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  • Lost Pages of Taborea: A history of Diamonds

    by 
    Jeremy Stratton
    Jeremy Stratton
    07.18.2011

    It's been a long time since we've heard anything about Diamonds being reinstituted into Runes of Magic's auction house. Since that fateful day they were removed, a lot of new players have joined, veterans have left and some things that should not have been forgotten... were lost. Having Diamonds in the auction house is an important feature that was planned from the get-go. It allows for seamless trading and player-controlled price fluctuations that keep all items obtainable for everyone. It's about having the freedom to play multiple ways. Options are more numerous than simply paying and having everything opened up or not paying and being stuck. With RoM's cash-shop items being integrated into the title's gameplay, there's a grayscale that lets players have many more options in how they want to play. It's not an overly complex issue, but one worth looking back on. Getting Diamonds back in the auction house isn't a lost cause, but the issue has dragged on to the point that long time players may have given up all hope. This edition of Lost Pages of Taborea is all about looking back at the beginning and bringing players up to speed on diamonds in (or not-in) the auction house.

  • EVE Evolved: Emergence in the sandbox

    by 
    Brendan Drain
    Brendan Drain
    05.15.2011

    We often hear about the amazing things players get up to in EVE Online, from full-scale political wars and massive heists to collaborative business ventures and high-profile kills. While we can all enjoy these tales of high-powered exploits from afar, they can be difficult to relate to the actual game experience. Most of us will never be the puppet master pulling the strings of alliance warfare or the mastermind of some great theft, but we don't have to be. Smaller examples of emergent and opportunistic gameplay exist all over EVE in the daily play of thousands of individuals. I've always thought of EVE less as a game and more as a giant social sandbox with spaceships -- a story about what people do when left alone in each other's company. Players naturally take on roles for which they have a strong aptitude, crafting completely new gameplay styles for themselves in the process. The entrepreneurs among us spy opportunities never imagined by the game's developers, tech-savvy individuals sell web-services, and artists craft propaganda for recruitment or a war on their enemy's morale. Countless players carve their own game out of the EVE universe, and there's no reason you can't be one of them. In this week's EVE Evolved, I look at some of the unique gameplay experiences players have engineered for themselves over the years and the community that makes EVE what it is.

  • Lost Pages of Taborea: Safer diamond gifting

    by 
    Jeremy Stratton
    Jeremy Stratton
    04.18.2011

    The crazy, fast-paced leveling done over the second anniversary raised safety concerns over player-to-player diamond trading. There were droves of players reaching either level-cap or close to it when Frogster multiplied experience gain by five for Runes of Magic's second birthday. I'm sure it made a lot of players happy (including me). I gained over 20 levels on my secondary. As a residual effect, it has allowed many new players and diamond swindlers to get multiple new characters to very high levels. Until Runewaker hashes out a way to allow diamond trading back on the auction house or creates an alternative system, players have to enter agreements involving trust. This work-around is the gifting feature that lets players buy and automatically send cash-shop goods to another player. Two players agree on a gold-to-diamonds price, one gifts the item directly to the other player, and the buyer has to mail the gold to the player. There's no security blanket on this approach. The buyer could send his gold and never receive the item, or the sender could gift an item and never receive payment. There are some natural deterrents to being ripped off, and players have taken it upon themselves to reduce the risk factor. A player can very quickly get a bad reputation for dishonesty, and that makes it nigh impossible to get into a guild, siege war, pick-up-group or any content with others. Players liberally share info and keep track of reputations to help ensure they don't lose any diamonds or gold. New players will still come and go and not always fully grasp these unwritten safeguards. Today, I want to take a look at ways to better protect yourself, ways that can reduce frustration and allow you to concentrate on enjoying your time in Taborea.

  • Nasdaq to diminish Apple's portion of the Nasdaq-100

    by 
    Mike Schramm
    Mike Schramm
    04.05.2011

    The Wall Street Journal reports that Nasdaq will drop Apple's profile in its Nasdaq-100 stock index, lowering Apple's share from 20.5 percent to around 12.3 percent, more in line with the number of actual Apple shares out there. Apple is one of 81 companies who are seeing their shares lowered by the rebalance, while 19 other companies, including Google and Microsoft, will have their shares increased. The index was last adjusted in this way back in 1998, but back then, Apple obviously wasn't nearly as big a company financially as it is now, so Nasdaq is simply adjusting things to bring shares more in line with the actual market. The changes should take effect on May 2, and Nasdaq does say that it expects some trades to happen as a result of the changes, which may lead to some "instability" in the markets for a short period. But in general, the changes are just to make sure that a huge amount of growth (or failure) on Apple's part doesn't upset the index too much. As always, we are not financial professionals, and any news about AAPL stock should not be taken as financial advice. [via AppleInsider]

  • Massively's guide to RuneScape's wilderness and free trade

    by 
    Brendan Drain
    Brendan Drain
    03.11.2011

    Back when the open-world PvP of Ultima Online was more than just a memory for most people, it just seemed natural for a game to let players beat each other to death. Having open-world PvP in an MMO checked off another item in the list of things that attracted people to the genre. RuneScape's wilderness area was Jagex's compromise between letting players smash each other's heads in and not alienating players who don't want their heads smashed in. While most of the game remained PvP-free, the wilderness to the north was an open PvP bloodbath complete with corpse-looting and rude language. PvP was removed from this area several years ago as part of a major effort to beat the RMT business. At the same time as wilderness PvP was removed, limitations were placed on the amount of gold a player could gain or lose in player-to-player trades every 15 minutes. Trading was migrated largely to a new Grand Exchange system with built-in price limits. This all but killed the game's emergent trading professions, severely limiting the scale of shops and making life harder for the wheelers and dealers out there. Both the trade and PvP restrictions were lifted just over a month ago, and players are quickly learning to take advantage of all that's been brought back to the game. Skip past the cut for Massively's look at how you can take advantage of free trade and wilderness PvP and how RuneScape's community has reacted to the revival of these long-lost features.

  • The Game Archaeologist goes to Earth & Beyond: The highlights

    by 
    Justin Olivetti
    Justin Olivetti
    03.01.2011

    For this month's Game Archaeologist expedition, I deliberately wanted to look at an older MMO that was -- for whatever reason -- no longer with us. After voting on a handful of these titles, Massively readers selected Earth & Beyond for March's focus, and I have to say that I'm intrigued. Personally, I prefer science fiction over fantasy nine times out of ten, even though most of the MMOs that grace my desktop (with the exception of Star Trek Online) are fantasy games. Sci-fi has had an awfully difficult time making headway into the field of MMOs, with plenty of underperforming or canceled titles littering the way. I've heard it explained that the fantasy genre is easier for the common person to grasp because it uses elements of our past -- primarily the medieval period -- to provide a familiar baseline, whereas sci-fi's futuristic setting requires world-building from scratch. Whatever the case may be, Earth & Beyond never really caught on the way that EVE Online did, and its miniscule population (GameSpot reported 20-25K subscribers six months before its shutdown) was not enough for Electronic Arts to keep it running. But between 2002 and 2004, Earth & Beyond reached for the stars and gave its own spin on how a sci-fi MMO could work. Let's take a look today at what made Earth & Beyond unique, what it gave the industry, and how it may help upcoming space MMOs avoid a similar fate.

  • RuneScape's wilderness PvP and free trade have returned

    by 
    Brendan Drain
    Brendan Drain
    02.01.2011

    At the end of December, developer Jagex put the fate of its browser MMO RuneScape in the hands of its players. Several years ago, in an effort to combat the game's growing RMT problem, Jagex placed severe restrictions on PvP and the trading of items. To make transferring gold harder, Jagex made changes to deny trades in which one party gained a significantly higher value of items and gold than the other. Limits were also placed on the stakes players could fight over in one-on-one duels. The biggest changes came to the wilderness, RuneScape's open PvP area. Wilderness PvP was completely removed in order to remove the possible use of PvP looting mechanics to trade large quantities of gold. Jagex opened a public referendum and vote to ask players if they wanted wilderness PvP and free trade to return, and over a million players answered with a resounding "YES!" Just over a week ago, we interviewed RuneScape's lead designer Mark Ogilvie on the details of the changes and how they'll affect players. In an announcement today, Mark confirmed that those changes are now in effect, along with some tweaks to the gravestone and drop party systems. If you're a fan of RuneScape, stay tuned to Massively's RuneScape coverage for our upcoming guide on making use of the new free trade and wilderness PvP options.

  • Voting underway to restore RuneScape's wilderness PvP and free trade

    by 
    Brendan Drain
    Brendan Drain
    12.29.2010

    Last week, we reported that RuneScape developer Jagex had taken the unusual stance of giving players a say in some major game design decisions -- namely, the restoration of the wilderness as an open-PvP area and the revival of free trade. Over 1.2 million names signed the petition in just 24 hours, proving without a doubt that players want the opportunity to vote on the decision. Jagex has now moved onto phase 2 of the referendum, opening a vote to any player with a RuneScape account. If you have an account and want to vote on this important issue, head over to the wilderness referendum page to have your say. Over half a million players have already voted, with about 90% voting yes for the restoration of the wilderness and free trade. For those old enough to remember the old days of RuneScape before the wilderness and trade restrictions came in, there's a lot to look forward to if this motion passes. Back when RuneScape was young, the wilderness was an open PvP area full of dangerous challenges and worthwhile rewards. The further a player got into the wilderness, the higher the level difference could be between him and another player for PvP to still be possible. It was a place for gang warfare, battling the game's toughest creatures and ad-hoc survival challenges. Several years ago, Jagex took some serious steps to curb the growing RMT and botting problems. Direct trading was heavily restricted, with a block on trades where one player puts up a significantly different value of items or gold than the other player. The auctioneer-style "Grand Exchange" became the only reliable way to trade, but even it has limits on item value. To avoid RMT salesmen bypassing the trade system to deliver gold, limits were placed on the stakes in item duels and PvP was completely removed from the wilderness. The PvP provided by the wilderness was replaced with Bounty Hunter servers and PvP minigames. If this vote passes, all of that will be reversed and players will be free to experience a part of RuneScape's history that has been lost for years.

  • Improvements on the way for EVE Online's contract system

    by 
    Brendan Drain
    Brendan Drain
    12.28.2010

    There are many professions open to players in EVE Online, but it's the trading that often draws players to the game. Due to the number of players buying and selling on EVE's single server and the fact that items are destroyed on death, a savvy player can find countless opportunities for profit. To avoid overloading the market window with thousands of items most players will never need to buy, CCP limits rare and unusual items to being sold on the contract system. Items can be listed as auctions or direct sales, and players can search for items by name. The system has been working amicably for years, but recently several back-end performance issues were identified in it. As part of CCP's on-going war on lag, major back-end optimisations were made. Due to this restructuring of how contracts are handled on the EVE server, several new features have suddenly become possible. In a new devblog, CCP Atlas explains the back-end improvements and what they mean for the average player. Several features players have asked for over the years are on the way, such as the ability to put damaged items into contracts. Ammo in the guns of a ship being contracted will now be moved into the ship's cargo hold rather than the item hangar, and ship insurance will no longer be voided when a ship is contracted. A whole host of improvements are also on the way to make the terms of courier missions more obvious. Players will be informed of the dangers of a contract before they accept it, including dangerous systems en-route and whether the destination station might refuse them docking rights. The upgrades are already live on the EVE test server and will be hitting the live server as part of the Incursion expansion's third phase in January.

  • EVE Evolved: Does EVE make players better at other MMOs?

    by 
    Brendan Drain
    Brendan Drain
    12.12.2010

    Every now and then on the EVE Online forums, someone will make a post about World of Warcraft. Sometimes a player will ask why CCP doesn't adopt an idea or two from the industry giant, or sometimes he'll just announce that he's quitting as soon as the next WoW expansion comes out. Recently, I saw a rather inflammatory statement in one of these threads that made me think. Someone wrote that "When a player quits EVE and goes to WoW, the average IQ in both games increases," implying that only stupid people quit EVE and that even the stupidest EVE player is smarter than the average WoW player. It's an absurd and really quite offensive statement to make, but the above quote did get me thinking about whether playing EVE actually helps players to be more effective in other MMOs. Having gone from EVE's harsh world to more forgiving lands, I've definitely found that my experiences in New Eden have taught me to play MMOs more effectively. From the situational awareness that EVE's PvP forces on players to the organisation required for co-operative ventures and the complex trading experience EVE provides, there are definitely lessons to be learned that can apply to other MMOs. In this week's EVE Evolved, I look at a few of the ways playing EVE can make someone more effective in other MMOs.

  • EVE Evolved: Having a fire sale

    by 
    Brendan Drain
    Brendan Drain
    11.14.2010

    One of those strange rituals all EVE Online players go through at one time or another is the fire sale. Over the course of normal play, we buy, loot or otherwise acquire assets all over New Eden. After a time, our asset windows become a mess of long lost items and treasures hidden away in the cargoholds of ships we forgot we had. We all eventually reach breaking point and need to sell off our distributed stockpiles of odds and ends. Maybe it will happen when you run out of ships to PvP in, or perhaps when your subscription is about to lapse and you need to buy a 30-day PLEX. With the recent five-day reactivation offer on many expired accounts, I imagine a lot of EVE players are currently scrambling through their assets in an attempt to raise enough ISK for a PLEX. Whatever the reason behind it, that dreaded day when you need to have a fire sale on your assets will inevitably arrive. A monumental logistical task now lies ahead of you, but it doesn't have to be the headache you'd expect it to be. Having been through countless cycles of accumulating bits and bobs and then selling them to buy PLEX, I've picked up a few tips to make the process as painless as possible. In this week's EVE Evolved, I look at the tools and strategies you can employ to squeeze every last drop of ISK from your misplaced treasure troves, and how to complete the task with a minimum of effort.

  • Gold Capped: Sleazy auctioneers and giving away trade secrets

    by 
    Basil Berntsen
    Basil Berntsen
    10.28.2010

    Every week, WoW Insider brings you Gold Capped, in which Basil "Euripides" Berntsen aims to show you how to make money on the auction house, and Insider Trader, which is all about professions. For the inside line on crafting for disenchanting, transmutation, cross-faction arbitrage and more, check in here every Thursday, and email Basil with your comments, questions or hate mail! I walk a strange line. There are two distinct extremes in the readers of this column: those who feel I shouldn't be telling people their "secrets" about how to make gold, and those who believe that anyone who uses the auction house to make gold is somehow bad (in skill or character -- I get both). While the majority of readers are somewhere in the middle of the spectrum between these extremes, let's look at the arguments.

  • EVE Evolved: The Industrial-Sized Knowledgebase

    by 
    Brendan Drain
    Brendan Drain
    08.29.2010

    The EVE Evolved column has been home to dozens of in-depth guides on various aspects of EVE Online. Over the past two years, I've written multi-part guides to many industrial and PvP-oriented topics. On the topic of research and development, we've covered tech 1 research, invention, reverse engineering and five top tips for researchers. Perhaps more useful was the three part series on trading, which first covered the basics before delving into advanced trading strategies and a few useful tips. Other guides which have proven popular among newer players included our three-part guide to mission-running, and the recent three-page guide to exploration. Members of the EVE community regularly produce new guides and tools to help players make the most of their time in New Eden. This week, EVE player Laci surprised the EVE community with the release of an impressive new guide aimed at new players and industralists. The comprehensive 416-page Industrial-Sized Knowledgebase (or ISK for short) covers practically everything a new player could want to know about the game. Until now, the guide had been available only in Hungarian. After intensive translation and design work, the full guide has been released in English. In this week's EVE Evolved, I take a look at this impressive guide and ask its creator Laci a few questions about it.

  • Gamescom 2010: Reakktor releases new Black Prophecy trailer

    by 
    Jef Reahard
    Jef Reahard
    08.17.2010

    Reakktor Media and Gamigo have just released a heart-pounding new Black Prophecy gameplay trailer at Gamescom 2010. The teaser, which clocks in at just under two minutes, is full of fast and furious space combat footage from the upcoming free-to-play MMORPG. In addition to some quick glances in and around various space stations, you'll get a good look at cockpit views, behind-the-ship perspectives, and some interesting shots of the crafting and trading interface. Black Prophecy aims to fill the void in the MMO space-shooter market, and you can learn more about the upcoming title, as well as register for beta, at the official website. Be sure and view the trailer after the cut or via our YouTube portal.

  • Gold Capped: Using the new armory auction house

    by 
    Basil Berntsen
    Basil Berntsen
    05.26.2010

    Want to get Gold Capped? Every week, Basil Berntsen takes a short break from trying to build a raiding guild on US Drenden-A to write up a guide that will help you achieve the goal of acquiring 214,748 gold, 36 silver and 48 copper. Well, technically that's just a symbolic milestone. The goal is making gold, no matter how much you have or how much you want. Got feedback, questions or hate mail? Email Basil! This game is constantly changing. Every new patch, Blizzard delivers new content, new rules and new interfaces. We've seen some major quality of life improvements in the auction house of late, and these are continuing. The latest one (which is still in beta) is that the mobile armory now lets you trade on the AH from anywhere using either an app on an iPhone/iPod touch or your browser. Right now, for testing purposes, we're limited to 25 actions a day (purchases, bids, auctions), but we can clear out our mail! To be honest, that's the killer feature for me. I spend an inordinate amount of time clearing out my mail. The majority of my profits in, say, vellums will come from sales of singles. I list stacks of all sizes, but the singles are what sell best. On my mid-range population server, I can easily sell 200 of these a day, and that adds up to a lot of time watching my mailbox empty.

  • EVE Evolved: Trade hubs of New Eden - Amarr and Gallente

    by 
    Brendan Drain
    Brendan Drain
    01.31.2010

    Last week, I took a look at a few of the biggest Caldari and Minmatar trade hubs in EVE Online and how to best put them to use. I examined the phenomenon that is Jita and how Motsu persists as a trade hub due to the presence of mission-runners. I went on to look at Hek and Rens, trade hubs which service the two most populated Minmatar regions and provide a handy trade route for pilots to make a profit on. This week, I complete the picture with a look at four of the biggest Gallente and Amarr trade hubs. Knowing all of the major trading stations can be of benefit to any pilot, whether you're just looking for a good deal on a new ship or trying to forge profitable trade routes. For traders, listing products in an alternate hub needn't take much extra time or effort. With good trade skills, you can adjust market orders remotely from several jumps away. You can make a short autopilot route that goes close enough to each station you're trading in and adjust your prices frequently. In this final part of a two-part series on EVE's biggest trade hubs, I look at the biggest Amarr and Gallente trade hubs, what can be found there and how to use them to your advantage as a trader.

  • EVE Evolved: Trade hubs of New Eden - Caldari and Minmatar page 2

    by 
    Brendan Drain
    Brendan Drain
    01.24.2010

    Home to over two hundred people on an average evening, the system of Hek in the Metropolis region is one of the biggest Minmatar trade hubs. The safe route from Jita to Hek is a whopping 19 jumps, putting the system far enough away that a trade hub is very much required. The route between Jita and Hek is often heavy with industrial traffic and has historically been a prime target for suicide attacks against Tech 1 industrials.

  • EVE Evolved: Trade hubs of New Eden - Caldari and Minmatar

    by 
    Brendan Drain
    Brendan Drain
    01.24.2010

    A natural consequence of EVE Online's sandbox style market system is that eventually the players will form trade hubs around the most heavily used areas. Before the four empires began gearing up for war, the main trade hub of New Eden was in Yulai, the CONCORD headquarters system with super-highway stargates into the heart of each empire's space. When the super-highways were dismantled, Yulai became more difficult to get to and its popularity as a trade hub dissolved. It was eventually superceded by Jita, a Caldari system in The Forge region. But while Jita is EVE's biggest and most notable trade hub, it's not the only one by a long shot. Smaller hubs have always tended to erupt around centres of population and activity such as popular mission-running systems or the borders of warzones. Understandably, it's traders who reap the largest benefit from knowing all the best trade hubs. Trading in multiple regions can reduce the risk of competition and increase the volume of their sales. In this two-part series, I look at some of EVE's biggest trade hubs, what can be found there and how to use them to your advantage as a trader. In today's first part I look at a few of the biggest Caldari and Minmatar trade hubs.

  • EVE Evolved: Trading: Tips and tricks, part 2

    by 
    Brendan Drain
    Brendan Drain
    11.29.2009

    If you spot a market manipulation in progress and have some of the item yourself, take advantage of it by repeatedly listing the items on the market in small amounts. When small and medium rigs came out, the first producers made an absolute killing on them too.

  • EVE Evolved: Trading: Tips and tricks

    by 
    Brendan Drain
    Brendan Drain
    11.29.2009

    So far in this guide to trading in EVE Online, I've covered the jobs best suited to new players and some of the more advanced trading techniques like margin trading, market speculation and price manipulation. This is by no means the entirety of what can happen in EVE's marketplaces, but serves as a good foundation for those trying to break into the trading game. In the hyper-capitalistic world of New Eden, the markets are hugely competitive and any edge you can get will help. With that in mind, this final part of the guide will cover a few of the tips and tricks I've learned over the years that have given me an edge in the marketplace. Some are common sense rules that most traders will learn eventually and will be invaluable to newer players. Others are more closely-guarded secrets that I've gleaned from years of gameplay. What is a cyclic product and what do you do when you spot a price manipulation? In this final part of the trading guide, I dish out some of my personal top tips for budding marketeers.