subscription-fee

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  • World of Warcraft increases fees in China

    by 
    Justin Olivetti
    Justin Olivetti
    10.01.2014

    It's going to be a little more expensive to vacation in Azeroth from China in just a couple of weeks. MMO Culture noted that Chinese publisher NetEase is jacking up World of Warcraft's fees for the first time ever in the region. As of October 16th, the fee will go up by about 45% to become 30¥ for 2700 minutes and 15¥ for 1350 minutes. Instead of paying a flat subscription per month, Chinese players purchase blocks of time to access World of Warcraft. NetEase handles a bundle of properties in China including World of Warcraft and reported an increase in profits for the previous quarter. However, Blizzard pointed at Asia as the location for a "disproportionate" amount of the 800,000 subscribers lost earlier this year.

  • WildStar's Stephan Frost on using the subscription model

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    05.07.2014

    Launching with a subscription fee in the current MMO market isn't a winning proposition; pretty much every newer title that has done so has moved over to free-to-play before long. A recent interview with WildStar's design producer Stephan Frost saw him liken the subscription fee to the extra fee for viewing cable stations such as HBO. People pay the extra money every month because the channel produces good content, and a subscription MMO has to do the same thing to justify that ticket price. Frost goes on to state that players should see new content in the game roughly every 28 days, with a vague mention that the team may do an expansion at some point but is mostly concerned with justifying the subscription price. It also ties into the CREDD system, which he states helps to cut down on gold-selling practices while also creating some parity between players with more real money and those with more real time. Time will see if the game justifies that subscription; you can try it out for yourself when the open beta goes live tomorrow.

  • OnLive cuts price of CloudLift subscription fee nearly in half

    by 
    Thomas Schulenberg
    Thomas Schulenberg
    04.13.2014

    OnLive launched CloudLift last month, a service that lets users stream its selection of games from capable machines to devices that wouldn't normally be able to play them - think tablets and underpowered computers. CloudLift used to cost $14.99 a month, but that subscription fee has been slashed to $7.95, presumably because price drops are awesome. Saints Row 4, Batman: Arkham Origins and The LEGO Movie Videogame serve as highlights among Cloudlift's offerings, all of which can be streamed from Steam if you own copies of the games there. Given that your interest in Cloudlift likely depends on whether the service stands up to your expectations, you can try a free 7-day trial by finding CloudLift in the OnLive application's Market. [Image: OnLive]

  • Minecraft creator Notch's 0x10c is aiming at a monthly subscription fee

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.29.2012

    Minecraft has had a substantial impact on gaming in general and MMOs in specific, which means that Markus "Notch" Persson's next project is going to be watched closely by a lot of people. So it's interesting to note that in a recent interview he discusses giving 0x10c a sort of shared living space in an MMO style as well as mentioning that the game may very well charge players a regular subscription fee. Notch freely admits that it's a matter of making money off of the game, and it's meant to be a flexible approach. If free-to-play is more palatable than a subscription model, he's willing to experiment with that as well. The interview talks extensively about keeping the game's playing field level regardless of the business model as well as potential actions in an almost-MMO space; if you're curious to see what the game might look like, head on over for all the details.

  • The Perfect Ten: Holiday shopping for the MMO gamer

    by 
    Justin Olivetti
    Justin Olivetti
    11.22.2012

    With Thanksgiving almost under wraps in the states (Canada got an earlier patch of Thanksgiving because the devs love that country), the starter pistol is about to go off for the busiest shopping season of the year. Black Friday, Cyber Monday, and oh-crap-it's-Christmas-Eve-and-only-a-gas-station-is-open are all shopping experiences ahead on the calendar, but perhaps the most challenging experience is that of buying the perfect gift for an MMO gamer. Sure, you could just phone it in and buy a time card, some cash shop points, a subscription or two, or even a Prima strategy guide if you really hated the person, but a proper MMO gift goes beyond that. For a great gift, you need to put in some effort and actually research the field... or just be lazy and use my following guide. We both know which option you're going to choose. So while you slowly digest that turkey and moan about having to waddle your butt down to Best Buy at 3:00 a.m., why not allow me to help you with a few shopping suggestions? For this list, I wanted to focus on game-specific merchandise that isn't t-shirts, game cards, or CafePress coffee mugs. I mean, this shirt is the bomb and all, but we can do better!

  • SWTOR begins testing Update 1.6

    by 
    Justin Olivetti
    Justin Olivetti
    11.20.2012

    Hot on the heels of last week's Update 1.5 release, Star Wars: The Old Republic has begun testing its next content patch. Update 1.6: Ancient Hypergate is currently on the test servers and allows players to experience a new warzone and tougher space combat. The Ancient Hypergate PvP warzone has been in the works for months now. In it, players will compete to control two energy pylons. While the pylons can open portals to let in reinforcements, they might also do some damage to the controlling team. Also available for testing are a dozen new heroic mode space missions, six per faction. These are designed for the most skilled (and geared out) pilots in the endgame. While the missions may be tough, the bounty of Black Hole Commendations and elite gear should be incentive enough to give them a go.

  • MMO Blender: Beyond Shawn's Thunderdome

    by 
    Shawn Schuster
    Shawn Schuster
    11.16.2012

    If there's one thing I've noticed about these MMO Blender articles, it's that the Massively staff members seem to really like their sandboxes. Maybe it's not even so much a staff preference as it is a statement about where we all are as MMO players. Themeparks have been done and have been perfected, but many of us want to stretch the limitations of a truly persistent and open online world. At least that's what I'd like to think. It's an ideal situation I can dream about, but do we all really want a truly open world with limitless possibilities? What would we do with so few rules? My perfect MMO has what I'd consider to be the best of all worlds. The trick is, of course, getting it all to work in one game.

  • EA given best workplace title for LGBT employees

    by 
    Shawn Schuster
    Shawn Schuster
    11.15.2012

    If there's one thing reading Massively's comments has taught me, it's that major big-budget game companies are evil and probably kill kittens. But a recent rating by the Human Rights Campaign might work towards changing your mind about EA a bit. The Human Rights Campaign has given the company a 100 percent rating which has earned it the title of "Best Place to Work for LGBT (Lesbian, Gay, Bisexual, and Transgender) Equality" for 2013. In addition to providing what they call a welcoming work environment for everyone, EA has also made changes to its medical benefits, involved itself in LGBT community events, and publicly denounced the Defense of Marriage Act. EA currently publishes some of the most popular console and PC games out there, including the MMOs Star Wars: The Old Republic, The Secret World, Warhammer Online, and more.

  • Everything you need to know about Star Wars: The Old Republic's free-to-play update

    by 
    Justin Olivetti
    Justin Olivetti
    11.15.2012

    Listen up, pilots: The devs have made a critical update, and the time for our return has come. Star Wars: The Old Republic is releasing both Update 1.5 and its free-to-play transition today, which means that the doors are open for both new and returning players to join BioWare's flock. That's right: sheep with lightsabers. You can Google Image search that later. To help get you caught up to speed, we've rounded up all of our pertinent posts about Update 1.5 and SWTOR's F2P in this handy holorecording. For those of you not thinking about black sheep turning to the dark side of the Force and baaa'ing out lightning, you can check out our coverage after the jump.

  • Breakfast Topic: Would you play WoW differently if there were no monthly subscription fee?

    by 
    Lisa Poisso
    Lisa Poisso
    11.15.2012

    Maybe you're one of those players who drop in and out of World of Warcraft as their waxing and waning interest dictates. Perhaps you play through whatever content interests you, then bail out until something fresh comes along. That's an outlook I can't pull off. I never could synchronize my subscription payments with my interest, and paying for the game one month at a time for as many years as I've played WoW seems practically criminal. But what if WoW didn't have a subscription rate at all? What if it were free to play, either from the outset or for players who'd subscribed a certain amount of time? My guess is that a lot more players would feel free to drop out for real life, for waning interest, for all sorts of reasons. What if there were a lifetime membership plan? Would you still feel obligated to regularly log in and bang out your money's worth, or would you feel more likely to take a break when you felt like it? I'm interested in how this whole bang-for-your-buck dynamic plays out at your house. I sense a fair amount of angst amongst gamers over the cost of a gaming computer and the cost of their WoW subscriptions, but I don't hear anything even remotely resembling that among TV owners who pay for cable or subscription services such as Netflix or Hulu Plus. How would you compare the value you feel you get from WoW against the value you get from your other entertainment expenditures? How would that balance change if you no longer had to pay to play WoW?

  • Rumor: Origin hacked, EA denies intrusion [Updated]

    by 
    Justin Olivetti
    Justin Olivetti
    11.14.2012

    If you have created an EA Origin account for any reason, such as for Star Wars: The Old Republic or Ultima Online, we advise you to change your password posthaste. Numerous sites are reporting that hackers have breached Origin's security and are potentially modifying account information and stealing it. Allegedly affected players claim that the hackers are changing the log-in emails associated with their accounts and that the new email addresses have a Russian suffix. In response to a question about whether any accounts were compromised by hacking, an EA spokesperson made the following statement: "At this point, we have no reason to believe there has been any intrusion into our Origin database." EA has updated us with its full security statement: Anytime a player has a question about the security of his or her account or personal data, we take it very seriously and take all possible steps to help. For any customer who cannot access their Origin account for any reason, we ask them to please contact Origin Help or EA's customer experience group at help.ea.com. The robust security measures in place to protect Origin users accounts are constantly being expanded and upgraded, and we also strongly recommend customers take the protective steps of using strong passwords and changing passwords often.

  • The Daily Grind: Will you be playing SWTOR for free?

    by 
    Jef Reahard
    Jef Reahard
    11.12.2012

    So Star Wars: The Old Republic's free-to-play conversion is almost upon us. The title throws open its doors on November 15th, and whether you're a Star Wars fan or just curious to see what all the fuss is about, it's a prime opportunity to sample BioWare's MMO story opus on the cheap. While the company has taken some lumps for its monetization model (paying for hotbars, really?), we're betting that the obligatory eleventy-billion-registered-players press release is already being prepped in anticipation of a successful F2P launch. What about you, Massively readers? Will you be playing SWTOR for free? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • MMO Blender: Larry's anti-power-creep MMO

    by 
    Larry Everett
    Larry Everett
    11.09.2012

    On Tuesday, I suggested ways to get rid of power creep in MMOs. You know power creep: the constant treadmill of stats that keep getting better and strong but ultimately start to feel like more of a grind? It's very annoying to long-term players, and I'd imagine that it's frustrating to game designers because it's time and talent wasted when game content is no longer useful to anyone. In my quest to find the ultimate MMO, I have searched for game elements that reduce the amount of power creep but still come together to support a themepark game. Let's be honest: Sandbox games might suffer power creep, but because most sandboxes are skill-based, that power creep is not as prevalent or can easily be mitigated by tweaking classes. But themeparks are linear by design, and to remain fun, they have to retain part of that linear quality. Progression and continually racking up numbers and achievements is enjoyable to a large number of MMO players, otherwise it would be games like Ultima Online and Star Wars Galaxies dominating the market, not World of Warcraft. Believe it or not, there are online games that have done a tremendous job of trying to defeat power creep, but unfortunately, they do not exist as one game... until now in my Anti-Power-Creep MMO!

  • The Daily Grind: What's the worst thing a cash shop can try to sell you?

    by 
    Bree Royce
    Bree Royce
    11.09.2012

    MMO gamers, including our commenters and even some of our own writers, are in an uproar over the terms of Star Wars: The Old Republic's upcoming free-to-play transition. The game's F2P matrix seems to be hitting all the industry low points: lottery tickets, combat-affecting items, travel buffs, content caps, storage. Perhaps the worst of all is the quickbar unlocks. That's right -- if you want to play sublessly, you'll even have to pay to unlock extra hotkey bars. I've certainly played free-to-play MMOs that didn't try to milk me dry or annoy me into a subscription, so I know it's possible to design a hybrid pay model that doesn't generate the community's ire. Still, most every cash shop features at least one thing that gets under my skin. So today we're wondering, what's that one thing for you -- what's the worst thing a cash shop can try to sell you? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Cryptic, Riot, and more weigh in on free-to-play growing pains

    by 
    MJ Guthrie
    MJ Guthrie
    11.08.2012

    Anyone adamantly wanting a return to gaming where a handful of publishers and platforms run the show might need to acquire a time-machine to do so. In a recent article, various development studios -- including Cryptic Studios, Riot Games, and EA -- discussed the growth of free-to-play and how the model is affecting the games industry as a whole. According to these publishers, there's no argument that F2P will become a major force in the industry. Cryptic Studios COO Craig Zinkievich remarked that although F2P is stigmatized as evil in the social market, the recent influx of titles has gotten the core gaming audience more excited about the model. More consumer excitement, of course, leads to higher-quality games. Sean Decker, VP of EA's Play4Free label, noted, "The good thing about so many companies moving into the free-to-play space is that it's great for the players: the quality of graphics are going up, the quality of the gameplay is going up." However, in the rush to capitalize on F2P, some are going to crash and burn. Zinkievich said, "I think there will definitely be failures within the next 12 to 24 months. Many who are entering the market right now are doing it as almost a money-grab." He added, "But subscription is dead. [Star Wars:] The Old Republic was the biggest possible swing for the fences. There is no longer any argument over whether that can be done. Free-to-play is the way of the future. It is the new world." Does that include console gaming? According to these folks, yes.

  • The Perfect Ten: Character creation options nobody uses

    by 
    Justin Olivetti
    Justin Olivetti
    11.08.2012

    There are two types of people in the world: those who can't get through the character creation menu fast enough to start playing "LordBladezz" and those who spend hours crafting the perfect face that will be seen by the player only 0.03% of the time. I've heard rumors of a species of middle-ground player, but I've yet to see one. I think there could be a doctoral thesis for someone willing to investigate which visual character creation options most of us use and which ones we ignore. My hunch is that most of us are looking to recreate an impeccable standard of beauty or handsomeness, resulting in game worlds exploding with Abercrombie & Fitch models. Because exploring the "most-used character creation options" isn't as much fun, today we're going to examine the 10 options that pretty much nobody uses. And yes, you'll feel compelled to comment that you do indeed use one of these and prove me wrong, so let me give you a gold star in advance for doing so. You're awesome.

  • Star Wars: The Old Republic dev blog outlines upcoming F2P transition

    by 
    Matt Daniel
    Matt Daniel
    11.07.2012

    BioWare will be rolling out Star Wars: The Old Republic's official transition to a free-to-play business model very soon, so today the game's lead designer, Damion Schubert, has put out a new developer update apprising players of the status of SWTOR's F2P incarnation. In this new missive, Schubert lays out two of the core rules held by the development team behind the free-to-play revamp. First off, the team wants to ensure that all players can reach level 50 without paying a single dime if they so desire. Of course, subscribers will have some advantages over F2P players (such as an increased rate of XP gain, extra hotbars, and so forth), but the team is adamant about ensuring that all players can experience the entirety of BioWare's intricately crafted story without digging into their wallets. Secondly, the team aims to ensure that subscribers will not see any degradation in the quality of their gameplay experience, which includes making sure that subscribers don't feel obligated to make Cartel Market purchases in order to remain competitive. Schubert confidently asserts that the team "not only met these goals... but exceeded expectations." We'll find out for sure soon enough, but for now, head on over to the official post to find out what to expect when SWTOR goes free-to-play later this month.

  • SWTOR developers talk about update 1.5

    by 
    Elisabeth
    Elisabeth
    11.07.2012

    Star Wars: The Old Republic's game update 1.5, HK-51 Activated, is looming ever-closer. To stir up some interest, the dev team has released information about the new HK-51 companion and the patch's graphical updates. Now it's time for a look at the big picture. A new developer dispatch gives the down-low on what players can expect the update to bring to PvE. A big feature of HK-51 Activated will be Section X on Belsavis, the site of the Republic's first attempt at a prison colony. Now the area will play home to new Dread Master antics. The area is meant to be "darker" and "edgier" than other content players have encountered and is being touted as the "coolest-looking area" in the game. Players will also find the wreck of the Fatality, which sets them off on a very special venture. (Hint: You're going to track down a legion of HK-51 assassin droids, and this whole thing is called HK-51 Activated, and you know that at some point you get an HK-51 companion.) Players will be introduced to multiplayer quests during which they have to work together to move through an area without setting off traps or activating alarms. A new world boss, Dreadtooth, will be introduced. When Dreadtooth is killed, he respawns with a stack of Dreadful Resurgence, which makes him harder to kill every time he respawns with players in the area. Those stacks will dwindle if players leave, or they can be deliberately increased to make encounters more interesting. If interesting is what you like, you'll also find nightmare mode available for Operation: Explosive Conflict. Skip below the cut to hear the developers talk about the patch!

  • Leaderboard: One character or many?

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.05.2012

    Final Fantasy XIV does not encourage players to have multiple characters. Even disregarding the game's somewhat strange pricing structure, you're expected to have one character because that one character can level every class and clear every quest. All that having another character does is slow your overall progress -- you'd only be doing things twice. By contrast, Star Wars: The Old Republic all but insists that you make alts. The game's Legacy feature encourages you to level several different characters, and the fact that chunks of the game's story differ depending on your choices means that a single character doesn't see the whole game. Having another character enhances both characters to the point that filling your character slots is almost expected. Most players fall somewhere away from either extreme on the sliding scale of alts. But let's assume you have a game that gives you only the two options -- have one character or have all the characters. Which would you prefer: a lone character who can do everything or an army of characters that collectively do everything?

  • SWTOR uploads new companion HK-51's backstory

    by 
    Justin Olivetti
    Justin Olivetti
    11.02.2012

    Coming to Star Wars: The Old Republic in Update 1.5 is the game's first additional post-launch companion: HK-51. BioWare's crafted an encyclopedia entry designed to get us familiar with the substance and style of this new character. Based off of Knights of the Old Republic's HK-47 (who is also in SWTOR), HK-51 is a more advanced droid assassin model that prizes "efficiency over brutality." While remarkably effective at killing, the HK-51s were all but destroyed. Only a single crashed ship carrying the remainder of their kind is reported missing on Belsavis. BioWare also mentions another starship that may have design blueprints for the droid, but it too is lost. The droid assassin will be obtainable in a new area on Belsavis that also comes with the update, although free players will need to purchase this content to gain access to the companion.