trading

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  • EVE Evolved: Trading: Advanced trading

    by 
    Brendan Drain
    Brendan Drain
    11.22.2009

    In the first part of this guide I covered the basics of trading in EVE Online and some of the jobs best suited to newer players. There's a lot more to trading than buying low and selling high and in this week's installment, I'll cover some of the more advanced trading and marketeering tactics that have proven themselves effective in EVE. From margin trading on the market to making a living off the contracts page, anyone with enough dedication can learn to rake in hundreds of millions of ISK per day without even leaving the station. For the gamblers and risk-takers among you, market speculation and price manipulation can produce incredible short-term profit but with significant risks attached. In this second part of my concise guide on trading, I look at margin trading on the market, playing the contract pages, market speculation around patches and the dirty art of market manipulation.

  • EVE Evolved: Trading: Advanced trading, part 2

    by 
    Brendan Drain
    Brendan Drain
    11.22.2009

    A good example of market speculation is the recent issue of moon minerals and the Dominion expansion. It was predicted that the expansion would contain a revamp of the moon mineral distribution system. For those who felt the risk was worth the potential rewards, it was a no-brainer to buy up rare moon minerals now and wait for the expansion.

  • EVE Evolved: Trading: The basics, page 2

    by 
    Brendan Drain
    Brendan Drain
    11.15.2009

    The two primary ways to make money off the items you get are reselling them for a profit and reprocessing them for minerals. Tech 1 items may be resold or reprocessed depending on which will give the most profit. Keep in mind that some named modules actually refine into fewer minerals than their standard Tech 1 counterparts.

  • EVE Evolved: Trading: The basics

    by 
    Brendan Drain
    Brendan Drain
    11.15.2009

    Of all the moneymaking endeavours you can take in EVE Online, trading is perhaps the one with the highest potential for profit. While mission-running profit tops out at a few tens of millions per hour and the profit margin from production isn't that big, trading is limited only by the amount of effort you're willing to put in and is much improved by inherent business talent. At the low end of the trading spectrum, beginners can make a healthy income ferrying items from A to B. At the other extreme, a market-savvy individual can pull billions per week out of the players in EVE's great conglomerated marketplaces. In this first guide in a short series on trading, I look at the different types of trading options available to newer EVE players.

  • Breakfast Topic: Why Blizzard should make authenticators mandatory on Battle.net accounts

    by 
    Adam Holisky
    Adam Holisky
    09.12.2009

    With the impending switch to necessary Battle.net accounts, Blizzard has an opportunity to create and extremely secure and hardened gaming community. They can do this by waving a magic wand, angering a certain amount of their customer base, and eliminating in one swoop nearly all, if not all, account hacks.Blizzard can make authenticators a mandatory feature on all Battle.net accounts.There are many pros and cons such a move would bring about. Let's examine the cons first since everyone likes to complain about stuff. The largest con would be that people would be required to have a physical piece of equipment specific to WoW and other Blizzard games. Some people would obviously not be okay with this and cancel their subscription, and others would not understand how to push a button and punch in numbers (I'm not kidding). There would be a large cry from people around the net, particularly people who enjoy scamming others out of gold and their accounts, but those are easily enough ignored.

  • ATVI is a "conviction buy"

    by 
    Mike Schramm
    Mike Schramm
    04.30.2009

    Well, The9 is going down in flames, but if you're looking to make some money in the stock market lately, you could do like BRK and buy some stock in Activision-Blizzard. Goldman Sachs has upgraded ATVI to "buy," and even marked them out as a "conviction buy" -- while the stock price is almost $11 right now (it jumped up about .75 on this news this morning), GS says it's headed to $14 eventually. "Conviction buy" just means that the wily traders at Goldman Sachs expect the stock to outperform in the future -- Activision is already saying it will do well, but GS thinks it'll do even better.Medievaldragon over at WorldofWar.net points out that there may still be trouble ahead: while Blizzard has gone with Netease for their service in China, they still have to make it past the Chinese government's approval process, and there may actually be service outages if things aren't approved quickly. But that won't affect Activision's business very much, and given that the company still has a bright future (even in a harsh economy), picking up a few shares is probably a relatively good investment.Please note: I am not a financial expert, and none of this should be taken as serious financial advice. You invest in the stock market and any other financial institution at your own risk. If you're getting stock tips from WoW Insider, it's probably better to keep your money in your pocket. AH tips, on the other hand...

  • Anti-Aliased: You don't need PvP to be successful, honest pt. 2

    by 
    Seraphina Brennan
    Seraphina Brennan
    04.15.2009

    Screw PvP combat, we need PvP conflict The minute you hear about PvP, you know what it is. It's groups of people bashing each other in the face like cavemen. While that's all well and good, combat is only one part of a spectrum of player vs. player activities. We need to stop focusing solely on the idea of PvP combat and perhaps look towards the larger picture of PvP conflict. Final Fantasy XI proves this point through the use of the conquest system. Players weren't bashing each other's face in, yet were participating in a conflict that changed how the game played and simultaneously provided rewards. On the other side of the galaxy, EVE Online has become notorious for "trader combat." Where players go against one another in order to get goods out to the market and make a profit. Above those acts come social combat, where players make alliances and enemies as they participate in the other aspects of the game. Exploration could even go in this category, as players race through uncharted space to find caches of resources. These ideas aren't unheard of, but they are unexplored. One of the best examples of how we don't make full use of our genres is the infamous rogue class. Rogues, by definition, are stealthy, thieving, and full of trickery. Their original portrayal in the genre is mostly through non-combat actions, like stealing. Yet, rogues never steal in our online games. Even if they do steal, it's almost always from monsters and not players. "Once we evolve how we approach PvP, we can start truly integrating the system into our designs, rather than continually tacking on battlegrounds and combat objectives and applauding them as elegant design." So why not include pickpocketing? Is it because we don't want to limit it to one class or cause an uproar when one player can steal your stuff? Why not let all players have the option, and actually have a pickpocketing mini-game. Why not expand the concept of "illegal activities" and actually start to develop a justice system, where players can become guards and other players can attempt to get away with small crimes? Of course, we'll get to see an example of how well this will work when Realtime Worlds launches All Points Bulletin, but it is something to think about for our current line of MMOs. Past the legal system, there are other methods of conflict. Card games, price haggling at player run shops, even running an actual shop or a locale can give players a brand new perspective of conflict and simultaneously provide another sink for virtual cash in the economy. The synopsis Don't feel that a game needs to have PvP in order to be viable. Games that can level their challenges (like Final Fantasy's level capped bosses, which make them eternally challenging) and can also present strong, solid methods of entertainment (like Bioshock's emphasis on storytelling and single-player objectives, rather than splitting resources between single-player and multi-player.) But PvP as a concept needs to perhaps become broader, centering more on areas of dynamic conflict rather than stagnant combat situations. Even facerolling on your keyboard against someone else facerolling on their keyboard becomes old -- especially when gear differences lock out true, meaningful engagements. Once we evolve how we approach PvP, we can start truly integrating the system into our designs, rather than continually tacking on battlegrounds and combat objectives and applauding them as elegant design. Colin Brennan is the weekly writer of Anti-Aliased who knows people will scream about how much of a carebare he is in the comment boxes, just because they didn't read the whole article. When he's not writing here for Massively, he's rambling on his personal blog, The Experience Curve. If you want to message him, send him an e-mail at colin.brennan AT weblogsinc DOT com. You can also follow him on Twitter through Massively, or through his personal feed.

  • Massively speaks at length with Jumpgate Evolution's Hermann Peterscheck Pt. 3

    by 
    Kyle Horner
    Kyle Horner
    03.16.2009

    "I think it's kind of fun to be sort of a space trucker, and we're trying to do everything we can to make that role more interesting." I'm surprised at what people enjoy in terms of different experiences.

  • Quarterly Economic Newsletter for EVE Online released

    by 
    James Egan
    James Egan
    10.16.2008

    EVE Online is unique among MMOs in that its economy is so complex and dynamic that CCP Games hired an economist, Dr. Eyjólfur Guðmundsson, to keep track of how the market evolves. One would imagine this is no easy task, with an overall trade value of all EVE markets ranging between 2 and 2.5 trillion isk per day. Lead Economist CCP Dr. EyjoG released a Quarterly Economic Newsletter (QEN) for EVE Online today, which is 18 pages full of data which should keep EVE's market and industry-oriented players happy (and hopefully make up for the delayed QEN, which Dr. EyjoG addresses in his announcement). The Q1 2008 QEN kicks off with an editorial, and here are some brief highlights of what follows: Demographics (number of accounts, most and least populated regions) Price Level Changes (Mineral prices, Primary Producer Price Index, Secondary Producer Price Index, and Consumer Price Index) Mining ship production and losses (with the venerable "Hulk" exhumer losses accounting for a staggering 6 trillion isk in destroyed property in Q1 2008) Market Snapshots Five years of EVE Market history If you're interested in reading the Q1 2008 economic newsletter, you'll find the download link to the PDF in Dr. EyjoG's dev blog. A discussion of his findings is already underway on the EVE forums.

  • A trader's mindset in EVE Online

    by 
    James Egan
    James Egan
    10.03.2008

    In EVE Online, it's usually the harsher side of the game that gets the most attention and has the greatest allure. Piracy, large-scale alliance warfare, and in general the dark side of EVE are what most players find interesting. But still, there are many players who engage in non-violent gameplay and find it rewarding. While hardcore PvP-ers lambast them as carebears, some corporations and individuals have attained considerable wealth and influence in the game through their own form of PvP applied to finance -- market warfare. Among the player-created corporations and alliances in EVE Online that are devoted to helping newer players attain their goals in an often complex system, EVE University and Agony Unleashed are the most prominent. However, there are other corporations in the game that help their members along the way, which are more focused in their pursuits. One such corporation is Trader's Academy, corp ticker: [TRACE], formed in 2005 and devoted to helping pilots maximize profits from trading, mining, and mission running.

  • Rohan Online's Trading Center now open

    by 
    Shawn Schuster
    Shawn Schuster
    07.08.2008

    All of the most popular and successful MMOs have an auction house of some sort, but Rohan Online's recent addition of their Trading Center introduces players to some interesting features. Despite the fact that their basic in-game economy is based on the RMT purchase of Rohan Points, there are many options available.The three main parts of the Trading Center are the Item Mall, the Exchange Market and Special Services. In the Item Mall, you can purchase in-game items from the company itself, but with the Exchange Market, you buy, sell and trade with other players. This is a great way to make your own Rohan Points instead of buying them yourself. In the Special Services section, you can buy changes to your characters from a new name to a new gender. All item purchases are conducted through a safe and secure environment and will be immediately added to your account.

  • The Trading Table comes to Webkinz

    by 
    Michael Zenke
    Michael Zenke
    05.19.2008

    The thousands of happy kids that care for their 'kinz online every day now have a new way of playing. Ten Ton Hamster has the word that Webkinz will now allow players to trade their virtual pets in an online trading room. It's much the same way that kids trade their real world plush. Players are allowed to trade with a given person only once per day, and the official site stresses that "the only trades allowed in Webkinz World are made in the Trading room!" An official notice went up reinforcing this concept, proving that RMT and player-to-player sales are a problem even in worlds aimed at the smallest of players.A post on the TTHamp site earlier this month discussed this new game element in greater detail. You'll only be able to trade in the Clubhouse, and there are a number of security elements behind the scenes that required the once-per-day-per-person trading limit. The interview with the folks at Ganz points out that new chat elements were added to facilitate trading, and that (someday) Kinz Chat Plus might return. Check out the piece for the entire lowdown.

  • The Main Man

    by 
    James Egan
    James Egan
    04.20.2008

    EVE Online is a game where collective action trumps individual action. It's certainly a game that can be played solo although nowhere near as effectively as when your main's activities are supported or enabled by an alt. CCP provides 3 character slots per account, but skillpoint training can only progress on one character at a time. So where the real alt-play comes in is with dual boxing -- running two accounts at once to facilitate an activity. The main/alt duo can take a number of forms, by no means limited to the following basic examples:

  • Penny Arcade wants you to write 10 words about WoW

    by 
    Adam Holisky
    Adam Holisky
    04.04.2008

    Penny Arcade, those funny WoW comic guys, are giving away a metric ton of loot, via a contest, that they've gotten for the WoW Trading Card Game. Things that they're giving away include "four boxes of boosters, tournament playmats, a Winterveil collector's box, deckboxes, sleeves, two binders, three raid decks, three starter decks, and one of these awesome dice chest things." That's a ton of stuff to be handing out. But it gets better.They're also handing out an X-51 Nether-Rocket card to each winner. You can get your very own Rocket Mount! Three lucky winners will be quite happy. What's the contest they're holding? From the site: "you must write a short story, set in World of Warcraft, and this story must be precisely ten words long." It's so simple and so easy you just have to chuckle. Head on over to their site for more information on how to enter the contest.Of course, you'll have to go up against a certain WoW Insider writer on this one, since I've already submitted my story: "A casual paladin casually walks up and one shots Illidan."Good luck!

  • Age of Conan economics 101

    by 
    William Dobson
    William Dobson
    03.18.2008

    You'll be spending a lot of time chopping peope in half in Age of Conan, and will likely get very good at it, but at some point you might want to learn a thing or two about making and spending money as well. Thankfully, the official site has provided a guide that is sure to help Hyboria's budding economists in their quest for coin.In truth, for the most part it's a fairly basic look at some familiar systems that are in the game. The currency will consist of gold, silver, copper and tin, and you'll be able to buy/sell/trade with both NPC merchants and other players. A crafting system is mentioned but no details are given. The most interesting aspect of the guide is the Tradeposts. These will be similar to the Auction House seen in so many other MMOs, but with key differences. It will combine marketplace, mailbox and bank in the one interface, and items can be listed for sale straight from your bank. It is stressed that this is not an auction -- there is a set price, with no bidding involved. Tradeposts will be available in both regular cities and player cities as well, which is great for anyone with a dream of a self-sufficient outpost. Check out the full guide for the rest of the economy details.

  • Runescape cracking down hard on RMT

    by 
    Michael Zenke
    Michael Zenke
    12.18.2007

    It's the season for talking about holiday events and ... virtual world trading, apparently. The free-to-play browser-based game Runescape has combined both in its recent website updates. A post from last week indicates that they're making some hard choices in an attempt to put a stop to botters, scammers, and gold sellers. Their solution, which they acknowledge won't be making them any friends, is to no longer allow unbalanced trades.It will be tough for law-abiding players, but it will also be tough for us, as we will certainly not be gaining money or members with this update. Instead, we are doing this for the good of the game, which is as dear to our hearts as it is to you. Soon, the hard part will be over and done with. The unbalanced trade changes will be made in January and we certainly don't plan any more hard changes in the foreseeable future.Their first post on the topic is deliberately vague, but a follow-up outlines the specifics of the January trade fixes.We're planning to raise the 3,000gp staking/trading limit for certain players. This will be proportional to the number of Quest Points you have, with the top-end being ten-times what it is now! This should still offer protection from cheats, while also giving you more flexibility in your staking and trading activities.They've also put up the yearly Christmas event, featuring the Queen of Snow, snowball fights, and a Snow tournament. The big present for this year, apparently, is going to be safe trading in the new year.

  • Western Digital buys Komag for $1 billion

    by 
    Conrad Quilty-Harper
    Conrad Quilty-Harper
    07.01.2007

    Western Digital has bought Komag, a company that supplies its buyer with thin-film media used to create disk drives, for $1 billion. The deal is expected to close in the third quarter of the year, and has been completely approved by both boards, with just regulatory approvals needed to be cleared. The deal is overshadowed somewhat by the statement by one analyst that unusual trading in options ahead of the deal looked "suspicious," which makes it hard for us to recall an example where stock trading in the time immediately surrounding a merger deal wasn't suspicious.

  • Pokemon cheaters banned

    by 
    Jason Wishnov
    Jason Wishnov
    06.15.2007

    A primary concern of Pokemon Diamond/Pearl (or, at least, that of this blogger) is the incredibly rampant cheating. In the past, use of an Action Replay wasn't a horrible offense ... your team would be uber, and a couple of your personal friends might be a bit ticked, but that was all.These days, in the era of Wi-Fi, ridiculously impossible trades litter the GTS. What, you don't have a Level 100 shiny Palkia? Well, hmph, you can't have my Level 7 Munchlax, then. For honest players, or those that don't have access to hacking tools, such Pokemon would take days to train up and impossible luck/determination for one with shiny status. That's why we're happy that Nintendo is cracking down on some Action Replay users, specifically ones using the "All 493 Pokemon," "All Shiny," and "National-Dex" cheats. They will henceforth be banned from online barter.Feel free to start a flamewar regarding the justification of cheating, by the way. We're pyros.

  • Pokemon Global Trading Service: 10 million served

    by 
    JC Fletcher
    JC Fletcher
    06.14.2007

    The Pokémon Global Trade Station, which you probably know about from using it yourself, is a system that lets American gamers make really unfair trades to Japanese players eager for their English-named Pokémon. And it has been very successful in that regard!Nintendo announced that over 10 million transactions have been made on the Bidoof Unloading Station Game Breaking Station Global Trade Service. We hope there are plenty of game-ruining, over-leveled Pokémon left for us when we start doing trades! We've been too busy writing about Pokémon to play Pokémon.

  • Pokemon Diamond/Pearl impressions

    by 
    Jason Wishnov
    Jason Wishnov
    10.01.2006

    So, we know that Pokemon: Diamond and Pearl sold more copies in one day than the number of plant cells in an oak tree. Certainly, the game must have blind, fanboyish loyalty excellent gameplay to warrant such sales! One of those silly "bilingual" people over at IGN got their hands on a copy, and relates his experiences accordingly.Though the basic gameplay remains the same, he makes special note of the addition of Wi-Fi battling and trading. The system appears to be streamlined and effective, and more importantly, it gives you twenty-something year old Pokemon players a way to actually trade and battle without publicly humilating yourselves.Well ... we're looking forward to that, anyway.