Trade

Latest

  • Commerce Department gets its first ever Chief Data Scientist

    by 
    Jon Fingas
    Jon Fingas
    11.17.2015

    Want proof that US officials are taking data seriously? Just look at the Commerce Department. It's following in the White House's footsteps by hiring its first ever Chief Data Scientist, Jeff Chen. He'll make sure that the department is making the most of data across the many, many fields it covers: he could improve predictions for severe weather, for example, or help modernize the US' creaky patent system. Chen certainly has the experience to back it up, having worked with everyone from NASA to the White House's own Office of Science and Technology Policy. There's only so much he can do in the new role, but it won't be surprising if he gets the wheels of government turning considerably faster. [Image credit: Getty Images]

  • US trade agency isn't allowed to block overseas internet data

    by 
    Jon Fingas
    Jon Fingas
    11.11.2015

    If you've followed the smartphone patent wars, you know that the US International Trade Commission is a force to be reckoned with -- copy someone's product and you could face a sales ban. Its authority apparently doesn't extend into the digital realm, however. An appeals court has ruled that the ITC can't block internet transmissions from other countries when it hands down a ruling. The court argued that there's a "fundamental difference" between data and material goods, and that the ITC's authority only covers physical objects.

  • Leaked trade deal stops countries from saying where your data goes

    by 
    Jon Fingas
    Jon Fingas
    06.03.2015

    There's been a fair share of leaked trade deals raising hackles in recent memory, but the latest could have some big repercussions for your data privacy. WikiLeaks has slipped out details of the in-progress Trade in Services Agreement (TISA), and one of its clauses would prevent the US, European Union and 23 other nations from controlling both where your data is stored as well as whether or not it's accessible from outside of the country. Germany, for example, couldn't demand that Facebook and Google store residents' account information on local servers.

  • Europe's looking into tighter controls for America's tech titans

    by 
    Daniel Cooper
    Daniel Cooper
    04.23.2015

    Almost all of the world's biggest tech companies are American, a fact that's got the European Union slightly worried. So worried, in fact, that the EU has started looking into forming a regulatory body with the power to monitor companies like Google and Facebook, ensuring that they don't abuse their dominant market position. A research document, prepared for digital commissioner Günther Oettinger and leaked to the Wall Street Journal, shows that officials are worried about these businesses threatening Europe's entire economy.

  • RuneScape debates auction halls on retro servers

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.12.2015

    The old school servers for RuneScape are something of a community experiment. Yes, the servers are meant to keep a classic feeling alive alongside the modern game, but they're also meant to be fun for the players. This is why the developers have opened up a thread for discussing whether or not to bring the Grand Exchange on to the old school servers, with a detailed explanation of the potential benefits and drawbacks. Some of the features available in the Grand Exchange on the "main" version of the game would not necessarily be available on the old school site due to technical limitations. It would, however, replace the Trading Post while still leaving the game's normal trade interface untouched. If you're an old school gamer who wants to sound off on the matter, take a look at the thread and figure out what would best serve the community. That's why it's up for discussion, after all.

  • China and the US agree to expand free trade in technology

    by 
    Jon Fingas
    Jon Fingas
    11.11.2014

    China and the US may be at each other's throats over a lot of tech-related issues, but that hasn't stopped them from finding some common ground. The two nations have reached a tentative deal that expands the range of devices covered under the free trade-oriented Information Technology Agreement. The updated pact would shrink or eliminate the tariffs on computer storage, processors, GPS units and game consoles, among many other gadgets; it would also scrap import duties on additional hardware, including video cameras.

  • Why I Play: ArcheAge

    by 
    MJ Guthrie
    MJ Guthrie
    10.30.2014

    Addicted may be too strong a word when talking about my relationship to ArcheAge... but not by much! Have I logged in every day since the early access? Do I look forward to logging in? Have I said, "I'll go to bed right after I plant a couple more things" only to find more hours have slipped by before I finally do sleep? Do I get excited about the next trade run? Have I set alarms to wake up to try and nab a prime piece of land? Have I had dreams about ArcheAge when I sleep? The answer to all of these is yes. ArcheAge may not have everything I have ever wanted in a game (entertainment classes should be a requirement), but it checks more than a few of my boxes. I haven't had this much fun throwing myself into a game in a very long time. I look forward to each play session, and I tend to spend hours in game each day enjoying whatever I happen to be doing, be it sailing, trade runs, sneaking into enemy territory, or even just staring at my plants waiting for them to grow.

  • Sci-fi sandbox Beyond Sol hopes you'll Greenlight it on Steam

    by 
    Bree Royce
    Bree Royce
    09.10.2014

    Here's a ray of sandbox sunshine to brighten your morning: Praxia Entertainment has unveiled Beyond Sol, sci-fi pseudo-MMO focused on space exploration, trade, crafting, and piracy. It's even got cities. According to the devs, Beyond Sol is a multiplayer, buccaneering, open world sandbox game, set in the distant future when humanity has developed into a young galactic space-faring civilization. As an independent ship captain, you venture to a newly colonized and virtually lawless outlying system within the rim in order to pursue new opportunities. Once there, anything goes: explore, mine asteroids, salvage derelict ships, plunder merchant vessels, hunt pirates, pilot capital warships, construct an epic orbital city, and make friends with – or rival – other factions and players. Just how MMOsy is it? "The game is designed for 1 to N players (N being dependent on your hardware capabilities)," says Praxia, "meaning you can play single player or you can invite people into your session." The game is angling for approval on Steam Greenlight and intends to hit early access in winter 2015. We've included the game's trailer below.

  • ArcheAge highlights its trade mission mechanics

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.11.2014

    There's plenty of stuff to do in ArcheAge besides attack people in PvP. For example, you can be one of the people who are attractive targets to attack in PvP. That's not the biggest reason to get involved in the game's Trade missions, however. Sure, you'll be carrying around valuable cargo that's attractive to marauders, pirates, and scavengers alike, but successfully bringing a package from one point to another can provide you with plenty of wealth and fame, so it's got an appeal. Trade Packs allow players to earn valuable crafting materials as well as Gilda Stars, valuable for endgame play. The further you transport a pack, the more rewards you receive for its transport. However, packs also slow you down and force you to forego the use of World Gates or gliders, making the journey that much more harrowing. For the full rundown, check the official preview and get ready to start shipping things around the world.

  • GameStop confirms new four-tiered trade-in pricing policy

    by 
    Mike Suszek
    Mike Suszek
    08.11.2014

    GameStop announced a new trade-in pricing policy today, which simplifies the company's current pre-owned purchasing structure. Set to launch August 18, the program will enforce four price points "depending on whether a customer chooses cash or in-store credit for their items and whether they are a PowerUp Rewards Pro member," the announcement states. The announcement serves as a confirmation of last week's report of an incoming change to GameStop's trade-in program, which stated that the flat rates for traded goods would rise by 20 percent, on average. As an example, GameStop noted that a game valued at $20 would be bumped to $22 for PowerUp Rewards Pro members that opt to receive in-store credit and drop to $16 for non-members only seeking cash for their games. GameStop's senior VP for pre-owned business Jason Cochran said the previous trade-in structure included 10 different price points. [Image: GameStop]

  • The Daily Grind: Which MMO has the best economy?

    by 
    Bree Royce
    Bree Royce
    04.18.2014

    I'm an incurable trader and merchant, maybe even more than I'm a crafter, so I'm forever droning on about the good ol' days in long-gone sandboxes where players, not raid bosses, delivered all the objects used in the world. Making stuff is great, and lots of MMOs, even themeparks, have that, but I also I like setting up shops, trading on auction halls, finding great deals, and knowing just when to buy low to sell high, which isn't always the type of creative PvP gameplay that modern MMORPGs enable, let alone embrace. But you can't trade in long-gone sandboxes, either, so today I want to tap the collective wisdom of the Massively readers: Which MMO has the most vibrant crafting and trading economy, right now, in a legally playable and living MMO? Specifically, where's the best MMO to truly be a player merchant? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Darkfall to add clan markets and realistic weather effects

    by 
    MJ Guthrie
    MJ Guthrie
    03.15.2014

    If you haven't had enough snow this winter, you'll be able to get some more in Darkfall Unholy Wars! The PvP sandbox's upcoming patch is introducing realistic rain and snow weather effects. Snow will soon be dusting buildings, trees, ships, and the ground, significantly altering the visual landscape. Suddenly, those stark white mounts will no longer be such a liability! The update also includes a new way for clans and alliances to do business amongst themselves in the form of clan markets. The clan markets have individual permission settings, so business can be restricted to individuals (when clan-only), allies, non-enemies, or everyone. As an added benefit, clan markets won't have any courier fees or taxes, at least for the time being. These structures can be built within any clan holding, be it a a city or a hamlet, and trade can commence between all locations. Markets can be damaged to the point of deactivation or lost if holdings change owners. The patch is due out next week. Check out more details about these features and other fixes in the patch notes, and watch as snow covers the landscape and ships alike in the weather video below. [Thanks to Dengar for the tip!]

  • Microsoft Store offers $100 credit for PS3, Xbox 360 trade-in

    by 
    Earnest Cavalli
    Earnest Cavalli
    01.30.2014

    Hoping to make an upgrade to the Xbox One that much more tempting, Microsoft has unveiled a new promotion that offers Microsoft Store visitors a $100 credit in exchange for their PlayStation 3 or Xbox 360. Before you rush out to hand over your gaming device, keep in mind that there are a few caveats to this deal. First, Microsoft isn't accepting just any old Xbox 360. If you plan to trade yours in, it will have to be either an Xbox 360 Elite or the more recent Xbox 360 Slim. Owners of the original Xbox 360 model are out of luck, though the Microsoft Store will accept any variation of PlayStation 3. Additionally, the fine print attached to this promotion notes that you don't necessarily need to use this $100 store credit toward an Xbox One, but that if you aren't trading in your old console towards Microsoft's newest gaming device you may not receive the full $100. "To receive maximum trade in value, you must purchase an Xbox One at the same time," reads a notice on the Microsoft Store website. "Any appraised value will be determined at trade in and provided as store credit, subject to Microsoft's discretion and approval." The final caveat is that this deal is only available in select Microsoft Store locations. To see if your local store is participating, visit the Microsoft Store site, then click the "Your Store" link at the top of the page. If available, you should see the $100 credit advertised front and center. [Thanks Viet] [Image: Wikimedia Commons]

  • Report: GameStop no longer accepting PS2 trade-ins as of June 1st (update: confirmed)

    by 
    Joe Pollicino
    Joe Pollicino
    05.06.2013

    Now that the PS2's started taking steps toward retirement with Sony ceasing its production in Japan, it seems GameStop doesn't plan to keep the console under its roof for much longer. According to a leaked in-store display posted to Reddit by eGORapTure, the gaming retailer will no longer accept the 12-year-old system for trade-ins as, effective June 1st. Our friends at Joystiq contacted multiple stores to confirm the news and many said the policy is indeed set to go into effect. Unsurprisingly, PS2-related accessories and titles will also be refused for trade-ins once the date rolls around. We've reached out to GameStop's corporate representatives for comment and will let you know what we hear back. For now, you can find more info at the via and source links. Well, they gotta make room for those PS4 boxes -- however they end up looking, right? Update: We confirmed with GameStop corporate that the June 1st date is correct. More information is available here.

  • Path of Exile hands-on: The sequel Diablo II deserved

    by 
    Brendan Drain
    Brendan Drain
    02.11.2013

    Like many gamers in their mid-20s, I spent countless hours in my teenage years smashing through dungeons and hunting for loot in Diablo II. The deep itemisation system made building effective characters a real challenge, and periodic ladder resets kept the loot-hunting economy fresh. Fast-forward 10 years and the highly anticipated sequel Diablo III was released to some serious complaints. The servers were unstable for weeks at launch, the always-online DRM caused a stir, and the endgame item grind was severely underwhelming. Indie developer Grinding Gear Games aims to beat Blizzard at its own game with its new free-to-play action RPG Path of Exile. The game boasts a dark art style and an unprecedented level of character customisation that lets players build truly unique characters. Each skill is itemised as a gem that can be slotted into your gear and augmented with dozens of different support gems. The sprawling passive skill system is better described as a "skill octopus," with millions of different ways to build a character. I've spent the past few weeks smashing up monsters in the Path of Exile open beta and absolutely loving it. Read on to find out why I can honestly say that Path of Exile is the sequel Diablo II deserved.

  • The Daily Grind: What's the absolute worst MMO economy?

    by 
    Bree Royce
    Bree Royce
    01.18.2013

    I'm known around Massively as a total player economy junkie. Crafting is nice and all, but trading is really what gets me excited. Auction houses, hawking wares in global chat, buying and selling on player vendors -- however it's done in the MMO du jour, that's where I want to be, playing the market and PvPing via brains rather than bloodshed (shed tears are another story). So when an MMO's economy goes belly up, I get annoyed. Really annoyed. Guild Wars 2's economy, for example, is not the shining light of the MMO industry I'd hoped it would be. It might be better than Guild Wars 1's since at least it has player crafting and an auction hall, but the supply and demand balance is an epic trainwreck, one that more resembles the tacked-on economies of games released in 2002, not 2012. I'm not sure it's the worst one ever, but it's certainly on the list. So let's hear some others that deserve to be on the list: What's the absolute worst player-run economy an MMO's ever offered? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Some Apple stores offering exchanges on iPads purchased in the last 30 days

    by 
    Terrence O'Brien
    Terrence O'Brien
    10.23.2012

    We get it, some of you are feeling a little burned by the iPad update today. It was only about eight months ago that Apple's slate was last refreshed with the stunning Retina display, now its gotten a subtle, but hardly negligible spec bump. If you're having a little bit of buyer's remorse and only made the plunge in the last 30 days, you might be in luck. According to CNET, at least one Apple store (the Stockton Street branch in San Francisco) is offering a free upgrade to a fourth-gen iPad for those that picked up the 9.7-inch tablet in the last month. However, a manager at the 5th Ave shop in NYC told us this isn't a company-wide policy. Instead its up to individual stores to decide whether or not to offer the extended exchange period, or simply stick with the standard 14-day return policy. We called a few locations and most don't appear to be willing to make the trade, though the branch in the Mall at Millenia in Orlando, FL is playing ball. We can't guarantee success, but it can't hurt to give your local shop a call.

  • Exclusive: Illyriad major trade update launching this week

    by 
    MJ Guthrie
    MJ Guthrie
    07.25.2012

    Illyriad fans, rejoice! The highly anticipated trade revamp is hitting the free-to-play fantasy MMORTS at the end of this week. This huge update will significantly alter the economic landscape of the game. Going beyond just an overhaul of the trade system, this update also introduces crafting, expands harvesting, and opens the way for players to gain power and wealth through commerce. How significant are these changes? Currently there are 17 items that can be traded among players; after the update, that number skyrockets to over 300. With the addition of crafted equipment, troop customization increases from eight basic troop types to include thousands of possibilities. Other changes include over 50 new special resource types, nine new mounts, 72 new weapons, 53 new armor types, 13 new specialist buildings, and 187 new technologies to research. The sheer number of additions is not the only change. With many commodities being regional, potential business moguls will find that establishing trade routes and even creating monopolies will be profitable. If you enjoy economic strategies instead of just military, check Illyriad out. [Source: Illyriad Games press release]

  • Rise and Shiny revisit: Uncharted Waters Online

    by 
    Beau Hindman
    Beau Hindman
    07.15.2012

    It's been a year and a half since I last looked at Uncharted Waters Online, a nautical adventure MMO that will probably remind many of you of EVE Online or Pirates of the Burning Sea. I was excited to see how things have changed, but the gulf of time between the last time I really dived into the game and now has made it so that I've forgotten a lot about my initial experience. Chalk it up to growing older, I guess. Luckily, the game is still as fun as it ever was. It seems, on the surface, pretty simple and straightforward. Its Anime characters and simple yet effective, graphics might give players the feeling that they are embarking on adventures that only younger players would enjoy, but the true depth of the game emerges soon after you begin. This game is complex. It's not impossible to figure out, but it was nearly impossible for me to revisit in just a week's time all of the old stuff I remember and the new stuff that has been added to the game since my first voyage.

  • Gartner: mobile phone sales fell two percent last quarter, Samsung confirmed as numero uno

    by 
    Sharif Sakr
    Sharif Sakr
    05.16.2012

    Gartner's latest dispatch reveals a wobbly global trade in mobile phones. Although our love of smartphones continued to blossom, with sales of that subcategory up nearly 45 percent, it wasn't enough to stave off a two percent overall decline compared to the same quarter in 2011. A total of 419.1 million handsets were sold, representing the first hiccup after nearly three years of growth and leading analysts to point fingers at a slow down in the Asia / Pacific region as well as a lack of product launches at the start of the year. Meanwhile, these figures also confirm what was already gleaned from IDC's shipments data: Samsung has knocked Nokia off its 14-year-old perch to become the padrone of the mobile phone market, with a cut of over 20 percent. It also replaced Apple as the number one smartphone vendor, claiming ownership of almost half of that segment. Damn, it feels good to be a pebble.