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  • The Perfect Ten: MMO Jukebox

    by 
    Justin Olivetti
    Justin Olivetti
    06.21.2012

    Earlier this year, I got to expose my musically nerdy side to you all in a one-two shot of MMO theme song countdowns. The truth is that I'm just a huge sucker for video game music, and as such, I've collected a wide range of MMO scores to bolster my MP3 player. I know that we players tend to be pretty vocal about turning off MMO music at some point, usually due to extreme repetition. Unfortunately, that seems to leave a bad association with this music in our minds, and I don't feel that reputation is deserved. MMO scores can be just as good -- if not better -- than their counterparts in film or other video games. So I've decided that every so often I'm going to devote a full Perfect Ten to sharing my favorite MMO music. I'm always open to suggestions, of course, so if you know of a track that you feel really should be in the next list, send me an email or leave it in the comments!

  • The Game Archaeologist: Will classic MMOs survive without free-to-play?

    by 
    Justin Olivetti
    Justin Olivetti
    06.19.2012

    It's amazing to me how quickly the industry has shifted to where we don't just welcome free-to-play as a business model in MMOs -- we downright expect it. Take a look in the comments of any new MMO that dares to launch with a subscription-only model: People will be tripping over each other in an attempt to predict just when said game will break down and admit that it needs F2P. Whether or not BioWare's admission that it's looking into F2P for Star Wars: The Old Republic surprised you or not, it's a sign that no game is immune to the allure, dollar signs, and downright necessity of the popularity and flexibility of this model. I think this brings a pressing question to bear in the field of classic MMOs: Will they survive without free-to-play? It's a pretty important question for a few reasons. One, a surprising majority of remaining sub-only MMOs are older ones; two, people now expect free in games they try; and three, players aren't exactly flocking to classic MMOs anyway. This week I want to explore the conundrum that these games are in and why some players may have blinders on when it comes to the fate of their favorite games.

  • Star Wars: The Old Republic brings team ranked warzones back to the PTS

    by 
    Matt Daniel
    Matt Daniel
    06.19.2012

    BioWare has some good news today for the more competitive Star Wars: The Old Republic players: Team ranked warzones are back on the PTS. With this feature, players will be able to rally into groups of eight to take on opposing groups for honor and glory. Thanks to some newly implemented tech, players will remain in their premade groups even after the PvP match is over, which should make re-queuing after the fact considerably simpler. In addition, the studio has announced a feature known as dual queuing. With this feature, players will be able to queue themselves for both a ranked and an unranked warzone simultaneously. If a player in a normal warzone gets a ranked warzone pop, that player's spot in the ranked warzone will be reserved until she finishes the normal warzone match, which should help make the waiting time for ranked warzones pass a bit more quickly. For the full details on the upcoming team ranked warzones, check out the full post on SWTOR's official site.

  • SWTOR's Ohlen: F2P 'not super easy to do'

    by 
    Jef Reahard
    Jef Reahard
    06.18.2012

    Does BioWare think free-to-play can work for Star Wars: The Old Republic? It's probably a bit early to know for sure despite the scuttlebutt circulating in the gaming press recently. If you're looking for further insight into what many see as the inevitable, though, you should check out PC Gamer's recap of an E3 interview with game director James Ohlen. "I think [F2P] can work for different games. It really depends on how you go with your game. Games that have been built to be free-to-play from the start definitely work out," Ohlen explains. "Now, there have been games that weren't free to play from the start and transferred over to becoming free-to-play that have worked as well. But it's definitely not something that's super easy to do."

  • Star Wars: The Old Republic explains mechanical questions in a new Q&A

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    06.16.2012

    The latest community question-and-answer session for Star Wars: The Old Republic doesn't answer any questions you may have about the server change kerfluffle. It does, however, answer a large variety of questions about mechanical changes and upcoming improvements to the game. If you're wondering about acquiring your very own HK droid, for instance, you should know that the designers are currently thinking it's going to involve a galaxy-wide quest, a level-50 character on one faction, a mid-level character on the other faction, and some different approaches to the game as a whole. Most of the other answers are somewhat less far-reaching, such as the rationale behind limiting group finder flashpoints to instances within a player's level range to avoid abuse. Players wondering about the fact that you can't find certain sister stats on the same Enhancements (such as Critical Rating and Power) can also find an answer which breaks down how stats are grouped together and why obviously linked stats are kept separate. Players should take the time to examine the full list of answers, and add any new questions they may have to the official thread for next week.

  • EA boss: SWTOR 'absolutely going to embrace' free model

    by 
    Jef Reahard
    Jef Reahard
    06.15.2012

    There's more news incoming on the Star Wars: The Old Republic free-to-play front. Electronic Arts boss Frank Gibeau recently talked business strategy with GamesIndustry International. "We're going to be in the business from a long-term standpoint so absolutely we're going to embrace free access, free trial, ultimately some day we can move in and embrace that model," he tells the website. Gibeau also stresses that EA is "really proud of Star Wars" and "really excited about the launch." He stops short of sounding the death-knell for the subscription model, though. "I don't think subscriptions ever go away, but when you have an IP as broad as Star Wars, we're definitely going to look at opportunities to grow that business and look at different ways of bringing customers in and serving them," he says.

  • BioWare considering free-to-play for Star Wars: The Old Republic [Updated]

    by 
    Justin Olivetti
    Justin Olivetti
    06.15.2012

    BioWare Lead Designer Emmanuel Lusinchi has dropped a word-bomb on the Star Wars: The Old Republic community, stating that the game may be heading in the direction of free-to-play. Lusinchi said that the studio is investigating possibilities: "We are looking at free-to-play, but I can't tell you in much detail. We have to be flexible and adapt to what is going on." This comes out of an interview in GamesTM magazine, in which Lusinchi addressed the challenges of being competitive in a largely F2P industry. While SWTOR has a large playerbase, it lost 400,000 subscriptions from its peak earlier this year as well as several members of its dev team. Lusinchi says that the challenge isn't just that SWTOR is a subscription-based game but that there's a lot of great options in the field. "If it was just free-to-play games and they weren't very good it wouldn't even be a question," he said, "but there are definitely good games out there and good games coming out, so of course all of this competition impacts your plan with what you want to do." Of course, we did hear about the limited free trial at E3, but this interview seems to indicate the possibility of a move to full F2P in SWTOR's future. [Thanks to everyone who sent this in!] [Update: It seems the original article at GamesTM was pulled, but you can find images of the interview here and here.]

  • Star Wars: The Old Republic unleashes second wave of server transfers

    by 
    Matt Daniel
    Matt Daniel
    06.13.2012

    Star Wars: The Old Republic's server merges are continuing at a steady pace, and today BioWare has sent another round of servers up to bat. If you've been waiting patiently for your chance to hop to a more populated server, now's your opportunity. The sheer number of origin servers now available to players is a bit staggering, so we won't dare try to list them all here, but if you're a SWTOR player, you should definitely check out the full list. If your server is eligible for transfer (and you haven't gotten your account banned), then you can take any characters from that server (that aren't guild leaders) and slap 'em on a transdimensional ship to a galaxy almost-but-not-entirely like your old one. For the full details, plus a handy and helpful transfer FAQ, check out the SWTOR official transfer page. Oh, and while you're at it, check out the newly released group finder guide, so you'll know what to do with all of these new people around.

  • Why I Play: EverQuest II

    by 
    Justin Olivetti
    Justin Olivetti
    06.13.2012

    EverQuest II has always been a funny beast to me. I was not raised on a steady diet of SOE MMOs like some, and when EQII rolled around in November of 2004, I decided to go with some lesser-known title from Blizzard instead. I'd heard bad things about SOE in general, and EQII looked just as inaccessible as EverQuest did on the store shelves. Plus, to put a final nail in the not-interested coffin, I hated the graphics. I still do. Hate the graphics, that is. If someone was to award MMOs for Most Blandly Generic, Plasticy Models Straight from the Uncanny Valley, EverQuest II would be a shoo-in. Yet the years wore down my mostly semantic objections to giving EverQuest II a go, and after a few false starts, I spent a few wonderful months in the game last year after it went free-to-play. While I couldn't sustain interest in this on top of all of the other titles I was playing, I'd heartily recommend EQII to anyone complaining about tapped-out content in other MMOs. EQII is the Super Walmart of MMO features and content, far eclipsing most other competitors. Here is why I played and why you might want to, too.

  • SWTOR character transfers now available

    by 
    Jef Reahard
    Jef Reahard
    06.12.2012

    BioWare has just published a website update detailing its new Star Wars: The Old Republic character transfer service. Eligibility requirements are pretty straightforward: Your account can't be banned, and the character in question can't be a guildmaster. BioWare says that guilds will not be transferred, so if you're a guild leader, you'll need to re-form on your new shard and petition customer service for access to your guild bank. The posting says that transfers will be made available gradually, starting with the least populated servers first. An updated listing of servers is also available. Further details, including how to start the transfer process, are available at the official SWTOR site.

  • The Daily Grind: If a game's gotta merge servers, how should it go down?

    by 
    Bree Royce
    Bree Royce
    06.09.2012

    Server merges are the destiny of the majority of MMOs with servers, be they games with tiny populations or games that still number in the millions. After all, funneling MMO populations is no easy task, and a game with lengthy queues one month might suffer a shortage of players the next. Studios know that the term "server merge" can be seen as a herald of doom, so modern devs have taken to using terminology like "trial servers" and "free transfers," letting players move of their own free will rather than dumping them unceremoniously on some other realm with some other name. Even if you know that merges are going to be good for the health of the game in the long run, the way a merge is conducted can still tarnish your affection for the title. Let's assume your game of choice plans to announce server merges of one flavor or another tomorrow. What's the best way the team can go about making it happen? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Star Wars: The Old Republic community Q&A talks 1.3, clarifies existing features

    by 
    Matt Daniel
    Matt Daniel
    06.08.2012

    It's time for yet another Star Wars: The Old Republic community Q&A. This time around, the devs asked players to move away from asking about far-future content (which often garners unspecific, uninformative answers) and instead ask about current features and the philosophy behind certain design decisions. As a result, there are a number of questions about the additions of the upcoming patch 1.3, such as the group finder and ranked warzones. In addition, game designer Jason Attard takes the time to explain exactly what Presence does and the benefits and detriments to its use. Efficiency bonuses for crew skills are also mentioned, with the dev clarifying that efficiency, which grants a speed bonus when crafting items, increases in proportion with that crewmate's affection for you, up to a max of 15% efficiency. For the full Q&A session and all the juicy details therein, head on over to the game's official site.

  • E3 2012: SWTOR's Allies patch aims to give back to the players

    by 
    Jeffery Wright
    Jeffery Wright
    06.06.2012

    BioWare's booth at this year's E3 provided to MMO gamers one of the most interesting reveals yet. The crew ushered us into a small room, complete with a gigantic LED screen and fast computers (i7 chips, no doubt) that demonstrated the latest Star Wars: The Old Republic patch. The brief video presentation laid out for all of us what's to be coming soon for SWTOR hardcore players as well as for those who are interested about the game but haven't yet picked it up.

  • Trion Worlds CEO pinpoints the failings of 38 Studios and Star Wars: The Old Republic

    by 
    Justin Olivetti
    Justin Olivetti
    06.06.2012

    Trion Worlds' CEO Lars Buttler has never been one to pussyfoot around his competition, and at this year's E3, Buttler bluntly addressed what he saw as the failings of both 38 Studios and Star Wars: The Old Republic. Buttler talked about said studio and game in light of the perceived crumbling of the AAA MMO segment. Citing different issues between the two companies and projects, he said that "process management" was 38 Studios Achilles' Heel: "38 Studios had a concept they couldn't deliver on... It was too big of a scope. It was too much. It just went broader and never narrowed. They never even came close to the finish line." In the case of SWTOR, Buttler sees BioWare fumbling where Trion's RIFT has stayed consistently strong: "I don't think [SWTOR's] business model was necessarily the issue, but I think it was content updates, and what to do in the game, and how you can play it without it becoming repetitive." So what is the key to success for an MMO? "You have to be able to keep people interested," Buttler concluded. "The key about an online game is that it's a live service. If you make it more like a packaged goods game, people will stay about as long as they stay with a packaged goods game."

  • E3 2012: SWTOR's limited F2P trial, content plans, and new trailer

    by 
    Bree Royce
    Bree Royce
    06.04.2012

    During Electronic Arts' E3 press conference earlier this afternoon, BioWare's Dr. Ray Muzyka took to the stage to toot the horn of Star Wars: The Old Republic. He outlined the game's accomplishments over the last half year, bragged about its status as the biggest MMO launch in history, and promised to provide a "living service that's always on" and "set a new standard for a premium MMO service." But the team has big plans for the future too, starting with a limited F2P trial set to arrive in July that will allow anyone to pick up and play the game up to level 15. Muzyka also revealed a new trailer heralding upcoming new companions (including an HK assassin droid), level cap increases, enhanced story, a new PvP warzone (Ancient Hypergates), new playable species (the Cathar), a new version of the nightmare difficulty mode, a new endgame operation (Terror From Beyond), a new space combat mission, and a new planet called Makeb, complete with requisite storylines. The video is now behind the break. Stay tuned as we bring you more TOR news from E3!

  • Leaderboard: News dump vs. paced information

    by 
    Justin Olivetti
    Justin Olivetti
    06.04.2012

    This week's E3 is on all our minds, and I know that I can't wait to hear what big reveals or juicy tidbits developers have to drop on us. Conventions, expos, and trade shows are great platforms to back up a dump truck full of information to the microphones in an attempt to grab the spotlight and deny it to others. But that makes me think of how there's really two methods that studios use for delivering information about their games' futures. The first is to store it all up for a single mass press explosion that floods players and the media with loads of new information. While that can be fun and get the headlines, it also means that there tends to be a lot of silence and waiting between said infodumps. The other method is to spread out the love with regular but smaller updates. Some MMOs, like SWTOR and WildStar, even go so far as to schedule a weekly info day so that fans know when to expect something new. It may not always seem as impressive when paced like that, but some players really do appreciate knowing that there is news coming at regular intervals rather than having to wait. So what do you say? Vote with your mouse and then sound off in the comments: Is it better to have big news dumps or to pace that information out?

  • One Shots: Orrery is an awesome word

    by 
    Bree Royce
    Bree Royce
    06.03.2012

    Today's One Shots is going to make you smarter because it's got an orrery in it. What's an orrery? It's a 3-D clockwork planetarium that mimics the solar system, and there's an amazing one in this lovely Guild Wars 2 beta screenshot by Brazokie. In fact, Brazokie sent in six stunning pics along with this cry for help (kidding!): I have too many! They are all pretty! Please pick one, or two, or three... Well, I've picked two plus two more from our stash of One Shots submissions, and they're all in full color behind the break!

  • Star Wars: The Old Republic developers detail 1.3, free trials, and free transfers

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    05.30.2012

    Have you been holding off on trying Star Wars: The Old Republic until the game offers a free trial? It looks like your wait is almost over. At the recent London Comic Con, the development team discussed the upcoming addition of a level-limited free trial. You'll be free to adventure up to a certain point, but to get the full game experience, you'll need to subscribe. That's the smallest part of the game's upcoming additions, however; the improvements for players who wish to play together include upcoming free server transfers as well as a substantial expansion of existing server caps. Patch 1.3 is also bringing the long-awaited group finder to the game to help get players away on party tasks in a timely fashion. Patch 1.3 won't just be about playing together, however, and the developers also spoke more on the addition of adaptive gear and new Legacy perks for characters. It's plenty to look forward to for players of the game, so if you haven't yet taken a peek at the upcoming changes, you may wish to do so. [Thanks to The_grand_nagus for the tip!]

  • The Daily Grind: Is platforming welcome in MMOs?

    by 
    Justin Olivetti
    Justin Olivetti
    05.30.2012

    Like some of you, at least according to statistics, I am an aging gamer (one who is turning 36 tomorrow). With that comes some loss of sharp reflexes and bladder control, which is why I enjoy twitch gaming less and work within 10 feet of the bathroom. As long as I avoid MMOs with the "action combat!" label on them, I'm mostly OK, although it now seems that I have to contend with an increase of platforming elements in my online RPGs as well. From Star Wars: The Old Republic's Super Mario Datacrons experience to hopping along tree branches in order to get one of RIFT's shinies, platforming seems all the rage, and I don't know whether it's a welcome thing or not. It can be terribly frustrating to try to time the right jumps in a 3-D environment, but it's hard to rail against additional gameplay options in MMOs as a matter of principle. So what say you? Do you like or hate platforming in MMOs, and is the style welcome in our games? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • BioWare responds to SWTOR layoffs

    by 
    Justin Olivetti
    Justin Olivetti
    05.29.2012

    If anyone knows just how brutal and unforgiving the MMO industry can be, it is certainly the folks at BioWare. Last week delivered a one-two punch to the studio, as the team had to contend with layoffs while breaking the news of server merges to the playerbase. Star Wars: The Old Republic Associate Lead Designer Emmanuel Lusinchi admitted that this came with the territory: "The MMO is the toughest part of the game industry without a doubt, and we live in tough economic times in general." Despite the layoffs, Lusinchi said that the development team is still "one of the biggest" in the industry and has detailed plans for SWTOR's future. Still, that didn't make dealing with the realities of the job cuts any easier. "On a personal level it's quite difficult to have people that you've been working with for a long time that you know personally, you go to their barbecue and you meet their families and it's never easy," he said. "I doubt it'd be easy in any industry for anyone, but it happens."