summerlesson

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  • Japan has some exclusive PSVR titles, but you're not missing much

    by 
    Mat Smith
    Mat Smith
    11.04.2016

    Sony's lineup of games and demos is often slightly different depending on the region. It's something you may have noticed with PlayStation's VR debut in both Europe and the US -- and that's even more true for Japan. The virtual reality headset launched in Sony's homeland with several titles on the PlayStation Store that are not available elsewhere. While standalone (much less stand-out) games are few, there are still handful of experiences that are only playable with a Japanese PlayStation account. Fortunately for you, I've got one, and have played through some of this Japan-only content. From awkward teacher role-play with a Japanese schoolgirl, to anime J-Pop idol concerts, digitized musicians, Godzilla and virtual karaoke rooms (!), these regional exclusives very much cater to the locals. Here's how they fared over a weeklong playthrough. (Factoring in some time for Rez Infinite, of course.)

  • 'Summer Lesson' is the questionable Project Morpheus VR title from the 'Tekken' team

    by 
    Mat Smith
    Mat Smith
    09.01.2014

    Teasing its forthcoming appearance at the Tokyo Game Show later this month, Sony Computer Entertainment Japan revealed a new demo for its prototype VR hardware -- with assistance from the creative forces behind the Tekken fighter series. You should probably put all ideas of a first-person punch-em-up aside though, this is very different. Summer Lesson puts the user inside a typical Japanese schoolgirl's room, where it looks like you just seem to.. chill, interact and hang around, which sounds innocent enough, although there's certainly a creepy element there just by the premise. The teaser didn't explain much else, although the Tekken team's Harada-san was happy to praise the interactivity element of the demo, and the preview video also added some comments about how it felt like someone was really there. We're expecting to feel suitably embarrassed and awkward when we get to test it out at TGS 2014 in a few weeks -- but we're also hoping to get a better grasp of why the team decided to go with something that could easily be so misconstrued for a very conspicuous, very early Project Morpheus showcase. Take a look for yourself: we've posted the entire SCEJ PlayStation press event after the break, and even thoughtfully skipped to the Summer Lesson part, because we're nice like that.