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Video game experiences aren't wholly relegated to what designers have deliberately laid out for you; through gameplay, a unique narrative emerges. We all have our own stories: a car chase in Grand Theft Auto V, a battle within a hidden cave in Skyrim, an ore-rich chasm in Minecraft. These discoveri...

6 months ago 0 Comments
September 26, 2014 at 4:00PM
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The Fullbright Company, development studio of Gone Home fame, is nixing the "company" part of its name and is now simply called "Fullbright." The developer released a new logo to mark the occasion – we feel a strange thirst for root beer for some reason. Fullbright also announced that it's...

7 months ago 0 Comments
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Those who haven't already enjoyed the critically-beloved Gone Home via digital distribution can pick up the game at retail in a new "Boxed Special Edition" which arrives on July 3. Developer The Fullbright Company has teamed with Merge Games to release the Boxed Special Edition to stores in the ...

9 months ago 0 Comments
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The Games For Change Festival hosted its annual awards ceremony on Wednesday night, honoring socially conscious games in three categories: Most Innovative, Most Impactful, and Best Gameplay. Game of the Year, the fourth and final award, was given to a game that embodied all three categories. Some 1...

11 months ago 0 Comments
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Indie developer The Fullbright Company announced that its landmark first-person adventure game Gone Home is coming to consoles this year. Majesco will publish the console version of Gone Home via its recently-launched indie label Midnight City. Specific release platforms have not been announced,...

1 year ago 0 Comments
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Gone Home, the emotional exploration game from indie studio The Fullbright Company, has sold 250,000 copies, founder Steve Gaynor tells Joystiq. Roughly 80 percent of those sales were through Steam, he said, and 50,000 of them were in the first month. Gone Home was a favorite of ours last year, ...

1 year ago 0 Comments
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Gone Home - it's a nice enough experience. We guess. We said you'd leave it "with a spring in your step" in our review, but you know, like, whatever, man. Still not a game. You know? Games are about fun and stuff. Thank goodness Dorkly is here to reveal Gone Home's (totally not really being made) D...

1 year ago 0 Comments
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The Fullbright Company's Gone Home has garnered plenty of fans since launching in August, but one fan in particular has parlayed his enjoyment of the game into an inspired development venture. Fan Seth Macy is in the process of developing a demake of the nostalgia trip, recreating the experience as...

1 year ago 0 Comments
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In the "Hit List" from the Academy of Interactive Arts & Sciences, the video game industry's top talents describe their current gaming addictions, their most anticipated releases and more. This week: Steve Gaynor, co-founder of 'Gone Home' developer The Fullbright Company. Steve Gaynor is co-f...

1 year ago 0 Comments
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The Fullbright Company has released a new Record Collection bundle that includes a copy of the studio's interactive short story Gone Home and four full albums by artists featured throughout the game. For $25, buyers will receive downloadable tracks from Calculated by Heavens to Betsy, Pottymouth...

1 year ago 0 Comments
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Amnesia: The Dark Descent developer Frictional Games revealed that The Fullbright Company's indie hit Gone Home began life as an Amnesia mod, but switched to the Unity engine after plans to license Frictional's HPL2 engine fell through. As a standard practice, Frictional Games co-founder Thomas ...

1 year ago 0 Comments
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The Fullbright Company's first-person interactive story Gone Home has updated with a new Commentary Mode, giving players an excuse to make a return trip through the Greenbriar family's labyrinthine dwelling. Gone Home's free Commentary Mode adds more than 90 minutes of audio content to the game,...

1 year ago 0 Comments
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The Fullbright Company is working on a free in-game commentary track for its inaugural outing, Gone Home. "We're working on a commentary mode right now, and we're going to release that as free DLC," Fullbright's Steve Gaynor told RPS. "If you have it on Steam, you'll just get it. We don't have a...

1 year ago 0 Comments
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"Where is everyone?" house exploration mystery Gone Home, which is available through the game's site and Steam, has sold more than 50,000 copies since its launch on August 15. "We hope people will find it encouraging to know that," said Steve Gaynor, one of the founders of Fullbright Company. "A...

1 year ago 0 Comments
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In your search for clues in Gone Home's big ol' house, you may have spotted a few forgotten games in the cupboard. The fictional SNES games of yesteryear were each concocted by established video game artists. Adventurous The Cat Returns, created by Double Fine artist Lee Perry, is the easiest ca...

1 year ago 0 Comments
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You have returned and found your house bereft of its family, but littered with material proof of their lives. If you've ever been left alone to ponder mom and dad's unexpected absence (always leave a note!), you'll know the mystery can swing between the wild and the mundane: Burglars. A late-night ...

1 year ago 0 Comments
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Gone Home, the first game from three ex-BioShock developers at The Fullbright Company, launches on Steam and the game's site on August 15 for PC, Mac and Linux, priced at $20. Gone Home is an exploration game set in the Pacific Northwest in the 90s, starring a teenage girl returning home from a ...

1 year ago 0 Comments
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Gone Home uses an atmospheric, introspective exploration game to tackle one of the most mysterious, emotional and twisted phenomena of human existence – being a teenage girl in the 90s. Trust us, it's terrible. Regardless of gender or decade, one thing that alleviates the confusion of adol...

2 years ago 0 Comments