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  • BioWare testing new high-population server tech for SWTOR

    by 
    Jef Reahard
    Jef Reahard
    09.13.2012

    BioWare is working on something called "high-population server tech" for Star Wars: The Old Republic. A new posting on the game's official website claims that the new stuff "will allow us to significantly increase current server populations." The company is putting out a call for testers, and all characters from East Coast servers have already been copied to a new public test server that is available starting today. Full instructions for logging in and testing can be found on the official site.

  • BioWare commits to six-week update schedule for SWTOR

    by 
    Jef Reahard
    Jef Reahard
    09.11.2012

    BioWare general manager Matt Bromberg said the company is committed to major Star Wars: The Old Republic updates every six weeks going forward. What will those updates include? "Well we're committed to about every six weeks, doing a major update for the game -- which would be a new warzone, a new operation, a new flashpoint, a new event -- and to doing that on a really frequent cadence, every six weeks. So we're going to stick to that," Bromberg told AusGamers. BioWare is also looking at ways to sweet-talk former subscribers. The first such initiative takes the form of cartel coins which are in-game tokens earned for being a subscriber after the free-to-play conversion. The coins and credits will also be awarded retroactively to those who subscribed in the past.

  • SWTOR's Daniel Erickson 'actively looking for new opportunities'

    by 
    Justin Olivetti
    Justin Olivetti
    09.11.2012

    Is Star Wars: The Old Republic's lead designer and creative director looking to move on from the studio? This is the question that comes from reading Daniel Erickson's LinkedIn profile, in which he includes the phrase "actively looking for new opportunities" in his header. Erickson has been with BioWare for well over seven years at this point. We're cautious about deducing too much from a single blurb on LinkedIn, but then again, he puts it right up front and center. What do you think: Is Erickson looking to move on from BioWare, and if so, what impact will this have on SWTOR? [Thanks to Soeren for the tip!]

  • SWTOR's 1.4 patch live on public test server today

    by 
    Jef Reahard
    Jef Reahard
    09.10.2012

    Last week BioWare gave us a sneak preview of Star Wars: The Old Republic's 1.4 update via a lengthy dev blog. This week we get to try out the patch proper on the game's public test server. The 1.4 update features the new Terror from Beyond operation as well as new weapons and armor, group finder tweaks, and facial emotes and associated slash commands. You'll need a pre-existing PTS character, and you can leave your testing feedback on the official forums. Head past the break for the latest developer dispatch video that looks at the new operation.

  • One Shots: Still got it

    by 
    Bree Royce
    Bree Royce
    09.09.2012

    Runes of Magic was a F2P game before the cool kids joined the F2P party, but it's been a little neglected by MMO players. Massively reader Andrew wants us to know that it's got some spark left in it: While Runes of Magic may be three years old, the graphics are still looking great. There's some awesome vistas in RoM that appear when you take the time to control+z your interface and look around. This shot is from Southern Janost Forest. In fact, Andrew sent us two pics, and they're both behind the break along with a few more of your One Shots!

  • SWTOR expands free-to-play rewards

    by 
    Justin Olivetti
    Justin Olivetti
    09.07.2012

    With the days until Star Wars: The Old Republic's conversion to free-to-play ticking down, BioWare is rounding out its reward system for current and former players. The studio announced that the players voted for the Party Jawa as a special reward that all current and previous subscribers will receive when the title goes F2P. The Party Jawa is an item that unleashes a fun-loving native of Tatooine who has nothing better to do than bring the festivities to you. BioWare's also expanded its reward chart to include purchasers of SWTOR's digital deluxe edition. Those players will receive 250 cartel coins to spend on rewards this fall.

  • Choose My Adventure: Beware the Bard edition

    by 
    MJ Guthrie
    MJ Guthrie
    09.05.2012

    All the world's a game, and all the men and women are merely players. Shakespeare was really onto something there, even if he flubbed a word a bit. Folks who try to deny their participation in games are just fooling themselves! What are games, after all, but progression in a given world? Some people are just so boring that they stick to only one world. We know better, though, don't we? We choose ours from a myriad of options! Or, as in this case, you Choose My Adventure. I will admit, I have been in the wings, eagerly awaiting my next casting call. Twice now you've sent me on amazing adventures, and I've had a blast! And finally, it's my turn to take the stage again. So what will I star in this time? Will it be a military epic, a space adventure, or a flight of fantasy? My big comeback is in your hands! Peruse the list below and follow your muse to choose which world I will spotlight for the next six weeks. Just be sure to have your vote in by 11:59 p.m. EDT on Sunday the 9th. And don't forget to stay tuned to the MV Guide over the coming weeks to watch the adventures unfold on Massively TV!

  • Enter at Your Own Rift: Is the subscription justified?

    by 
    Justin Olivetti
    Justin Olivetti
    09.05.2012

    I wonder whether the folks at Trion Worlds feel as if they're on an ever-shrinking island, holding fast to the subscription-only model while the world erodes into the sea of free-to-play. It's got to be an unsettling feeling, particularly as the competition continues to press in from all sides. Is clinging to RIFT's subscription worth it? When even Star Wars: The Old Republic flinched and buckled to F2P, what chance does RIFT have to stay its course? Is Trion hurting or helping this game by holding fast to the business model? It's a tricky question that's made trickier by the scarcity of facts. Trion's expressed strong confidence in the way it's steered RIFT so far, and I wonder whether that's a genuine confidence based on numbers that I don't see or a brave front for a duck that's paddling furiously under the calm pond surface. So is RIFT really so good that it justifies a monthly subscription, and if so, what makes it OK to stay above the F2P waters on that tiny island?

  • BioWare dev blog talks SWTOR's 1.4 balance changes

    by 
    Jef Reahard
    Jef Reahard
    09.04.2012

    BioWare senior designer Austin Peckenpaugh has a tough job. Star Wars: The Old Republic's class gameplay balance is basically his responsibility, and as such he's penned a new dev blog intended to keep players in the loop on the upcoming changes in game update 1.4. The patch looks to be an extensive one in terms of gameplay tweaks, and Peckenpaugh has plenty to say on crowd control and resolve changes, ability adjustments, and changes to SWTOR's stealth gameplay. Read all about it at the official SWTOR website.

  • BioWare's Matt Bromberg discusses converting Star Wars: The Old Republic to free-to-play

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.30.2012

    If you missed some of the analyst predictions flying around after Star Wars: The Old Republic announced it was converting to a free-to-play model, they were... zealous, to say the least. But general manager Matt Bromberg doesn't seem to share those opinions. When asked in a recent interview whether the conversion will make the game more money in the long run, Bromberg replied in extremely uncertain terms: "I don't know." As Bromberg puts it, while there are internal targets being discussed, the company's stated goal is to improve accessibility and options for the game. While BioWare certainly wants more people playing, Bromberg stresses that the goal is not to simply squeeze every possible penny out of the title. He also echoes several earlier comments regarding the rationale behind the model switch, so if you're interested in the overall process, it's well worth checking out the interview in its entirety.

  • Star Wars: The Old Republic previews Terror From Beyond

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.30.2012

    If you can't wait for the next tier of Operations in Star Wars: The Old Republic, you'll be happy to know that the newest tier is being added in update 1.4. You may be slightly less happy to know that the new operation, Terror From Beyond, is not meant to be a cakewalk by any stretch of the imagination. A new developer diary explains the lore behind the operation and some of the threats that players will be facing on the swamp planet of Asation. Colonized and largely abandoned by the Gree, Asation is a swamp planet that houses a massive hyperspace gate. The Dread Masters, a group of Sith not known for sunny dispositions, have opened the gate and started filling the planet with all manner of horrible creatures. The operation promises to offer new encounters and mechanics beyond what's been seen in previous raids, something for dedicated endgame players to look forward to in the next major content update.

  • EA COO maintains confidence in BioWare

    by 
    MJ Guthrie
    MJ Guthrie
    08.22.2012

    Some gamers claim that EA has lost confidence in BioWare, citing the studio's difficult year that included the less-than-hoped-for performance of Star Wars: The Old Republic and that the move to free-to-play later this fall is a sign of failure. EA COO Peter Moore, however, directly refutes that, saying, "They're doing great." Moore gave EA's take on why SWTOR didn't do as well as expected, explaining that the world of gaming changed between the time that project started and now, making a shift from subscription-based to F2P. He pointed out that changing business models was directly related to the desires of the playerbase, stating, "We do exit interviews. When people say I'm churning out, I'm going to step away for a while, we ask them why. Forty percent of people said, I just don't want to pay $15 a month. I love the game, but I'm just not into the subscription business." EA President Frank Gibeau first revealed the 40% sub-related departure rate in a previous investor call.

  • Gamescom 2012: SWTOR will sell statted gear, debating new planet monetization

    by 
    Justin Olivetti
    Justin Olivetti
    08.20.2012

    How do you take a subscription title like Star Wars: The Old Republic and turn it into a free-to-play MMO? According to Executive Producer Jeff Hickman, you do it as carefully as possible. "Give the story away," he explained. "Make the casual player understand what that is. Don't try to monetize that. Monetize all the things around that. I think, actually, as we looked through it, it is not as complex as you think it is. It is very difficult." While plans for SWTOR's cash shop are not finalized, Hickman did admit that players could use it to purchase gear to help them level up: "I don't want to unbalance the game by putting things out on the store that somebody can walk in on day one, buy and be the winner. Having said that, there will be some things that we put out in the store that do enhance power value in some way, but not at the top end." Hickman nibbled around the topic of the planet Makeb, which is still under construction. With more story and more systems, he hopes players will be pleased with the final result. However, Hickman could not confirm nor deny that the update will expand the level cap, nor would he go into detail about whether or not BioWare is going to attempt to sell this to subscribers. [Thanks to Scott for the tip!] Every summer, the gaming industry descends on Cologne, Germany, for Gamescom, the world's largest trade fair for interactive games and entertainment. Massively's on the scene in 2012, bringing you all the best scoops, impressions, and interviews from the MMOs at the show!

  • The Daily Grind: Do you buy in to the MMO hype and hate cycle?

    by 
    Bree Royce
    Bree Royce
    08.20.2012

    If you listened only to the more heated debates in Massively's comments and around the blogosphere, it'd be easy to get lost amid polarizing hyperbole and scathing vitriol about MMOs and the drama enveloping them. The way some people tell it, a game like Guild Wars 2 is either the second coming or a complete failure even before it's launched. World of Warcraft is tanking with "only" nine million subscriptions. Star Wars: The Old Republic's path to free-to-play is the last gasp of a dying game, never mind that it surpassed expectations for profitability long ago. It's a challenge indeed to find a nuanced middle ground and understand how real players (not just vocal commenters) perceive the games. So does a game have to be the best or worst ever to be worthy of discussion? Can't a game just be decent or good enough? How do you avoid being swept away by the latest MMO storm surge of hype and hate? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Star Wars: The Old Republic previews new planet, new challenge, and new species

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.16.2012

    Star Wars: The Old Republic has irons in the fire. Not just the business model switch taking place in November, either; there are a lot of other pieces of content being developed, some of which the development team is previewing at Gamescom 2012. The newest trailer for the game is focused on other previews, however, covering on the upcoming new Operation, a new planet, and a new species for players to run around as. The addition of Cathar to the list of playable species has been known for some time, but this video shows a Cathar Smuggler in action. It also shows a small taste of what players can expect from the upcoming addition of the planet Makeb and the Operation Terror from Beyond. It's a brief trailer, to be sure, but it shows off plenty to look forward to, whether you're a long-time fan or you're just waiting for the business model switch in the fall.

  • BioWare teases SWTOR world event with news video

    by 
    Jef Reahard
    Jef Reahard
    08.13.2012

    BioWare is teasing a new Star Wars: The Old Republic world event by releasing a new video on YouTube this afternoon. The clip runs for about a minute and a half, and it's an in-character news broadcast that warns players about "the disturbing activities of the Chevin Conglomerate." Apparently there's something of a scavenger hunt in the works. Darth Hater speculates that The Grand Acquisition Race event will begin on Nar Shaddaa's promenade and spread across multiple planets (pro tip: You'll need a spaceship to fully participate). BioWare has yet to specify a starting date or time for the festivities, but you can check out the teaser after the break.

  • One Shots: Set yourself free

    by 
    Bree Royce
    Bree Royce
    08.12.2012

    This week's One Shots honors Vanguard: Saga of Heroes, which quietly went free-to-play a few days early. Massively reader John sent in our featured image with this note: I'm sure that many of your pictures will be of Vanguard, but here's an awesome one overlooking the Qalian sunset. It captures the beauty of a massive, open world that's devoid of linear levelling or closed instances. Just looking at this picture reminds me of the possibilities. Do I gather a group for a trip to the Coterie, perched upon a distant mountain? Do I sail down endless rivers or fly above vast plains? The choice is mine. Vanguard's motto is "Set yourself free," and this picture proves it. Do you go beyond the break to drool over John's screenshot and a few others? That choice is also yours!

  • Star Wars: The Old Republic posts final weekly community Q&A

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.10.2012

    It's going to be a few more months before Star Wars: The Old Republic goes free-to-play, but the community still has questions about what will happen with the change, and the latest community Q&A is meant to address the most pressing of those questions. Among the answers is confirmation that neither gear nor characters will be deleted if you opt for the free option rather than a subscription; you'll be able to choose which characters are playable with your limited number of free slots, and you'll retain everything you had as a subscriber with those characters. This week's installment is also the last of the weekly community Q&A posts. As explained by community manager Joveth Gonzalez in a recent forum post, the team is trying to move to a more active system of communication on the forums and through social media rather than providing a structured answer session once per week. Gonzalez hopes that the net effect will be more information for the players and less ambiguity. That being said, if you're curious about the change in business models, there's still important information within this final installment of the weekly series.

  • Greg Zeschuk not leaving BioWare, just General Manager position [Updated]

    by 
    Shawn Schuster
    Shawn Schuster
    08.10.2012

    According to a rumor circulating at German games site GamersGlobal, one of the founders of BioWare, Greg Zeschuk, may be leaving the studio he helped create. Word of his possible departure has been rumored since the May layoffs, but an EA representative reportedly confirmed to GamersGlobal that Zeschuk "outlined his plan to return to his family in Edmonton for a much deserved vacation." The site also suggested that Zeschuk has been absent from the studio for several weeks, and there were fears within the Austin studio that both Zeschuk and co-founder Ray Muzyka were planning to leave. The rep went on to clarify: "Greg also announced the new GM of BioWare Austin and Old Republic, Matt Bromberg. Greg is still with EA. He's now back in Canada, taking time off and thinking about new projects. No change with Ray Muzyka." As this is still a rumor at this point, we must note that official confirmation from EA hasn't been made on this report. We will update with any news as it's made available. [Update: Gamasutra reports that Zeschuk is not leaving BioWare completely; he did leave his General Manager role back in May.]

  • The Guild Counsel: Should MMO studios hold guild summits?

    by 
    Karen Bryan
    Karen Bryan
    08.09.2012

    We're in the thick of game convention season, and with that come the usual panels and discussions aimed at the general playerbase. But in some games, there are organized "guild summits" that pull in handpicked guilds for some amplified feedback and lobbying power over future game design. But how much sway should guilds have with game studios? On one hand, they can be helpful lobbying groups for game changes that the bulk of the playerbase wants and would appreciate. On the other hand, not all guilds are the same, and what one guild might want to see in game could be vastly different from the ideas of another guild. Should guilds have special summits with studios? Let's take a look at this topic in this week's Guild Counsel.