Despite setting a six-figure goal, Superhot proved hot enough to greenlight its release, and fast. The stylistic shooter ties time progression directly to player movement, and that weird, timey-wimey mechanic helped it reach its $100,000 Kickstarter target in less than 24 hours.
That leaves 29 who...
May 15th 2014 at 11:00am
This game is really hot, folks. How hot is it?
In Superhot, players control an assassin and time itself, simply by walking – when you move, time moves. When you stand still, time halts, giving you time to plot out strategies for dodging flying bullets, picking up gun...
May 14th 2014 at 2:45pm