Thomas-grip

05.01.12
Amnesia dev shares secrets of evolving the horror genre
05.01.12

Amnesia dev shares secrets of evolving the horror genre

Frictional Games proved it knows how to make a game that would scare the bejeezus out of Beelzebub...

By J. Conditt,   05.01.12
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02.22.12
Building A Machine for Pigs and expanding the universe of Amnesia
02.22.12

Building A Machine for Pigs and expanding the universe of Amnesia

It takes place sixty years after Amnesia: The Dark Descent at the turn of the twentieth century, ye...

By X. de Matos,   02.22.12
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08.19.11
Amnesia dev discusses success; next project won't lose the 'scary atmosphere'
08.19.11

Amnesia dev discusses success; next project won't lose the 'scary atmosphere'

Thomas Grip, project manager at Amnesia: The Dark Descent developer Frictional Games, spoke on "E...

By Alexander Sliwinski,   08.19.11
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