly concerned. The framerate was far from stable, and the graphics lacked the polish that I expected from a modern PSP game.Well, a good number of my worries were put to rest when I picked up Renegade Squadron. The developers finally gained access to the PSP's full clock speed, 333MHz, and the framerate has stabilized quite nicely. Granted, the level of detail isn't what I'd like it to be, and the draw distance still leaves a lot to be desired. Considering the limitations of the PSP hardware, it does seem like the team at Rebellion have still pulled off an impressive technical feat for the handheld, especially considering how large the environments tend to be.There's a lot to do in Renegade Squadron, and it can be quite daunting at first. Thankfully, there are tons of in-game tutorial videos that attempt to explain all of the features of the game. However, I discovered the best way to learn is to simply jump into the single player story mode, which offers far more useful advice. The tutorial will guide you through the basics of capturing bases, choosing weapons, conducting battle, and flying spacecraft. After a few levels, you'll have gained a basic understanding of Renegade Squadron's basic gameplay mechanics.

  • Star Wars Battlefront needs more juice

    by 
    Andrew Yoon
    Andrew Yoon
    06.29.2007

    We're concerned about the progress Star Wars Battlefront is doing on the PSP. It's an exclusive for Sony's handheld, but it appears it might be too ambitious for its own good. Although graphics aren't the only thing a gamer should look for in a game, when the framerate appears to be as choppy as it is, we get worried. Maybe Rebellion can add some more detail and smoothness to the game with the new 333MHz option that was recently unlocked? This game can use all the help it can get. Check out all the videos at IGN.

  • Customizing your character in Star Wars

    by 
    Andrew Yoon
    Andrew Yoon
    05.27.2007

    One of the biggest new features of the upcoming PSP-exclusive Star Wars Battlefront game is the ability to customize your character in a number of ways. No longer limited to simple classes, players will be able to assign points to certain abilities, allowing players to experience the game in a highly tailored way. Watch this interview and get the full details, and some game footage to boot.

  • Celebrate the new Star Wars Battlefront trailer

    by 
    Andrew Yoon
    Andrew Yoon
    05.25.2007

    Is a game too ambitious for its own good? Maybe. The new Star Wars Battlefront title brings brand-new massively multiplayer battles ... exclusively for PSP. We're not complaining, however. The new trailer from LucasArts shows there's much to celebrate in this jam-packed UMD. The game promises so much that if Rebellion is able to deliver, our console brethren will have a lot to be jealous of.

  • Han shoots first in Star Wars Battlefront: Renegade Squadron for PSP

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    05.10.2007

    At least he does according to the above screenshot, which depicts the dirty-handed scoundrel's unbearably intense encounter and point blank face-off with feared bounty hunter, Boba Fett. In the PSP's newly announced Star Wars Battlefront: Renegade Squadron, Solo assembles a squadron of renegades (no, really) to strike back at the nefarious Galactic empire in locales such as Korriban, Alderaan and (surprise!) Hoth.Aside from new vehicles and improved space combat, LucasArts promises a customization system that allows for "millions of possible unique combatants," with various weapons, equipment and abilities ensuring that "no two allies will likely ever look or perform exactly the same." Online multiplayer will cater to up to 16 players simultaneously, whereas the PSP's ad-hoc connection will support eight. Wrangle renegades and shoot first this Fall when Battlefront returns. %Gallery-3071%[Via PSP Fanboy]

  • Star Wars Battlefront: Renegade Squadron offers 16-player Infrastructure

    by 
    Andrew Yoon
    Andrew Yoon
    05.10.2007

    There's a Star Wars Battlefront game coming out, and it's exclusive for PSP. Titled Renegade Squadron, this new action game will feature an a "never before told" story that takes players through new missions and new battles that spans the classic trilogy (Episodes IV to VI). Han Solo has been recruiting "battle-hardened rogues and scoundrels" to fight the tired-and-true evil Empire. This ragtag team will travel throughout the Star Wars universe. Some of the levels include: Ord Mantell, Boz Pity, Korriban, Sullust and Saleucami. There will also be new space battles at Kessel, Hoth, Bespin, and the remnants of Alderaan. Star Wars mainstays, like Endor and Hoth, will also be returning.Renegade Squadron promises to provide a greater customizable experience than its predecessors. Players will be able to choose their own weapons, equipments and abilities. A variety of vehicles will be available, including the Millennium Falcon, Darth Vader's TIE Advanced, Slave I, and the Jedi Starfighter. Capitol ships can be controlled as well.To top it all off, Renegade Squadron will also feature 16 player Infrastructure multiplayer, with leaderboards, stats tracking, and profile pages. With such robust online features, Renegade Squadron looks to easily outdo the PSP version of Battlefront II. The game is planned to release this fall. For more details and screenshots, visit the official Battlefront web site.

  • Star Wars Battlefront III60 exclusive?

    by 
    David Dreger
    David Dreger
    03.26.2007

    According to GamesRadar, the March issue of UK Magazine Playstation World spilled some beans on Star Wars: Battlefront III. On page 65, they state that LucasArts is moving the series from Pandemic, who developed the first two in the series, to Free Radical, of TimeSplitters and GoldenEye fame. They go on to say that SWBIII is listed as an Xbox 360 exclusive, but don't think it will stick. Still, Free Radical has a history of making some badass multiplayer games, and hopefully it will translate well in Star Wars: Battlefront III's online skirmishes. Are you looking forward to the new gen iteration of the series? What are your thoughts on the potential exclusivity and Free Radical taking the helm?Oh, and in case you hadn't noticed, that box art is fan made, and not official.[Via GameStooge]

  • Star Wars: Battlefront patch is available

    by 
    Ben Zackheim
    Ben Zackheim
    10.08.2004

    Hot on the heels of the official release comes a patch for Star Wars: Battlefront. The game has surprised a few of us old-timer online gamers, who assumed it would be a rehash of other troop games. But the title has its fair share of originality, and manages to capture the Star Wars atmosphere, without becoming too vanilla. A full review is forthcoming, but you can see where I'm going. The patch deals with a few bugs: * Improves NAT negotiation for online games which may help improve multiplayer performance. * Minor fix to server browser screen. * Corrects an issue with connecting via GameSpy Arcade. * Corrects an issue with losing connection to the host after Task-Switching. * Added planet names at Planet Loading Screen.

  • Lucas gives Joystiq hands-on with Battlefront and Mercenaries

    by 
    Ben Zackheim
    Ben Zackheim
    09.21.2004

    Once in awhile Lucas crosses the Mississippi and joins us in the big bad city. New York has its share of hotels that have hosted the Lucas press events. I've gone to the last couple and seen some real winners. And some real duds. But the one thing you can say about Lucas is that they keep on trying. For years they had a drought of bad product. The Star Wars franchise was being treated like some second-tier IP, especially around the time of Episode 1. But as they saw their sales (and reputation) plummet they got their act together, and now they're providing consistently good material. This current line-up offers something for fans of Star Wars, sure; but more importantly it offers a lot for fans of fun games. This time around I was shown Knight of the Old Republic II, Star Wars: Battlefront, Star Wars: Republic Commandos, Star Wars Galaxies: Jump to Light Speed, and (perhaps the most intriguing of them all) Mercenaries. Today's round up will give you my impression of Battlefront and Mercenaries.

  • Star Wars Battlefront review may disappoint some

    by 
    Ben Zackheim
    Ben Zackheim
    09.20.2004

    IGN has posted a review of Star Wars Battlefront. The Battlefield 1942-in-space has had a lot of us Star Wars fans hungry for some head-to-head warring. If the review is to be believed, the title is not going to rise to the top as we'd hoped. The overall polish is below standards, the AI is rocky, and the game is "too easy". Take it for what it is...a review. But it's always more fun to see a gamer excited about an anticipated game like Battlefront The IGN reviewer gives the game a 7.5, but there doesn't seem to be very much in the actual review to back up a score that high. I'll reserve judgment until some more reviews (and maybe a patch or two) comes out.

  • Star Wars Battlefront interview begins the countdown to release

    by 
    Ben Zackheim
    Ben Zackheim
    09.14.2004

    One week before its release, Star Wars Battlefront is getting a thorough once-over from the game press. Avault presents a fine interview with Greg Borrud, Executive Producer at Pandemic Studios, the game's creator. The interview touches on everything fro AI to tactical balancing to the unannounced map editor (we have our fingers crossed that they offer one, considering all the mini-films it would inspire). Pandemic Studios had a hand in the Battlezone series, a couple of the most underrated games in PC history. Our hopes are high, our expectations are low. We are ready to play.

  • Lucas is keeping things fresh

    by 
    Ben Zackheim
    Ben Zackheim
    07.15.2004

    Lucas' PR people are working overtime these days. Hot on the heels of their announcement of a new GBA game (Star Wars: Apprentice of the Force), they've now held a press conference just to make sure we don't forget them. They presented three of their upcoming titles. Star Wars: Republic Commando, KOTR 2 and, of course, Star Wars: Battlefront, all get revised looks from the nasty press corps. The Gamespot page that we link to here includes updated impressions of the games, as well as new clips to peruse. Many, many clips. Some would say too many.

  • Star Wars Battlefront needs audio to be any good

    by 
    Ben Zackheim
    Ben Zackheim
    07.08.2004

    You'd think that designing audio for a Star Wars game would be simple as hell; lift some John Williams tunes, sample a laser blast from a DVD, and do your best wookie mating call. But, alas, it's not so simple. Nick Peck, the man with a name we all want, is the sound designer of Star Wars: Battlefront, the tactical shooter coming our way this winter. He lays out the process of making the game sound like a Star Wars experience.

  • Star Wars: Battlefront plays it loose and easy

    by 
    Ben Zackheim
    Ben Zackheim
    06.24.2004

    Star Wars: Battlefront has been getting a lot of attention lately. Joystiq being no exception. Either the game is unbelievable and these are the tremors before the quake, or there's not much else going on in the business right now. Look, the game seems fun; but at a certain point it's going to feel like we already played it. The best we can guess is that the summer months tend to slow down on the news front, so it's the perfect time for unwarranted hype to breed, fester and spawn. So here's another preview...

  • Star Wars: Battlefront screenies for lunch

    by 
    Ben Zackheim
    Ben Zackheim
    06.21.2004

    The Battlefield 1942 of space operas gets another batch of screens, for promotional purposes only. The game looks to be shaping up nicely, with numerous environs and a growing list of weapons and game modes. For example, the "Conquest" mode will allow your team to take a special ability with them after every victory. These abilities will give you a small edge, as you move toward galactic conquest. Console players can play PC players, though console games will max out at 32 people per game. PC battles will be able to handle 64 soldiers. Click on one of the article's images to get the full library of screens.

  • Star Wars: Battlefront lets IGN in

    by 
    Ben Zackheim
    Ben Zackheim
    06.18.2004

    Star Wars: Battlefront gets a long peek from IGN, in a preview that will make Star Wars buffs rustle. The developer found it in their hearts to show off some Endor Moon action. You can assume the role of rebel or Stormtrooper (presumably so you can take shots at Ewoks if you want). But one of the most intriguing details is the breakdown of classes in the game. Each side gets four kinds of soldiers and a unique character class all their own. No word on whether the Cantina Band is one of them.