the-road-to-mordor

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  • The Road to Mordor: Six smashing ideas for LotRO's player housing

    by 
    Justin Olivetti
    Justin Olivetti
    08.04.2012

    Some days I wonder whether Turbine truly regrets creating housing for Lord of the Rings Online. It's one of those game systems that you really can't do halfway; it's all or nothing, and once you begin, players are going to want more and better things for it. Except for the admittedly steady stream of housing items that enter the game and the occasional promise that a housing revamp (or whatever you call it) is on the team's radar, housing in the game has more or less been the same since it first came into being. It's not a system that all players use possibly because there isn't much use to it, which makes for a strange catch-22, and Turbine has to be constantly evaluating how to spend its limited resources to impact the greatest number of people. Still, a Hobbit can dream, can't he? After hearing the wonderful news this week that WildStar will ship with a robust housing system, I couldn't help but think back on LotRO's current setup. Ideas formed in my head, ideas to make housing in Middle-earth not only relevant but downright engaging. What could get us to go "home" a little more often? Just hear me out.

  • The Road to Mordor: All hail the Farmer's Faire!

    by 
    Justin Olivetti
    Justin Olivetti
    07.28.2012

    It's a crazy time for Lord of the Rings Online players. Not only is this the game's fifth anniversary, but there's a new expansion is on the horizon, and Turbine's sliding in its second new festival for the year (I'm counting the revamped anniversary festival because prior to that it was a sad, misshapen thing). Now where are those flying eagle mounts we back-ordered? This week marks the debut of the Farmer's Faire, the game's sixth festival. It's an incredibly odd duck of a celebration, marking neither real-world season nor game milestone. Instead, it's a fun-for-its-own-sake bash involving food, Hobbits, more food, more Hobbits, and acid mushrooms. The sheer number of times LotRO has made me drunk or stoned against my will is tantamount to drug abuse, I say. So let's sift the wheat from the chaff and figure out what parts of this festival are worthy of inclusion -- and what should've been left on the brainstorming table.

  • The Road to Mordor: Hands-on with Riders of Rohan's mounted combat

    by 
    Justin Olivetti
    Justin Olivetti
    07.12.2012

    I remember the very first thought I had when Turbine announced Lord of the Rings Online: Riders of Rohan: If the mounted combat isn't very, very good, this expansion's going to be a big dud. I don't think we've ever had an expansion that leaned so heavily on a core system for not only the bulk of its gameplay but also its style. Crude my thought may have been, it felt like the truth. I don't know any other successful MMO that utilized mounted combat as anything but a sideshow curiosity. The LotRO team was putting too much emphasis on mounted combat for it to fizzle. I think I can breathe easier now that I've had a chance to spend an hour fiddling with mounted combat while talking to Senior Producer Aaron Campbell. What I saw was an alpha build of the expansion (the beta is scheduled to start soon, perhaps as soon as next week), but once I got used to careening over the plains at 88 miles per hour, it felt just right. It felt like LotRO.

  • The Road to Mordor: Riders of Rohan media blitz

    by 
    Justin Olivetti
    Justin Olivetti
    07.07.2012

    While talking about music and goats is all well and good for this column, I've certainly heard those of you crying out, "Talk about Rohan! Rohan! Rohan!" Understandably, the desire to discuss and think about the upcoming expansion is strong in many of our minds, but I've also been mindful of not wanting to get fatigued by talking about this and nothing else. Remember, just because you're at the endgame and are the target audience for Riders of Rohan doesn't mean everyone is. That aside, it's actually pretty hard not to talk about the expansion this week. Turbine's showing more chutzpah this year with its marketing and promotion, and part of that has come in the form of several developer diaries and music videos. I think we're used to lengthy typed dev diaries, especially ones that come a day or so before an update goes live, but this is the first time in my memory that the team's utilized video so widely to promote a product. I kind of like it. So let's take a trip through these recent releases and see what we can't glean from them!

  • The Road to Mordor: The superiority of goats

    by 
    Justin Olivetti
    Justin Olivetti
    06.30.2012

    I love goats. OK, pipe down there. I mean that I love the goat mounts in Lord of the Rings Online. Shush! Man, this column isn't starting well. It sounded better in my head. It's a well-known fact that LotRO lacks the mount diversity shown by most other fantasy MMOs. It's pretty much horses all the way down, and chances are it's going to stay that way thanks to the IP. Unless, of course, the devs give in to my flying eagles suggestion. There just isn't much wiggle-room in Tolkien's works for the Free People of Middle-earth to be taking a 2012 Mechanospider to work. However, the devs did shoehorn in one different flavor of mount for the Mines of Moria expansion. Goats received a room at the stable and were integral to navigating through the labyrinthine deeps. They never did match horses in terms of popularity or even variety, and I doubt that we'll be seeing War-goats for Riders of Rohan. Still, if I had my pick (and I do), I'd pick goats any day of the week. They're so much better than horses, and I'm going to tell you just why.

  • The Road to Mordor: Making music together

    by 
    Justin Olivetti
    Justin Olivetti
    06.23.2012

    I sat on the pebbly ground of Amon Sul, occasionally panning my camera around to drink in the sight of hundreds of players gathered in an impossibly small area. While the game chugged to support all of the bodies, we passed the time with chatter until the event began. It was, of course, Weatherstock IV, and I had a front-row seat for the show. Weatherstock is probably the most famous of Lord of the Rings Online's many, many player events. The four-year-running concert gathers together some of the game's best bands for hours of music as they compete for top prizes. In between the sets, the concert's sponsors occasionally blast the theme song (Weatherstock Forever) and encourage folks to vote for their favorites. For an event that had me doing little more than sitting still and turning up the speakers, it was incredibly involving. A thought kept bouncing around in my head: Why don't more games let players do this? The richness of LotRO's music system belays any claim that it's just frills and fluffery. Player music is part of what gives this game life instead of just actions. When we make music together, we take ownership of the virtual world we inhabit.

  • The Road to Mordor: Fifteen great things about Riders of Rohan

    by 
    Justin Olivetti
    Justin Olivetti
    06.16.2012

    It's unfortunate that the discussion over Turbine's pricing of this fall's expansion has come to overshadow the expansion itself. I'm sure that defending the price point of the three Riders of Rohan editions wasn't what Turbine wanted to be doing instead of focusing on what this expansion will add to the game. Happily, it seems as though the studio has listened to us and addressed a couple of the biggest issues. So with that unpleasantness put aside, I am going to look at the brighter side of Rohan this week to share 15 pretty dang cool things that I've recently learned about Lord of the Rings Online's upcoming expansion. Why 15? Because I slammed my hand down on the keypad and that's what came up.

  • The Road to Mordor: A guide for returning players

    by 
    Justin Olivetti
    Justin Olivetti
    06.02.2012

    Coming back to an MMO that you used to play is a whole different ball of wax than getting into it for the first time. While you have less to do and absorb than beginners, it can be just as overwhelming in its own way. What are all these skills again? Why do I owe some Hobbit mortgage company a zillion gold to unlock my house? Why is the screen throwing a fit with a non-stop parade of deed announcements? Recently, I returned to another MMO after a half-year or so absence (it's RIFT, if you must know), and I was almost frozen with apprehension over all the changes. Because the world I used to know had changed in so many ways, I didn't know how much to rely on my memories and where to go to figure out what these changes were. Fortunately, an enterprising member of the dev team created a wonderfully handy post that quickly outlined all of the changes over the past year so that returners could get caught up quickly. I like this idea so much that I decided to do the same for Lord of the Rings Online. Ever since free-to-play hit, it's become so much easier to drift in and out of this game, and as Turbine's been ramping up the changes, it's possible to feel the same apprehension upon reentry that I did with RIFT. Freak not, fair friend, for I am here to guide the way.

  • The Road to Mordor: Five ways LotRO should be streamlined

    by 
    Justin Olivetti
    Justin Olivetti
    05.19.2012

    You would think that growth and expansion is nothing but a good thing for MMOs -- after all, those are the hallmarks of the genre. But as these games get bigger, issues emerge as the developers add new zones, features, and systems. In short, maturing MMOs gravitate toward complexity, and this can have an adverse effect on the game as a whole. The problem is that there is eventually too much a brand-new player has to absorb and master, not to mention the hassle of rolling alts and having to navigate all of that content once more. If developers don't stay on top of the situation, then the game starts to lose overall cohesion and becomes a befuddling mess. With three expansions and numerous updates under its belt, Lord of the Rings Online is venturing deep into this territory. I have friends who are leveling up for the first time and finding themselves overwhelmed with everything that needs doing as well as all the systems that are not clearly explained. So today I want to play backseat developer and talk about five ways that LotRO should be streamlined for the good of all players, old and new.

  • The Road to Mordor: What Update 7 means for you

    by 
    Justin Olivetti
    Justin Olivetti
    05.12.2012

    Without fail, the second I'm done writing this column for Massively, Turbine releases the big news of a major patch, and I have to wait a whole week to talk about it. In the case of Lord of the Rings Online's Update 7, I'm not that upset. I definitely was underwhelmed by it all initially, but now that I have had a whole week to digest it, read through the test server notes, and scope out the Moria dev diary that was posted, I feel like I'm in a much better position to talk about it. So what does this game update mean for you? That's a good question, and it really depends on where you are in your leveling journey. New players won't be fazed by it whatsoever, but both mid-game and endgame adventurers are going to have some new (and reworked) content to devour. I am heartened that Turbine doesn't have tunnel-vision for the endgame and is still willing to go back and examine what does and doesn't work about its earlier content. So let's walk through the major highlights of Update 7: Shades of the Past and give it the ol' Road to Mordor analysis, shall we?

  • The Road to Mordor: Seven player events you must attend

    by 
    Justin Olivetti
    Justin Olivetti
    05.05.2012

    More than any other MMO I've played, Lord of the Rings Online seems to draw out player events like crazy. Maybe it's the setting, Tolkien's world-building, the renaissance fair outfits, or the disproportionately large RP crowd, but LotRO seems to be graced with far more of these kinds of player-driven initiatives than elsewhere. As such, today I wanted to scout around the forums and official calendar to highlight a few of the many, many events that festoon this great game of ours. These are great to check out, particularly when you're a little bored with the same-old, same-old of questing, raiding, skirmishing, or PvMPing. The ingenuity and spirit of these events is often quite infectious, and I never regret going to one once I make the effort. So check out seven great player events in LotRO, coming to a server near you!

  • The Road to Mordor: Is LotRO's questing system over the hill?

    by 
    Justin Olivetti
    Justin Olivetti
    04.28.2012

    There's a good chance you're not reading this column right now but instead are fully immersed in the weekend beta for Guild Wars 2: Guild Harder. That's OK. I won't hold it against you -- I may even be playing it as well. Oh, those ArenaNet folks. They make such lofty promises, don't they? They're going to rewrite MMOs as we know them and show us once and for all that we've been playing with Tinker Toys when we could have fully functional jetpacks and whatnot. I don't harbor any ill will against Guild Wars 2; in fact, I'm quite looking forward to it. But as everyone's focused on the game's excising of traditional questing as popularized by World of Warcraft, I thought it would be worth examining just how dated Lord of the Rings Online's questing system has become, if at all. In an era of dynamic events, public quests, full voice-over, and other techniques designed to get us away from the text box questing model, will LotRO hold its ground against these fads or is it truly becoming a relic of the past? Let's dig in!

  • The Road to Mordor: Happy fifth anniversary, LotRO!

    by 
    Justin Olivetti
    Justin Olivetti
    04.21.2012

    Great Ghost Bear, has it really been five years? Why... it must have been, although it truly seems like yesterday that a magazine article caught my eye about an upcoming game based on Lord of the Rings. Just yesterday it was, when I called my brother-in-law to tell him that he could drop his World of Warcraft subscription because something better was on the horizon. It wasn't but a day ago that we Founders jumped into the head-start and power-leveled all the way to 15. Let me tell you, those Tuckborough Library raids were brutal back then! So it has indeed been five years since Lord of the Rings Online released, a half-decade of Middle-earth stomping, Brandywine swimming, and Weathertop free-climbing. I can't even believe that this is the third such anniversary that I've covered for Massively; boy, how the time flies. Perhaps to make up for last year's lackluster and flawed anniversary celebration, Turbine's pulled out all the stops to make LotRO's birthday an event to remember. We've got a lot to cover and plenty of fireworks left to shoot off, so let's get to it!

  • The Road to Mordor: The truth behind weapon damage types

    by 
    Justin Olivetti
    Justin Olivetti
    04.14.2012

    Part of the allure of Lord of the Rings Online is its surprising depth and complexity, particularly for those who like to get the best performance out of their characters. Part of the frustration of LotRO is its obtuse or absent explanations behind the many systems in the game. One of these systems remained on the outer edges of my attention span until one day I gave it my full focus. This was the field of weapon damage types, a subject I was vaguely aware of yet assumed I didn't have to know much about it to get along in the game. After some examination, I realized that while you don't need to understand weapon damage types to have an enjoyable play experience, it does affect the game in a small but important way. So if you've ever wondered what "Beleriand" or "Westernesse" in your weapon tooltip was all about, today's column is here to help you navigate the somewhat confusing area of damage types.

  • The Road to Mordor: Rise of Isengard report card

    by 
    Justin Olivetti
    Justin Olivetti
    04.07.2012

    It's been a half-year since Lord of the Rings Online's third expansion, Rise of Isengard, opened the doors to Dunland and beyond. It was an interesting expansion compared to what came before in several ways: It finally took us into the pages of The Two Towers, it introduced Rohan and the Rohirrim, and it introduced what I consider to be the most compelling villain this game has seen to date. While the game's hinted and alluded to Saruman and his White Hand back-up dancers leading up to RoI, the expansion finally unveiled the mastermind behind many of the machinations of Middle-earth's mischief. His was not an overt city-crushing type of evil; instead, he's a crafty politician-type who attempts to woo and seduce minds to his cause. More than the Witch-king of Angmar or Sara Oakheart, Saruman gives us a perfect target for our justified outrage. This is a guy we don't want to see succeed, ever. So with six months under our belt, I thought it would be a great time to evaluate as much of Rise of Isengard as I've experienced with the ol' report card treatment. Where does it get good marks -- and where does it need tutoring?

  • The Road to Mordor: Will the instance finder take off?

    by 
    Justin Olivetti
    Justin Olivetti
    03.31.2012

    When World of Warcraft released its dungeon finder in late 2009, the online gaming community fractured into two distinct camps. There were those who loved and embraced the dungeon finder for its ease of grouping, its bonus rewards, and its accessibility. Then there was the other camp, whose members grew to loathe this system, claiming that it fractured the community (especially when it went cross-server) and trivialized the teamwork and bonding that dungeon groups cultivated in the past. Love it or hate it, the dungeon finder was a massive hit and quickly became a staple in many other MMOs, such as RIFT and yes, Lord of the Rings Online. I've always been a huge proponent of the system because LFG tools and channels are typically insufficient and inefficient. Plus, dungeon finders cater to those of us who aren't as naturally outgoing and chatty when it comes to finding or starting groups, and I think this is why it became so embraced. Many of us felt denied this content simply because we weren't in a gung-ho guild or weren't proactive enough to build a group, but this became a game-changer. Instead of releasing LotRO's instance finder in its full glory all at once, Turbine's rolled out the replacement to its lackluster LFF interface in stages. With Update 6, we now have an improved system to examine, although there's certainly work that needs to be done.

  • The Road to Mordor: Ride to ruin and the world's ending!

    by 
    Justin Olivetti
    Justin Olivetti
    03.24.2012

    Mounted combat's been on my mind a lot lately, particularly when I was galloping around Dunland and various clansmen knocked me off my horse. It was then that I wished I had a skill called "Trample to a Bloody Pulp -- For Rohan!" and that Turbine would finally earn that AO rating it's always craved. Barring that skill, I would just love a massive war horse that would send enemies fleeing from me instead of making a beeline for my knees (which are a prime target for arrows). I'm both excited and nervous about the mounted combat system coming in Riders of Rohan. I'm excited that it will open up a new style of gameplay in this five-year-old game and nervous that it'll drag Lord of the Rings Online down if it's not done right. Whatever type of horseback combat we might envision will surely be different than the final product, and that uncertainty leaves me feeling in limbo. More than anything else, Riders of Rohan is about mounted combat. Turbine's centering the expansion around it, dedicating an entire zone to it, and developing loads of assets and skills for it, and the company will undoubtedly be hyping it strongly over the course of the summer. It's a bold step to take but a necessary one as well, as the IP and nation of Rohan are steeped in mounted combat, and it's been a little weird that we've had to dismount to swing a sword ever since leaving the shire. So will mounted combat prevail, fail, or muddle in the middle?

  • The Road to Mordor: A soldier to call my very own

    by 
    Justin Olivetti
    Justin Olivetti
    03.17.2012

    So how are you liking Update 6 so far? No, I can't hear you right now -- you're probably going to have to leave a comment or something. Maybe I should do the talking for a while. With its new zone, massive PvP upgrades, class rebalancings, Landscape Soldier ability, updated barter wallet, and the Instance Finder 2.0, there's so much to chew on with Lord of the Rings Online's latest patch that it's going to take most of us some time to figure out what's what. I've heard a lot of praise for the new epic storyline, in particular the dream sequence, and it's definitely good that players who had tapped out Rise of Isengard's content now have more world goodness to explore. I am not in The Great River, not yet; I dug my level 65 Captain out of retirement and am plugging my way back up through RoI quite happily. However, I was incredibly curious about two of the most debated features of the patch -- the barter wallet and the ability to bring skirmish soldiers out into the world -- and I spent some time evaluating each. While I question the way Turbine's handling the cost of these features, I definitely came away impressed with what the wallet and soldiers do for the game.

  • The Road to Mordor: An Update 6 play date with Turbine

    by 
    Justin Olivetti
    Justin Olivetti
    03.10.2012

    This past week, Turbine called my parents and asked if I could come over to play Lord of the Rings Online. "Sure he can," my mother replied. "As long as he wears his galoshes. What? It's wet outside!" And thus I ended up hanging out with the Turbine crew -- Aaron Campbell, Jared Pruett, and Jeff Libby -- as they walked me through Update 6 with the optional developer commentary mode set to "on." I highly recommend you rent a developer for the same experience, as it helps to have someone giving you a Cliff's Notes version of the game's complicated lore. Pruett first caught me up on the major PvMP changes of this coming Monday's update. The team wanted to increase rewards and turn progression into a seasonal mechanic to keep players coming to the Ettenmoors. As such, PvMP now has a universal currency -- that's account-wide, by the way -- that will allow players to purchase top-end gear. The team also tweaked down what the devs saw as a DPS race in order to give players time to deliberate and make strategic choices during fights. Beyond PvMP, the devs marched me right into the next epic storyline book that whisked us away to a strange new land: The Great River. What did I find waiting for me there?

  • The Road to Mordor: Fording the Great River

    by 
    Justin Olivetti
    Justin Olivetti
    03.03.2012

    At 1388 miles, the Anduin is the longest river known in Middle-earth, hence the name The Great River. If I put that into real-world perspective, it would vie for the 52nd longest river on Earth, somewhere between the Colorado River and China's Pearl River. Impressive, if not a record-breaker. The Great River flows from the Misty Mountains down out to the Great Sea (lots of "greats" in Middle-earth, which is great), and it's on this waterway that the Fellowship of the Ring traveled from the solace of Lothlorien to the tragedy at Parth Galen. The river represents transition in many ways: from safety to peril, from unity to dissolution, from north to south, from The Fellowship of the Ring to The Two Towers. For Lord of the Rings Online players, the Anduin will mark another transition: the bridge between Rise of Isengard and Riders of Rohan. Seeing as how we got a major taste of this brand-new zone this week, I thought we should take a gander at what The Great River will add to our journey toward Mordor.