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Photo: Moe_ Headsets and voice communications have become ubiquitous to group play in MMOs today. Guilds freely share their server addresses with pickup players. PvP groups rely on tight communication to sweep to resounding battleground victories. Even players in random groups often meet up on vo...

January 6th 2014 at 9:00am 0 Comments
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If you're reading this, it's probably well into Thanksgiving Day, which makes me wonder why you are reading this -- it's Thanksgiving Day! Perhaps you're playing catch-up while you finish up that slice of pumpkin pie. Or maybe you're back home, raiding the fridge for a late night turkey snack and...

November 22nd 2012 at 6:00pm 0 Comments
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As we've looked at the ins and outs of managing a guild, one issue that's often overlooked is whether to vent or not to vent. No, not the Minus 50 DKP type of vent -- I'm talking about Ventrilo and voice chat in general. Ten years ago, guild leaders didn't have to worry about this, because the ch...

March 31st 2011 at 3:00pm 0 Comments
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This post has been brought to you by Seed, the AOL guest writer program that brings your words to WoW Insider's pages. It was before my time, but I still hear nostalgic stories about how TeamSpeak was once the voice communication service of choice for MMO gamers. Barring a few potential holdouts...

March 9th 2011 at 7:00pm 0 Comments
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The news earlier this week that DC Universe Online is now Sony Online Entertainment's best-selling game probably won't come as much of a surprise to anyone who has actually played it. There's an enormous amount of fun to be had in running through the game, and the storylines are incredibly well tho...

January 29th 2011 at 2:00pm 0 Comments
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War kind of gets a bad rap, what with the whole causing widespread meaningless slaughter. But let's face it, despite what Edwin Starr may have said, war is actually good for a wide variety of things. For example, widespread slaughter? War is totally good at that. And if countless MMOs have proven a...

January 29th 2011 at 12:00pm 0 Comments
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So DC Universe Online's voice chat is broken, according to many of the commenters on this and other MMO-centric websites. Ironically, even if the game had no voice chat at all, it would be less broken than the abject disaster that serves as the superhero title's text chat interface. While the game...

January 25th 2011 at 8:00am 0 Comments
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Ventrilo. WoW's second communication backbone has been and can be the source of comedy, drama and everything in between. From loot freakouts and epic guild removals to Onyxia wipes and pranks-a-plenty, Ventrilo is ubiquitous with the massively multiplayer genre and experience. We all have our legen...

May 23rd 2010 at 8:00am 0 Comments
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Voice chat in games -- XBox Live, Vent, TS or whatever poison you prefer -- is a double-edged sword. On one hand, it offers near-instantaneous communication between players, frees up the need to type out conversations, and adds tone and personality to unseen players. On the other hand, the phrase...

May 10th 2010 at 8:00am 0 Comments
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So you've got your computer, your input device, and maybe some specialized keyboard. The only thing you'll need now is some sound system. In the conclusion of this series, we'll take a look at what you use for game sounds. For general gaming purposes, your computer's default sound system, if any,...

July 23rd 2009 at 2:00pm 0 Comments
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I'm very "up" on PuGs. I started my career as a PuG tank and met a lot of great players that way, many of whom I still raid with today. I've always been a stout supporter of throwing caution to the wind and joining LFG for an afternoon to see where it'll take you; it's been my experience that rando...

April 8th 2009 at 4:00pm 0 Comments
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Vivox, already firmly entrenched as the in-game voice over IP option for EVE Online, several of SOE's games, and Second Life, is now upping the ante by announcing that they intend to take their service cross-platform - and potentially cross-game, if the developers allow it. If they manage to do that...

March 20th 2009 at 1:00pm 0 Comments