tetrapulse

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  • Crowdfund Bookie, September 22 - 28: Death Road to Canada, Octopus City Blues

    by 
    Mike Suszek
    Mike Suszek
    09.30.2013

    The Crowdfund Bookie crunches data from select successful Kickstarter and Indiegogo campaigns that ended during the week and produces pretty charts for you to look at. This week in crowdfunding, the Kickstarter projects for Death Road to Canada, Octopus City Blues, The Moaning Words, Swords of Edo, Tetrapulse, Crystal Arena and The Attack Pack ended. Death Road to Canada, a roguelike "road trip simulator" that has players managing a crew of randomly generated survivors of a zombie apocalypse, earned the most money ($42,708) and had the highest number of backers this week (1,879). The week's highest average pledge per funder went to Crystal Arena, a MOBA-like strategy game, which received an average of $134.23 from each of its 98 backers. Head past the break to see the week's results.

  • Tetrapulse uses health as ammo, punishes players that go solo

    by 
    Jessica Conditt
    Jessica Conditt
    08.27.2013

    Developer The Amiable is looking for $15,000 on Kickstarter to fund Tetrapulse, a cooperative PC, Mac and Linux game that uses players' health pools as ammo and requires everyone to work together, or else. Each team must protect the Hearthstone – the source of life and, therefore, ammo – and must move it around the map to win battles against persistent alien creatures. When players attach to the Hearthstone to regenerate health, they must move the pillar together, as one unit, or risk being an easy target for the enemy swarms. "Tetrapulse is meant to keep players working together the entire time they're playing," developer David Laskey tells Joystiq. "Oftentimes co-op games end up possessing loose cooperative mechanics that don't reinforce players necessarily working together. This causes the game to break down into a free-for-all and players going Rambo. "In Tetrapulse this can't really happen, and the moment a player tries to go out on their own there is clear immediate punishment in the form of the team collapsing and losing soon after. Players really need to be watching each others' backs, considering health is linked to your ammo when attacking enemies. When you lose, you lose hard." There's no single-player content planned for now, but Laskey says that's a possible stretch goal, if the Kickstarter takes off: "Tetrapulse is about bringing the people who are playing together so we want to focus on shaping that experience first and foremost." The Amiable has been working on Tetrapulse for 7 months, but it needs this push to fund online multiplayer and finish everything off. The game is due out, tentatively, in Q1 2014, provided enough people chip in on Kickstarter. This game is all about teamwork, after all.