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  • One Shots: The Hutt in the hat

    by 
    Bree Royce
    Bree Royce
    07.15.2012

    Massively reader Leandra sent us a delicious batch of screenshots from new shiny The Secret World, but her "throwaway" entry from Star Wars: The Old Republic is the one I couldn't resist highlighting. She wrote in, I recently resubscribed to The Old Republic to check out the changes made in the last few patches. The devs have made a lot of much-needed improvements, and I'm having a lot of fun. This is my Jedi Consular character on Nar Shaddaa, one of my favorite areas in the game. The statue of the Hutt in the hat always cracks me up. Why is he wearing that hat?? He's wearing that hat because it provided me an awesome post title and a giggle, that's why! The color shot and a few more from around the MMOverse await your clickery!

  • Star Wars: The Old Republic posts another weekly question-and-answer session

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.13.2012

    This week's set of community questions for Star Wars: The Old Republic asked about classes. Specifically, there were two big questions asked about Deception-specialized Sith Assassins and Operative melee mobility. Consequently, the two big answers this week were about those two classes. Operative mobility is apparently a hot topic among the developers at the moment, as high-mobility fights are seen as an excellent mechanic and they can cause issues with the class. Deception spec, by contrast, received a more in-depth response explaining that the developers consider the spec to very much be a hit-and-run playstyle rather than a melee class meant for long engagements. Its performance winds up varying a great deal depending on the player: Those who understand the design intent usually have more success than those expecting higher endurance. But even if neither of these answers appeals to you, there are still other questions answered in the latest round, and you can always post a question for next week.

  • Star Wars: The Old Republic's guide to the group finder

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.12.2012

    In a perfect world, all Star Wars: The Old Republic groups would be composed of several friends working together. But sometimes your friends aren't online or just have other things to do, and for those times, there's the Group Finder tool. But why is it that you can select a role you can't perform? Why do you queue up as healing or damage but always get picked for healing? How does the whole daily reward work? For answers to these questions and more, production team member Toni Phillips has put together a rundown of some of the Finder's more esoteric features. Phillips explains that daily rewards require you to complete the final step of the Flashpoint mission rather than simply clear the last boss, which usually involves clicking on an object at the end. Role selection, meanwhile, is determined by what your advanced class can do rather than what you're currently able to do, and if you select multiple roles, the finder will tend to pull from the rarer roles first. For more information and a more thorough breakdown, take a look at the full guide.

  • SWTOR locks servers in preparation for merges

    by 
    Justin Olivetti
    Justin Olivetti
    07.10.2012

    If step one was giving some players the opportunity to transfer servers for free and step two was incentivizing those moves, then step three in BioWare's plan to consolidate the community is closing the door on the source servers in preparation for an inevitable merge. The studio announced that as of today, several of Star Wars: The Old Republic servers have been locked. Locked servers are still playable, and inhabitants can create new toons; however, no new players can roll a character there. These source servers will eventually be merged with destination servers this summer. BioWare's move to merge SWTOR's numerous servers follows a post-launch drop in subscriber numbers. Players on source servers are encouraged to manually transfer to destination servers before the game does it for them. [Thanks to Paul for the tip!]

  • MMO subscriber numbers have peaked, says industry analyst

    by 
    Justin Olivetti
    Justin Olivetti
    07.10.2012

    Whether you love him, hate him, respect him, or ignore him, when Michael Pachter speaks, his voice carries. So it's of note that everyone's favorite videogame analyst is back with a few more controversial remarks concerning the growth -- or lack of it -- in the MMO market. Speaking at the Evolve Conference, Pachter said, "It looks to me as though the MMO market is as big as it's ever going to be -- as far as subscription MMOs. People willing to play $15 a month, there are six or seven million of them. Period. If Star Wars couldn't expand it, when it's made by BioWare, nothing can do it. That's why Curt Schilling's 38 Studios went out of business, because he couldn't get financing." In May, Pachter proclaimed that nobody was buying MMOs after Star Wars: The Old Republic's launch.

  • SWTOR announces new free trial, referral reward, and Allies promotion [Updated]

    by 
    MJ Guthrie
    MJ Guthrie
    07.10.2012

    If you have friends who want to try out Star Wars: The Old Republic, now is the time: BioWare has just announced a permanent free trial that will allow new players to experience every aspect of the game up to level 15, including all eight classes, the PvP warzones, and the flashpoints. Previous trial participants are eligible to give the game another go, and current players will be rewarded for referring friends to the new trial with a Kurtob Alliance speeder in-game. To be eligible for the reward, players must refer friends through the official form, and at least one friend must purchase the game and activate a recurring sub. Players who have already met the requirements will be granted the reward retroactively. For a full list of requirements, check the official announcement. [Update: The studio has also announced a new Allies promotion allowing former players to return to the game freely for a week beginning July 10th.]

  • Star Wars: The Old Republic Q&A talks story, balance, and species experimentation

    by 
    Elisabeth
    Elisabeth
    07.06.2012

    Another installment of BioWare's weekly ritual of enlightening the masses is up! The first question of this week's community Q&A touched on the selection of races available in Star Wars: The Old Republic. If the future introduction of the Cathar is successful, the team would like to introduce a broader spectrum of species for player characters, balancing things out by adding "clear positives and negatives" for playable species. On the story side of things, lead writer Alex Freed addressed a question about the timing of storylines. Class stories have roughly the same timing across the board, but aren't completely in-step, while world stories are split up by faction and can have much more significant time differences. For the most part, it's best not to worry too much about ordering individual world events unless they actively reference one another--and if they contradict one another, you can assume that we won't be writing future stories that depend on one faction's participation at the exclusion of the other. Senior designer Austin Peckenpaugh tackled some class and skill questions. Recent patches have made some fairly substantial changes to the Marksmanship and Sharpshooter trees; Peckenpaugh says these tweaks are intended to bring the specs closer to the team's original vision and encourage playstyles better fit to the peculiarities of those trees. He also talked about the delicate balance of player control and kiting and anti-kiting in the game. He says that "given the amount of skills and abilities that break and cleanse roots and snares at the moment," the team is not "very concerned" about the possibility of chainable roots.

  • SWTOR podcast discusses operations design philosophy

    by 
    Justin Olivetti
    Justin Olivetti
    07.06.2012

    Switch on the old Victrola because the BioWare DJs are back with the second episode of the official Star Wars: The Old Republic podcast. The podcasters chat with the devs about their daily routine, operations design philosophy, nightmare mode, and legacy perks. Lead Flashpoints and Operations Designer Jesse Sky says that the design process of operations is organic and flows from a central idea: "Yeah we often just start with the theme, develop from there. One of the big things we try to do is differentiate the combat from the rest of the game. You're dealing with eight or 16 players at once; it's got a very different feel from most of the Star Wars-type combat in the game. You often fight humanoids in the rest of the game; we're often fighting big creatures and droids. And so a lot of the development centers around making that fun." It's a meaty podcast that can be enjoyed in several different ways, from reading the transcript to listening to it on YouTube. Give it a listen and see if you don't hear a few teasers for upcoming content!

  • The Perfect Ten: Amazing amateur MMO cosplay

    by 
    Justin Olivetti
    Justin Olivetti
    07.05.2012

    I find the whole cosplay subculture at conventions to be both foreign and fascinating. On one hand, I deeply admire the dedication and time it takes to put together a complex outfit and then spend all day wearing this custom-made sweatsuit. On the other hand, it does tend to bring out some folks' narcissism and unnecessary cleavage. While many facets of geek and video game culture are adequately represented by those crazy cosplayers, I don't see as much when it comes to MMORPGs. Was it truly underrepresented, I wondered, or have I just never looked? Consider the following 10 costumes the result of an afternoon or two combing through so much amateur cosplay that it vastly exceeded the recommended amount as set by the American Medical Association. I'm glad to make the sacrifice for you, and besides, you just know those doctors are the ones in these outfits, anyway. (Please note that if you're looking for more skin than skill, this will not be the list for you!)

  • Transfer your SWTOR character, get an in-game pet

    by 
    Jef Reahard
    Jef Reahard
    07.05.2012

    BioWare's latest website update says that "hundreds of thousands of players have already taken advantage" of its free character transfer service for Star Wars: The Old Republic. Apparently that's not enough, though, as the company is now incentivizing the process. The firm is giving "all characters on qualifying servers (including all destination servers)" a Gannifari pet as well as 25 Black Hole Commendations with which to buy high-end gear. What's a qualifying server? You can find a full listing as well as further promotional details on the official SWTOR website.

  • Darkfall kicks off its ultimate promotion

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.02.2012

    Whether you're currently playing Darkfall, a former player with interest in the state of the game, or an onlooker curious about the game, today brings you good news. Today is the start of the Darkfall Ultimate Promotion, an event slated to run until the game gets its major version 2.0 upgrade. That means that new players can start off playing the game for just the price of a month's subscription and all players can enjoy the discounted subscription rate of $9.95. The promotion isn't limited to the subscription fees, however; the game has multiplied skill gains by 20 as previously reported. Global loot drops are quadrupled as well, giving players plenty of opportunities for major rewards. If you've got any interest in Darkfall, today is probably the day to go back or head in for the first time, as these benefits will fade as soon as the game launches its major reboot.

  • Teacher uses SWTOR to connect with autistic student

    by 
    Justin Olivetti
    Justin Olivetti
    07.02.2012

    Through Reddit comes one of those truly touching stories that show us just how video games can and do make a difference for the better in the real world. Special Ed teacher Lyobel was having difficulties connecting with an autistic student. After learning that the student was into Star Wars and Star Wars: The Old Republic, she went to Reddit to ask for help in mastering the lingo and game. With her new-found knowledge, Lyobel met her student in SWTOR and found that he opened up through this medium: "This was after all a kid who for the last six months hadn't talked to anyone except over a computer, hadn't left the room except for food and toilet for the same amount of time, and had kicked out and ignored the last teacher to enter his domain. But aha! He is PvPing! And by the looks of it, he is getting his ass kicked. 'Get out of line of sight!' I shout, smoothly positioning myself next to him so I can see better. It looks slightly humorous while he runs around a rock, and when he dies I proclaim a masterful 'stupid smugglers!' Now, I'm not entirely sure if it was a smuggler that killed him, but the ice is broken, and as he runs back for revenge he starts telling me about how long he played, why he is on the dark side, and how the server is PvP-wise. Seriously! We didn't shut up! When the PvP was over, he handed in a few quests, logged out, and focused on my tasks. I hadn't brought much, to keep the first time short and sweet, but when that was done we talked about dogs, games, and made a plan for our next lesson." BioWare caught wind of this story and sent both the teacher and student posters signed by the dev team. [Thanks to Soeren for the tip!]

  • The Daily Grind: What's the difference between an MMO trial and F2P?

    by 
    Bree Royce
    Bree Royce
    06.30.2012

    Back in olden times when I sampled my first MMO trial, free game try-outs were short affairs. You'd usually get to play for a week, and then you were done unless you subscribed (or forgot to strike your credit card info). But modern MMOs are abandoning time-limited trials with increasing frequency. Games like Warhammer Online, World of Warcraft, RIFT, and now Star Wars: The Old Republic all allow gamers to play indefinitely -- but only up to a certain level. The "endless trial" model has led to some debate among the Massively staffers as we try to suss out what, exactly, sets an endless trial apart from any other F2P game and how we ought to refer to these sorts of titles on the whole. It'd be easy to say the restricted level cap is the red flag, but if we latch on to that definition, then any free-to-play title with a level cap locked behind a paid expansion -- like Lord of the Rings Online -- could itself be deemed an endless trial, albeit one with a very high (but not max) level cap for free players. Chime in on our debate. What do you think represents the key difference between an MMO that's F2P and an MMO that merely features an endless trial? Is it level caps or content or something else entirely? Or is there not really any difference at all? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Star Wars: The Old Republic posts the newest community answers

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    06.29.2012

    Are you looking forward to playing a Cathar in Star Wars: The Old Republic? Or are you looking forward to playing a different species? According to the latest round of community answers for the game, the Cathar might be one of many new species unlocked if they perform well once players get their hands on the new race. Certainly there are some other species that players are clamoring for as well, and the team is investigating other options. The answers also go into the details regarding how a tiebreaker is determined in the game's Voidstar matches; a tie goes to whichever team cleared the most objectives in the least amount of time. If none of this round of answers puts your burning questions to rest, there's always hope for next week; head on over to the official question thread and post it for next week's questions.

  • SWTOR's 1.3 Allies patch goes live [Updated]

    by 
    Jef Reahard
    Jef Reahard
    06.26.2012

    Star Wars: The Old Republic's 1.3 patch is officially here. We've been looking forward to it for some time now, mostly on account of the adaptive gear upgrades, group finder, and ranked warzones. The Legacy system is also due for an update, so BioWare is allowing players to focus on the portions of the game they like best to customize their alt character leveling. In terms of gear, BioWare says it expects to see "more eccentric-looking groups tackling high-level operations" thanks to the adaptive mechanics. These changes allow players to wear their favorite social gear into combat while still enjoying the bonuses gained from their best combat gear. Check out the full 1.3 patch notes at the official SWTOR website. [Update: BioWare's James Ohlen has now posted a Welcome to GU 1.3 blog post to the official site.]

  • Blade & Soul takes over the top spot in Korea, dethroning Diablo III

    by 
    MJ Guthrie
    MJ Guthrie
    06.25.2012

    Just two days ago, Blades & Soul opened its doors to players for the Korean open beta test, clocking an impressive wave of users and a third place finish in popularity behind Diablo III and League of Legends. Now the new fantasy MMO has leapfrogged over both games to claim the number one spot. One feature that helped cinch Blade & Soul's rise in popularity was the lack of any server maintenance over the weekend, something the deposed leader couldn't claim when it launched. Want to see what all the fuss is about? Check out the two new studio-released PvP videos after the break. NCSoft also laid ongoing rumors of the game's going free-to-play to rest by announced the game's pricing: A monthly fee of 23,000 Korean Won (about 19.81 USD) will begin on June 30th.

  • The Daily Grind: Should players be rewarded for playing alts?

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    06.24.2012

    Star Wars: The Old Republic is rolling out a big improvement to its Legacy system on Tuesday... at least, a big improvement if you play a lot of alts. If you generally stick to one character, most of the new perks won't actually help your gameplay in the slightest. Which is a bit disappointing if you're not really a fan of playing alts. Altaholics and their close kin will argue that most MMOs actively discourage alts, some with great vigor (Final Fantasy XI makes an alt almost wholly undesirable at every turn). Having some extra perks for those who like leveling alts is a welcome change. But at the same time, for players who dislike having dozens of characters, it's awful restrictive when you can only get some rewards by doing things you dislike. So what do you think? Should players be rewarded with some extra perks if they play a lot of alts? Or should playing an alt be its own reward, without any attendant in-game benefits? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Star Wars: The Old Republic posts new Q&A and scheduled maintenance times

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    06.22.2012

    The newest patch for Star Wars: The Old Republic is just around the corner. Specifically, it's aimed at next Tuesday, following an extended maintenance period on the servers. So with the fruits of the design team's labor on the close horizon, it might be interesting to get a better insight into the design process with this week's community question-and-answer session, which includes a walkthrough of the process leading to the design of a new armor set. For those wondering about how loot is randomly rolled, the answers also contain a detailed breakdown of the process for determining what an enemy will drop. There's also confirmation that players can expect more character slots in the future, which is certainly good news for any players already feeling the pinch from recent character transfers. Take a look at the full list of answers, and as always, you can submit your questions for next week on the official thread.

  • Details unveiled about Star Wars: The Old Republic's Legacy Perks

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    06.22.2012

    It's always fun to hit significant progress milestones in a game... the first time. The next three or four times it can start to get just a bit more tedious. Star Wars: The Old Republic's Legacy Perks in the upcoming patch 1.3 are intended to help ensure that your alts can focus on doing the things you like the most and get a little extra boost along the way. Unlike account-wide unlocks, Legacy Perks are unlocked per character, meaning you can tailor different characters to different fashions. The perks are split into four main categories: Advancement, Convenience, Companion, and Travel. Advancement perks lets you earn more experience from your favorite activities, whether you'd prefer to advance faster from story quests or Warzones or even just exploring. Convenience perks give you access to remote vendors and mailboxes, while Travel perks grant you special teleports and earlier speeder options. Last but not least, Companion perks let you improve your crew's crafting skills, affection gains, and turnaround on missions. Take a look at the full rundown for a more in-depth picture of how your Legacy will affect individual characters in the upcoming patch.

  • Star Wars: The Old Republic talks adaptive gear, augment tables

    by 
    Matt Daniel
    Matt Daniel
    06.21.2012

    Star Wars: The Old Republic's upcoming patch 1.3 looks like it's going to be bringing a bunch of fun goodies for the crafters in its playerbase. BioWare has posted a new update on the SWTOR official site to give players a look at some of the changes coming in the patch. For starters, we have the new adaptive gear weight system. When a character or companion is equipped with a piece of social armor with the adaptive armor weight, that character will automatically "use it to maximum effect, gaining the benefits of the highest armor weight [the character] can equip." The big crafting-related feature hitting in 1.3, however, is the addition of augment tables. BioWare has noticed that crafted items with augment slots (which are created only through a critical crafting success) are almost disproportionately powerful due to their "exceptional stat potential", which the devs say is "indicative of a systemic inequity between different types of items." Augment tables, which will be accessible through the current item modification stations, aim to fix this by allowing players to add augment slots to existing items without having to rely on a critical crafting success. Players can acquire additional slots by paying a flat cost of credits at an item modification station or by using an augment kit crafted by Armormechs, Synthweavers, and Armstechs. The full system is a little too complex to delve into in this post, however, so if the idea of augment tables piqued your interest, head on over to the full post to read more.