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Despite setting a six-figure goal, Superhot proved hot enough to greenlight its release, and fast. The stylistic shooter ties time progression directly to player movement, and that weird, timey-wimey mechanic helped it reach its $100,000 Kickstarter target in less than 24 hours. That leaves 29 w...

11 months ago 0 Comments
May 15, 2014 at 11:00AM
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This game is really hot, folks. How hot is it? Superhot, obviously. In Superhot, players control an assassin and time itself, simply by walking – when you move, time moves. When you stand still, time halts, giving you time to plot out strategies for dodging flying bullets, picking up...

11 months ago 0 Comments