territorial-control

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  • EVE Evolved: Have wormholes revitalised EVE?

    by 
    Brendan Drain
    Brendan Drain
    03.22.2009

    It's been just over a week since the Apocrypha expansion went live and EVE Online is already starting to see the impact of the new content on gameplay. Wormholes in particular have revitalised gameplay for so many individuals that Apocrypha may just be the best EVE expansion to date. Everything from piracy to low security space, system ownership and exploration have been affected by the advent of unstable wormholes. But how could something as simple as unstable wormholes revitalise other areas of gameplay?In this article, I examine the far-reaching effects of EVE's newest gameplay addition – wormholes.

  • Wormhole exploration hearkens back to EVE Online's early days

    by 
    James Egan
    James Egan
    03.19.2009

    EVE Online's latest Apocrypha expansion has elevated the exploration profession to new heights. The addition of roughly 2500 new and uncharted solar systems, expanding the game's galaxy of New Eden to over 7500 solar systems in total, brings what can honestly be called 'true exploration' to the sci-fi MMO. Territoriality is a major aspect of EVE and wormholes allow players to emerge in far flung regions of New Eden -- sometimes places they're not supposed to be -- leading to all sorts of unexpected near-death experiences. Players have already reported emerging from wormholes and finding themselves hunted by the local territorial powers (player alliances claiming those regions of the galaxy) or by the NPC authorities, in those cases where players are involved in factional warfare. Some pilots have found themselves deep within enemy faction territory, leading to all kinds of insane chases across the galaxy.

  • Earthrise interview explains game's crafting and sandbox elements

    by 
    James Egan
    James Egan
    02.22.2009

    We've been noticing that the post-apocalyptic MMO Earthrise is getting a lot of press these days. The latest piece that's caught our eye is an interview with Masthead Studios CEO Atanas Atanasov conducted by ReviewStash's Daniel Levy. The interview ranges across several topics of interest for potential Earthrise players, but perhaps what's of most interest are Atanasov's comments on combat game mechanics and crafting. Aiming in Earthrise's combat will be done as with standard shooters, but the weapons available to characters will allow a player to keep a bead on their target. On Earthrise's crafting system, Atanasov says that players will be "capable of infusing Designs into items -- special bonuses and enhancements, or totally separate effects that allow the crafter to customize an item to the needs of his or her customers." Certain crafters may well become influential figures in Earthrise, Atanasov says, known for coming up with powerful item builds.

  • Fallen Earth dev chat transcript a glimpse into the game

    by 
    James Egan
    James Egan
    02.13.2009

    As the post-apocalyptic massively multiplayer online game Fallen Earth has now entered closed beta and gets closer to its launch, Icarus Studios is sharing more info about the title. Tiggs, the Fallen Earth Community Director, has posted the latest Stratics HoC Chat Transcript. Quite a number of the Fallen Earth devs were on hand for the chat, not limited to the game's writer and content designer, lead scripter, lead game designer, and the art director. They fielded questions from the Fallen Earth community about the game, hitting upon everything from their choice to create an MMO without classes to the goal-oriented PvP style of the game, where territorial control is key. If you missed this as it was happening, have a look at what the devs and players are saying about Fallen Earth.

  • WAR's new Zone Domination system in development

    by 
    James Egan
    James Egan
    01.18.2009

    Without a doubt one of the liveliest people we know of in the MMO industry, Paul Barnett, put out a YouTube video this week in celebration of his birthday, and brought Warhammer Online devs Jeff Hickman and Colin Shannon in for some updates on the game. Perhaps the most interesting thing revealed is WAR's new Zone Domination system which is currently in the works. It's intended to supplement Warhammer Online's realm-vs.-realm system by providing more compelling ways to capture zones. Hickman says, "If you can capture everything in a zone and hold it, claiming the Keeps and dominate that zone, then you have a very good chance of capturing the zone." Or, as Barnett summarizes, Zone Domination will give players more reasons for defending and holding objectives.Colin Shannon also provides an update on the reduction of crashes in WAR, and there's (perhaps) a ray of hope mentioned at the end for having multiple items in the mail system. Check out the video embed below the cut for more on the state of the game, and what new features WAR players should be getting in a forthcoming patch.

  • An insider's account of galactic warfare in EVE Online

    by 
    James Egan
    James Egan
    01.10.2009

    Prolific games journalist Jim Rossignol is an avid EVE Online player, who has made regular contributions to Eurogamer focused on this particular sci-fi MMO. His latest piece, "EVE Online: Battle Reports", is a brief account of how his PvP-focused corp (EVE's version of a guild) fared in a conflict against some steep odds. His aim is to explain a bit about how the game works while telling his story, hopefully holding appeal for those who don't play the game as well as those who do. "Because of the open structure of the game world, player-versus-player battles happen in all kinds of contexts and situations, and the sheer number of variables means they can make for a great story," Rossignol writes.

  • First titan class ship in EVE to be destroyed by non-capital fleet

    by 
    James Egan
    James Egan
    11.22.2008

    Yesterday marked a first in EVE Online -- the first time a titan supercapital ship was destroyed by an opposing non-capital ship fleet. For those less familiar with EVE, titans have been a sensitive issue for many players in the game, as they're New Eden's closest equivalent to the Death Star in Star Wars. That is to say, they can unleash a doomsday area-of-effect weapon blast that typically annihilates whatever it washes over. Only in EVE, there isn't just the one titan. There is a growing multitude of them. Given the titan proliferation in EVE, when a titan dies, players on the other side of the conflict rejoice. A titan is the ultimate weapon in alliance warfare. Typically only an array of opposing capital ships -- the biggest and baddest -- have the firepower to bring a titan down. But on Friday, November 21st, a concerted effort from the following alliances destroyed a titan with a sub-capital ship fleet: Triumvirate, G00DFELLAS, Atlas Alliance, Axiom Empire, ParadoXon Alliance, Bionic Dawn, HUN Reloaded, Skunk-Works, Eradication Alliance and Band of Brothers. (If you think that's quite a number of involved parties, you should see how many pilots made it onto the killboard.)ISD Clarity Brown, one of EVE's in-game reporters, states, "This kill was -- as far as we know at present -- unique, in that the killing force contained not one capital ship." The downed Erebus-class titan was flown by Shizah, from Cutting Edge Incorporated, which is part of RAZOR Alliance.

  • Bringing WAR to the web

    by 
    James Egan
    James Egan
    11.21.2008

    Any massively multiplayer online game built around the twin pillars of PvP and territorial control can't go wrong by providing realtime status updates of the struggle via the web. Warhammer Online has endeavored to do just that with the Realm War site, as addressed in a dev diary by the title's Web Development Lead, Scott Stricklin. The dev blog touches on what Mythic has accomplished thus far with bringing WAR to the web, and what they hope to accomplish in the future -- namely, podcasts, community news, and character and guild profiles. While they have no shortage of ideas about how to expand WAR outside of the client, their first objective has been to bring Realm vs. Realm data to the web. That goal has now been realized, and Stricklin walks the reader through the features of the newly revamped Realm War site.Players now have access to updated information about the overall campaign and the status of each capital city, Stricklin writes. This information is also presented visually, with each capital city's look changing based on its status, ranging from peaceful to besieged. This can all be kept in a pop up box in your browser to provide continual updates for when the tide of battle turns. Further information is provided through selectors which represent a server's racial pairings, giving a snapshot of what's happening with each tier's zone control. An added bonus to this are influence maps for each zone, similar to the in-game maps, which show the status of the various RvR objectives and allow a player to mouse over keeps, seeing when it was last captured and by which guild. Have a look at Scott Stricklin's dev diary for more on the Realm War site, or better yet, just head over there and try it out for yourself. Did you enjoy this? Make sure to check out our Warhammer guides: Massively's Character Creation Guide and our WoW Player's Guide to Warhammer. Plus, don't miss any of our ongoing coverage as Massively goes to WAR!

  • EVE Community Spotlight: SirMolle

    by 
    James Egan
    James Egan
    10.31.2008

    Alliance warfare in EVE Online is a defining aspect of the game. EVE's setting of New Eden is a sprawling galaxy of over 5000 solar systems, where players are free to build empires, establish vast enterprises, and do whatever is necessary to maintain dominance over their competitors -- be it financial, political, or military. All of that freedom to do what you choose eventually leads players, collectively, into one another's sphere of influence, triggering bitter and protracted warfare. That's the nature of EVE -- the setting provides potential, but it's largely the players who drive the game. In what has been aptly described as "the largest virtual conflict ever waged", the Band of Brothers Alliance (BoB) has stood at the forefront of that struggle for dominance in EVE Online for years. As an alliance, their strength is undeniable. But the power they've gained has sparked a fiery resentment from the much larger non-BoB playerbase in EVE, polarizing the community into those who either love or hate them. In many cases, it's been the latter. After all, for some time, Band of Brothers' goal was to control all space in New Eden, beginning in the lawless frontier of 0.0, where most alliance warfare rages, and eventually consolidating control over Empire space and its commerce. Band of Brothers set a goal for territorial control that's simply not possible in the game, however. The times have changed, and now the old paradigm of territorial grabs characteristic of the epic conflict with The RedSwarm Federation has been replaced with the MAX campaign, and a different nemesis -- the Northern Coalition. As vendetta-turned-alliance policy, MAX is intended to be a wave of destruction that cuts through the hulls and holdings of their opposition. The man behind the MAX campaign, and the Band of Brothers alliance, is SirMolle. Massively recently spoke with SirMolle about the pressures of leadership, the impact Band of Brothers has had on the game, and the endgame of control over New Eden.

  • EVE Community Spotlight: SirMolle Part 2

    by 
    James Egan
    James Egan
    10.31.2008

    Band of Brothers fields the largest capital ship fleet in the game. Obviously this provides your alliance with an advantage, but how do you respond to what many players feel is a problem of capital ship proliferation? Do you miss the days before capital ships and POS warfare became the norm? EVE is ever-changing. It has evolved since the early alpha and beta days to early release, to today's EVE. It will never stop changing, and the players have to evolve with it. You can always say "remember the good old days", but, that's just nostalgia. Evolve or die, adapt or be overcome. I could say I miss ninja-mining, I could say I miss dura-Mallers, I could say I miss splash damage from torpedoes, I could say I miss the days before POS's were in the game. But all in all, EVE is a larger game, a larger world, a more complex world today than when it started. Changes are a part of your EVE-life. Embrace it. The most important ship in EVE is not a capital ship; it's the battleship.

  • CCP Games lead economist on social structures in EVE Online

    by 
    James Egan
    James Egan
    10.18.2008

    Phil Elliott from Gamesindustry.biz recently conducted an interview with CCP Games Lead Economist Dr. Eyjólfur Guðmundsson (known as CCP Dr. EyjoG) titled "Star Bucks." While the interview discussed the importance of social structures in EVE Online given the game's single-shard nature and of course the game's economics, he was asked questions about gameplay and some of the core foundations of the game -- namely the freedom to act and the consequences that result (or the perceived lack of consequences). Dr. EyjoG was asked about the concept of trust in the sandbox game, how some players feel there's not enough reciprocity in terms of consequences for one's actions in EVE. "Should we provide more security, more traceability -- that would help it out, but it's definitely a game design and balance question. For us we see the universe as it is, we don't see that need... at this point at least," Dr. EyjoG responded. The interview also hinted at some of the as-yet unrealized possibilities in the game such as player-requests to tie sovereignty in with rules that govern those regions of controlled territory and what the game might be like years down the line.

  • EVE's alliance warfare the largest virtual conflict ever waged

    by 
    James Egan
    James Egan
    09.11.2008

    Alliance warfare is an aspect of EVE Online that sets it apart from virtually any other MMO on the market. It commands a devoted following of players who continually exert their collective strength to conquer new regions of space while subjugating their numerous opponents.Although it's been said that only a minority of EVE Online's entire playerbase are entrenched in alliance warfare over 0.0 (lawless) space, this is where much of the action in the game takes place. 0.0 is where the most valuable resources in the game are found, and where the authorities do nothing to hinder player activities. The wealth, freedom and potential for power turn EVE's vast swaths of 0.0 space into hotly contested regions... the battlefield of "the largest virtual conflict ever waged," in the words of games journalist Jim Rossignol.

  • The political machinations of EVE Online

    by 
    James Egan
    James Egan
    09.05.2008

    Game journalist and EVE Online player Jim Rossignol has been coming to grips with the idea of conflict in EVE, in a series of articles written for Eurogamer. Rossignol began by looking at "the basic principles of killing people" and progressing to the large scale conflicts between alliances. This week, Rossignol goes a step further by looking at the politics at the heart of much of the large-scale conflict in EVE Online, and how despite all the freedom the developers give players, it was inevitable that power blocs of players would be at each other's throats. "Players plus resources, plus more players, equals conflict. That's the basic mathematics that powers EVE Online. And it's been working for over five years now," Rossignol says.

  • EVE Visual Guide: The Birth of New Eden

    by 
    James Egan
    James Egan
    08.29.2008

    The backstory of EVE Online is one of the game's major strengths. Not all players immerse themselves in the setting, which is a shame as the backstory -- built up over years -- is rich. No epic science fiction tale is without a grand struggle, and the story of EVE is one of the corrupting interplay of high technology and the power it brings, generation upon generation. EVE's backstory is a departure from the established notions of 'good vs. evil'; even its villains can become heroes in the gritty setting of New Eden. As the empires created by EVE's pilots rise and fall with relentless alliance warfare in 0.0 space, as they lend their strength to causes in the factional warfare of the Empyrean Age, they take the concepts established in the backstory and run with them -- in some respects, making the game into what they want it to be. The Birth of New Eden is a visual tour of the backstory of EVE, from humanity's first steps beyond the EVE Gate into the unknown, to the sweeping conflict of The Empyrean Age. Witness the Birth of New Eden >> %Gallery-30763%

  • EVE Online video interview maps coming evolution of the game

    by 
    James Egan
    James Egan
    08.27.2008

    New information has come to light about what CCP Games is planning for EVE Online players as the Empyrean Age progresses. EVE Associate Producer Arend Stührmann spoke with MMORPG.com's Jon Wood in a Leipzig video interview about the releases slated for the rest of this year, and how CCP views their accomplishments thus far. The goal of the Empyrean Age expansion was to create a lower-risk PvP environment that would encourage more players to experience this aspect of the game. Stührmann says that there is a solid core of players who've made factional warfare their livelihood, with over 40,000 players that enlisted in the first few weeks. Stührmann also spoke about the effect of factional warfare on non-participants. War can invigorate an economy and this idea holds true in New Eden as well. Factional Warfare in the Empyrean Age has had an impact on the market, particularly with tech I ship and module production.

  • EVE Online player establishes new profession

    by 
    James Egan
    James Egan
    08.14.2008

    Players in EVE Online pursue a wide variety of professions or careers, but are not locked into any given role at character creation. This flexibility allows a character to change their play style over time, or to capitalize on niches no one else has filled. This is the case with Dylon Xavier, an enterprising Caldari pilot with Ascendant Strategies, Inc.ISD Magnus Balteus reports that Xavier "has decided to try something different; create a product that is both time and resource consuming to build, and offer it for auction to the alliance that has the funds and space to deploy it." The niche item in this case is an Outpost Platform. When launched, it will create a space station for an alliance that can handle the minimum 20 billion isk bid on his auctions. This substantial pricetag includes a freighter for transporting the Outpost Platform and materials, and turns what is normally a time-consuming collective effort into a (comparatively) rapid-deployment. He's also willing to have Chribba, perhaps EVE's most trusted player, broker the transactions, mitigating the risk involved with such large amounts of currency. With the neverending ebb and flow of territorial control in New Eden, and if alliances continue to express interest in Xavier's venture, he may well have created a new and lucrative profession in EVE Online

  • Massively takes on EVE Online's learning curve

    by 
    James Egan
    James Egan
    07.21.2008

    EVE Online is a complex game. There's no doubt about that. That complexity is a large part of the draw, but that doesn't mean learning about the game has to be a daunting experience. With that in mind, Massively has EVE Online in its sights. We've brought solid writers on staff who are quite knowledgeable about the game and are here to give some in-depth info on how EVE is played. CrazyKinux and Crovan of The Drone Bay podcast joined us in April, and since then have provided Massively's readers with some helpful columns. CrazyKinux, aka David Perry, writes the Have Clone, Will Travel column. David's most recent piece, 3 Essential Tools for Capsuleers, provides a great overview of some of the third-party programs and resources available to help you plan your skill progression and your ship fittings. But we're also running two more EVE-centric columns at Massively. Read on after the jump to see what else we're bringing to the EVE community, and how we're easing that learning curve.

  • Empyrean Age warfare takes its toll on new recruits

    by 
    James Egan
    James Egan
    07.18.2008

    It's hard to be a noob, or at least a noob character, and simply drop into EVE Online's factional warfare. But that's just what Van Hemlock has been doing. Although he's learning by trial-and-error, he does have significantly more experience than someone who's new to the game and impulsively enlists in a factional militia. Van Hemlock's latest dispatch from the front lines imparts his readers with some more lessons, building on what he's already relayed to fledgling capsuleers in recent weeks. Despite what he's learned, Van Hemlock also faces what most combat pilots in EVE Online have at some point -- knowing what you should do, but then (in panic) doing something entirely different that gets you killed. Also knowing the Tech II variants of standard ships will allow you to avoid fighting against hopeless odds, as Van Hemlock encountered the much-feared Ishtar and Sacrilege heavy assault cruisers, which quickly reduced he and his wingman to flaming escape pods. Check out Van Hemlock's 'The Skirmishes of Space' to read about the exploits of a new pilot up against sometimes overwhelming odds.

  • EVE Online's embedded reporters track tides of war

    by 
    James Egan
    James Egan
    07.17.2008

    EVE Online's volunteer press corps is called Interstellar Correspondents (IC), some of whom are embedded reporters on the front lines of the war between the races in New Eden. IC has put together a site dedicated to tracking death tolls, victory points, territory captures and re-captures, as well as militia activity in contested solar systems. The resource provides a decent assessment of how the tides are shifting in the warfare of the Empyrean Age expansion. The war's top pilots and corporations are ranked by their successes in the last seven days, alternately 'All Time' stats are listed as well. A nice feature is the personal statistics search, where you can see the performance record of any pilot or corporation active in factional warfare. On a side note, the corporation Massively columnist and Drone Bay podcaster Phillip Manning recently joined, The Dead Parrot Shoppe Inc., is ranked in the top ten in all three categories: Overall Ranks, Kill Statistics, and Victory Point Statistics. Way to go, Crovan. Via CrazyKinux

  • Results of the Council of Stellar Management meeting with CCP Games

    by 
    James Egan
    James Egan
    07.10.2008

    CCP Wrangler has just erected quite a wall of text at the EVE Online forums, but this one is definitely worth a read as it concerns the direction of the game. Wrangler's post is essentially the minutes from the first meeting between the player-elected Council of Stellar Management and CCP Games in Reykjavik last month. CCP Wrangler's post lists the issues that the CSM brought to CCP Games, summarizes delegate views on the issues and CCP's responses to their concerns. The minutes represent three days worth of meetings; highlights include skill queues, Black Ops improvements, alliances and factional warfare, and 0.0 sovereignty issues. Beyond these issues, there's much more listed that covers a wide range of player concerns. Of course there won't be any immediate changes to the game, but the minutes give a fair estimation of how EVE Online may evolve in the months to come.