tanking

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  • Leaderboard: Tanks vs. healers

    by 
    Justin Olivetti
    Justin Olivetti
    02.13.2012

    While often seen as a symbiotic pairing against the greatest threats the video game world has ever known, tanks and healers have nevertheless fostered a rivalry of sorts. Both see their role in a group as being paramount to success, but which is more vital? Which takes more skill? Which is under-appreciated by fellow teammates? I know what you're thinking. You're thinking, "This is a chicken-or-egg scenario! How can I choose when both are vital to survival? I love both! Don't make me pick!" Now you're lying on the floor, cradling your head and whimpering. Seriously, stop being a Charlie Brown and take a side! Are tanks more important due to their scarcity and skill that it takes to juggle aggro and take all the pain meant for others? Are healers the mostly unsung heroes of raids, forced to stare at shrinking green bars instead of getting to eyeball the action? Let's put this bickering to rest, daddy wants to take a nap. Have it out after the jump: tanks vs. healers. I expect that this will put an end to centuries of violence surrounding the subject.

  • The Care and Feeding of Warriors: Let's get everyone tanking

    by 
    Matthew Rossi
    Matthew Rossi
    01.28.2012

    Every week, WoW Insider brings you The Care and Feeding of Warriors, the column dedicated to arms, fury and protection warriors. Despite repeated blows to the head from dragons, demons, Old Gods and whatever that thing over there was, Matthew Rossi will be your host. Now for whatever reason, I've been tanking lately, usually due to a connection issue or what have you. It's one of those confluences of my gear's being just good enough and my no longer being burned out on the role. While I still define myself as a DPS warrior and raid with that as my main spec, I was surprised to find tanking wasn't that hard to pick back up. In fact, it may be a little too easy. I hesitate to make this statement because, in part, I know I'm not a typical player. I main tanked for years. I tanked in vanilla, in The Burning Crusade, in Wrath, and for the opening of Cataclysm. I was the undergeared tank trying to do heroics in greens when the expansion came out. I was the guy tanking heroic LK. I've tanked in all sorts of situations and gear and specs. I tanked when TC only hit four mobs and did not work in Defensive Stance. What I'm saying is, I've been tanking for so long there's almost no way for me to evaluate how difficult tanking is for other players. I have years of muscle memory. I've kited. I've done adds; I've done bosses. I've picked up murlocs and traded adds on Yogg.

  • Behind the Mask: Throwing stones at their glass houses

    by 
    Patrick Mackey
    Patrick Mackey
    01.26.2012

    This week on Behind the Mask, we're going to take an in-depth look at Champions Online's new Earth powerset. It took me quite a while to review Wind, and Earth is relatively new. Why the time disparity? The real answer is that I looked at Wind long before last week, but I didn't really find anything fun or exciting at a first look. Earth is a lot different. Earth has a lot of potential for combining powers between the set; it can Stagger enemies and then exploit that Stagger for damage or bonus effects. Because a lot of the Earth tricks eat your Stagger stacks, you have to choose between keeping Stagger on your targets for the debuff or eating it for the bonus power effects. On top of that, it has the first viable Brick archetype heal, making the Mountain the second reliable Archetype tank. Earth is a lot of fun.

  • Champions Online reveals new Mountain archetype

    by 
    Jef Reahard
    Jef Reahard
    01.20.2012

    Champions Online has a new protector in town, and he's about as subtle as Gregor Clegane (though quite a bit nicer). The game's newest archetype is called The Mountain, and Cryptic has revealed all the vitals on Champions' official website. The Mountain is "an embodiment of the rocks and earth that surround us, standing firm in the face of [his] foes," and Cryptic says that the archetype boasts knock-downs and considerable damage-soaking abilities. The devs have also provided a handy power listing that details everything from 1 to 40, as well as a few concept phrases -- like rock golem, earth elemental, and primordial entity -- to give you an idea what you're in for if you make a Mountain.

  • 5 ways to keep your DPS players happy in 5-man heroics

    by 
    Olivia Grace
    Olivia Grace
    01.16.2012

    OK, you can't pretend you didn't see this one coming after the healing and tanking editions. As I may have mentioned, I have less DPS experience than tanking and healing, but from that time in Azeroth, I have gathered that there are things everyone can do to make their DPSers happy bunnies rather than melancholy murlocs. Actually, being a murloc would be pretty cool. One of my GMs does an awesome murloc impression. So, tanks and healers, and other DPSers, how can you keep your DPS buddies happy? 1. Mark your targets. Tanks, or whoever is experienced, or whoever is taking on that role in the dungeon, mark your targets. Telepathy is not a standard talent in any tree, and while sure, it's possible to click the tank and then use an assist macro, you can easily keybind or add a button to your action bars that marks your target with a skull, a cross, a moon and so on.

  • The Care and Feeding of Warriors: How to tank for non-tanks

    by 
    Matthew Rossi
    Matthew Rossi
    01.14.2012

    Every week, WoW Insider brings you The Care and Feeding of Warriors, the column dedicated to arms, fury and protection warriors. Despite repeated blows to the head from dragons, demons, Old Gods and whatever that thing over there was, Matthew Rossi will be your host. So maybe you don't tank or perhaps have never tanked. Maybe you're new to the game, maybe you just haven't tried it out yet, maybe you used to tank but then stopped for whatever reason and aren't feeling comfortable picking it back up. Whatever your situation, the tanking game in World of Warcraft is available to you as a warrior. A lot of guides tend to focus on gearing and speccing your warrior to tank, glossing over what you actually do as a tank. What buttons are you hitting and when? Sometimes that's because it seems self evident, or because specific fights call for specific things. This guide is written from an absolutely basic perspective: It will tell you what to do and when to do it, assuming you've no experience at all as a tank. Therefore, this caveat: No guide can make up for practical experience, and you may well learn different ways to perform the role that conflict with this. And that's fine. Learning the role through doing will help teach you what's suited to you; this is just intended to get you started out on that road. This guide also assumes you are level 85. At least for the first 60 or so levels, you have few enough abilities that there's really no confusion and if you level as a prot warrior, you'll pick this up anyway. This is intended for DPS warriors and PvPers who have never tanked but would like to, as well as old hands who haven't tanked in a while.

  • The Light and How to Swing It: What happened to encounters that were interesting to tank?

    by 
    Matt Walsh
    Matt Walsh
    01.13.2012

    Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Protection specialist Matt Walsh spends most of his time receiving concussions for the benefit of 24 other people, obsessing over his hair (a blood elf racial!), and maintaining the tankadin-focused blog Righteous Defense. Cataclysm has been a fairly, er, cataclysmic expansion when it comes to the status quo of tanking. For starters, threat was decimated with the introduction of Vengeance and nigh removed from the game with the recent buffs to threat generation. Likewise, variability in the number of tanks a fight required seemingly died along with Halfus Wyrmbreaker. And, perhaps most troubling of all, the profession of tanking has generally been made less and less interesting as far as encounter design is concerned. What makes a fight "interesting"? If you think back to some of the fights in previous tiers, the most interesting ones were always the most demanding ones -- the ones that required you to juggle multiple balls over the course of the encounter. These balls could be one of many mechanics. To name just a few: Picking up adds that are dynamically joining the fight Shepherding adds to a specific location Hitting cooldowns to counter a near-death attack Moving out of hazards constantly Taunt swapping boss on a debuff Combating the threat output of buffed DPS And countless other tropes that I've neglected to list. Reading any of these, you can think of a number of mechanics that Blizzard has constantly repeated that encompass them. It's a fairly limited bag of tricks, and Blizzard has done a bang-up job mixing and matching a handful of them and compiling the resulting smorgasbord into some of the fights we have known and loved.

  • 5 ways to keep your tank happy in 5-man heroics

    by 
    Olivia Grace
    Olivia Grace
    01.11.2012

    I recently wrote a similar post about how to keep your healers happy -- now I don't want it to sound like I'm hating on you tanks. See how this is a nice, predictable series? Can you guess what's coming next? I just need to think of another three ways to keep your DPSers happy in 5-man heroics -- but don't worry, I'll run some more heroics and I'll get there. My first and still allegedly main character is a paladin tank, and I've run a few dungeons in my time. There are some simple things everyone can do to make sure their tank is a happy meaty meat shield rather than a disgruntled defender. 5. Watch your aggro. Remember this from the "How to keep your healer happy" post? Yeah, much as that helps your healer, it also helps your tank. Playing as a paladin, I have one of the easiest AoE tanking rotations out there -- but still, if a DPSer front-loads all their damage into something that isn't my primary target before I've had one GCD to hit the darn thing, even with the new aggro buff, it may well be after you. As a paladin, I can pre-bubble you with Hand of Salvation to decrease the likelihood of this happening or even a Hand of Protection on a caster (or on a melee player to troll them). I also have an arsenal of taunts. However, other tanking classes don't have it so easy -- just give the tank a moment to gain aggro, then attack the thing that they're attacking.

  • How could tanking design be changed?

    by 
    Matthew Rossi
    Matthew Rossi
    01.11.2012

    Tanking is designed around holding threat and using abilities to stay alive. The current paradigm, wherein tanks work hard to passively gear themselves for predictable incoming damage in order to make healing them easier, has its drawbacks. Tanks usually ignore stats that contribute to threat generation (to a degree that baseline threat generation has repeatedly been increased, currently sitting at five times damage dealt by the tank), which has led to the discussion of active mitigation in the tank design of Mists of Pandaria. The goal is to make tanks desire threat generation stats such as hit and expertise by making them not just threat stats, but also to tie them into survivability. By making threat gen stats also generate resources that are used to actively mitigate incoming damage, the goal is to make tanks want those stats, rather than simply aiming as close to complete coverage of the combat table as they can get, reducing incoming damage to something as reliable and easily anticipated by healers as possible. Tanks currently value dodge, parry, and their mastery stats well over any potential threat generation from hit and expertise. Since we've already seen quite a bit of the Mists of Pandaria talent calculator, we know that design of the new tanking system is probably fairly well advanced. We also know that the monk, another tank/DPS/healing hybrid class, will be debuting with the expansion. Therefore, it's worthwhile to examine tanking changes that could be implemented, even to stretch our vision of tanking significantly past where it is now and most likely past where it will go in Mists.

  • 5 ways to keep your healer happy in 5-man heroics

    by 
    Olivia Grace
    Olivia Grace
    01.10.2012

    While much of Azeroth has been busy engineering the repeated demise of the big Dee-Dubya, many of us are still running 5-man dungeons. Maybe it's for valor points, maybe it's to hit the ilevel required to take a pop at that dragon, or maybe it's while frantically levelling another character to 85. With every 5-man instance comes a healer, and you really ought to be showing your healer some love. Before you say Pah! I don't need to do anything to keep my healer happy -- I massively outgear all the 5-man content the game has to offer. This advice is worthless!, spare a thought for those who don't. The new healer who wants to get a look at some Hour of Twilight. The player with bags overflowing with PvP gear to cheat the ilevel requirement. The fresh 85s who are facing these dungeons for the first time. They need this advice, and if you're running with them, you could consider reading it too. And if you think it's not your responsibility to help your healer out now and then, remember: You don't do any DPS when you're dead.

  • Crowd control basics by class

    by 
    Olivia Grace
    Olivia Grace
    01.04.2012

    So, crowd control. Contrary to the name, it isn't really a good way of controlling crowds; rather, it's a great way to control the size of the crowd of mobs mercilessly attacking your tank. Crowd control in this post means abilities that can be applied prior to a pull. We'll get to abilites like Psychic Scream, warriors' Intimidating Shout and Shadowfury a bit later, but they're not our primary concern right now. There are some situations, particularly in the Rise of the Zandalari dungeons where pre-pull CC isn't possible (such as the adds on the way to Nalorakk in Zul'Aman) where you'll need to CC on the fly, but this is rarely the case. Not all classes have crowd control abilities of the type we're talking about here. Warriors and death knights have a few stuns, fears and Hungering Cold, all of which can be put to excellent use but aren't really crowd control in this sense as they can't be cast prior to the pull. So which classes have these pre-pull crowd control abilities, and what are they?

  • 20 observations from a leveling tank

    by 
    Allison Robert
    Allison Robert
    01.03.2012

    My main is a druid tank and healer, but on occasion, I've returned to two low-level warrior alts and braved leveling in the Dungeon Finder. Most leveling groups are a bit like the proverbial little girl with pigtails: When they're good, they're very, very good ... and when they're bad, they're horrid. The following is a list of somewhat random observations I have collected after several expansions' worth of tanking for low-level groups. 1. Don't take shortcuts on trash packs. The time you save sneaking past one of them will be eliminated by the time you'll lose when someone blunders into them and dies. 2. Someone will almost always blunder into them and die. 3. Despite common complaints on the forums, the vast majority of players are actually really nice people who are perfectly willing to tolerate mistakes and the learning curve. The actual occurrence of true, unforgivable jackasses seems to be about one per five groups, although this depends on when you're queuing.

  • SWTOR: So you want to play a Bounty Hunter

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.12.2011

    So you're thinking of being a Star Wars: The Old Republic Bounty Hunter, are you? It's a fine choice of profession. Challenging work, definitely. Requires a lot of travel, a quick draw, and a willingness to take on impossible odds. Some Hunters might see themselves as the avenging hand of the law, some just want to get paid, and some of them genuinely care about the Sith cause. But at the end of the day, every Bounty Hunter lives according to the same code: Find the mark and get paid for the job. Of course, the in-game Bounty Hunter has all the tools needed to make that happen. With a plethora of tricks in his suit of armor, Hunters can do everything -- provide field medical support, keep targets occupied long enough for others to take them down, or even just waste everything with a plethora of missiles. There are a lot of options available to players who go down the route of the Bounty Hunter, and it doesn't hurt that the entire class oozes with style and intrigue from the start.

  • SWTOR: So you want to play a Jedi Knight

    by 
    Bree Royce
    Bree Royce
    12.12.2011

    If it's true that gamers would rather play Luke Skywalker than Uncle Owen, then the Jedi Knight is the class to put that claim to the test in Star Wars: The Old Republic. The Knight is the Republic side's melee specialist and classic tank-mage, who supplements her melee attacks with taunts, buffs, and Force powers. She operates on the front lines of the war against the Sith, protecting her allies and representing the Jedi Order across the galaxy. Also, lightsabers. Two of them.

  • War of the Immortals shows off the Champion

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.06.2011

    Welcome back on this glorious Tuesday evening for the latest round of War of the Immortals class previews. The legendary Champion is now approaching for its spotlight, showing off its insurmountable defense and array of holy-themed powers. One would be hard-pressed to find a tank more suited to the job than this class, the Champion, bearer of enormous armor and its exclusive class mount besides. As one might expect from the visuals, the Champion is clearly well-oriented to a defensive role, but the trailer also shows off the fact that the class is hardly a slouch in the offensive department, wielding a sword that would be a two-hander in most other games and a shield large enough to be used as a makeshift raft. The trailer just past the cut should make it clear that the class tanks with the same style as every other class in War of the Immortals. [Source: Perfect World Entertainment press release]

  • Behind the Mask: How tanking got easier

    by 
    Patrick Mackey
    Patrick Mackey
    11.10.2011

    I've mused for a long time about the problems with tanking in Champions Online, since it's my preferred PvE role. Gold members can build freeform characters with everything one would need for a tank, leaving only skill as a requirement. On the other hand, Silver members have been left out in the cold. It's unfortunate, but there has simply been no decent archetype tank. This all changed with the launch of the Master, a martial arts-themed melee fighter with everything needed to compete in the toughest lairs. Although he isn't a perfect tanking package, he is completely functional and does his job well. He's the Mind of tanking archetypes: He soaks damage, he owns face, and he isn't reliant on a healer for sustainability. I think I'm in love. Although he is not a free archetype, unlocking the Master is a one-time purchase. If you're into the tank playstyle but you're not into a subscription, this archetype is for you.

  • SWTOR's Georg Zoeller salutes the Trooper class

    by 
    Justin Olivetti
    Justin Olivetti
    11.04.2011

    He won't play favorites between the choice of builds, but BioWare's Georg Zoeller is remarkably open otherwise when it comes to talking about Star Wars: The Old Republic's Trooper in action. In an interview on RepublicTrooper.com, Zoeller fields a number of questions about the Trooper's capabilities in combat, especially in regard to how a ranged class can function as a tank. After struggling with these unique problems, BioWare tuned the Vanguard (the Trooper's advanced tanking spec) to be a mid-ranged tank with visual effects to show when the class was warding off melee attacks. "Statistically, their tanking ability is based more upon absorption and shielding and less about avoidance, making them the slightly more predictable tanks (Medics love that)," he wrote. "Finally, they are visually very different when in action, as most of their abilities are themed around technical attacks " Zoeller said that all-Trooper guilds are entirely possible, given the flexibility of the advanced class roles, as Troopers cover the gamut of the Holy Trinity. He sees Trooper healers as being extremely desirable: "Commandos are the only medic class capable of increasing their target's mitigation and receptivity to heals. They are also the only Advanced Class that features a 'smart heal,' an auto-response heal that triggers on the target when they take damage."

  • Behind the Mask: Practical indestructibility

    by 
    Patrick Mackey
    Patrick Mackey
    10.13.2011

    It's not very commonplace to showcase a single build on Behind the Mask. In fact, aside from the Archetypes, I've never directly addressed any of the millions of build options in Champions Online. However, one build in particular has garnered a lot of attention lately. It's infamous for its incredible survivability, and many people consider it the benchmark of all builds. The main permutation of the build is Invul/dodge, but the core idea is using layered defenses to ramp up survivability to ridiculous levels. This week, we'll cover what Invul/dodge is, how it works, and some popular variants. We'll also discuss its limitations and counters. While Invul/dodge is probably the most situationally durable build in the game, it has its weaknesses. Some players might delude you into thinking that Invul/dodge is good at everything, but that couldn't be further from the truth.

  • Addon Spotlight: More information from Visual Combat Table

    by 
    Mathew McCurley
    Mathew McCurley
    10.13.2011

    Each week, WoW Insider's Mathew McCurley brings you a fresh look at reader-submitted UIs as well as Addon Spotlight, which focuses on the backbone of the WoW gameplay experience: the user interface. Everything from bags to bars, buttons to DPS meters and beyond -- your addons folder will never be the same. Tanking used to be inaccessible because of the numbers game -- mitigation numbers that were hidden away in the great unknown. Players had to rely on the stalwart parsers and number crunchers over at EJ, Tankspot, Maintankadin, and all sorts of websites in order to inform the community about these magic numbers on defensive stats to let a tank do his job. Nowadays, hit and miss numbers are easily displayed for players, and defense as a statistic to worry about is gone forever. That all being said, the tanking game is still a numbers game, but this time it is more nuanced with the introduction of mastery and the ability to mitigate most damage a tank takes. You've seen numbers being thrown around and you may or may not know what they mean. Well, Visual Combat Table (VCT) is here to make sense of those numbers for you. Tanking is soon to become another hot commodity role to fill in the upcoming Raid Finder, so arming new tanks with mitigation knowledge is always a good thing. My introduction to VCT started with an email from its creator letting me know about its existence and the role he felt the addon played in the tanking community as a whole. While reading his email, I thought back to my first few weeks of tanking in Cataclysm and realized that for all of the information the game was showing and telling me there still was a great deal that I was struggling with. I wanted more information, and sifting through forum threads wasn't giving me a quick enough answer.

  • Addon Spotlight: Raiding essentials for tanks

    by 
    Mathew McCurley
    Mathew McCurley
    09.29.2011

    Each week, WoW Insider's Mathew McCurley brings you a fresh look at reader-submitted UIs as well as Addon Spotlight, which focuses on the backbone of the WoW gameplay experience: the user interface. Everything from bags to bars, buttons to DPS meters and beyond -- your addons folder will never be the same. With the Raid Finder tool hitting the PTR in the very near future (potentially even right now, depending on what happens between the days betweeen this publishes), new players will be ushered into a new era of raiding. With the new, more forgiving raid difficulty setting, players who might have never been part of the raiding game will get their chance to see endgame content first hand. We want you all to be prepared here at the Addon Spotlight. Today's installment of the column is all about getting tanks in tip-top interface shape for their new adventures in patch 4.3. Addons essential for tanking, like the other two roles, have greatly lowered in number over the years, as Blizzard has made the entire WoW experience more streamlined and user-friendly. Old paradigms like threat and mitigation have substantially changed over the course of the game's life and now are much more straightforward affairs for the average player. Addons can still help increase the user-friendly nature of the game and give you an extra edge in making your raiding experience an enjoyable one.