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When a Kickstarter campaign enters its final seconds, the page begins counting down in real-time. The widget that normally displays the number of days remaining for a project switches to read out seconds, starting with 100, 99, 98, 97 .... "Two minutes to go," says Steve Swink, the creator of Sc...

1 year ago 0 Comments
November 18, 2013 at 9:30PM
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Imagine Portal, but in a whimsical dreamscape, and with a gun that can make anything larger or smaller at will. You're getting closer to imagining CubeHeart's Scale, a game that will transcend imagination and enter reality after achieving its $87,000 Kickstarter goal this week, with just days to go...

1 year ago 0 Comments
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Scale has raised $41,000 in three days on Kickstarter, almost half of its $87,000 goal, and its reward tiers keep growing. A new $20 tier called "Friends of Scale" offers a copy of Scale developer Steve Swink's LA Game Space project, Inputting, along with Steam keys for Incredipede, Osmos, Elec...

1 year ago 0 Comments
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Take a moment to watch this trailer for Steve Swink's Scale. You're welcome. Scale takes cues from Portal and The Swapper, blending first-person scientific gunning with a mysterious, whimsical setting ripe for exploration and adventure. Players embody Penny Prince, an inventor jailed for acc...

1 year ago 0 Comments
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Scale and Gravity Ghost share a surprising number of characteristics, especially considering how different their core mechanics are. They're both serene, soothing experiences, at least at first: In Gravity Ghost, players control a girl as she flows around the gravity fields of planets, searching fo...

1 year ago 0 Comments
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Two days before E3 began, Steve Swink and Erin Robinson finalized plans to attend the convention. They packed their laptops with the latest builds of their games, Scale and Gravity Ghost, threw some clothes in a suitcase, and started the six-hour drive from Phoenix, Arizona to Los Angeles, Californ...

2 years ago 0 Comments
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Quick! Choose the statement that best describes your high school education: A) School prepared me perfectly for everything I would experience once I got out into the real world. B) I feel that high school had one or two useful things to offer but otherwise was pretty useless. C) I fe...

2 years ago 0 Comments
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I also ran around the IndieCade tour at E3, and while our own Jess Conditt took a lot of creepy pleasure in the grim philosophical horror title A Mother's Inferno, my tastes ran more simple and colorful: The best game I saw in that section of E3 this year was called Scale. Scale, developed by Steve...

3 years ago 0 Comments
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One year in, the Indie Fund is currently providing money for the development of three games. Nathan Vella, Ron Carmel, and Kellee Santiago of the Indie Fund – all established indies themselves – and fundees Andy Schatz (Monaco), Steve Swink (Shadow Physics), and Daniel Da Rocha (Qube)...

4 years ago 0 Comments