tower-of-guns

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  • Tower of Guns opens to PS3, PS4, Xbox One fans in early 2015

    by 
    Thomas Schulenberg
    Thomas Schulenberg
    12.14.2014

    Tower of Guns, a bullet-hell-style shooter that's sprinkled with roguelike elements like procedurally-generated rooms and loot, will open fire on the PS3, PS4 and Xbox One (via the ID@Xbox program) early next year. The upcoming ports were announced in a post from Terrible Posture Games cofounder Joe Mirabello, which added that Grip Digital will be handling publishing duties. Cross-buy compatibility will be supported for the PS3 and PS4 ports, with the latter version running at 60 frames per second in 1080p. A Vita version sounds unlikely however – Grip Games' Jakub Mikyska explains that it was attempted, but Unreal Engine games don't run well on the handheld. Mikyska also noted that the device's CPU isn't quite up to handling Tower of Guns' clouds of projectiles, adding that even getting the PS3 version to work was difficult. PC users have been dodging Tower of Guns' bullets since March on Steam and GOG, with the latter store currently offering a 50 percent discount on the frenzied ascent. [Image: Terrible Posture Games]

  • Humble Indie Bundle 13 features Jazzpunk, OlliOlli

    by 
    Danny Cowan
    Danny Cowan
    10.31.2014

    Comedy adventure game Jazzpunk and side-scrolling skateboarding sim OlliOlli headline the latest Humble Indie Bundle, with Shadowrun Returns available as an incentive for buyers who pay $12 or more for the package. All bundle buyers receive copies of OlliOlli, 2D exploration game Insanely Twisted Shadow Planet, and twitch FPS Tower of Guns. Beat the average purchase price (currently $6.93) and you'll unlock Jazzpunk, survival horror sequel Amnesia: A Machine for Pigs, and four giftable copies of the 2D action-roguelike Risk of Rain. Humble Bundle's organizers are also offering up Teleglitch: Die More Edition free of charge for Halloween. The Humble Indie Bundle 13 is up for grabs through November 11. [Video: Humble Bundle]

  • Roguish FPS Tower of Guns blows up Steam, GOG on March 4

    by 
    Jessica Conditt
    Jessica Conditt
    02.17.2014

    Tower of Guns, a first-person shooter with randomized levels and roguelike elements, is due out for PC on March 4 via Steam, GOG and the game's website, at a 33 percent discount ($10). Developer Joe Mirabello formerly worked on the Amalur MMO at 38 Studios, before that company collapsed. When we talked with him last year, he described Tower of Guns as a mashup of Doom 2 and The Binding of Isaac, and "as far away from a secretive, big-budget MMO as you can get." Tower of Guns allows players to customize 18 different guns with 12 wild mods to create combos such as a rocket launcher that sprays a bunch of rockets with each trigger pull, or a gun that shoots a purple bubble to trap and explode enemies, as shown in the newest trailer. There are 50 items, 15 bosses and seven levels – it's designed to be beat in under an hour, "if you win," Mirabello says. [Image: Terrible Posture Games]

  • The Joystiq Indie Pitch: Tower of Guns

    by 
    Jessica Conditt
    Jessica Conditt
    06.04.2013

    It's not that there are too many indie games; it's that there aren't enough hours in a day to play all of them. The Joystiq Indie Pitch curates the best indies to play now and watch out for in the future. What's your game called and what's it about? My game is called Tower of Guns and it's an old school, fast-paced FPS with a ton of roguelike-ish elements. It's not a true roguelike, of course, but it plays kind of like a mashup of Doom 2 and the Binding of Isaac. You can pre-order the game now for $5 and you'll get access to all the development builds. It also just got accepted into IndieCade's E3 Showcase, so you if you want to meet me in person and will be at E3, please swing by! What's the coolest aspect of Tower of Guns? While the game is certainly a return to the fast-paced shooters of yesteryear, I feel what's really making it special is that the combination of random loot, random rooms and twitch gameplay lead to a lot of "surprises" for the player. I try and maintain a no-limit attitude toward development and I try to treat that "delight of surprise" as an actual mechanic, continually throwing crazier things at the player. As a solo developer I obviously can't get too ambitious with visuals or AI, but I hope I can still deliver something to players that they've never seen before.